Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
LarsDu88
searching PlanetScale…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
4 ms
·
1.
▲
by
LarsDu88
7d ago
There's nothing that indicates LLMs running in data centers is more evil than LLMs running on your own rig. The issue is centralization of providers into a duopoly or triopoly that can use their power to absorb more training data and o
2.
▲
by
LarsDu88
8d ago
Requiring way too much resources will inevitably be solved by better, more efficient chips. It's a non-issue in the long run. Each generation requires less power than the previous one, and we don't even need Moore's law to ma
3.
▲
by
LarsDu88
9d ago
C'est la vie
4.
▲
by
LarsDu88
9d ago
In this age of LLM written everything which has softly killed my motivation for learning Rust somewhat, this has revived my interest if not only for the fact the LLMs haven't yet been trained on this yet!
5.
▲
by
LarsDu88
11d ago
Google Fuschia: Am I nothing to you people?
6.
▲
by
LarsDu88
11d ago
The inability of Meta to write a simple working drivers to connect a USB cable from the Quest to my PC is probably the greatest opportunity for Valve here. For some reason this never works on the Quest Pro I have (which I received for free
7.
▲
by
LarsDu88
12d ago
Incidentally I made a vehicle based game in VR ( https://roguestargun.com ), but currently I have no idea how to upload the APK to Steam to run on-device for the steam frame.
8.
▲
by
LarsDu88
12d ago
At basically quest 3 levels of on device performance, this thing better have amazing software. This price is way too high. Our expectations have been warped by Meta's decade long subsidization of VR hardware
9.
▲
by
LarsDu88
13d ago
The end of the Sengoku Jidai was triggered by a warlord (Nobunaga) who equipped his armies with massed ashigaru levies armed with long spears and tanegashima arquebuses. It was absolutely a technological brawl where the valiant highly train
10.
▲
by
LarsDu88
16d ago
I really hated the fact that Fallout 4 doesn't communicate to you what missions are procedural and which ones are actually handcrafted. This is the most frustrating part of that game. The procedural missions lack narrative closure, so
11.
▲
by
LarsDu88
16d ago
This is something I realized about game design: if you have a procedurally generated world like XCOM, almost every playthrough (or "dungeon") has to produce something new to the player. Something like 10% of each run should actual
12.
▲
by
LarsDu88
17d ago
Evidence? Are you Grok bot?
13.
▲
by
LarsDu88
17d ago
Where exactly are you getting this view that folks at Anthropic want to eradicate 9/10ths of the planet's population? Who exactly is pushing this viewpoint?
14.
▲
by
LarsDu88
18d ago
I'm not an expert in fluid dynamics, but does this result have any positive implications for nuclear fusion research?
15.
▲
by
LarsDu88
26d ago
This feels premature. The thing about the LLMs people use today is that it's a handful of super expensively trained models serving 1000s of use cases ranging from frontier math to recipe planning. We get to learn the foibles and langua
16.
▲
by
LarsDu88
29d ago
I loved these games as a kid. So much so that I made a VR clone of sorts Rogue Stargun ( https://roguestargun.com ) Never quite got around to polishing it to the desired level (due to having kids), and Star Wars Squadrons ended up
17.
▲
by
LarsDu88
1mo ago
Good ol commoditize your compliment model. Sell GPUs? Make LLMs cheap. If Anthropic and OpenAI makes their own inference hardware, this is a shot across the bow for making their business worthless. Expect the next NEMOTRON to top the AI per
18.
▲
by
LarsDu88
1mo ago
Well Sam Altman finally has built a moat against Chinese open weight AI. Well done. But what will this mean for Cerebras? I remember when Tesla was building its own inference chips, and after about 2 years and billions spent, the whole effo
19.
▲
by
LarsDu88
1mo ago
He has, but I think he's right in the sense that there will be better models. It would be premature to think that the current frontier model architectures will last into the future. It would be like making DVD engineering a standard pa
20.
▲
by
LarsDu88
1mo ago
I agree more with Yann LeCunn's salty reply. Over long run, knowing how autoregressive language models work from scratch will be just one step in having foundational understanding, and they might become dated... like knowing how a CRT
21.
▲
by
LarsDu88
1mo ago
This explains the grifting. Sorry Cloutier.
22.
▲
by
LarsDu88
1mo ago
Oh I'm sure it very enjoyable. This is more on the question of "could it have been a better game with better reviews" if more time had been spent on gamedev versus spacetimedb? I suspect the answer to that is probably nuanced
23.
▲
by
LarsDu88
1mo ago
I remember a friend showing me some stuff about this when they were still trying to pursue the MMORPG route and I am surprised this company is still alive given the amount of unnecessary overengineering that went into that effort. The model
24.
▲
by
LarsDu88
1mo ago
Ok, you are correct. These models don't train noise predictors at all unlike first gen image diffusion
25.
▲
by
LarsDu88
1mo ago
Denoising is probably the weakest part of this model. There is recent research from Kaiming He showing that predicting the noise is actually not the best strategy for image generation since noise space is so large. Simply predicting the sur
26.
▲
by
LarsDu88
1mo ago
I was thinking about this approach, and this paper basically validates it. The inference cost must be extremely high compared to diffusion based approaches. I wonder if this would ever be useful for more organic sculpting type workflows. E
27.
▲
by
LarsDu88
1mo ago
A design that bakes the architecture into silicon would be 10x faster, and imagine a version that does all the multiplication ops using single log-amp addition versus dozens of transistors to cut down the amount of silicon used by 50x. The
28.
▲
by
LarsDu88
1mo ago
That's a Lord of the Rings length book from a frontier model (Sol) every 15 minutes.
29.
▲
by
LarsDu88
1mo ago
The fools thought we needed data centers for agents, but we actually needed data centers for Github!
30.
▲
by
LarsDu88
1mo ago
Bevy is very much an engine. It's an just an engine without an editor. A really, really well designed engine is just going to be a library of highly modular components with a nice editor or two thrown in. As the old adage goes "Bu
More ›