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Rohansi
searching PlanetScale…
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1.
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Rohansi
5d ago
You can game just fine with a modern iGPU these days, depending on what you play. You don't always need VRAM.
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Rohansi
5d ago
It does make some things faster because you can share memory between CPU, GPU, etc. without copying. But not everything.
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Rohansi
5d ago
Moving memory around is a bottleneck. Non-unified memory usually means copying over the PCIe bus which is way slower than RAM (and way way slower than VRAM). Actually unified memory means you don't need to copy anything at all though w
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Rohansi
5d ago
That's tiny! But it still depends a lot on form factor. LPDDR5X is used in phones and making memory removable would have its compromises. You may even have compromises in laptops. Look at how tiny a MacBook Air's mainboard is and
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Rohansi
5d ago
Kind of but not really. DDR5 splits your typical 64-bit channel into two 32-bit subchannels meaning the bus width is not increased. These subchannels are not always advertised because it's a just a feature of DDR5. Actually adding more
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Rohansi
6d ago
As I mentioned above AMD's Strix Halo has quad channel memory and is consumer level. But yes, other than that everything is segmented away.
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Rohansi
6d ago
Depends on your workload. And AMD has supported unified memory long before Apple Silicon existed anyway.
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Rohansi
6d ago
I am just saying it's not magic and x86 is capable of doing the same. Quad channel memory used to be more common in consumer hardware but now it looks like you don't even have the option anymore for desktops. AMD's Strix Halo
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Rohansi
6d ago
More channels or soldered memory? Channels are basically RAID 0 so it depends what you're measuring. Soldering memory down was the only way to use LPDDR5X so if you wanted the best memory you had to solder it down. LPCAMM2 exists thoug
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Rohansi
6d ago
Yup, the only reason Macs have higher memory bandwidth is because they use more memory channels, which gives them a wider bus. Both Intel and AMD only allow more than dual channel memory on server class processors these days.
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Rohansi
7d ago
It's so much easier to switch browsers than platform/OS. Unless you have an iPhone or iPad.
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Rohansi
8d ago
This is for a $1 microcontroller. I'm assuming you're talking about the Raspberry Pi computers based on the $50 cost and root.
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Rohansi
10d ago
To be fair Apple of all companies have the best shot at pulling it off. They've been perfecting their hardware security for years for other reasons and this is just another way to take advantage of that work. But yes, if someone breaks
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Rohansi
11d ago
That's really cool to know, thanks for sharing!
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Rohansi
11d ago
I'm curious what specific capabilities you're referring to here.
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Rohansi
11d ago
It'll be highly dependent on the game. Unlike foveated streaming the implementation of foveated rendering could mean many things. Actually rendering at a lower resolution in areas you aren't actively looking is probably the most c
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Rohansi
11d ago
They don't specifically say you can install your own OS but they have similar wording on the Steam Frame page as their other systems: > Just like any SteamOS device, install your own apps, open a browser, do what you want: It's
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Rohansi
12d ago
No Man's Sky is doing it now. It's also useful for foveated streaming which works for all games. https://www.nomanssky.com/cosmos-update/#:~:text=Added%20sup...
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Rohansi
12d ago
No, memory is not limited to facts. There's just no visualization to go along with the recollection of faces etc. You can absolutely still recognize people correctly when looking at them.
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Rohansi
14d ago
> Probably better off using an N100 Exactly this. Search for a mini PC and it'll have a cheap Intel SoC in it that performs way better than a Raspberry Pi 5 but cheaper (comes with everything for ~$300), and even consumes a similar
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Rohansi
14d ago
FYI AMD's PSP does not connect to the internet like Intel's ME does.
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Rohansi
14d ago
EF Core heavily relies on reflection so that's not really a surprise. F# not working surprised me but apparently the main thing is its `printf` depends on reflection. By "the GUI frameworks" I assume you mean Microsoft's
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Rohansi
14d ago
Because it wouldn't soften the blow. Swap benefits the most from improved latency not bandwidth. Data is moved from swap back to physical RAM when swapped out pages are accessed by software (which stalls the thread). The kernel has l
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Rohansi
14d ago
I'm not saying to avoid swap. It is great at what it was designed to do. I only take issue with optimizing swap for bandwidth when it will never be able to keep up with RAM bandwidth. The MacBook Neo for example has 60 GB/s of RAM
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Rohansi
14d ago
It helps with performance by allowing your system to have more free physical RAM. And by free I mean for caches. It does this by moving data from inactive pages out of physical RAM. You shouldn't care about the peak bandwidth of zram v
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Rohansi
15d ago
If you care about performance you shouldn't be running from swap period. Swap is just a safety net.
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Rohansi
15d ago
But the possibility of AOT compilation is what drives libraries to support it. That's why .NET libraries are adapting over time to support AOT.
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Rohansi
15d ago
I experienced the same issues but went the other way and migrated from React Native to React. Still one codebase but none of the issues. Performance was better too even though half the code stayed the same.
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Rohansi
16d ago
You get all of those, to some extent, if you use React Native. You still need to do reviews for significant changes due to app store rules but you can OTA update most changes without waiting on a review. Even web support is there. There are
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Rohansi
16d ago
There's a wide range of what people find acceptable. I think v12 was the last I tried on HW3 and it was bad. Inching into oncoming traffic trying to do left turns, extremely sudden and sharp lane changes, lots of interventions required
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