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Daydream – Google VR
- halite 10y agoThis somehow remind me of Playstation home (https://en.wikipedia.org/wiki/PlayStation_Home https://en.wikipedia.org/wiki/PlayStation_Home) which was a neat concept but never quite gained the momentum.
- gberger 10y agoThe Harry Potter exclusive is gonna be huge.
- Robby2023 10y agoDo you have more info about that?
- Desustorm 10y agoIt's a VR exclusive version of "Fantastic Beasts and Where to Find Them" where you are a wizard (and therefore have a wand, too) and explore the Harry Potter universe.
- om42 10y agoThey talked about it earlier during the live stream. Looked like a unique experience from "Fantastic Beasts and Where to Find Them" where you're a wizard.
- ericjang 10y ago"you're a wizard" Say no more. Take my money.
- watty 10y agoI don't know, if it's similar to any of the GearVR demos I've tried it'll be a neat 10 minute or so of excitement, nothing more.
- ashark 10y agoMaybe this isn't true—and maybe it'll go over well even if it is—but the video they showed made it look like a cheap hidden object game.
- NathanKP 10y agoI think the approach of giving it a fabric look and feel will be huge for the non techy consumer market appeal. This device looks like something that I can put on and relax on the couch with. The other VR headsets I've seen are much more of a "strap this hard plastic gadget to your head" feel.
- teej 10y agoWhere did you get this info from? The link posted only has a line drawing rendering of the device.
- lallysingh 10y agohttp://live.arstechnica.com/googles-104-pixel-event/ http://live.arstechnica.com/googles-104-pixel-event/ has a live-stream of the event.
- teej 10y agoThanks. For others interested, here's a picture: http://live.arstechnica.com/googles-104-pixel-event/images/IMG_0202.JPG http://live.arstechnica.com/googles-104-pixel-event/images/I...
- kyrra 10y agoOn the google store now too: https://store.google.com/product/daydream_view https://store.google.com/product/daydream_view
- haydenlee 10y agoShould be noted that the Oculus Rift is also made of fabric but agreed that it is a great idea, and unique in the mobile VR space.
- NathanKP 10y agoThe difference is Google Daydream is really making the fabric texture very, very obvious. It almost looks like a soft American Apparel tshirt or something like that: http://i.imgur.com/F2iR3nm.png http://i.imgur.com/F2iR3nm.png On the other hand in Oculus marketing the surface doesn't even look like fabric: http://i.imgur.com/UnRJndA.png http://i.imgur.com/UnRJndA.png
- kyledrake 10y agoA proprietary VR framework for a specific flavor of mobile phone with inadequate displays that will make people want to vomit if they try to use it for any serious amount of time. Wonderful. God forbid we come together on WebVR instead of turning the VR space into yet another "monopolies punching eachother" not-invented-here pit fight.
- watty 10y agoI've got a GearVR with Galaxy S6 and the display is adequate. Not one of the 6 or so people I've let try it have wanted to vomit. No one is stopping you from running with your own WebVR platform, my guess is that it's not an easy thing to make money off of (which is what Google does).
- kyledrake 10y ago> I've got a GearVR with Galaxy S6 and the display is adequate. Not one of the 6 or so people I've let try it have wanted to vomit. Try using it for an hour or more. Keep a toilet handy. > No one is stopping you from running with your own WebVR platform, my guess is that it's not an easy thing to make money off of (which is what Google does). It's fun to pretend this is a passive thing that doesn't hurt the rest of the industry, but they've cannibalized talented people for this project that were previously working on WebVR. So I'm sorry if I'm not all that jazzed about torturing developers for the next 10 years with several shitty proprietary SDKs for doing VR development that won't work with eachother, when we could have a standard we can all come together and agree on and that runs on every device and platform with the same code. Have we seriously learned nothing from mobile phone competing SDKs and proprietary app stores nightmare?
- fixermark 10y agoI think what we've learned from the past several years in game development is "Let Unity paper over the SDK differences, and if you need to rip apart the engine, hire a subcontracting game dev studio to port your stuff to other architectures."
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- metafunctor 10y agoThere is very little information on the page. Am I missing something, or is there more information somewhere else?
- umeshunni 10y agoThe livestream of the Google hardware event had some more details (https://www.youtube.com/watch?v=q4y0KOeXViI https://www.youtube.com/watch?v=q4y0KOeXViI) The event is still going one (but discussing other products)
- kakali 10y agoHere's some more information from the company blog: https://www.blog.google/products/google-vr/daydream-bringing-high-quality-vr-everyone/ https://www.blog.google/products/google-vr/daydream-bringing...
- davesque 10y agoI like how Google is trying to bring VR into everyone's home. However, how accurate can the head movement tracking actually be without some kind of external tracker? I'm sure there must be some perceptible drift between the actual position of your head and the tracked position.
- dindresto 10y agoI've been suspicious as well about that at first, but after having tried Google Cardboard myself on a OnePlus 3, I was surprised by how accurate accelerometer powered head tracking worked. I'm sure there are specific cases that aren't covered by this level of accuracy, but overall, it works perfectly fine.
- hashhar 10y agoIt's not just accelerometer, the gyroscope is what makes it so stable. The gyroscope combined with the accelerometer and the compass is able to accurately find your relative motion in 3D space without any external references (just the initial point) using simple physics. But yes it also drifts but very slowly.
- davesque 10y agoI wonder if there's any way to periodically compensate for the drift, such as with video information taken from the camera or something like that? Seems like it should be possible to do this.
- wwwtyro 10y agoYeah, it's an important point. There's two primary aspects to head tracking - translational motion and rotational motion. Tracking rotation can be done pretty cheaply & with low latency these days, and I expect the Daydream viewer will probably handle it quite well. Translation is quite a bit more challenging, and I'm not expecting much in that department for this iteration. The issue can be addressed to some degree with a neck model that maps rotation to translation, but it can't handle real translation, such as leaning or walking around. This is on par with Oculus/Samsung's current mobile solution, the Gear VR headset.
- rnernento 10y agoJust what VR needs, another slightly different platform...
- lallysingh 10y agoUntil something sticks in the market, it's good to have a variety of products. The differences for software devs are essentially some camera projection settings and tolerances to sensor error.
- jimrandomh 10y agoDoes this offer any advancements over the Oculus/Samsung GearVR? Given that they're launching a full year after Oculus, I would hope for something more than a direct clone.
- pen2l 10y agoYes, a lot of things. But most significantly, the auto calibration and focusing. (Currently, if you have a VR headset and want to use it with a phone, you have to go through a painstaking process of making sure the phone is in the dead center. Sometimes even when you have centered it, it can get a little bit off if you shake the phone really hard or whatever... and then you get headheaches if it's not properly aligned). This is a pretty big deal in my view. Other than that, the whole integrated environment and the new joystick-like interface thing is a pretty big deal too.
- soylentcola 10y agoPlus isn't the GearVR limited to specific Samsung phones? The Daydream headset seems more like a nicer version of cardboard in that it's a "dumb" headset and the phone does all the work. Ordered a Pixel to upgrade my Nexus 5 but not buying the headset so I guess I'll find out when I plop it into my Cardboard headset to test it out.
- lux 10y agoThat's only compared to Cardboard though. Gear VR locks the phone in place, so there's no calibration step. Gear VR also has a focus wheel, which while not perfect, does let you hand it to a friend who can adjust it to their vision. Not as good as just putting glasses inside, but glasses come in lots of sizes, and I'm sceptical of claims to be glasses-friendly, which so far haven't proven to be the case (Vive, Rift, and Gear are far from it).
- chadlavi 10y agoso you have to buy their new phone to use this? cross this off my list then.
- fma 10y agoHaven't seen then say it...but if it's just a fancy version of the Google Cardboard...Google Cardboard supports many phones. Edit: Clicked the link (my knowledge was from other PR) and looks like it's only for pixel
- chadlavi 10y agoYeah. The only reason I say this is because their "supported phones" link just links to the Pixel. They're not outright saying it only works on that device, but that does sort of imply it. The headset must be device agnostic, I'd imagine, put whatever fits in there. But the Daydream software might be walled off.
- jdietrich 10y agoAny manufacturer can produce a Daydream-ready phone; ZTE and Asus have already announced theirs. To ensure a good experience, Daydream-ready phones must meet a set of minimum standards. They need consistent performance, low motion-to-photon latency and Android N. Google don't want to harm the Daydream brand by opening it up to phones that won't provide a good VR experience. I wouldn't expect many people to upgrade their phones purely for Daydream, but it may be a factor when their contract is up for renewal. Daydream compatibility is attractive to phone manufacturers who are struggling to differentiate their handsets or offer a compelling reason to choose a high-end device.
- kyrra 10y ago"Requirements: A Daydream-ready smartphone, like Pixel" Pixel is the only one for sale I believe that is Daydream ready, but more are on their way from other manufacturers. ex: ZTE Axon 7 and Asus Zenfone 3 Deluxe[0]. [0] http://www.androidauthority.com/google-daydream-vr-ready-phones-705245/ http://www.androidauthority.com/google-daydream-vr-ready-pho...
- erikpukinskis 10y agoAll I want for Christmas is mobile positional tracking. Leap Motion. John Carmack. Google Tango. ZED. Who will be The One? Who will get positional tracking into a phone or headset? Edit: In my fantasy world Carmack is teaching himself chip design and will put a low power positional tracking computer vision ASIC in the next GearVR. Why Oculus isn't putting the full force of their company behind that National Treasure of a man I have no idea.
- rawnlq 10y agoThere's something like this: https://www.youtube.com/watch?v=qbkwew3bfWU https://www.youtube.com/watch?v=qbkwew3bfWU
- erikpukinskis 10y agoYah! Add it to the list of dev kits. My question is who gets it integrated a phone or headset first so it can have widespread adoption?
- johansch 10y agoSo, just to set expectations: All of the big SV companies need to have a VR play and this is Google's. Personally I believe in the long-term viability of VR, but in this case it just seems like an expendable just-in-case-it-takes-off thing. / Feeling slightly burned from them more or less abandoning the last Google hardware I bought; the Nexus Player tv set-top-box.
- asenna 10y agoDoes anyone know if the headset is supported by the Nexus 6P? The 6P is a very capable device and I don't see a reason to upgrade mine. But I am thinking of trying out some Daydream VR development. I know that till now, 6P was the only device to develop for Daydream, but I'm wondering how well would it work with the actual headset released today. Maybe just run at some low fps but not too bad for trying it out? Or is the headset locked for only "Daydream certified" phones (I doubt they'll lock out the 6P though).
- sxp 10y agoFrom https://developers.google.com/vr/daydream/dev-kit-setup https://developers.google.com/vr/daydream/dev-kit-setup "Caution: The 6P's thermal performance is not representative of the consumer Daydream-ready devices that will be launching later this year. In particular, expect the 6P to thermally throttle CPU and GPU performance after a short period of use, depending on workload."
- daveloyall 10y agoSounds like a home-made heatsink could increase performance for that device. And based on the photos of Daydream, I'd say there's room to install one... I think getting good heat transfer connectivity might be tough (does that device get hot on the front or back?) and weight might be a problem.
- asenna 10y agoHaving played with some VR apps on it, gets hot on the back
- eridius 10y agoSo if I'm understanding this correctly, this is basically a productized Google Cardboard?
- corysama 10y agoThe difference between some random Android device running a Cardboard app vs a Samsung Gear VR running a Gear VR app is night-and-day. Daydream certified phones and apps should be about as good as Gear VR. We'll see if it's a little better/worse/same soon.
- shams93 10y agoNo daydream has a whole set of new standards in terms of features and performance a phone has to meet to be labeled "daydream ready."
- tree_of_item 10y agoMore like Google Cardboard was a toy Daydream. As in, Daydream was always the intention, but some hackers did a quick proof of concept in cardboard and it kinda took off.
- 1_2__3 10y agoDaydream is still a toy. It's just a fabric toy instead of a cardboard one.
- dghughes 10y agoFace bra.
- joezydeco 10y agoI thought the Viewmaster VR was a nice productized Google Cardboard. https://www.amazon.com/View-Master-Virtual-Reality-Starter-Pack/dp/B011EG5HJ2 https://www.amazon.com/View-Master-Virtual-Reality-Starter-P...
- thebouv 10y agoMy daughter and I bought this and really liked it. Meant to try and build a simple VR demo with it, but we never got around to it. She drifted away from programming and more into art. Maybe she'll come back around again.
- nickysielicki 10y agoWhen they say, "take a look at the devices designed and built for virtual reality", and the only device is the new Pixel, I have to wonder if this means that the Pixel has a display with an unusually high refresh rate or resolution, or if Google just really wants to kill the ecosystem before it begins with needless exclusivity.
- pmontra 10y agoStrange that weight is missing from the spec. You want the lightest phone stuck to your head.
- rtkwe 10y agoMost of the weight will be whatever phone you slot into it most likely. And absolute weight isn't as important as it being properly supported. The difference between the Vive headset properly and poorly adjusted to your head is night and day.
- macandcheese 10y agoIs nobody concerned about basically staring into a cell phone 2 inches in front of their eyeballs?
- SonicSoul 10y agoit's even closer when you talk on it. But i agree we don't need any more reasons to hold it so close to your head.
- MBCook 10y agoI think the GP meant more along the lines of "Focusing at 1.5" for a long period of time" not "holding electronics near my head for extended periods".
- macandcheese 10y agoI actually meant maybe we shouldn't be holding a heat and RF-emitting screen two inches from our eyeballs. My phone gets hot when streaming a lot of music - I can only imagine how hot it gets while using all that processing power to run a VR program!
- MBCook 10y agoOh. I've hear of GearVR shutting down mid-use due to heat (at least on older phones when it was new).
- tbassetto 10y agoOnly if it's a Galaxy Note 7.
- Sargos 10y agoNot really. Your eyes are focusing into the distance. It's not really "2 inches away" when you are looking at it.
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- Sir_Cmpwn 10y agoI'm sick of phones as the basis for VR. I tried Cardboard, it has real problems. The battery life is bad when you're doing 3D things, the phone gets very hot on your face, and the GPU is underpowered for pretty much every purpose including rendering a realistic enough scene for VR immersion.
- krastanov 10y agoTo counter: VR on the smartphone is great for visualizing preprocessed data. I love being able to view 3D research data on a comparatively cheap device and that I can share the visualization with everybody that has a phone, not only labs that have decided that it is worth it to buy a dedicated headset. Moreover, setup of the Cardboard is trivial compared to other headsets (no matter how easy it might be, you can not beat "just launch this youtube video").
- thearn4 10y agoOut of curiosity what sort of data and data visualization strategies would VR be particularly well suited for over more traditional visualization methods?
- krastanov 10y agoA good pitch would be: Medical diagnostics/pathology professionals are really exited about VR as (according to those I have spoken to) the 2D presentation of 3D data impedes making precise diagnosis (which VR solves).
- imtringued 10y agoDisplaying the result of a CT scan maybe?
- thearn4 10y agoMedicine does seem like a good possibility, though I'm not very familiar with the problem space.
- knodi123 10y agoThey should make a shorter list of just exactly how it's different from cardboard.
- SonicSoul 10y agoits interesting how wildly different these big companies are when it comes to product delivery. Apple will not say a word until they are ready to ship. Google will announce way in advance so their developers don't have much choice but to ship. "done but buggy > perfect". I suppose release dates get delayed often. Not sure which approach is better.
- ucaetano 10y agoI like the inspiration for it: not a hard game controller, but a sleeping mask. That's actually a good insight.
- miles_matthias 10y agoI'm excited about VR, but strapping your phone to your face doesn't seem like the best approach.
- rtkwe 10y agoIt's not, but it's not meant to be. It's a place for more people to get to experience it because it's still way cheaper than buying the current best solution Vive + a gaming system capable of running it then get excited for the Vive or Oculus 2+ in a few years when the specs to run them are easier and maybe we can fit the positional tracking onto the headset instead of requiring lighthouses.
- rbosinger 10y agoTotally. This is the early adopter "Sure I'll blow $100 on this toy along with my new phone" kind of stuff. People that get these kind of things now will show friends. They'll get excited. Those friends will buy into VR in droves when the kinks get worked out.
- siavosh 10y agoHave either Google or Oculus addressed any health risks due to cell/wifi as a result of holding a phone close to your face for extended periods?
- Filligree 10y agoThe consensus is that there aren't any.
- asciimo 10y agoI think there would need to be evidence that holding a cell/wifi chose to your face causes health problems. This is what the American Cancer Society thinks, if you trust them: http://www.cancer.org/cancer/cancercauses/othercarcinogens/athome/cellular-phones http://www.cancer.org/cancer/cancercauses/othercarcinogens/a...
- macandcheese 10y agoFrom that ACS page you linked to > "The study found increased (although still low) risks of these tumors in male rats exposed to RF radiation, although there was no increased risk among female rats." > "There was again a suggestion of a possible increased risk in the 10% of people who used their cell phones the most, but this was hard to interpret because some people reported implausibly high cell phone use, as well as other issues." > "Some studies have found a possible link. For example, several studies published by the same research group in Sweden have reported an increased risk of tumors on the side of the head where the cell phone was held, particularly with 10 or more years of use." > "A recent small study in people has shown that cell phones may also have some other effects on the brain, although it’s not clear if they’re harmful. The study found that when people had an active cell phone held up to their ear for 50 minutes, brain tissues on the same side of the head as the phone used more glucose than did tissues on the other side of the brain." How can people dismiss this as not worrying? How can people bring these concerns into discourse without being labeled a Luddite?
- kmonad 10y agoThis could be straight out of the show 'silicon valley'. Gorgeous polar lights as the background of a sleek landing page, a strange but appealing geometric structure hovering between dark outlines of trees --> scrolling down, a pair of diving goggles are revealed that you can use to stick your phone into. Don't get me wrong, I'm excited and it's probably going to be cool, it's just hilariously stereotypical.
- bduerst 10y agohttps://www.youtube.com/watch?v=lZB2s3-Q15s https://www.youtube.com/watch?v=lZB2s3-Q15s
- 1_2__3 10y agoSo a slightly more production-ready version of cardboard, but requires a specific phone that not one customer has yet. When do we stop buying into the Google product hype? How many other chase-the-rabbit approaches to products is Google going to shove in front of our faces before we realize it's almost all smoke and mirrors? It seems completely laughable to me that this "product" will even exist past 2017, let alone be any kind of leader in anything (innovation, market share, creating a new market space, etc.). I know jaded cynicism is never attractive, but it's honestly baffling to me how these threads aren't peppered with what I would think to be well-justified skepticism when it comes to Google and their ambitious hardware products. They almost never succeed, period! You never even hear about them most of the time a few months after they get launched, and the only time when you do is when the PR machine is working fast and furious to prop it up (see: Glass). So sure, let's all pretend that wearing a pair of underwear on your face stuffed with a cell phone is going to advance VR. Yeah. That seems totally plausible.
- deleted 10y ago[deleted]
- Kiro 10y ago> but it's honestly baffling to me how these threads aren't peppered with what I would think to be well-justified skepticism Are we visiting the same site? I see nothing but negativity in threads about Google.
- brazzledazzle 10y agoI thought it was a rule on HN that every thread about Google must have at least one complaint about reader.
- suyash 10y agoVery well written criticism. I agree with most points you made specially the fact that if google wants VR to go main stream and really cares about users it should have put more emphasis in Cardboard which works for all phones including iPhone. Putting more emphasis on proprietary headset and phone shows only one reason behind this move - they want to make $$ selling Phones and VR headsets.
- flippyhead 10y agoI like the name anyhow.
- ftrflyr 10y agoBring back the View-Master! I personally would never buy something that I have to strap around my head. Remember those things called helmets? Even today, it is a struggle to get both kids and adults to where them. I think these companies are completely missing the mark about VR. I would use a View Master over Oculus, Google, etc.
- radiorental 10y agoThey did bring back the viewmaster(vr) https://www.amazon.com/View-Master-Virtual-Reality-Starter-Pack/dp/B011EG5HJ2 https://www.amazon.com/View-Master-Virtual-Reality-Starter-P... It's pretty darn good. No strap too.
- bdjewkes 10y agoI can assure you that both the View-Master and helmets are still around. If you don't want to strap something to your head, then great: don't (although I really do recommend wearing a helmet while biking). Cardboard does fill the low-end 'view-master-like' niche, but until the display technology gets a lot smaller, strapping something to your head is the most practical solution.
- jefffoster 10y agoThere's a view master by Mattel already based on Cardboard. Love the retro look. See http://www.view-master.com/en-us http://www.view-master.com/en-us.
- hoodoof 10y agoThe "phone on the face" approach to VR is a solid one, but it's going to be Apple that makes it work and owns it because they control the ecosystem. VR needs low end alternatives and "phone on the face" is it. From what I have read, Samsung's POTF device actually works quite well. Manufacturers such as Apple will see it as appealing because it gives incentive to buy new and more powerful phones. Google's POTF likely won't succeed (mind you it might have if they had more control over the fragmented Android ecosystem), but Apple's POTF, when it is announced, will be the winner in this category. Were you wondering why the new audio port on the iPhone 7? That's the VR POTF port.
- imtringued 10y agoFor clarification POTF = phone on the face
- fredliu 10y agoSigh, kinda disappointed given all the hype and secrecy around this, and makes me doubt the near future of VR (I have a Vive, and was a believer until this point). For VR to really take off, we do need a "good enough" experience for the mass while letting the Vives driving the leading edge. Cardboard was clearly not good enough (otherwise it would have taken off by itself already), Daydream (with Pixel phone) just seems like a polished version of cardboard, but still not good enough: actually, is it in anyway better than cardboard towards the direction of Vive? Slightly higher resolution? A little bit more comfortable, maybe easier to setup, and that's it? How about 6 degree of freedom, more precise controller tracking? at least 1K per eye resolution? Just wish Daydream won't kill VR by over-marketing it and fails to deliver. If that happens, it may take another decade for VR to come back.
- msabalau 10y agoTo drive adoption, you need an app that people want to use over over, not just marvel at, or play for a couple of hours. It seems personal big screen video content has the chance to be that breakthrough app, and daydream seems a lot cozier than cardboard for long term interaction. Good for plane trips, commuter rail, ect. Besides, it seems likely that Playstation VR will have the marketing spend which will drive awareness of consumer VR in the coming months.
- drzaiusapelord 10y ago>For VR to really take off, we do need a "good enough" experience for the mass Says who? VR has the Vive, the Oculus, and soon the PSVR. Later it will have an Xbox headset. So you have the PC and consoles all supporting games. Exactly what else do you need? As a vive owner I don't understand why people think there's this natural market demand to have these in every pocket and every home. They are specialist devices. Most people aren't drawn to VR, even if it was made super simple and super cheap. This is like saying the Fallout series is a failure because its not on mobile. We need to stop this mobile-centric thinking. Mobile has its own use cases. Its not a universal thing.
- fredliu 10y ago> Most people aren't drawn to VR. That's an interesting observation, especially from a Vive owner. From my limited experiences, everyone I showed Vive to was blown away by it (demo ranges from teenagers to non-techie adults), and definitely wanted to use it more, the only problems for them to have one of their own immediately are 1) price point, 2) setup complexity. On the contrary, Cardboard users responses were lukewarm in general. Regarding VR for the mass, I see it as a new content consumption platform, the fact that it's mostly for games right now doesn't mean it'll stay in that way. Isn't introducing/promoting VR for the mass exactly what Daydream is intended for? Otherwise I'm not sure why Google is interested in pushing a platform just for a niche market.
- missing_cipher 10y agoOfftopic, but man that hero image is huge. 1.3MB https://tinypng.com/site/output/8skfp6sngbse0pou.jpg/home-hero.jpg https://tinypng.com/site/output/8skfp6sngbse0pou.jpg/home-he... << -41% 551 KB total
- bmacauley 10y agoWould it be possible to use Google Pixel as a personal high resolution monitor? 2560 x 1440 is the equivalent of a 27 inch monitor...if you wore it as a headset, how big would the monitor equivalent be? 50"? If I could attach this to my Mac and use the headset instead of hunching over a 15" laptop, I'd be very happy!
- ilogik 10y agoLike this? http://store.steampowered.com/app/382110/ http://store.steampowered.com/app/382110/
- bmacauley 10y agoNo...forget the VR How about it's just a 2560 x 1440 screen in a headset? Would be great for coding without the neck pain
- estel 10y agoYou'd have eye strain from focusing on such a nearby object. In the headset itself each eye would only see half the screen.
- loader 10y agoYou loose half the resolution since each eye needs to be looking at the same thing. Second since you're looking at it in stereo you need to have the desktop a decent enough distance away from you to be able to focus on it or you'd go cross eyed. I think this is what causes the effective resolution to drop to that much lower level.
- dragonwriter 10y agoStarting with a 2560x1440 mobile device, you'd need to get a very different head mount -- with a larger distance from the eyes to the screen for the same device -- to make that a useful 2560x1440 screen for coding or other non-stereo "flat" work vs. a pair of 1280x1440 screens for stereo 3D work. The latter is what you get from a phone-in-a-box VR displays with a 2560x1440 phone display. Now, there might be a use for stereo 3D displays in programming, but I don't think anyone's developed and proven the tools that demonstrate this use.
- Animats 10y agoIs there position tracking? Or is this just for watching 3D movies?
- FLGMwt 10y agoThere's rotational tracking (look up, down, left, right), but not position tracking (moving head from side to side, walking). The Remote apparently has positional and rotational tracking though, which is new to mobile VR. The application space is roughly the same as that of Cardboard and Oculus/Samsung GearVR. Which I'd say is roughly split between videos, 3D game-like experiences, and games.
- haydenlee 10y agoNo positional tracking, only rotational. That being said you can still play 3D games too.
- ececconi 10y agoI'm on an airplane twice a week. It would be awesome to have this and watch movies on it. A personal isolation device.
- rbosinger 10y agoThis is one of the only practical uses for everyday non-techie people I've been able to come up with for these phone-based VR systems (like GearVR). It could also apply to college kids living in small dorms and such. I can't see my mom buying anything like this and strapping it to her head while sitting contently in a huge suburban house. Then again, I never thought I'd see her using an iPad, iPhone and messing with a SmartTV at the same time...
- 72deluxe 10y agoI agree with you. The difference with the iPad and a smart TV is that they are comparable to "normal" activities (like reading a book, and watching TV). The interaction with the items hasn't changed, just the way it is presented and the control of it (eg the TV remote has more buttons now). With this, it is an entirely different scenario. You can no longer hear things (telephone, door bell, someone shouting for help). The iPad and smart TV do not stop interaction with other humans. This does. It's about as attractive as being in a room full of people at a party and a moody teenager (not saying all are BTW) sitting resting their face on their fist with earphones in, staring at their phone. It's just not social. I do not see this becoming mainstream, despite the excitement from the tech community (and those who enjoy isolating themselves, or perhaps us developers who are perfectly happy to sit in a room with others in silence, typing). We devs are normally seen as odd - admin staff at work say "the developers don't ever talk!!"; this will only exacerbate the problem. So, although some of us may enjoy sitting in a room with a device strapped to their face to the chagrin of those around us, I can't see it being socially acceptable.
- tuxracer 10y agoGot stuck in the middle seat for a 14 hour flight to Asia. Put the GearVR on and was transported into a full empty row to myself https://www.instagram.com/p/BDkY2oqzLZV/ https://www.instagram.com/p/BDkY2oqzLZV/. It was truly incredible. The 2D in VR experiences (movies, games displayed on a giant flat screen) are way under appreciated.
- wehadfun 10y agoFor most people the best use for these googles is being able to a watch 60 inch TV when other wise you couldn't. Headphones have a similar use of letting you play a stereo when other wise you couldn't.
- 6stringmerc 10y agoI do like the notion of comfort the fabric provides. Seems portable. I used to commute by bus, approx 45 minutes each way. I don't think I would've used this on that trip. Extending that, I don't think I'd be particularly interested in using this at home, as infrequently as I genuinely plop down for an immersive HDTV (or 3D) experience (ex. football games & films are my draw, not very often). I just giggle a bit to myself thinking what I'd look like wearing one and bobbing my head around in public or at home. Heh.
- ryandamm 10y agoYeah, we all saw how Glass went over. Perhaps this is made out of cloth so aggressive bystanders don't cut their fists on it when they punch you in the face?
- pitchups 10y agoReally disappointed that it does not support the current line of Google phones - in particular the Nexus 6P. At least it is not listed as officially supported on the website - which only lists the Pixel: https://vr.google.com/daydream/phones/ https://vr.google.com/daydream/phones/
- izacus 10y agoDaydream SDK currently only works on Nexus 6P, but comes with this warning: > Caution: The 6P's thermal performance is not representative of the consumer Daydream-ready devices that will be launching later this year. In particular, expect the 6P to thermally throttle CPU and GPU performance after a short period of use, depending on workload. It seems that it's a hardware issue.
- pitchups 10y agoThat is precisely the problem - the 6P was touted as the best top-of-the-line Android phone when it was launched - just a year ago. And now, it is "not representative of the consumer Daydream-ready devices that will be launching later this year". So while Pixel is ready for daydream VR today, it very well might not work at all with the next big thing that Google announces in a year or six months..
- icelancer 10y agoYeah, I'm pretty peeved. I have a Nexus 6P and seeing that Daydream doesn't support it (unless I root it and turn off the thermal throttling perhaps?) is absurd.
- jptman 10y agoWhat's the alternative? Not announce new features that won't perform well on current hardware? If details emerge that they could have made the 6P perform well but chose not to, that's something to be disappointed about, but that doesn't seem to be the case.
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- pasbesoin 10y agoPrediction: Someone's going to put two cameras into a phone and do pupil tracking. Or, can programmatic analysis get by with one? P.S. For bonus points, add pupil dilation measurement for emotional analysis. And bloodflow including respiration (perhaps in conjunction with periodic micro-movement). Maybe three cameras? More?
- fbreduc 10y agoits called going outside, people developing this stuff should try it sometime
- altonzheng 10y agoI wonder if there's specific hardware needed to make a phone Daydream enabled or if it's just to draw people to the Pixel/future Android phones.
- Eliezer 10y agoWill there ever be a VR option for those of us who still wear glasses?
- Kapura 10y agoThe guy introducing the product specifically called out that the daydream headset fits over glasses
- spullara 10y agoMobile VR makes little sense to me except potentially on airplanes. AR on the other hand...
- fjabre 10y agoVR is the future but still distant IMHO when the headsets are this big. As it turns out it's not that comfortable wearing a screen on your face. This looks more like lipstick on a pig than the future of VR.
- locusm 10y agoThat carpeted look reminds me of my carpeted Holden VR Commodore dashboard. Is there an Aussie on the team?
- noonespecial 10y agoOff topic, but e-gads Google, 3mb and 13 seconds to load? Glad I didn't do that on my phone.
- jtl999 10y agoI hope the Pixel phone screens don't have PWM flicker, because of being AMOLED. I wish flicker free VR existed.
- fudged71 10y agoI hate to say it but... this would really be great with a set of wireless earbuds.
- markingram 10y agoBoring... They are just trying to sell their pixel phone... Seriously, haven't seen one great hardware product from Google.
- 72deluxe 10y agoI was disappointed they didn't announce a merging of Chrome OS and Android, and a full-blown "proper" laptop running a local OS to compete with Windows/OSX. This may sound far-fetched, but given how many apps they have for their platform(s), it would be a good move. I am not keen to buy a Chrome OS laptop (why do I need permanent internet connectivity? microcomputers negated the need for a mainframe...), but one that runs its own local OS that can operate independently of a remote system (like many Android apps that save locally, then sync periodically) would be good.
- iplaw 10y agoThe press release says that they play nice with lots of devices ... but then list only one device. The Google Pixel. Which isn't even available. Where's the iPhone app and compatibility?
- asimuvPR 10y agoThe important thing to consider is that VR is a new medium. Google's new VR offering ties in with the most recent communication tool we've had: the smartphone. Using the Pixel to onboard users into VR is a very smart move. It makes the technology accessible in a non-threatening way. Will it succeed? I don't know. It will, however, bring VR closer to being mainstream. We don't know how VR and smartphones being combined will play out in the long run. Not combining to find out would be foolish.
- kartickv 10y agoWhat are the hardware requirements? I've seen only vague talk about low-persistence displays, high performance CPUs and GPUs and sensors. How low should the persistence be? What FPS? Is there any specific level of performance required from CPUs and GPUs, like a specific number on a benchmark or a particular Qualcomm processor?
- lorenzorhoades 10y agoThe only thing I could honestly see myself using this for is reading. I don't see much use for VR outside gaming. The movie going experience is already pleasant enough that i don't really see myself transferring from that model. Home watching movies is always a semi-social experience for me as well, but I feel as though putting on this mask, and having to coordinate with your partner when to start the movie, kind of takes away the whole point of watching a movie. From a business perspective VR is way to obvious of a field for any one company to get a strong hold on one corner of the market. It will take some serious technology or innovation to break through and i've sat here for the last 20 minutes trying to think what that would look like and I can't come up with a single idea besides maybe having a patented solution to the motion sickness problem. Even then, it's highly unlikely that one company will win out in this market like apple did with the iphone. That being said, i'm glad google is creating competition in this space, even though i believe it will end in a net loss. Making the platform depedent on a new phone might be good for the phone, but i think they are ensuring that the plateform itself loses. Maybe if they made the field of vision adjustable, so that every phone could be used with it, this VR would have a much larger market. Also, they could still push their new phone by saying " You think the VR experience is great with your iPhone? try this new phone that is specifically built for the VR, oh, and by the way, it's much better than the iPhone in all these areas, why not give it a shot?"
- jpkeisala 10y agoI just wonder if VR is ever going to be for the big masses. Right now it feels like 3D Television. Everyone is pushing it and I admit it's nice like 3D television is nice.
- _pmf_ 10y agoAs much as VR pundits may hate it, if VR will succeed (as in: used by a broad audience), it will be in this way rather than as dedicated device. That is, if Google actually supports these APIs and does not throw early dev adopters under the bus (I fear this will happen, though). Like it or not, but Apple will have to make a move.
- psandersen 10y agoI really wish the mobile VR platform could also be run as a low latency wireless display for a decent PC. Seems like it could get many more PC gamers to try VR (already own phone, pc, just spend $80 on headset), and cement Daydream in as the baseline platform. There are were rumours of sufficiently low latency and cost effective wireless display tech 6 months ago so it should be feasible. Such a partnership could be in both Google and Valves interest, really good counter to Occulus/Facebook too.
- estefan 10y agoThey should stop beating about the bush and just work directly with the industry that drives this sort of adoption: pronogrpahers