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Steam Frame starts at $1059
- poulpy123 13d agoMan, the increase in price really killed the post-deck steam hardware
- ricardobeat 14d agoAt current hardware prices, this is worth buying to use as a server!
- queSide 14d agoThis does make me excited for the possibility, several years down the line of a Valve ARM Linux laptop with decent battery life. I wonder if anyone will rip out the compute unit out of the headset and try to use it as mini PC, just because you can, it seems like fun.
- noxvilleza 14d agoHeh, I use one of my Steam Decks as a small home server.
- bigyabai 14d agoAlso exciting, Valve has finally started shipping native ARM/FEX builds of Proton 11: https://www.pcgamer.com/games/vr/valves-latest-proton-11-beta-has-been-quietly-released-in-an-even-more-beta-arm64-flavour-and-you-can-thank-the-steam-frame-for-that/ https://www.pcgamer.com/games/vr/valves-latest-proton-11-bet... Will be super interesting to benchmark various ARM chips and see where they land performance-wise!
- cassianoleal 14d agoYeah this could open up a whole new category of lightweight gaming PCs.
- mrpippy 14d agoAFAIK they still aren't shipping an actual ARM64 version of Steam, making it difficult to actually use those (unsupported) ARM builds of Proton. That article is 5 months old.
- Venn1 14d agoNot officially, but it's publicly available for download. https://interfacinglinux.com/community/sbcsoftware/native-steam-client-for-arm-linux/paged/ https://interfacinglinux.com/community/sbcsoftware/native-st...
- chocochunks 14d agoYou can use it really easily on Android devices through apps like Game Native and some of the more powerful Android gaming handhelds have support for Steam through Linux distros like Rocknix and Armada OS.
- idontwantthis 14d agoThat’s a remarkably cheap storage upgrade too. First time I’ve ever thought the upgrade would be worth the money.
- LarsDu88 14d agoAt basically quest 3 levels of on device performance, this thing better have amazing software. This price is way too high. Our expectations have been warped by Meta's decade long subsidization of VR hardware
- demo4567 14d agolmao. n o. thats meta and this steam. iykyk
- demo4567 14d agolol.. offended some zuckers
- SequoiaHope 14d agoFor me a lot of the value comes from the freedom you get with frame. Valve says “it’s your PC, install what you want” and it runs an open source OS. It’s the first truly Linux friendly headset (it runs arch btw) and I don’t have to send my data to Meta. Also foveated streaming means, according to reviewers, a pretty decent wireless PCVR experience. I can’t wait to play half life Alyx without a tether. Valve is just doing something very different from meta.
- teach 14d agoYeah, I've been Linux-only on the desktop since the early aughts and trying to get the Valve Index working was so frustrating and inconsistent I eventually gave up. It sits collecting dust and I've still never played more than the first fifteen minutes of HL: Alyx (because no game is worth installing Windows for). Very much looking forward to maybe actually being able to use VR on my gaming computer.
- vablings 14d agoVR on linux has really turned a corner in the past 3 years. Last I played in vr with linux it was perfectly acceptable.
- accrual 14d agoGamersNexus released a video comparing the Frame VR vs Meta Quest 3 today, worth a watch for the Frame review alone: https://www.youtube.com/watch?v=vcerOYY_K1g https://www.youtube.com/watch?v=vcerOYY_K1g
- garciansmith 14d agoI appreciate that the review goes into the privacy issues and legal disclaimers with each. I don't doubt that everyone expects the Meta product to be much worse there, but wow it's a stark contrast.
- benoau 14d agoMeta are objectively worse than Valve because Valve don't allow ads in games or offer advertising services and they're generally more trustworthy, but that's really only part of the privacy story. Each app/game usually has its own data collection and usage on top and I don't think either of them do much to police or constrain that.
- charcircuit 13d agoMeta doesn't allow ads in games either except for an few exceptions like YouTubeVR.
- garciansmith 13d agoPlus Valve also says they don't sell any data the collect to anyone else. But the idea that games have data collection outside of the platform (e.g., Steam) is surprising to me. Would this be VR games only or a particular type of game, like ones with online multiplayer? I don't own a VR headset and don't really play multiplayer games these days. Of the games I have played (mostly indie), I've come across very few that have a EULA or anything that would imply any data collection of any sort.
- xlayn 14d ago[flagged]
- othomp 14d agoHopefully it's possible to use eye tracking as a pointer in desktop mode. I'd like to connect only a keyboard and use binds to emulate clicks.
- vallerie 14d agoI do hope Valve's work on ARM64 for this, alongside improvements to performance in Honeykrisp, make for a dramatically better experience with Linux on Apple Silicon Macs. They're very lovely devices with big GPUs, and I would love to (one day when ram prices go back to normal!) repurpose my M3 Max as a under TV Steam Machine when I upgrade.
- pjerem 14d agofwiw, I’m already playing windows games on my Retroid (Android ARM Snapdragon) console and it’s already really good at least compatibility wise. I mean, you can comfortably play GTAV on this thing and it’s powered by a smartphone processor. Your dreams are going to become true.
- CobaltFire 14d agoI use my RP6 (and RP5 previously) quite a bit. Its amazing what those devices can do nowadays.
- kikkia 14d agoIf use for solely VR Gaming, and you don't care a ton about the privacy aspect, it is a hard sell against a new or used Q3. However, for myself personally I love the idea of it as a device I can tinker with and have full control over. I would love to also replace my laptop with it while traveling. Especially with a small wireless keyboard it has a good chance to replace my laptop for tinkering/gaming on the go. With the price increases it is likely not a good value for an average person, but for myself and some other tinkerers I think it is very acceptable.
- deleted 14d ago[deleted]
- bsimpson 14d agoDoesn't wearing a headset in public have antisocial "Glasshole" vibes? Honestly, people who cowork in public already give me the ick. Maybe immersing yourself in a headset is just a physical manifestation of the digital immersion that is already plaguing public spaces.
- fg137 14d agoI don't think that's what GP means. They are likely using it in private settings. To be clear, wearing a full VR headset has an "I am an idiot" vibe.
- kikkia 14d agoIm not too familiar with the term Glasshole, but on long dark plane rides, if I want to use my laptop I feel like a lighthouse, even with lowest screen brightness. If I look like a dork with it on while doing some light gaming or movie watching, that is an OK price to pay to not disturb others around me. But if you are talking about just general out in public, then it absolutely gives dorky vibes. On the train, or in a coffee shop or something, a laptop just looks much less conspicuous. Is the Glasshole thing more geared towards recording people in public? This headset has 1. bad cameras but 2. a much better privacy posture than meta.
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- sporp 14d agoHalf-Life Alyx is the greatest gaming experience I have ever had the pleasure to witness. I now occasionally VR golf. It's a steep price for a niche with not a lot of games.
- Analemma_ 14d agoHL:A is incredible, and I think it's still the best single-player VR game ever made, but it's almost seven years old now. It's pretty clear that this software ecosystem is dead.
- allthetime 14d agoUntil the hardware is ubiquitous it will remain so. But low profile AR/VR glasses that actually look exactly like normal glasses or goggles could bring it back from the dead
- mentalgear 14d agoRather bring back the glass hole creeps
- ocdtrekkie 14d agoYeah the games I most want to play on VR aren't only old... the servers have been shut down.
- tibbon 14d agoI had the Oculus DK1, and now have a Meta Quest 2. I haven't had reason to boot it in the past... year? I love the idea of the Apple Vision Pro 2, but its wildly expensive and it sounds too heavy to wear for very long throughout the day unless you're reclined. I'd just use it for virtual screens for development and in my workshop ideally - but that requires me moving around, and the weight makes that a no-go. I'm into these things, but they still just aren't there yet- and the ecosystem is still lacking geniune investment beyond HL:A and some cool tech demos.
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- MomsAVoxell 14d agoI want this for one reason and one reason only: DCS. Anyone know how well it works/doesn't work yet? I've waited for years to get a VR heads for DCS (its a flight simulator folks) .. and now, maybe, this is it.
- kikkia 14d agoFor DCS only, I wonder how this slots between a Q3 and a bigscreen beyond. The beyond with no controllers is probably about the same price all in as the 1TB, but would be better screens and lighter. If you dont care about the standalone stuff it might be another good option. The frame does bring more versatility, but at the cost of battery/weight. Wireless VR in sims is unbeatable in terms of immersion though.
- _caw 14d agoI bought an HP Reverb G2 for DCS about 5 years ago and it worked great. When Windows started deprecating the Mixed Reality services random things started breaking, though.
- 0xfeba 14d agoI used a Rift for DCS and it was amazing graphically. Hard to go back to playing on a screen and using a HOTAS hat to capture your view (or head tracker). But you better have your HOTAS controls memorized because it's a pain not having visibility of them.
- MomsAVoxell 14d agoYes, I would probably try to do some kind of "point webcam at HOTAS" hack to try to obviate this hassle, at least until I get the muscle memory really nailed.
- ZeroCool2u 14d agoIf you enjoy DCS give VTOLVR a shot as well. Fantastic fun. https://store.steampowered.com/app/667970/VTOL_VR/ https://store.steampowered.com/app/667970/VTOL_VR/
- Cockbrand 14d agoNot being very savvy about VR glasses, am I assuming correctly that this device can't do AR, as the cameras are only used for tracking?
- drbscl 14d agoI think technically it can, but the cameras are black and white, so it would be very subpar for AR out of the box. There is some chatter about using the expansion port to add a 3rd party colour camera to get over this, but I wouldn't hold my breath for it. Edit: I stand corrected, there is such a 3rd party camera linked on the page!
- bogwog 14d ago> There is some chatter about using the expansion port to add a 3rd party colour camera to get over this, but I wouldn't hold my breath for it. The official product page above has a link to one you can already preorder: https://arcturus.vision/ https://arcturus.vision/
- Cockbrand 14d agoNow I see that the page reveals this: > Four high-resolution, monochrome cameras provide controller and headset tracking (Emphasis mine) So it's not really suitable for real AR out of the box. Thanks for the heads up!
- krastanov 14d agoIt can do AR, especially with this addon arcturusvision.myshopify.com
- walrus01 14d agoAt this price I don't think you can expect the high quality cameras and processing power needed to do AR.
- bottlepalm 14d agoI use VR a lot and have not needed AR except for getting a drink from the fridge. What am I missing?
- sergiotapia 14d agoBrutal pricing. It would have been brutal at $600. Having said that, there really is no other game quite like Half Life Alyx. It's so good, immersive and one of a kind. Perhaps worth the price of admission. It's so good that it kind of ruined VR gaming for me because all other games kind of felt like tech demos from that point on. Yikes, what a terrible price. 55 minutes playing on-device Half Life Alyx. 1hr 30min streaming from a PC with dongle. 3 hours charge time. It's just pretty lame tbh. Damn :(
- vadansky 14d agoI played it on my Quest 2 so that's not really the price of admission
- tpmoney 14d agoIs it really that bad? The hardware processing and storage is effectively a S24 which retails for $800. Add the additional displays, cameras and controllers, an extra $250 doesn’t seem that out there.
- fg137 14d agoEh, I don't think that's how the maths works, especially for products that are in completely different categories. For starters, display costs relatively much more on a VR headset compared to a 6" phone screen, the unit cost is much lower for a phone that is sold in many millions, the marketing cost is different etc. There will likely be actual breakdowns that provide some perspective into this.
- tpmoney 14d agoSure, it's not one to one, so the fact that the headset is so close to the retail price of a presumably much cheaper per unit flagship phone is why I don't really think the pricing is that bad for what it is.
- Dylan16807 14d agoWhether it's a brutal price is separate from where it's fair for the hardware costs that went into it. I don't want to buy that high end cell phone. First because I already have one (it would be very nice if I could have my phone handle compute from the back of my head or my pocket), second because I mostly want the headset to use with my desktop computer. $250 or $500 for a dumb headset with these features would be great. Also charging 2-3x slower than you use the battery is very lame.
- Stevvo 14d agoWish Valve would make enough of something so that everyone that wanted one could get one. I wanted to get an Index headset when they launched that. I would check the Steam store page every few months, for 5 years. Every time it said "Out of Stock". It's still out of stock in France today. They design great products, but are useless at getting them produced in quantity.
- dgellow 14d agoGiven the entire hardware world is experiencing multiple important shortages that are unlikely to improve before a while, I wouldn’t bet on it
- dawnerd 14d agoThe scalpers will probably be all over this too.
- esskay 14d agoThats a lot harder to do now they use a lottery system which if I'm not mistaken also takes account history into account along with physical address.
- dawnerd 14d agoTrue but it still happened with the controller at least. But it also backfired. I would have impulse bought day one but they only just in the last week offered me the opportunity to purchase and I passed on it.
- esskay 14d agoYeah the controller didnt have the lottery system, thats why they implemented it for the steam machine and frame having learnt their lesson.
- simoncion 14d ago> It's still out of stock in France today. You might look at why it's out of stock. Here in the US, it looks like they're out of stock of the base stations, the right controller (but not the left!) and replacement face gaskets. [0] > They design great products, but are useless at getting them produced in quantity. shrug I've little doubt that there were a great many periods between the Index release and now that you could have gotten a full set of equipment. I'm very suspicious of the claim that you never found a time when you could purchase one from the Steam Store. The Index had the misfortune of being released during the start of The Global Plague when everyone with a sizable chunk of disposable cash found themselves with a great need for new toys to play while stuck at home... and global manufacturing got turbofucked by said plague, which didn't make it especially easy to ramp up production. The Steam Frame has the misfortune of being released in the beginning of The Great Abandonment of The Consumer PC Market, which has just screwed the availability of parts and their price. I'd say that neither of those things are Valve's fault, but what can I really know? They're a secretive private company, so maybe they engineered both catastrophes. ;) [0] <https://store.steampowered.com/app/1059530/Valve_Index_Headset/#valveindex_purchase_options https://store.steampowered.com/app/1059530/Valve_Index_Heads...>
- throwitawayfam 14d agoWith the software being open source I wonder if the quest 3 will get owned so that eventually we can run steam frame sw on it
- rvz 14d agoNo better than the rest of the VR headsets that came before it and almost no-one wants them. These headsets will end up collecting dust with the Apple Vision Pro and the Meta Quest Pro. We gave VR headsets enough time and this is just going to be a repeat failure of the previous ones. Glasses such as the XReal on the other hand have a far better future than these VR headsets.
- bigyabai 14d agoThe XReal is practically guaranteed to have sold less units than any generation of the Quest hardware.
- rvz 14d agoWhich means? We should buy the Meta Quest / Quest Pro headset? I don't think so. Maybe that's the reason why the Meta Quest Pro is in "so much demand" that Meta is no longer selling them anymore. Apple is not even bothering to restock Vision Pro either. So much demand /s I am saying VR had a great run. We are not in the Covid era anymore which the Quest greatly benefited from this. VR has a very limited future and it shows.
- bigyabai 14d ago> I am saying VR had a great run. I am saying that too. AR had a comparatively terrible run - it's possible that Apple's Vision Pro moved even less units than XReal. VR is niche, but a real market. It coexists with the AR world and still outsells it consistently, despite being a terribly unpopular market segment. It means that your claim of AR glasses eventual popularity is even more spurious than a guy with a Rift DK1 saying that VR is destined for mainstream success. They're both wishcasting.
- borisgolovnev 14d agoThe current XReal models are very underwhelming. Very narrow FOV more or less equivalent to using a 27" monitor, lots of fuss with the cable, switching sound to headphones because the built in speakers are garbage. Issues with HDR support.
- stego-tech 14d agoI think the price is very reasonable for what’s on offer (especially given the current memory crisis), and given that Valve doesn’t subsidize the cost of anything, it really shows how much Meta values your privacy and biometric data for advertising purposes (~$600 in subsidies). One thing I keep seeing reviewers skip over is VR Chat, which is weird since it’s a core VR experience that continues seeing average player count increases YoY compared to the boom-bust cycle of most VR games/experiences. It’s also an experience the headset seems uniquely targeted for - wandering the home or apartment streaming over 6GHz Wi-Fi, hanging out with friends or going to raves, no umbilical needed or dodgy Quest support limiting the experience. For VRC alone, $1300 is a very respectable price for the experience on offer, especially compared to the $1k “entry point” of the Index. Common man VR this ain’t, this is targeting the VR serious as well as those who value privacy higher than what Meta offers in subsidies. The 2D support is a clever way of justifying the higher price though, and giving folks a more private way of enjoying their libraries in non-gaming spaces.
- m4rtink 14d agoFor VRChat it has even more benefits - built in eye tracking out of the box and and expansion port for which rumoredly there should be an official project Babble lower face tracker under development. :)
- bottlepalm 14d agoI'm really hopping for a combined face/vive tracker, because calibrating the Frame to Vive trackers is going to be annoying without it.
- stego-tech 14d agoThat’s a big reason I’m buying it (along with the wireless freedom of movement). VRChat has been a godsend of socialization and authenticity, and I want to immerse myself into it more with FBT, ET, and FT/MT such that it feels like a proper digital self. I couldn’t do that in my apartment layout with lighthouses a la BSB or Index, but the Frame and modern SteamVR/OpenXR suggests this will be one of the best ways to immerse into VR experiences going forward. The fact I can throw it into my bag and travel with it is a bonus.
- spijdar 14d agoI think the only way this is really compelling is if it's able to effectively function as a virtual Linux desktop with a reasonably clear floating monitor in front of you. I'm not sure that's appealing to me for a couple reasons that mostly boil down to "I don't really want a computer strapped to my face for hours at a time", but I'm the right kind of weirdo who sees the appeal in being able to eliminate the 32 inch monitor from my desk. I'd love to have all this desk space back to put "not computers" in. Or even just leave it empty. Outside that, so much of this feels very ... I dunno. Answer in pursuit of question. Sure, I can play my Steam library "anywhere" (* caveats apply), but how often do I really want to do that, and especially how often do I want to take the very expensive gadget around to do that? I've got a Lenovo x86 handheld purchased for around $500, which I'd already be a bit reluctant to drag out on the train or wherever public. For an even more expensive headset with optics and other difficult-to-clean parts, much more so. VR games themselves are very "meh" to me. Some are insanely cool, but they just aren't enough to rationalize buying a headset. I've got a CV1 that's collected dust for years because it's just not worth it. It looks like this does support a pretty robust sort of virtual desktop environment, though. That could make this almost compelling, I think. But that's a steep price for "it's almost interesting"...
- bee_rider 14d agoI’m somewhat surprised nobody has pointed one of those hacking models at a Rift CV1 and said “make it work without all the Facebook junk, preferably in Linux.”
- spijdar 14d ago... You know, now there's an idea ... But in seriousness, I've gone down this rabbithole ever year or two for about as long as I've had the darn thing (including one especially masochistic attempt at making it work on ppc64le), and any time I have gotten an open stack to drive it, the result has always been unusable with regard to input jitter and "general feel". Which is to say, yes, people have already figured out how to drive it on Linux. It's just that the experience sucks. Very impressive work by all the folks who hacked on it. But it seems like actually getting all the smoothing/filtering and interpolating sensor data is, for whatever reason, an unreasonably hard problem. Dunno if the LLMs could help at all, short of ... stealing the secret sauce from the proprietary runtime??
- manlymuppet 14d agoI don't game much nowadays; can I just use this to replace my monitor, and work within high fidelity VR?
- theokrueger 14d agoyou can even replace the whole computer if you tinker enough, since it runs Linux. whether or not that is a good idea in principle with _any_ vr headset is debatable. AR glasses are much more suited towards that vertical at a lower cost, yet imo still struggle to be compelling in productivity.
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- daemonologist 14d agoYou could do it, but the resolution isn't high enough for it to be a good experience. (2160x2160 per eye sounds like a lot, but with a 110 degree fov it's only ~19 pixels per degree. Which is like sitting very close to a 27" 720p monitor.)
- thih9 14d agoFor comparison, Apple’s Vision Pro has 3660x3200 pixels per eye.
- daemonologist 14d agoYep, across a smaller fov too (100 degree horizontal).
- whatever1 14d agoSeems like we need one more decade of oled panel and gpu improvements before we can have good enough density with a reasonable size and power consumption.
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- cisrockandroll 14d agoMaybe Im just poor
- haunter 14d agoSame
- ganelonhb 14d agoThat’s a better price than I thought it would be, but still quite high. I will consider buying it someday, but today it’s a luxury I can’t afford…
- baalimago 14d agoI mean.. I could consider renting a pair over a weekend or something. But buying? No way
- schmorptron 14d agoIt's absolutely wild to me that they didn't include, and have devs ship profiles for some of their games, SuperDepth3D or some other depth map shader officially in some form in the Steam UI for this. If a big focus is playing your pancake library on a huge screen (due to there not being not many native VR games), having that huge screen be 3D would be a huge value add. And they're big enough to get some developers to ship profiles for their games officially guaranteeing some form of workingness(?).
- MayeulC 14d agoThis. This is what I am looking for. I remember using iz3d years ago, with their anaglyph renderer. Playing Half Life 2, Halo and others in stereoscopic 3D was a great experience. Dead Space was particularly nice, as the game uses no HUD. I guess most of it could run as a Vulkan layer?
- schmorptron 13d agoYou can already do a lot of it with ReShade shaders like the aforementioned SuperDepth3D, but it requires a game profile, tons of fiddling and non-incompatibility from the game. Having that shipped as dev-tested profiles with games would be the exact sort of thing that makes proton nice to use on the steam deck
- iugtmkbdfil834 14d agoFuckfuckfuck. Not now, I will need to now offset this with a present for wife. Not to mention, it will mess with how fast other projects move. Fuck.
- earthpyy 14d agoI'm wondering how long the battery is in one charge.
- mey 14d agoArs Technica's article put it at 1.5hrs in performance mode and over 2 in a power saving mode, but noted that the lower saving mode wasn't enjoyable. Of course it's I am sure that is going to be highly subjective to what you are doing. https://arstechnica.com/gaming/2026/09/steam-frame-the-ars-technica-review/ https://arstechnica.com/gaming/2026/09/steam-frame-the-ars-t...
- RomanKornev 14d agoValve confirmed a separate strap with hot-swappable batteries 'coming soon'
- theshrike79 12d agoAnd a massive Anker USB-C battery pack isn't _that_ heavy if you want to spend multiple hours with the thing on.
- medlazik 14d ago10 years later and VR headsets are still too heavy, hot and sweaty. Short of having brain implants or magical contact lenses, nothing will ever change that. Can't be used more than 30min without major discomfort for most people. Any talks about it replacing monitors are lies.
- landor341 14d agoHeadsets like the Bigscreen Beyond 2 are basically the weight and size of goggles. Wearing headphones isn't actively comfortable either but very few people would say that that is prohibitively uncomfortable relative to their desire to listen to music. It's not unreasonable to think that the privacy and convenience of a VR workspace could eventually reach that level of convenience for a significant number of people. The real issue for replacing monitors seems to be screen fidelity.
- peesem 14d agoin my experience this is only an issue when headsets are unbalanced between the front and back, since this results in the weight going on your nose/face rather than straight through your head to your neck. the frame's battery is on the back specifically for this reason in addition to the whole thing being relatively light anyway
- peq42 14d agoI'm so happy that they DONT SELL TO 75% OF THE WORLD(No options in Asia, Latin America or Africa. 3 ENTIRE CONTINENTS)
- account42 13d agoThey do sell to over 50% (based on purchasing power) of the market for high end tech gadgets though. Selling a physical product around the world isn't that easy and they can't just ship there without ignoring regulations since they do business in those countries with Steam. Sucks but there are always resellers if you want it badly enough.
- zokier 14d agoIsn't it bit odd that there is no basic wired connectivity option? Or am I just old-fashioned? As far as I can tell you only options are 6GHz streaming or stand-alone mode
- ZeroCool2u 14d agoYou can pick up a Valve Index if you want to do this, which is a fantastic device, but I think the reality is that the market for the wired to a desktop head set just isn't there to support the product.
- account42 13d agoThe Index was an OK device back when it came out. It's far from fantastic technology now.
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- vwem 14d agoApparently the beta just added support for this.
- crooked-v 14d agoThe streaming is good enough now, especially with foveated rendering, that there's no reason for them to eat the extra support cost and user experience drag of focusing on a tether.
- cpach 14d agoWho are they targeting with this product? What’s the appeal? Can someone enlighten me? :)
- comandillos 14d agoI think this is a good chance to try and port Alyx (ARM64 build) to visionOS and run it on my Vision Pro headset which has been running around unused for the last two years xD
- chrysoprace 14d agoAussies are getting it at a premium, too. USD$1059 (256GB) should be AUD$1483, retailing for AUD$1609 - a AUD$126 premium. USD$1299 (1TB) should be AUD$1819, retailing for AUD$1969 - a AUD$150 premium!
- LudwigNagasena 14d agoIt’s hard to meaningfully compare prices across countries due to differences in tax regimes.
- kwanbix 14d agoThat is nothing, less than 10%. Ther are countries that get it at 100% or even 200% more.
- manojlds 14d agoWhich is actually good, as it includes GST.
- manojlds 14d agoIt includes GST right? US prices are before sales tax.
- chrysoprace 13d agoThat makes more sense then. I did not realise that US electronics prices were before tax.
- aidenn0 13d agoTaxes aren't included in the US prices; I'd have to pay 1138USD for the 256GB model, which is 1593AUD, so it's only a 16AUD premium over where I live.
- MindSpunk 13d agoAustralian sticker price includes 10% GST so the correct way to compare is to take the tax free US price, convert that to AUD and add 10%. Applying that process yields $1633 AUD so the sticker price we get is actually better than the US price.
- joshcsimmons 14d agoThis is a huge step backwards for VR. The headset is heavy, hot, and worst of all, expensive. This is the opposite of progress for this field.
- cubefox 14d agoIt's not heavy, it's very light. I bet it's not hot either.
- vwem 14d agoWatching the gamers nexus review, that seems not true? Outside of expensive.
- croes 14d agoThe focus on mobile game graphic quality of the Quest was the real step back
- vunderba 14d agoNitpicking a bit - once again another FOV of ~110. Sigh. Maybe I’m just being picky, but I feel like I’m playing a submarine periscope simulator when I use these things. It’s been over a decade since the early VR headsets like the Rift, and it’s pretty much the same as it’s always been. The only headset that didn’t give me this tunnel effect was the Pimax 8K, but it had its own problems.
- ErneX 14d agoWeighs less than Quest 3 on the first review I saw? They also said weight was better distributed, not as heavy in the front area as others.
- cosmic_cheese 14d agoSlim, lightweight form factors similar to that of the Bigscreen Beyond are not going to be practical in a self-contained headset for quite some time to come, at least if the goal is to play anything more demanding than Terraria on it and its price range is anywhere remotely within reach of the general consumer. The only reason why Facebook has been able to swing such low prices is with steep subsidization, and the Quest hardware itself isn't much less bulky.
- lightedman 14d agoUnderpowered where it really counts. The GPU is barely better than that in a Quest 3 (Adreno 750 in Steam Frame vs Adreno 740 in Quest 3,) and while the CPU is almost 250% better overall than what is in the Quest 3, CPU power hasn't really been the limiting factor in most VR games I've played, it has been the GPU, both in PCVR and in standalone devices.
- esskay 14d agoI imagine thats why they've gone so far with the dual stream setup that can use the 6ghz dongle + your wifi for ultra low latency to a dedicated machine.
- theokrueger 14d agooverspecced cpu is useful for x86 translation, but yes the gpu is disappointing
- m4rtink 13d agoIIRC VRchat is usually CPU limited in practice.
- haunter 14d agoGreat news: SteamOS running on a Snapdragon 8 Gen 3, ARM64 Bad news: I'm poor. Just wish I had pocket money for niche products like this.
- hamdingers 14d ago> Great news: SteamOS running on a Snapdragon 8 Gen 3, ARM64 Bad news: It's trapped in a VR headset and not a pocket-size steam deck
- kkapelon 13d agoYou can buy a pocket sized steam deck and do it yourself https://armadaos.dev/ https://armadaos.dev/ Or use gamenative on your phone
- JoshTriplett 14d ago> Reservations are currently not available for customers who have not made a purchase on Steam before Mon, April 27, 2026. As someone who made a purchase on steam (that I can't even play) after the release of the Steam Machine, but before the release of the Steam Frame, in the hopes that the date would be later, I am disappointed that they used the same date, such that that purchase still does not unlock the ability to order.
- wakamoleguy 14d agoUnfortunately, your behavior is identical to what a reseller would do.
- MayeulC 14d agoJust ask someone you trust to make the reservation from their account.
- rwz 14d agoI've never been interested in VR headsets and am not very educated about it. Can someone explain why you'd want to actually run things on it instead of having a much lighter screens-and-headphones-only unit that plugs it into a more powerful machine that renders things for it? What's the benefit of having to strap all this extra hot hardware and batteries to your face. Is it just about it being wireless? Surely there are wireless protocols that can stream high-bandwidth videostreams from your PC to VR goggles. Not trying to be snarky or facetious, but genuinely curious.
- two_handfuls 14d agoTo be clear, you don't have to run things on it, you can stream wirelessly from your PC. An advantage of a standalone unit is you can take it with you, or for people who don't already have a gaming computer. You're also asking why not have it plug to a more powerful machine. The answer for that is simple: wires get snagged and pulled on, in practice it's a poor experience (remember, you cannot see the wires when you are wearing the headset).
- Wowfunhappy 13d ago> To be clear, you don't have to run things on it, you can stream wirelessly from your PC. But the hardware is adding weight and bulk to something that you really, desperately want to be as small and light and possible.
- m4rtink 13d agoWell, there are already devices like that (Big Screen Beyond), Valve has a wired headset (Valve Index) - so it makes perfect sense to do something more modern and future proof.
- account42 13d agoThe Index is almost a decade old and has pretty crappy screens compared to what they could use today.
- BoppreH 14d agoFor these devices, I always enjoy Adam Savage's Tested videos. Here's the one they posted today for the Steam frame: https://www.youtube.com/watch?v=C9JyWAVj94E https://www.youtube.com/watch?v=C9JyWAVj94E It's full of technical details and down-to-earth analysis, and includes interviews with the Valve engineers.
- flippingheck 14d agoThanks. This was great.
- RomanKornev 14d agoFoveated Streaming seems to be buried on the page, this feels like a true game changer, especially for PCVR. Coupled with eye tracking it unlocks about 2-3x more compute for rendering. Now sparkle DLSS-like upscaling and you can render 144hz native resolution PCVR games without buying a 5090. Truly exciting stuff. I still remember Michael Abrash's talk from 2016 where he talks about Foveated Rendering + Eye tracking as one of the key pillars of next-gen headsets https://youtu.be/o7OpS7pZ5ok?t=5438 https://youtu.be/o7OpS7pZ5ok?t=5438. Interestingly, his prediction was that it would be widespread as of about 5 years ago. Is next-gen finally here after 10 years?
- sunaurus 14d agoNot quite: foveated streaming only affects the bitrate of the stream. For improving rendering performance, there is a similar technique called foveated rendering. It's still somewhat unclear how well that works while streaming, though. In theory, it should work, but no reviewers seem to have covered it for some reason.
- teravor 14d agoyou would probably need special engine optimizations to really make use of it, and VR hasn't been exactly an attractive option for AAA games.
- paulryanrogers 14d agoDLSS adds lag, as does wireless, that 144hz may not help as much in those cases. For me it's the lag that gives me headaches.
- RomanKornev 14d agoDoesn't it render at half or even quarter resolution before upscaling, so wouldn't it be less e2e latency overall?
- MayeulC 14d agoI do wonder if they use local upscaling after foveated rendering/streaming. The screenshot I've seen look a bit aliased in the periphery, which I hope isn't too distracting.
- ranguna 14d agoIf only it were OLED
- snvzz 13d agoYeah, cannot comprehend why it isn't. At that price tag. The usual "images burn in" OLED concern isn't even at all applicable on a VR headset, where the entire image naturally changes every frame. The contrast, low-latency and power efficiency of OLED seem a no-brainer.
- cubefox 13d agoLCDs can get a lot brighter than OLED screens, which means the screen strobing (for reduction of persistence blur during eye movement) includes shorter light flashes, which means you get less visible persistence blur. That's why the Quest 3 (LCD) has less blur than the far more expensive Vision Pro (OLED). OLED screens have much better black levels, but those are perhaps a lesser priority than reducing persistence blur.
- terribleperson 14d agoThe Steam Frame looks like a heck of a device. At the cost, though, I question why they didn't include a better pass-through camera. A device with onboard processing and a good pass-through camera would be very neat. If they were trying to make this an affordable device I'd understand, but it's over a thousand dollars.
- bigyabai 14d agoThere's an accessory that adds high-res color passthrough: https://arcturus.vision/ https://arcturus.vision/ > If they were trying to make this an affordable device I'd understand, but it's over a thousand dollars. It costs less than a third of the Vision Pro, and less than the Meta Quest Pro. It's relatively affordable, for a RAM crisis.
- Grombobulous 13d agoI suspect the reason it wasn’t included by default was that pass through is not the intended experience. For a gaming focused device, pass through is not getting used very much. It’s only used for the kind of stuff the Vision Pro is trying to use. If you’re playing Half Life Alyx or something you’re just not using it your entire session.
- terribleperson 13d agoIt has worse pass-through than the Quest 3, which is still much cheaper. That said, I'm now eyeing the Arcturus Vision camera, so thanks.
- TiredOfLife 14d agoThey use a generic phone chip so have to do camera processing using CPU and not dedicated accelerators.
- duxup 14d agoDoes anyone make VR games anymore?
- guiomie 14d agoAnyone knows how the passthrough compares to visionpro with the add-on?
- mawadev 14d agoYou can get a used or cheap headset for a similar experience. VR has a couple of games you get bored of pretty quickly :0 been there
- bentt 14d agoHacker News should be all over this device. They won't lock it down like the Meta stuff. Go ahead and install BeOS on it.
- iugtmkbdfil834 14d agoAs a hive mind representative, I will be the first to say: I was already waitlisted before I saw it on HN.
- zamadatix 14d agoNow the only problem is I'm not sure if I really have another $1059 worth of playing VR golf and rhythm games in me. Cool hardware though & even cooler software.
- jader201 14d agoIt's still VR. It's still niche. There are still many issues that VR hasn't solved (and may never solve). - You still have to wear a device on your head - You still (can) get motion sickness and/or headaches - There is still not a lot of great content around VR - Many people still prefer the flat screen medium and content The openness/closeness is only one of the many issues this solves, and it doesn't matter when all of the other above issues exist.
- crooked-v 14d agoThe motion sickness in particular is something that's been mostly solved by using non-stick locomotion, like Gorilla Tag (https://store.steampowered.com/app/1533390/Gorilla_Tag/ https://store.steampowered.com/app/1533390/Gorilla_Tag/). Both the 'big name' developers and the various flat-to-VR mod makers still insist on stick locomotion, though, even though that actively makes the experience worse.
- jader201 14d agoThat's not a solution, that's a workaroud. Gorilla Tag is still a niche game where you're simulating gorillas. Most games are human-centric, so until we're able to move around using our legs & feet, stick locomotion is still the preferred way to get around in a human-centric simulated environment.
- ownerr 14d ago[dead]
- Insanity 14d agoActually more reasonable prices than I assumed. I know it’s a position of privilege, but just pre ordered the 1TB.
- wpm 14d agoI'm thinking of selling my Index and my Vision Pro for one. The screens/tech in the Vision Pro is remarkable, but sadly the iron grip of the App Store Guidelines means none of it is really accessible for any interesting applications. The AVP App Store is a pathetic ghost town. I'd much rather have a less technically capable headset but have it be completely open.
- at1as 14d agoThe Meta model (of cheaper hardware, highly subsidized) is probably not long for this world, with the recent increase in component costs. Lower volume with consumers fully covering the device cost will probably become the norm, which doesn't bode particularly well for this industry (at least in the short term)
- chii 13d ago> Lower volume with consumers fully covering the device cost will probably become the norm dont know about lower volume, but having the consumer pay the cost of the device fully (instead of subsidized by the later sale of games on the system) is better aligned with the interests of the consumer. You'd be less likely to get monopolistic device sellers signing exclusivity for games like the consoles of the past. I want the device to be as good as it can be, rather than wanting the device for the exclusive game that it has.
- JBiserkov 14d ago> 2160 x 2160 LCD (per eye) The 4K we've all been waiting for - the (2x2)K.
- nvarsj 14d agoKind of bizarre tbh, given the software market for VR seems absolutely dead. Announcing it with a 7 year old game is like, what? What's Valve's plan here?
- Dardalus 14d agoAgreed... I already played Alyx years ago and there's no other game of similar quality... love the hardware, but it's hard for me to imagine dropping a grand on this
- Grombobulous 13d agoI think Valve’s plan is that some of their engineers wanted to make the device. That was the plan. I also think they just couldn’t justify selling the valve index anymore because of the current state of technology, but didn’t want to discontinue offering VR entirely. A large percentage of Steam sales are back catalog games. A game being 7, 10, 20, 30 years old doesn’t mean it’s bad or that someone won’t buy it. Another aspect here is “steam store on everything” is a strategy. It doesn’t matter if it’s a niche, because the mere presence of endless hardware options adds value to the Steam store. You can be confident in buying lots of games on Steam because you know they’ll run on more stuff than games you buy on PS5 or Switch or the Microsoft Store. They’re not a public company, they don’t have to make stock price go up. At the same time, this thing existing is a net positive for them.
- account42 13d ago> I think Valve’s plan is that some of their engineers wanted to make the device. That was the plan. I don't buy that Valve is actually that much of an adult daycare center as you imply. Their past projects haven't just been whatever the employees want to do but part of a larger strategy, e.g. their Linux efforts are a hedge against being fucked over by Microsoft. Employees are still evaluated based on their performance towards company goals.
- Ekaros 13d agoWell they are the ones trying to build market. And they have money to invest. Cycle most likely should be lot faster but it doesn't seem unreasonable thing to try.
- apatheticonion 14d agoI know everyone is singing the praises of the Steam Frame's wireless capabilities but honestly, I just want my wired VR experience back. I had a Rift 2, Reverb G2, then Quest 2 and eventually Quest 3. Despite the Quest 3 having a resolution similar to the G2, it looked more like the Rift 2 than the awe inspiring G2. Wireless gaming never looked as sharp and streaming over USB was also a very poor experience, with input latency and artifacting. Wireless headsets also _suck_ for simulators and productivity - where a battery only adds weights and a wire is not noticable. Personally, I would love to see a wired headset that resembles the bigscreen beyond but with inside out tracking and a universal face gasket. For wireless experiences, I'd love to be able to plug my phone in, put it in my back pocket and use it that way. That sort of "head mounted display"-first approach would make it practical to use the device for productivity / screen replacement while gaming would be dependant on your phone or computer.
- daviding 14d agoFor sit down, say flight, driving sims and productivity, then things to look at to compare would be things with a cable and no local compute taking weight, heat and component cost. There's the Pimax Dream Air SE and the Big Screen Beyond 2e as two recent updates in the ball park of Steam Frame pricing. Both that have eye tracking for better high resolution performance. The Pimax has a variable quality reputation and the Big Screen Beyond requires a deprecating Lighthouse tracking system, so no easy answers. None will be as smooth an experience of the Frame but are more geared to head mounted display.
- jjmarr 14d ago> Personally, I would love to see a wired headset that resembles the bigscreen beyond but with inside out tracking and a universal face gasket. For wireless experiences, I'd love to be able to plug my phone in, put it in my back pocket and use it that way. Been doing this with my wired XREALs for the past few months. They are light enough to be unnoticeable and can display a large monitor when plugged into my phone or computer. Since I have a Samsung phone, it just opens DeX on my glasses and the phone screen becomes a giant trackpad. Completely seamless except for the onscreen keyboard. For my laptop it's good enough for all the coding I need and I use it in the office because I'm used to ultrawide. Like $500.
- valgaze 14d agoI've been astounded by how many older games are suddenly getting surprisingly good VR ports/mods (I suspect AI-assisted tooling is playing a role in some of this) There's a youtuber Beardo Benjo who has been documenting a bunch of them where some are tethered to a PC while others have been ported to run natively on the Quest. A few of the more interesting ones, newest to oldest: Left 4 Dead VR [9/14/2026]: https://www.youtube.com/watch?v=r-blXLU_oy8 https://www.youtube.com/watch?v=r-blXLU_oy8 DOOM [9/11/2026]: https://www.youtube.com/watch?v=AkxVI2KEKrk https://www.youtube.com/watch?v=AkxVI2KEKrk Call of Duty Zombies VR [9/2/2026]: https://www.youtube.com/watch?v=h9VjFpInLiU https://www.youtube.com/watch?v=h9VjFpInLiU Dead Island 2 VR [8/28/2026]: https://www.youtube.com/watch?v=notfg5bjUdM https://www.youtube.com/watch?v=notfg5bjUdM The Simpsons: Hit & Run VR [8/26/2026]: https://www.youtube.com/watch?v=UQJZKjkRzyI https://www.youtube.com/watch?v=UQJZKjkRzyI GTA: Vice City VR [8/18/2026]: https://www.youtube.com/watch?v=tH5k5Un8_HE https://www.youtube.com/watch?v=tH5k5Un8_HE The Legend of Zelda: Ocarina of Time VR [8/6/2026]: https://www.youtube.com/watch?v=fzhbhrotI1Q https://www.youtube.com/watch?v=fzhbhrotI1Q Cyberpunk 2077 VR [8/4/2026]: https://www.youtube.com/watch?v=wXho2LdD1qo https://www.youtube.com/watch?v=wXho2LdD1qo The Legend of Zelda: Breath of the Wild VR [5/17/2026]: https://www.youtube.com/watch?v=F0Mpqk2X3ww https://www.youtube.com/watch?v=F0Mpqk2X3ww Pokémon VR [9/1/2026]: https://www.youtube.com/watch?v=ZlEl1IVU8PA https://www.youtube.com/watch?v=ZlEl1IVU8PA Ready or Not UEVR Mod [9/8/2025]: https://www.youtube.com/watch?v=QnGfQBQJP8Y https://www.youtube.com/watch?v=QnGfQBQJP8Y
- foo12bar 13d agoSome of the Resident Evil series is in VR, and is also very good. https://github.com/praydog/REFramework https://github.com/praydog/REFramework
- socalgal2 13d agoHopefully they have solved the issues but... the only times I got VR sickness from VR is (1) trying GTA5 in VR using a patch. It was amazing once the game gave me control. But by that time I was already sick from the unskippable in game intro (2) Breath of the Wild - Labo version. When Nintendo came out with a cardboard holder for Switch and a VR option for BotW, I tried it. The fact that it wasn't designed for VR made me sick really fast I was surprised by both. I'd played 100s of hours of VR by that point and no sickness. Both of those games made me feel seriously ill and it took a while (30-60 minutes?) to recover.
- soundworlds 13d agoFunny, I'm now finding my first thought with new hardware like this to be "how good is it at running AI models locally?"
- cesarb 13d ago> Steam Frame starts at $1059 I see no price in the linked page. I only see "This item is not available for purchase in your region." (Still waiting for the Steam Deck...)
- HDBaseT 13d agoWhat country?
- matheusmoreira 13d agoHe's from Brazil, as am I, and I got the same message.
- dcw303 13d agoFor those in Japan who are interested but getting blocked (or waiting) for access via Komodostation.com: 199,980 base 256GB 244,980 1TB model considerable markup even over the current USDJPY rate
- m4rtink 13d agoWhat is the thing with Komodo having exclusivity for Valve hardware in Japan by the way ? We wanted to buy a SteamDeck OLED in Japan last year and it all the big department stores in Akiba it was sold out - kinda indicating Komodo is not really handling this very well if they have no stock.
- matheusmoreira 13d ago> This item is not available for purchase in your region :(
- Kholin 13d agoIt's SteamOS on ARM64 platform, which means now you can run PC games on phone chips, definitely should be a revolution product.
- mrheosuper 13d agoMacbook neo has been playing PC games for ages now.
- kkapelon 13d agoYou could already do that with gamenative. There are many videos. Also you can run steam os on arm portables. https://armadaos.dev/ https://armadaos.dev/ So all this was possible before the Steam frame was launched
- MayeulC 13d agoSure, but I would like to point out that gamenative largely exists thanks to FEX-Emu, which was started at Valve's initiative, and which Valve has stealthily funded since its inception.
- donohoe 13d agoAnyone recommend light-weight VR (or AR) setup that’s just good for watching movies on a big screen? Nothing fancy just good for that and portable.
- kkapelon 13d agoXreal or Viture
- throwaway23597 13d agoWhy they decided to include standalone functionality is beyond me. It's a $1000 dollar VR headset. 99.9% of people buying this will already have a beefy gaming setup and will much prefer to stream from that instead of play standalone. You're not traveling with this thing, you're not using it on the go, it's not heavily subsidized like Quest headsets... Including standalone and an SSD and ram and stuff does nothing but jack up the prices drastically, for functionality that nobody's gonna use. Rest assured, I will not be buying one.
- nyanmatt 13d agoThe standalone functionality is the selling point for me
- throwaway23597 10d agoWhy wouldn't you buy a Quest then? It's less than half the price.
- treebeard901 13d agoJust duct tape your smart phone to your face for free
- Foobar8568 13d agoI wanted so much to play with VR back in the 90s, but most 3d games give me motion sickness. I could barely play 5min of Goldeneye on N64, 2min playing Metroid and I was sick to death (headache, vomiting if I forced myself, feeling sick for hours). Although I can play many, it's really a hit and miss. And thus I avoided VR not really knowing how it would render me useless.
- bbor 13d agoYou should try it out! There should be local stores around you, and many libraries set up an oculus corner. Although IDK... "3D games" is a shockingly low bar. Can you watch movies...?
- DiskoHexyl 13d agoI wonder how well fex will work with older 2d-3d games before, say, 2003, of the PS2/Xbox era and earlier, and whether controling mouse pointer is viable using the default controller. For me personally steam frame would be worth it if only for running these kinds of games on a large virtual screen, watching movies and intermittently using it as a linux computer (with a limitation that text is likely not readable if the screen is comparable with Quest 3). And some VR native apps like Alyx. Basically the stuff that Steam Deck already does save for all the new games (which run worse and worse with each year anyway)
- dwedge 13d agoThis might be a stupid question, but presumably this (and similar devices) won't cater to people without 3D vision?
- ponyous 13d agoYou mean people blind in one eye? I think it still works, but obviously depth perception will not be there
- dwedge 13d agoNot just blind in one eye, people with squints can often only see out of one eye (either, just not both)
- rbits 13d agoI think it would still work. A lot of people claim VR is about immersion, but I disagree. There is nothing less immersive than having a giant headset strapped to your face. To me VR is about the control scheme. Playing games with your hands with full freedom is very different to playing with a standard controller. That wouldn't be affected by a lack of 3D vision. Some VR games assume you have depth perception and so you may have trouble with them, such as Beat Saber, but I honestly think most VR games would be perfectly playable without 3D vision. You may not be as good at the games as someone with 3D vision, but you'd probably still enjoy it. My second favourite VR game is Gorilla Tag. I think that would play fine without 3D vision... as long as you don't get motion sickness - that game can be a lot.
- Hamuko 13d ago>Your Steam Frame headset easily pairs with your Steam Controller. Stream from your PC, laptop, Steam Deck or (coming soon!) Steam Machine for an immersive experience with any of your favorite games. How are they even intending for the Steam Frame to be used with the Steam Deck? As far as I know, it’s not meant to be used with a cable, and the wireless adapter it ships with is USB-A.
- rft 13d agoNot sure what their plans are, but the Deck has a wifi 6E radio, so maybe they can use it to connect to the Frame directly. Given modern wifi chips can usually operate both as an AP and a client at the same time, this might just be a software feature they add to SteamOS. Worst case you can stream without a dedicated wireless link via your normal wifi with potentially reduced quality. If this actually works, this is quite a nice, if a bit niche, combination. I really like the control layout of the Deck and it has more performance than the Frame. If you can put the screen on your head instead of having to look down on it, it might be a bit more comfortable. Sadly it seems the Deck has no IR LEDs so it can get picked up like the Controller by the Frame. Maybe a case/sleeve for the Deck can add those LEDs for full integration.
- Hamuko 13d agoNotably only the OLED Steam Deck has Wi-Fi 6E. The original Deck only has Wi-Fi 5.
- swiftcoder 13d agoI don't really actually understand how Valve can answer "no" to the data collection questions. If they have an inside-out tracking system, then they implicitly obtain biometric and environment data (user height, room layout). If they have a microphone, then they implicitly obtain data about humans talking inside your house. If they have an App Store, then they implicitly obtain data about apps installed on your device and the use time thereof. Now, what they do with that data after the fact is almost certainly less nefarious than Meta - but they do by definition collect that data.
- Aeolun 13d agoOnly if you think of the headset as being Valve’s. I think the think it’s the user using their own headset to run software that tracks them. I know, that’s an almost absurd concept in this day and age. But apparently it is possible.
- account42 13d agoDoes Valve collect that data or the owner of the device?
- swiftcoder 13d agoValve-authored software running on Valve-built hardware collects the data, and in some cases, that data is transmitted to Valve's servers (per Valve's own privacy policy). I get that a lot of people have a hard-on for Valve, but we wouldn't give any other tech company the benefit of the doubt that reviewers are giving here.
- koolala 13d agoYour computer using data and their servers collecting it over the internet is different.
- swiftcoder 13d agoAt least in the 3rd case they definitely collect it over the internet (the steam store is pretty inherently an online system)
- whatatofu 13d agoI'm a little late to the party but is there any list for recommended VR games? I had Quest 3s for a couple weeks but I returned it because I didn't liked it and wanted to buy the Quest 3, but at the end I just decided to wait for the Steam Frame.
- paol 13d agoSuperhot VR and Half-Life Alix, in that order. Sprinkle in some Beatsaber to taste. Playing Superhot VR for the first time made me experience actual physical euphoria. I hadn't had that reaction to a new tech thing since I first got a ZX Spectrum as a little kid. The only downside of starting with these is that it sets the bar incredibly high. But I still recommend it - it's hell of an introduction to a new medium.
- minraws 13d agoDamn that's expensive but well now if they made the streaming stuff openly accessibly for any headset that would be nice. I see no reason meta quest headsets couldn't do it next gen. My personal ambition is to see VR/AR be cheap enough.
- swiftcoder 13d agoThis feels like kind of a weird set of trade offs. I'm sure they'll be able to fix a bunch of polish issues in software later (better gamepad support, adding hand tracking, etc). And the enthusiast crowd will likely fork out the money for the ecosystem advantage alone. But I feel like I'd be hard put to convince a non-enthusiast
- Grisu_FTP 13d agoThis is everything and much more than i wanted from a VR system, it feels like its designed exactly for me. Also tbh i thought after the steam machine price shock i got that this will be like 200 more. 1. It is SteamOS with desktop mode, the SteamDeck made me really miss that feature on any newer console i use like my ps5 or switch 2. Like even if we just limit it to games, playing games like The Binding of Isaac or Minecraft unmodded is a pain for me. Even just using websites for Streaming Services that dont have their app on every system ever, PS5 and Switch 2 dont even have webbrowsers you can just access, I think you have to edit DNS settings to make it think you have to sign up for a free wifi in the browser IIRC. 2. Wireless Streaming without the (Quest 3S) downsides of Wireless Streaming. I have a 6ghz router in my room, connected to my Laptop with an ethernet cable and tried the streaming on a quest 3S. I dont want todo that ever again, it was so inconsistent. It felt like the beatsaber song and gameplay speed up and slowed down like 1-5% in waves to catch up with the stream. Also sometimes my right eye turned into a chess grid of black pixels but i would assume that was more of a Linux Quirk. Also since i use a Laptop i dont want any wires from my headset to the Laptop, I dont want to pull my laptop and possibly more off my desk in the middle of a game. Also for movement games like beatsaber i find cables really annoying when you want to quickly accelerate. 3. Both the Windows mixed reality Headset and Quest 3S had TERRIBLE software. To continue using the WMR i had to reinstall windows like once every 1-2 months. Which just ended up with me stopping to play VR (Like why would i reinstall my PC like 6-12 times a year just to play those 3-4 games. From what i know from the steamdeck, the frame will be so so much better in this regard. On the Quest i wouldnt even have my steam library without connecting to a PC. 4. An ARM linux device that doesnt contain 10-15 year old somewhat mid phone hardware. Like i had been thinking about getting a macbook for asahi linux for a long time now just because it seemed like the best in that regard and i really really wanted a finished, high performance ARM device. And if i can run that many steam games on my non actively cooled phone already without the frame even being out (Since both use the FEX layer) (which has the same chip as the frame) I feel like i will really enjoy it for local Minecraft VR and Beatsaber and probably more. 5. The controllers. LTT complained about the "Default Xbox layout" because reaching all buttons is a bit hard, but for me, both the meta quest 3S and Samsung odyssey + controllers had a severe lack of buttons to bind game actions to. Also i like bigger controllers anyway, I like the Steam controller, I like the Wii u Gamepad, I like the steamdeck and I even like the OG xbox controller. To me those werent big clunky controllers, they were (or are) the most comfortable controllers i have used so far. The only 2 things im eagerly waiting for more Info on is the "Much better comfort" i have been hearing about and the ability to install .APK files. Either way im already sold on this thing and believe i will LOVE it for years and years to come.
- avadodin 13d agoIt has 16GB ram so the device is only like $500 actually.
- mchusma 13d agoWith every VR release I check the resolution per eye to see if I can use it as a work desktop replacement. IMO the current Meta Quest 3 is not there, and this roughly matches it. I am not sure what the resolution needs to be to render good text...but I'm hopeful we get maybe 50% more pixels at some point in some version. Unfortunately, i think the screen stack at that level is well outside mobile usecases so there is kind of a chicken and egg. Manufacturers don't want to work on advanced VR display tech without demand, and it can't be used for work purposes until display tech improves.
- jbs789 13d agoFascinating that the linked page leads with specs rather than customer experience. Many of the comments here do speak to the experience, which is helpful!