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vor_
searching PlanetScale…
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vor_
6d ago
> Blows my mind that so many people just have this hardened internalized idea that we're somehow significantly different than any other animal. But we are significantly different, and there's always a danger of anthropomorphizi
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vor_
8d ago
It was a successful pop-sci book when it came out, but its conclusions continue to be met with a lot of skepticism today.
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vor_
11d ago
I think cross-platform Swift is likely to always be a niche like it was with Objective-C. Apple has too much control over the language and too much of a vested interest in retaining that control and modifying the language for its own needs.
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vor_
11d ago
Oh, are only positive reactions allowed? The number of keywords in Swift is not an uncommon criticism . Even Chris Lattner is critical of the direction Swift went in after its inception. I'm not sure what you're referring to with
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vor_
11d ago
It's been over a decade since Swift came out, and cross-platform Swift remains extremely niche. I think that ship has sailed and that Swift is in the same situation Objective-C was, perceived as being an Apple language for Apple platfo
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vor_
11d ago
I think a lot of the cross-platform interest from other companies diminished after features like result builders were quietly dropped in to support SwiftUI, with the usual community review process happening after it was already revealed at
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vor_
13d ago
Check out MacPorts. It was the original package manager, still going strong, and it supports Macs going all the way back to the Leopard era. It also always used /opt instead of taking over /usr/bin like Homebrew.
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vor_
13d ago
Ask MacPorts, which goes all the way back to Leopard-era PowerPC!
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vor_
13d ago
How does MacPorts manage to do it?
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vor_
13d ago
Years, honestly. After all, Intel Macs just received a major macOS release from Apple only 12 months ago. MacPorts manages to support all the way back to Leopard!
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vor_
13d ago
Yes, the pride in aggressively dropping support for Macs that just received a major OS release from Apple only 12 months ago (and they were selling just three years ago) is a little off-putting.
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vor_
13d ago
Check out MacPorts. They have installers going all the way back to Leopard.
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vor_
13d ago
The polite Homebrew project that used to market themselves with "MacPorts driving you to drink?" on their website.
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vor_
14d ago
Respectfully, what a stubborn position to take. You don't want to listen to anyone else, and you don't want to be taught any new information about it that might change your mind. Debian supports swap files and has information abou
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vor_
15d ago
> Why isn't the game industry moving to it then? The most obvious answer is that requires official support from the platform manufacturers.
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vor_
16d ago
Repackaging existing technologies is nothing new for Apple. The introduction of ads into their services, with considerations for adding more such as in Visual Intelligence, are the real concern, in my opinion. It's enough to make me th
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vor_
16d ago
I'm not so sure about that. Death Stranding 2 was expensive and didn't do all that well.
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vor_
16d ago
> I mean every time that Kojima made a game it turned out to be something that people talk about for years on. But the second it gets slightly more ambitious investors get their panties in the knot about it even though throughout history
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vor_
16d ago
Kojima is infamous for being difficult to work with as well as expensive, and Death Stranding 2 didn't do that well after the already-divisive Death Stranding. I think describing him as a generation-defining artist is a bit much, somet
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vor_
16d ago
Death Stranding and Death Stranding 2 come to mind.
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vor_
17d ago
I know what a procgen survival-craft game is. I just don't think it's a very fun one. It's actually too easy, in fact.
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vor_
17d ago
NMS actually does ship "start here, finish here" content, but my main issue is that the game is terribly easy. All that extra content you're implying is there, I find to be very shallow, unchallenging, and unrewarding. In the
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vor_
17d ago
It appears that the go-to response from certain fans is to accuse anyone critical of having only played it at launch. I assure you that's not the case. I find the game just as shallow today every time I try a new content update. What d
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vor_
17d ago
What hate? What dogpiling? People are simply talking about how they aren't into the game and find it shallow. I sense a lot of unwarranted defensiveness from certain fans of the game. Having sustained concurrent players on Steam isn&#x
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vor_
17d ago
> I don't know where the negative comments are coming from. Maybe players who played early. A lot of people simply aren't as enamored with the shallow gameplay, even in the current version. I'm not surprised that they'
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vor_
17d ago
The comment you're linking actually says that the game "feels like nothing" and that there's nothing substantial to the gameplay. It doesn't even use the word "empty."
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vor_
17d ago
> If the game isn't for you, that's one thing, but it's a factually untrue thing to say "there's nothing to do, game is sparse after a few hours and novelty wears off" like many comments say. Every time I co
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vor_
17d ago
Oh, I don't think so. The systems in the game are very shallow, and overall, everything is too easy, which makes the game feel bland. There are almost no stakes. That leads to a feeling of nothing to do because none of it feels worth d
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vor_
25d ago
This is such an aggressive move. Intel Macs were still being sold by Apple only a few years ago. They just released a major version of macOS for Intel Macs not even 12 months prior to today.
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vor_
25d ago
Sarcasm?
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