12 ms·
No Man's Sky Cosmos
- mococa 25d agoExplore an empty cosmos.
- LelouBil 25d agoI am just wondering where do they get the money to keep pushing out big content updates like this
- embedding-shape 25d agoAFAIK, there is no in-game microtransactions or anything, so basically retail sales I suppose? The studio is relatively small (indie-scale) last time I checked, and the launch was pretty big and I'm sure they pulled in a ton of money, even though as always on the "vocal internet" the launch was a huge failure, they still sold a lot of copies. "Just" 1-2 million copies would go a long way to fund a small passionate team. The all-time peak for simultaneous players on Steam (PC only) was 200K, so I don't think 1-2 million copies sold is far off as a minimum.
- xquce 25d agoIt did well commercially looking just at steam stats, not to mention the other platforms. It seems like alot of that was used to turn it around to save their reputation to keep going not only with one game, but to make sure the next isn't "stay away" labeled even it is "wait and see" for many.
- viktorcode 25d agoSmall studio, don't have to generate a lot of sales to keep them afloat. Updates push visibility and generate new sales. Obviously, they need new projects to keep them afloat in the future.
- rpdillon 25d agoThe enhancements they're making to NMS appear to be backports from the Light No Fire engine, so my impression is that they are releasing updates to No Man's Sky as a marketing effort while the actual technical work is predominantly on the next game.
- simoncion 25d ago> ...my impression is that they are releasing updates to No Man's Sky as a marketing effort... Given that they don't (often? ever?) advertise Light No Fire alongside the NMS updates, I'd say that the updates into NMS are large-scale playtests of LNF engine updates, game systems, or both, rather than marketing.
- rpdillon 25d agoYeah, I meant the marketing effort for No Man's Sky since that's where the money is. They need to continually attract new players.
- simoncion 25d ago> They need to continually attract new players. I'm not so sure about that, but otherwise agree with your comment. I'll gently point back to my hunch that many (most?) of the NMS updates are large-scale tests for things they're thinking about having in LNF. Given that it seems likely that both games are using the same engine, it'd make a lot of sense to use a preexisting playerbase for large-scale, no-cost testing of new changes.
- rpdillon 24d agoYes, I think we agree... I think they're using it for both marketing and to test the viability of it and get player feedback, but I do expect LNF to have at least some substantially similar mechanics to NMS for this reason.
- royal__ 25d agoNo Mans Sky has sold over 10 million copies. I'll let you do the math. They are still basically an indie company as well.
- Ekaros 24d agoWithout your typical tech/startup/vc/corporate bloat those sales will carry reasonable sized team very far. And it is really about what is reasonably sized team and what is not.
- dotdi 25d agoAre we EVE yet?
- avazhi 25d agoSadly NMS could get 1000 years of updates and it still wouldn't be even 1% as complicated or deep as Eve - and I'm not an Eve fanboy, I stopped playing that more than 10 years ago at this point.
- TheJCDenton 25d ago10 years, i wonder what the codebase look like now !
- tjpnz 25d agoProbably better than most given how quickly they're able to push out updates this big.
- helle253 25d agoIt's amazing how, every time i come back to NMS, the whole thing feels like... nothing. It's a very cool and ambitious project, but there's fundamentally nothing substantial to it in terms of gameplay. It still feels to me, a decade later, more like a very very impressive tech demo than a video game
- margalabargala 25d agoA mile wide, and an inch deep
- m4rtink 25d agoYeah, that is exactly my issue with the game - they crammed so many mechanics into the game, but all of them are incredibly shallow & even unfinished. The RNG space is part of the problem - planets and biomes kinda start to repeat after while and it is not really important any more on which weird planet or station you are. It is actually interesting how many games with much smaller RNG generated world maps work just fine because you don't travel so much like in NMS & kinda learn to know the landscape and also shape it yourself or with your friends. Like you know there is a lake next to you base and that deserted town, then there is that forested mountain where you got ambushed by zombies once & built a secondary mining base later, etc. In NMS you land on a random planet, build a base on it and - like, what is it good for, if there are millions of similar planets & coop multiplayer is almost non-existent.
- goatking 25d agoAlso the existing mechanics are overly simplified. Like space combat...
- BISH-BASH-BOSH 25d agoI was just about to say this. I have a lot of respect for the dev team but man is it so not my type of game. I wish somehow the complexity of eve could meet a game like this. I would sell a kidney for that
- mstank 25d agoSpent a lot of time in this game… The team is excellent and they ship incredible ambitious work. I really wish they would just focus 100% on Light No Fire.
- t-writescode 25d agoPart of me is secretly hoping / assuming they’re releasing new features as a testing bed for the changes in Light No Fire. I’m also very hopeful for Light No Fire. *VERY* hopeful, but I have to assume all these updates are for their broader engine. I hope..
- mstank 25d agoI assume as well. I’m concerned that it’s in development hell. Sean mentioned that they’ve been working on it for 7 years. In hindsight I think the great thing about NMS was that it shipped in such a raw state and they continually improved it based on community feedback. I have faith though —- they know a lot more from building NMS and managing the community. They absolutely know what a good game feels like.
- rideontime 24d agoSean has said so explicitly in multiple videos, including the "deep dive" video for today's update.
- 7bit 24d agoI do not have high hopes. It's been 10 years of constant NMS updates but the game still has nothing that keeps me hooked. Everything feels insignificant to me, every interaction is like the one before and the one that comes next. They added stuff to the game, but it just feels like more of the same. Light No Fire will surely be just more of the same.
- selfawareMammal 25d agoA huge vastness of nothing. The game has no soul at all. Worlds are ugly, animals are ugly, plants are ugly. With the first trailer I thought it could've been the game of my life, but it's just horrible, besides the feeling of moving around in the vastness of the universe, but once you get to a planet, it's just a turn off
- fullstop 25d agoI have at least 100 hours in the game, and I have to disagree with you. There's a surprising amount of variety in the creatures and the world generation. I spend a lot of time building / designing my base. In that aspect, the enjoyment of the game is limited only by my creativity. I've definitely got $25 worth of entertainment from it. I will say, though, it is more fun if you have others to join your squad. It's vastly better, imo, than Starfield. That was a game which really let me down -- I wanted Skyrim in Space, but I got 1,000 planets with the same cookie cutter quests on each. Or a team member saying something like "I can't believe we're the first ones to set foot on this temple" when there is a randomly generated outpost plopped down right next door.
- deleted 25d ago[deleted]
- 7734128 25d agoHow the hell could that cookie consent form ever be legal? Fuck them.
- big-chungus4 25d agoWhat are people on about, there is tons to do in NMS, tons of missions, expeditions, build bases, build a corvet, hunt rate parts, ships, rifles, creatures, manage a settlement, automate crafting chains, find a lucrative trading route, and this new update apps even more things. I'd never consider NMS anything close to empty, there is so much variety in the content
- JohnMakin 25d agoI think people are regurgitating takes from early in the game's development - the game of the last few years is absolutely nothing like the early one and I agree, there is a surprising amount of stuff to do.
- consumer451 25d agoI have never played, but I watched all the drama unfold on reddit. It makes me wonder, is this what happens when you have an underwhelming launch? "You only make a first impression once" - and there is a huge price to pay for that? In SaaS and YC, it's ship early and ship often, right? Is that absolutely not the case in games? Also, how true is it in SaaS? Genuinely curious here.
- JohnMakin 25d agoYes, I believe this is a thing. I'm not sure why, but I think for game releases, especially hyped AAA games, your highest player counts are almost definitely going to be the highest in the first weeks of release, so that's the strongest impression. Almost all games see a steep drop off of concurrent players later on, then it stabilizes. Improvements later are thus much less visible, and all the players that got the bad first impression have little reason to go back. I think NMS particularly made a bad mistake compounding this by hyping up the game beyond what it could actually do when it was released - that's an unforgiveable sin to a gamer. Stuff like this, it's why I often avoid big releases for the first year or two then go play it when it's on sale. For another perfect game example - Star Wars Outlaws. Terrible, buggy release with obnoxious gameplay loops. They fixed it, now it's one of the better games I've played recently. You can go look up gameplay reviews from the last year to see people shocked at its reputation, it's a very good game now and arguably would have been a candidate for GOTY if it had released in its current form.
- john_strinlai 25d agoat the time of posting, i think every top-level comment except one is negative. so, i'd like to balance it by saying that i have never seen a better executed turnaround than what the no man's sky team did. they cratered their reputation on launch, worked hard and long to restore it, and then continued to offer free updates long after they needed to. lots of respect there. (i will reward the effort by purchasing their next game on day 1, sight unseen.) i also happen to enjoy the game itself.
- swiftcoder 25d agoFor sure. Even as someone who bounced off the game several times, the scope of their post-launch additions are truly impressive, even matching up against a lot of the subscription games (whose whole deal is regular content drops)
- zf00002 25d agono matter what, that always happens with this game. Any news about it causes the people who played for 10 minutes at launch however long ago come back to tell you how much they didn't like it.
- xbar 25d agoI am grateful that the devs and their commitment to continuously improving the game have long left those people behind. The gameplay is completely engaging and this update looks like it fills in even more spaces than were hoped for.
- throwawayk7h 25d agoThat is a predictable consequence of their decision to launch before the game was ready. The game as it is now may not deserve that kind of contempt, but it's the price they chose to pay forever at launch.
- dwattttt 24d agoThere's a fair bit out there about their launch circumstances. From memory they weren't entirely in control of the timing.
- bluejay2387 25d agoI really like this game and have played it for years but I think it's popularity outgrew it's niche. It's a very niche game, the devs have made the ultimate space Lego kit, but I see lots of people complain about it being boring because there are no stakes, no challenge. I think they are trying to play the game they want it to be not the game it is. The overwhelming scale of the meme this game has become I think is the cause of that.
- glouwbug 25d agoValheim had its 1.0 release today too
- bluetidepro 25d agoNMS is one of the best comeback stories in gaming, but I'll keep dying on this hill: the game is an ocean wide and a puddle deep. I come back after every major update and still find myself bored after a few hours. Adding new content is great, but I'd rather see them spend that time on UI, UX, and tutorials. It still feels like there are rough bones under all that content. The UI isn't intuitive and badly needs modernizing. It feels so clunky after all these updates.
- simoncion 25d ago> I come back after every major update and still find myself bored after a few hours. Yep, me too. It's a decent sandbox to spend a bit of time in, and it's fine that that's all it is. > Adding new content is great, but I'd rather see them spend that time on UI, UX, and tutorials. They have spent substantial amounts of time on UI, UX, and tutorials... several times. Unless you're proposing they convert everything into a brain-dead "mobile" game UI (which would be a significant downgrade), it'd be very difficult to do much better than they already have with the inventory management and conversation UIs. > It still feels like there are rough bones under all that content. I mean, it's a sandbox. If they did all of the UI overhauling and tutorial creation you wanted from them -and nothing else- would that keep your interest for weeks and months... or would you play for a few hours and get bored? There's not much _game_ in the game and it's been that way since the beginning.
- uzish 25d agoI think facts would be helpful for this discussion: 1. Total Revenue - ~$500m-$700m 2. Copies Sold - ~15-20m 3. Steam Review Score: 84.36% 4. 40 Free Major Updates I don't know where the negative comments are coming from. Maybe players who played early. NMS is a great example of a developer who was devoted to their customer base, kept updating the game for free, and saw great market success in return. This is a story to be celebrated.
- tjpnz 25d agoAlso no layoffs, ever. Who would've thought that providing your people stability would lead to a better product.
- goatking 25d agoI don't think anyone disagrees and I don't really see negative comments about the devs or the studio. The problem is the game itself, gameplay wise. It's just boring for many (including me)
- t-writescode 25d agoThat’s fine, it has a sustained concurrent players online of > 7k every day for the last 6 months [0]. Few games on Steam achieve that. While several people are complaining about a one-time-cost game with an absurd amount of updates that had a rough launch, thousands of people are continuously happy, the subreddit expresses joy. It’s okay to “not get it”; but at some level, this much hate and dogpiling over a game that’s not harmful and not fostering a toxic community is … embarrassing for those participating in the hate. [0] https://steamcharts.com/app/275850#6m https://steamcharts.com/app/275850#6m
- 217 25d agoIf you haven't seen this video about no man's sky, it's really really good https://www.youtube.com/watch?v=O5BJVO3PDeQ https://www.youtube.com/watch?v=O5BJVO3PDeQ
- nosioptar 25d agoHoly shit, they're charging $60 for a 10 year old game that only runs on windows. Not even worth pirating if I have to set up a container with wine, I'd rather spend that time drinking wine.
- albus0x 25d agoLove the game, insane work from devs. Can't play it for too long, have to make a pause from time to time, which is similar in feel to Minecraft.
- itsyourbedtime 25d agoi wish they considering making it multiplayer MMO, that would kill all its emptiness in one second (:
- Andrex 25d agoI think the multiplayer is very smartly implemented. The big "Anomaly" space stations can feel very busy. I don't feel very alone playing tbh, unless I want to be. MMO raid-like expeditions are right there if I wanna join up with people.
- godshatter 25d agoI like playing the game in abandoned mode in single player, just me, my ship, a lot of dead space stations and planets and some fauna here and there. I explore every planet (except aggressive sentinel ones) and make short hops to nearby systems. If I run across too many systems that have already been explored I made a large hop in a random direction and try there. There's something about playing this way that keeps bringing me back. I tend to nope out of the main game as soon as I get a freighter, I'm not that into a lot of game mechanics, but I love exploring planets, even if they are ultimately not that different from one another. I like going on hikes even though it's just the same trees with some variety in real life.
- dubeye 25d agoIt has strong sales so must assume the gameplay loop is enjoyable by a lot of players, but I don't think I'll ever understand
- bsimpson 25d agoMy Legion Go came with a free Game Pass trial. I spent 20 minutes playing No Man's Sky in VR and liked it, bought it on Steam, but haven't actually played it yet. Maybe this is the nudge to move it higher in my queue.
- jordand 25d agoWhat's also great about NMS is its all running on a custom bespoke engine they've built for the game and properly invested in. Wish they'd do more talks and deep dives into how it has all progressed, and how much it paid off for them. Things are getting far too homogenised around UE5 in game dev.
- t-writescode 25d agoI’m one of those weird people that liked the game from the very beginning, and I’ve bought it at least twice for myself (different systems). I played it like 50 hours at the start. I always wanted a simple, procedurally generated space exploration game. They’ve done an incredible job fleshing out the universe, giving us new things we can build, simple city management for people that want that, and the same exploration system for those that wanted that. It was sold as, is, and will always be a sandbox game with some simple, procedurally generated “missions” to get you going to the next point of interest or having the next, relatively low-stakes fight. And that’s okay. People play Animal Crossing and Minecraft. People can play this. Some of us are happy to. Some of us see a $50 game and say “yeah, 50-100 hours of time in this is my money’s worth”. And some of us spend 3000 hours in the game because we love the creating and sandbox feel of it. Some people like Farming Simulator 2020 - I’ll never understand it and it’s not for me, but plenty of people do. Some people like Powerwash Simulator. It’s okay if No Man’s Sky wasn’t the *specific* game you were hoping for and if it hasn’t become it; but that doesn’t make it a bad game, it just makes it “not for you”. I wish these threads weren’t always filled with people complaining about a game that wasn’t made for them. It’s been a decade. It’s time to move on.
- unsignedint 25d agoI feel like NMS is definitely catered to people who prefer to define their own way of having fun. There’s practically zero hand-holding. There isn’t much emphasis on narrative either, and the story is almost completely optional. It’s more about finding your own game within the game, where simply existing and exploring such a vast universe can be the whole point. In that sense, I’d argue it’s almost more of an environment simulator than a traditional game. I can totally see why someone coming into it expecting a strong narrative, memorable characters, and lots of character development might end up disappointed. For me, though, this is the game I keep coming back to. There’s just nothing quite like heading into a world that nobody has ever visited, with a pretty good chance that nobody else will ever visit it, and still leaving your little mark there.
- Razengan 25d agoSeems like some people are expecting it to be World of Warcraft or Elite It's not It's a chill sandbox and that's fine. Props & respect to the devs for so many years of free updates!
- butlike 25d agoI need to revisit this game. I played at launch briefly then tabled it, but it's wholesome to see the creator stick with something, adding new features, and really see it evolve into something else. I wonder how wildly different it will be from my launch day experience?
- karlgrz 25d agoThe first time flying a ship in the game in VR was a pretty cool feeling. If you have a headset and this game (and you're not prone to motion sickness) it's worth the trip.
- Raicuparta 25d agoOuter Wilds (not The Other Worlds) gives you a very similar feeling on that first flight. It's not a VR game, but I made a VR mod for it a few years ago.
- andybak 25d agoI both love you and curse you for that mod. I still haven't got around to playing Outer Wilds despite knowing enough to know I should. Because I keep thinking "I can only play it once - I should play it in VR" and then never getting around to it.
- deleted 25d ago[deleted]
- EricFrost 25d agoPerlin Noise: The Video Game
- pkilgore 25d agoNMS is an amazing game with no soul. A metaverse. A monument to technology without the depth or people or narrative (prewritten or emergent) that makes it interesting. I'm certain there are some people whose brain is wired exactly right to love it. But I have more fun playing the n100th Call of Duty clone hearing real voices on the headset in a tight, fun game loop. But the company behind it deserves to be applauded. Might be the best value for money / care / support of any game, especially one so poorly received initially...
- greazy 25d agoIn a way, it might reflect accurate space and our universe. We really might be alone.
- andybak 25d agoIronically less so as they've added more to do but: > NMS is an amazing game with no soul. I found the game in the early days to be incredibly soulful - it was almost an interactive poem. Full of emptiness and loss. I loved it back then.
- pkilgore 24d agoAnd that's great! It's what I meant by some brains being wired exactly right for it. I can recognize it as being very right for some people! But something about it was very wrong for me, and clearly many others. I wish I understood it.
- andybak 24d agoAh, but there was a (maybe unintentional) implication that the people who loved it were oblivious to "soul" or something like. (The core problem here is that aesthetic disagreements are often expressed in a way that makes them sound like moral failings. I do it myself far too often)
- ux266478 25d agoI think you have it in reverse, it's pure soul but very little game. It's just like Noctis IV, an interactive piece of art. This one has more pretense to looking like a game with its crafting system and survival mechanics that you can thankfully disable. It also has a narrative, several well-executed threads of them. It's a very introspective game with things to say about itself and the experience of living. You might not like it, you might have found it unengaging, but to deny it lacks humanity, artistic substance and a story to tell is crazy. There's also not very much I would say is technically impressive about it at all, and definitely not anything people normally reach for. The bandwidth of the asset streaming they accomplished on the PS4, with such a small team that still had to build the rest of the game, is the only thing that makes me raise an eyebrow. In fact, that may as well have been the real gain of crunching down how planets are described rather than the huge number of planets themselves. Even that's not particularly groundbreaking if you take away the context of the small team. And at that point we have to ask ourselves if it's groundbreaking, or just very intelligent and clever pragmatism. Impressive in a labor lens, not a technical one.
- analog8374 25d agoin a roguelike game, my incentive for playing is the discovery of weird new stuff. this might be the opposite of procedural. because procedural is just the same old stuff in new combinations. right? how would we get a procedural thing or an AI thing to spit out truly new weird cool stuff? connect it to a good random number generator?
- eikenberry 25d agoAny word on if they will be fixing the flight model? Didn't see it in there but could have missed it.
- jrootabega 25d agoNot a single comment here about the actual Cosmos update content?
- qsbuilder 25d agoIs it just me or am I more excited for the upcoming Light No Fire more than GTA6 in some ways.
- throwatdem12311 25d agoI have hundreds of hours with my son in creative mode just building bases, fishing, battling our animals and hanging out. We’ve explored hundreds of systems just cataloguing all the animals and flora. We’ve learned all the languages. We basically have infinite money. It’s all very shallow but it’s also “cozy”. This game is much more Animal Crossing than Minecraft. Other than the planets with extremely dangerous atmospheres and storms (and only in survival mode) it’s all pretty chill. If you like making your own fun and just like doing stuff like using photo mode and chatting with friends this is a great game. My son was really excited to see the new customizable base station any space station updates. It’s like they made this update just for us. Really looking forward to see what they’re cooking up for Light No Fire. This game came out before my son was even born and it’s his favourite game and it’s a constant source of bonding for us. Thank you Hello Games.
- qwerpy 24d agoI love this, thank you for this write-up. A breath of fresh air amidst the pervasive negativity here. I’m going to buy the game to play coop with my sister and then when my kids are old enough I’ll do a coop play through with them as well.
- wolvoleo 25d agoLooks great. I just hope these alliances won't turn into the sort of thing like EVE Online Corporations but I guess this game is too different for that. Eve online makes me sick, its corporations are everything I hate in the real world :) I like games to be better than the real world.
- krige 24d agoI'll echo a sister comment saying that NMS still feels like a tech demo. However, I'll also use the occasion to mention slash shill Noctis IV, a game that NMS more than likely owes a lot to. Noctis IV is an old DOS game, or perhaps more of an art project about flying through a galaxy and exploring (sections of) planets on foot. Notably, you can name stars, planets, and place markers with notes on planetary coordinates, and then you can share those with other players via an "INBOX" system. While it technically has even less gameplay than NMS ever did, its primitive but custom 3D engine produces absolutely striking landscapes to explore [0] While the author's webpage seems to have died at some point in the recent years, the project lives on through two community made mods, Noctis IV Plus [1] and Noctis IV Community Edition (NICE) [2]. [0] https://mooses.nl/nice/screenshots/city2.gif https://mooses.nl/nice/screenshots/city2.gif [1] https://github.com/jorisvddonk/Noctis-IV-Plus https://github.com/jorisvddonk/Noctis-IV-Plus [2] https://mooses.nl/nice/releases/R11dot6a/ https://mooses.nl/nice/releases/R11dot6a/
- n2j3 24d agoWas going through a rough patch in the early oughts. Noctis and ambient music were my solace.
- simonebrunozzi 24d agoGive me Master of Orion II, please. Incredible gameplay. Never played this NMS, but based on the comments here, it seems the most boring thing ever.
- mastermage 24d agoI belive no Mans Sky is a great game but I could realy never get through to the newer stuff because the base resource gathering gathering does not grip me. The lasering of resources is just not satisfying to me. I love resource gathering but it needs to be satisfying like mining ores in minecraft (or Hytyale). Additionaly I do not like flying Fighters I enjoy larger Ships. Put it as me enjoying space combat like Star Trek more than Star Wars. If a Star Trek game similar to NMS came out, that would be my JAM imagine flying a smaller explorer vessel beaming down on procedural worlds and interacting with flora and fauna there. That would be up my jam. But I still have to stress what Hello Games did is probably the best Redemption Story in Gaming. And they deserve all the good for it. Also please finall get me light no fire.
- darkwi11ow 24d agoI discovered NMS only recently (100 hours in, 2nd save now), and it has become one of my favorite games. It reminds me of the old TES (Morrowind, Oblivion), but the world is truly limitless, and possibilities are huge. I enjoy finding rare things, and 100 hours in NMS keeps delivering me those. I get why people complain about challenges being no biggie, but to me it is an advantage: I pick NMS when I want to chill and feel lost in the endless world, and when I want challenge I play other games. My other favorite game is Dota, it is very hard, challenging and demanding game, but one cant chill in Dota at all like you do in NMS.
- Leptonmaniac 24d agoAs someone who bounced off Morrowind in favor of Gothic (II) because there weren't enough guardrails in place for my old self, how much of the old "here are some breadcrumbs and here's the game's final goal, but the way in between is up to you to find" design intent is in No Mans Sky? I love finding little niche stories, but they have to be crafted with intent, (procedural) environmental storytelling does not scratch that itch. Is NMS worth trying out?
- darkwi11ow 24d agoNMS has very different world building that sets it apart from both Gothic and TES series. The game world in TES and Gothic depicts "real" fantasy world, and the player personas in the series are bound to experience it from the point of view of characters inhabiting that fantasy world as if it was real for them. On the opposite side, in NMS the world is ontologically a simulation, and the player persona gradually becomes aware of it being a simulation while progressing a story (a.k.a. breaking the fourth wall). In that sense, procedurally generated environments, generated quests, NPC design and interactions are very logical to the lore and add to immersion, but there is no guardrails to the story because lore is tuned against having them. Whether you like it if you need more guardrails: probably not, it is kind of game and world building, where the final goal is to find out there was no final goal in a first place.
- 0x457 24d agoMorrowind had no guardrails or quest markers, but it had a good story and clear final goal that you learn eventually. No guardrails here mean that you can kill anyone and make main quest impossible to finish, but it had a direction that you can choose to follow. Plus a ton of interesting side-quests. NMS lack of guardrails is "do whatever you want", story is lacking and only reason to progress "main quest" is to unlock certain things by doing the same thing over and over again: go to the system, scan the planet, investigate the anomaly, rinse and repeat.
- jan_m_savage 24d agoNMS gameplay is just too lonely and when i used to play it, it would reinforce my sense of extreme loneliness (I was single, and a foreigner in the Far East). Minecraft is another game that made me feel utterly depressed due to the loneliness factor. At least in Fallout 4, there are companions, a robot, a dog, etc. and a lot of conversation and decision-making. I can't justify wasting time on NMS ever again.
- AltruisticGapHN 24d agoWhile I love the game I still think they are overhyping the game in the trailers. The game always looks far more dramatic in the trailers than it actually is in practice. One example that struck me is how they show players flying in formation while in practice that's almost impossible to do : your ship always flies faster or slower and it's really hard to follow someone else, even the NPC ships. They also often show in trailers situations with 3-4 players doing all kind of cool stuff but the game never is that busy and multiplayer is still very janky you often dont see quite the same things as other players. So I am excited about Light No Fire, but also not expecting something mindblowing. Unless they only port engine improvements, but no gameplay improvements from LNF and one hopes with LNF they really improved the combat mechanics which is the weakest element of NMS.
- thunfischtoast 24d agoI recently tried out the multiplayer with two friends and must say, while I like the games vibe, the multiplayer is deeply disappointing. You don't really play together, you just happen to be roughly in the same area at the same time. Nothing is shared really, every quest you need to do for yourself, and the sync is broken to the point where two players standing next to each other have completely different weather and see different enemies. If they fixed that I would come back, but I don't really feel like doing everything by myself.
- boriskourt 24d agoI don't think I've seen that many similar top level comments as there are under helle253's thread. Is it just me or something is off?
- sehw 24d agoStill no random Daggerfall style dungeons on planets. SHAME! You have weapons for nothing.
- anon5739483 22d agoIf you can't hook up a regular HOTAS I'm not interested.