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Apple Vision Pro available in the U.S. on February 2
- closetkantian 3y agoI have a really bad prescription (something like -12.5, -13), and I've had multiple pairs of glasses before. Changing from one pair to another gives me a headache. How am I going to use this device?
- addandsubtract 3y agoLooks like they added a "Dual Loop Band", aka a top strap, as well.
- jareklupinski 3y agoif it can handle my 75 IPD, i'm in for two (else I may need two...)
- Symmetry 3y agoSomething I'm thinking about too (IPD 77).
- jareklupinski 3y agothere's exactly dozens (120) of us! https://developer.apple.com/forums/thread/741437 https://developer.apple.com/forums/thread/741437
- fsflover 3y agoDupe: https://news.ycombinator.com/item?id=38911991 https://news.ycombinator.com/item?id=38911991
- hnuser0000 3y agoThat has no source or link.
- nebula8804 3y agoWell it technically links to itself.
- fsflover 3y agoIndeed I missed that.
- FumblingBear 3y agoI know a lot of people are rightfully concerned with the viability of this product, but I'm unbelievably excited! Definitely going to be pre-ordering one and picking it up on release day if I can! I'm sure it won't be perfect or anything, but I'm mostly just stoked about the possibilities I see with this thing.
- goosedragons 3y agoWhat do you see with it? I see a better in some ways (display, cameras, maybe finger tracking) VR headset than an alternative like the Quest 3 but also with some serious downsides, no controllers, insanely high price and potential weight issues because of all the metal/glass.
- jmuguy 3y agoI'm excited about using it in the office as a replacement/enhancement to external monitors. Maybe it will suck for that - I don't know. But I never really cared about any of the use cases for VR or AR.
- wombat-man 3y agoWhat's interesting to me is that it seems to fully get rid of the screen door effect, and could actually be useable for work with virtual huge screens. I didn't really get into VR games, and maybe I should take another crack at them with something cheaper from meta before investing in the Vision Pro. Anyway, there's no way my work will buy me one, and I'm not buying one with my own dollars just to lock it to my corp account, so not sure I could even use it for my dream use case.
- fidotron 3y agoIt is amazing how the hype for this went off a cliff, especially as the LLM stuff went into orbit. There is a large contingent that understandably want a new iPhone type success, along with new App Store level opportunities, but like with the VR wave I suspect they will be disappointed by this one. The computing industry appears to have run out of obvious things to do with what it has developed.
- selykg 3y agoI don't think hype was ever _that_ high anyway, plus, this is how it is with every product more or less. You hear about it, there's a wave of interest, then generally speaking it tapers off until closer to launch. We now have a launch date so I anticipate interest continues to go upward until launch day and we'll start getting real world feedback as to whether it's a game changer or a flop. Personally, VR type stuff does not seem like it's going to be a big deal for me. But. I do believe that if Apple can make my work flow better for the work day with a device like this, it would be a big win and that is where my hype for this is coming. It actually allows that separation of work and home easier if work is always in the headset, so there's a potential work life balance win in here.
- mft_ 3y agoAs an industry (area) matures, each successive developmental innovation is usually successively smaller, more incremental, less game-changing. Since the iPhone, Apple has made a relative but smaller success of e.g. the iPad, AppleTV, AirPods, Watch, and AirTags. Several of these were not immediately successful (in Apple mega-corp terms, at least). For the VR stuff, we have to expect they have a long term plan, incorporating compelling unique apps or content delivery, and later cheaper hardware models. I think we need to give them 3-5 years before we judge the success or failure of (let’s call it) their Vision franchise.
- orenlindsey 3y agoThis product is the first step to the real future of tech. Just like the iPhone took years to catch on (similarly to Vision Pro, the big problem was price), this product's successors will be the market leaders for all tech in 5 years (maybe longer, but I think 5 years is fair).
- seec 3y agoYou are delusional, the iPhone was cheaper at launch than it has ever been after. If they changed the price, it cannot be just a small change, and they cannot lower the quality that much (because the much cheaper alternatives are not that far). It seems pretty obvious that Cook's greed got the better of him and instead of absorbing the startup price of this new venture he decided to pass all costs to consumers (plus the usual fat margin of course). If they drop the price in half at the second gen, it will look extremely bad, even by Apple's standard. In any case that ship has sailed...
- Hehohei 3y agoI just read the release section of wikipedia and it doesn't sound like it took long for the iPhone to 'catch on'. "As of Q4 2007, strong iPhone sales put Apple no. 2 in U.S. smartphone vendors, behind Research In Motion and ahead of all Windows Mobile vendors.[50]" Im also pretty sure that, why its interesting, the benefit is still less than runing your outfit (literally) and this alone will be a deal breaker for A LOT of people. Despite the price: A lot of corporate phones are top seller phones. I don't get budget from my company to buy this one AND any other deivce and you need both, a laptop and that device as you will not use it 8h a day
- bombcar 3y agoThe iPhone was a no-brainer for everyone who had an iPod and a phone in their pocket (reason I got one). But also remember just how fragmented the phone market was at the time, becoming “second place” wasn’t terribly hard at the time.
- Shrezzing 3y agoDid the iphone take years to catch on? Apple sold >1m units in the first six months, 10m in the first full year, and then had near double digit sales growth for a half decade - even though it launched during the global financial crisis.
- cassianoleal 3y agoIs it just me misremembering, or is the light seal (last picture carousel on the website) a lot larger than when they originally presented it last year? It looks like it will stick out to the front a lot. They seem to "hide" this fact by having nearly all pictures at a 90 degrees angle from the face.
- DreaminDani 3y agoIt looks the same to me. A lot of the models wearing the headset appear to be shots from last year's WWDC. The image of the light seal on its own looks like it matches those original images.
- cassianoleal 3y agoFair enough. Maybe I just didn’t notice it during the WWDC presentation. I had the impression it would stick out a lot less.
- bitcurious 3y agoWith a minor press release and just 256GB storage, it seems like Apple is losing faith in this direction. Hope I'm wrong, underlying tech seems super cool.
- matwood 3y agoThey already did the big reveal and said it would be released Q1 2024. Should they do the big reveal again? At this point they need to get them in stores so people can try them out.
- epolanski 3y agoI don't think we should draw gigantic conclusions from the v1 of this product. The first iWatch of the first iPhones weren't anything to scream about either.
- bombcar 3y agoAnd there’s no real need to promote something that is going to instantly sell out anyway.
- acdha 3y agoThe watch, no, but the iPhone was a huge deal - it started having negative impacts on legacy companies like Nokia almost immediately and Google launched a crash project to integrate iPhone-level touchscreen support in Android which had previously had a more traditional model.
- epolanski 3y agoThis is history rewriting. The original iPhone didn't even have the app store. It was not a "ground breaking" product till the iPhone 4.
- Philpax 3y agoI'm keen for the Vision Pro, but the iPhone and iPod touch had already reached incredible market penetration by the iPhone 3GS. The reason the iPhone 4 leak was such a huge deal is because the iPhone had already left its mark on the industry.
- meindnoch 3y agoOh, this thing is still ongoing?
- Symmetry 3y agoWell, I'm certainly going to go into an Apple Store and see if I can test one out. I'm really excited about the potential for productivity focused VR and while this isn't that yet, hopefully it'll get there. In the meantime I've got my SimulaVR pre-ordered.
- WXLCKNO 3y agoI'll do a quick drive go the US from Canada to see if I can try it. Exciting product.
- bilalq 3y agoI do hope this is successful. The cult-like behavior that Apple inspires may be the big push needed to help VR become adopted by the general public. If it fails, then I'd be pessimistic that VR will have meaningful progression in the next decade.
- ssgodderidge 3y agoI’m curious to see the type of adoption here. I think this is more of an enthusiast device than anything. I suspect true success of the Vision Pro will be the introduction of a smaller, cheaper headset aimed at the masses, rather than wide-spread adoption of a $3k+ device
- Eric_WVGG 3y agowell that's gotta be why it's called the Vision Pro and not the Vision, right?
- deadbabe 3y agoWhy can’t Meta Quest 3 be that device?
- TedDoesntTalk 3y agoBecause no one trusts Meta anymore. With anything. Reputational damage.
- deadbabe 3y agoIt’s so good though
- jwells89 3y agoAlso from the dev side the platform (which is Android with some AR bits bolted on) isn’t compelling enough to be locked into, even if the hardware is decent. If Facebook were to make a play to make their Android variant the Windows of AR and license it out to other manufacturers, that might work but nobody is interested in them trying to be Apple with Oculus stuff.
- ren_engineer 3y ago>With Mac Virtual Display, users can even bring the powerful capabilities of their Mac into Vision Pro, creating an enormous, private, and portable 4K display, ideal for pro workflows this to me would be the more immediate selling point(compared to more consumer type stuff), if this is good enough to replace external monitors so I can essentially have my ideal setup wherever I want. Companies could offer these as a return to office incentive, in theory they would cut back on a lot of the productivity complaints of open office compared to home office.
- programbreeding 3y ago>Companies could offer these as a return to office incentive So an office full of people with VR headsets on? I don't see the incentive in that compared to doing it from home.
- n2d4 3y agoThe incentive is that you can take your headset off and have a real face-to-face conversation with your coworkers. And when you want to go back and focus, you put the headset back on and are free of distractions. I tried this for a few days with the Quest 2 in a coworking space. I thought it was cool, but the displays weren't good enough and I had trouble reading small text.
- 1oooqooq 3y agoThe incentive is that you can take your headset off and have a real *sweaty* face-to-*sweaty*-face conversation with your coworkers fixed.
- Jcowell 3y agoWhy that instead of striking home and facetiming/zooming on the device itself?
- Philpax 3y agoYou have a device that can present a virtual reality that you can share with people all around the world and you want to use it to visit an office and block out the people there? That seems a little backwards to me!
- 1-6 3y ago[flagged]
- hoc 3y agoAnd for 2.99 more you'll probably get an app that will give you exactly that impression when wearing the headset. Your demenour will be so convincing.
- lifestyleguru 3y agoFor the only kind of real estate I can afford, it's not that expensive.
- deleted 3y ago[deleted]
- newsclues 3y agoI’m more curious about the mass market version of this. The content consumption device version could be very popular.
- xnx 3y ago[flagged]
- layer8 3y agoIt’s not a phone, that’s why. Maybe an eyePad (eyePatch?). ;) At least it has EyeSight.
- steve1977 3y agoFun fact, there was an Apple iSight before some time ago: https://en.m.wikipedia.org/wiki/ISight https://en.m.wikipedia.org/wiki/ISight I think I even had one.
- xnx 3y agoThe name was also used for a VR device in 1987: https://en.wikipedia.org/wiki/EyePhone https://en.wikipedia.org/wiki/EyePhone
- deleted 3y ago[deleted]
- elicash 3y agoWhile I don't plan to purchase one, I do feel a desire to buy an iPhone 15 Pro just so I can start capturing spatial video just in case this DOES succeed. I won't purchase one, because I'm always a few generations of iPhones behind, but the desire is there.
- bombcar 3y agoFrom the accidental tech podcast accidental leaks from Vision Labs (you have to listen between the lines) you’re going to want much much more resolution than the 15 Pro does. Wait for the 16 or further, I’d say.
- elicash 3y agoFair, though I'm also getting married in April. I've considered renting one for a single day, if that's even possible, because once moments past you can't really get them back. It's the same for people with kids, you can wait and just capture through all our existing great cameras, but if spatial video is eventually a thing you'll wish you had that from when they were a certain age, too. Even if you don't have the viewing device anytime soon, you'll wish you had the capture later. That said, I think a professional photographer will be more than enough. I'm just explaining the buying impulse that I have for capture.
- zaptrem 3y agoYou should rent a professional stereoscopic camera for a day. That way the resolution will stand up for years.
- bombcar 3y agoAs someone who got married in an April, I can highly recommend just using a professional photographer, and if you really want, pay a bit extra to make sure they bring an assistant with an iPhone 15 Pro Max. You could rent one, but hire someone to do that; you won't have the time to run a camera.
- 1shooner 3y ago
- eks391 3y agoEverything is 2D, making it just a TV/phone on your face. Although these other products were never released commercially, the google glasses and microsoft's hololens both envisioned adding 3D objects that interacted with your real space. In comparison, the Vision is very dull. I'm glad they are actually selling commercially though, so maybe we can soon see these features that AR allows, from them or competitors.
- Hehohei 3y agoWhy would everything be 2D? It has two displays, one per eye, it should be able to show real 3D even with a broken focus/unnatural focus
- eks391 3y agoI'm not saying it is limited to 2D, rather that they missed out by using something that can render 3D to only render 2D objects. Everything they showed off was just apps with layers at the most. When they showed the recreation of the guy, I thought that would be 3D, but they still distilled him into a 2D box
- yreg 3y agoThey have presented consuming home-made 3D photos and videos as one of the headlining features and they are already shipping 3D cameras in some of the new iPhones.
- __m 3y agoVision Pro is stereoscopic and can interact with the environment using ARkit
- stetrain 3y agoIt can run 2D apps, but it isn't limited to 2D. You can build 3D experiences that interact with the space you are in or fully enclosed 3D VR experiences.
- robbbbbbbbbbbb 3y ago
- cl42 3y agoTwo features that are really clever from a product perspective: 1. Using the spatial cameras/features to scan your own face. I'm surprised Quest 3 doesn't do this... As soon as I saw the concept, I thought, "DUH! So smart it's obvious in hindsight!" 2. EyeSight, to enable people to still "see" your face when you wear the device. Very cool... As a Quest 3 user in mixed reality, I think I freak my family out when I walk around and talk to them. Really neat!
- seydor 3y agowhat would be the use of face scanning? Also, sets of eye stickers already exist for the quest 3
- dewey 3y agoAn "eye sticker" is hardly a replacement for a display of your actual face.
- steve_adams_86 3y agoNo one would ever notice.
- badcppdev 3y agoMany people like being able to see people's eyes when another person is talking to them. And a live image of eyes would be considered better than a sticker. The face scanning allows the entire face to be shown to other users in the virtual environment. Presumable an image made up of the face scan + the live view of the eyes
- lelag 3y agoThe Quest 3 cannot do that, its depth sensor is far too low resolution to scan a face with a good fidelity level. Unfortunately, it also means the quest 3 probably will probably never be very good at dynamic occlusion in mixed reality (ie: hiding partially virtual objects that are behind real life objects).
- HumblyTossed 3y agoI think the biggest innovation with this is Apple is giving their competitors the ability to start charging stupidly outrages prices for AR/VR. I'm not even being sarcastic. Just wait.
- sghiassy 3y agoWhen the Apple Lisa debuted in 1983 it cost $9,995 (equivalent to $29,400 in 2022). The Lisa wasn’t a success but the personal computer was - I think there are some parallels to draw here
- seydor 3y agoexcept quest 2 costs $300 and Q3 costs $500. And they already exist
- HumblyTossed 3y agoBecause Apple is selling this for $3500, the Q4 will be $1500.
- haswell 3y agoIt is not fair to compare the Quest devices, given what we know about the Vision Pro so far. The AR functionality on current-gen gaming headsets is terrible, and the screen door effect is glaringly obvious. What Apple is advertising blows the Oculus devices away. Whether the difference is worth the extra $3000 is a question that has yet to be answered, but it’s a category error to compare them directly.
- seydor 3y agoEvery functionality that i see in these videos already exists in Q3, but presumably in lower resolution. Is hardware going to be the differentiator that makes it so much more useful? It's also theoretical atm
- piva00 3y agoDuring the first iPhone release nay-sayers also brought up that the Blackberries already did what the iPhone did, it didn't stop it. The iPad was just "a big iPhone" that no one was going to buy, the Apple Watch was just another smartwatch, the iPod was just another MP3 player, etc. Apple historically has been able to improve on current existing technology to deliver an experience that the rest of the industry had to catch up to, they aren't in the business of releasing completely new unseen product types since the 80s...
- Podgajski 3y ago[flagged]
- lbourdages 3y agoApple needs saving? That's news to me!
- Podgajski 3y agoApple has been trading down the last six months. Their iPhone sales in china keep dropping. You can’t exist like that in the current MBA driven stock market. https://www.cnbc.com/amp/2024/01/08/apple-iphone-sales-in-china-fell-over-30percent-during-first-week-of-2024-jefferies.html https://www.cnbc.com/amp/2024/01/08/apple-iphone-sales-in-ch...
- lbourdages 3y agoIt's still up 38% over the past year. China sales dropping is not surprising. There is a very strong tendency of the Chinese market being increasingly dominated by local players, such as in EVs. China has tech giants too, nowadays, and they're trying to get their share.
- Terretta 3y ago> You can’t exist like that in the current MBA driven stock market. Their supply chains and customers will evaporate? Or you mean they can't access the market for cash at valuations that make sense? Depending how they operate, only one of those is existential. Any number of firms that the markets soured on simply bought themselves back private and carried on existing.
- Podgajski 3y agoI mean in their mindset, if you’re not growing you’re dying. https://www.forbes.com/sites/forbeslacouncil/2018/03/23/in-business-youre-either-growing-or-youre-dying/amp/ https://www.forbes.com/sites/forbeslacouncil/2018/03/23/in-b...
- satvikpendem 3y agoThe main issue I have with the Vision Pro is that Apple learned with the iPad what to do and what not to do when it comes to their customers, chiefly to have an app store that you could not install software outside of. Had the Mac been invented today, it surely would follow the same model, and the Vision Pro is very likely to be following such a model. If I can't use it to have my own applications, whatever they might be, that I don't want to put on the app store, like emulators, virtual desktops, or hell, even code editors, then what's the point (for consumers like me)? Do you know how Apple wants you to run a code editor on Vision Pro? That's right, own a Mac and literally stream the video output to the Vision Pro, even though they literally contain the same Apple Silicon hardware (same as the iPad). How insane is that? I hope open competitors pop up where I can just run Windows or Linux (or even Android at this point) and install whatever apps I want. Sidenote, but imagine in 20 years when everyone's wearing miniaturized versions of AR/VR glasses: https://vimeo.com/166807261 https://vimeo.com/166807261
- eddieweng 3y agoShameless plug: I've built a web app which allows you to stream PC games/software to Vision Pro using webRTC without any restriction. https://windowsvisionpro.com https://windowsvisionpro.com
- adastra22 3y agomacOS does follow the same model now, in case you haven’t been paying attention. You can’t run unsigned binaries downloaded from the internet anymore.
- robg 3y agoBiggest question for me is how it feels on my face. If it makes airplane travel more fun for cross country flights, that alone is worth the cost to me.
- maaaaattttt 3y agoI hadn't thought about airplane travel before. The idea of "escaping" the inside of a plane for a few hours on a long flight sounds very appealing. I feel the slightest turbulences could lead to instant nausea (or worse) though.
- zaptrem 3y agoThey have an airplane/“Travel” mode which supposedly mitigates this.
- elicash 3y agoI wish airlines would let me rent it on the plane. Alternatively, pick up at one retail store at the airport and drop off at my end destination. I'd even be fine putting down a deposit.
- rsynnott 3y agoHuh. After a tumultuous 2023, I'd totally forgotten about this. Feels like _years_ ago.
- clarle 3y agoI want this to be successful, but even as an iOS / macOS dev, I haven't seen enough really strong differentiation in Apple's dev offering so far that would make it so that someone would absolutely want to use VR for a non-gaming app compared to an app on iOS. There's some pretty great innovations there like how Spaces and gestures work, but they're more incremental improvements rather than anything that would really get the general public very willing to adopt AR/VR for daily use outside of games.
- devjab 3y agoI’ve tried some work related VR goggles when our GIS department started using some for their drones. Maybe I’m just an old man yelling on my lawn, but I really don’t think I’ll ever want to put a screen on my head for anything other than novelty “fun”. I know some people like it, but for me it’s just annoying, so I do wonder if I’m in the minority or the majority thinking like this. I think the idea of the “office less” office is great, but the annoyance of having something covering my head is just too great. Maybe the technology has evolved enough for it to be not annoying, but I wear glasses and even those I wish I didn’t have to wear.
- jprete 3y agoI think you're in the vast majority, because one of the precedents for VR headsets is COVID masking, and people didn't like that physical experience even if they needed the sense of safety. I also think the videochat fizzle post-COVID is a negative indicator.
- lokjhfvvv 3y agoI am not sure that’s a good comparison, as you got no immediate visceral value from wearing a mask, whereas presumably you will from this fantastical device. Even among the most concerned populations there was a sense that a mask wasn’t going to help you in a significant and specific way, more at a population level. And in more than half the US at least it was seen as absolute bullshit.
- fngjdflmdflg 3y agoThe thing I'm most excited about here is Sony's microled display. If this product is successful it could jump-start the micorled supply chain for mass production. Microled would be great for smartphones not just for definition but also for battery life. Edit: its micro-Oled/OLEDoS not micro-led. Not sure what the battery performance is like.
- layer8 3y agoIt’s micro-OLED, not micro-LED. Completely different tech. https://www.cnet.com/tech/computing/what-is-micro-oled-apple-vision-pros-screen-tech-explained/ https://www.cnet.com/tech/computing/what-is-micro-oled-apple...
- heliophobicdude 3y agoAh, I believe you meant micro-OLED. The names are unfortunately very similar. I'm more excited about Samsung's micro OLED with no color filters that will push the brightness and/or reduce power consumption. AFAIK, Apple's Sony micro OLED does have color filters. So there is definitely an opportunity for another display upgrade.
- drgoodvibe 3y agoI was an early adopter with the original PlayStation VR. The screen door effect was an issue but the biggest one is that I couldn’t last more than 30 minutes before getting nauseous. Granted I get seasick and likely susceptible more than most but I really hope Apple have solved it for people like me. Either way Im pre-ordering as well.
- post_break 3y agoI don't get seasick at all, rough seas. If I try a roller coaster game, or even a game where you can walk forward VS teleport I'm close to vomiting. It's frustrating.
- Philpax 3y agoThe PlayStation VR was not very good. Modern headsets, including the AVP, are much better at presenting a consistent low-persistence view - you should feel much better with it.
- ActVen 3y agoHas anyone seen a negative review from someone that has had a chance to try it a few times? All of the reviews I have seen have been pretty phenomenal. That is one of the reasons that I am looking to give it a try. If the UI and screen quality is so fantastic, it will be a great virtual screen for productivity and entertainment.
- __m 3y agoThe virtual content looks like physical objects, it’s incredible. The camera feed was a bit blurry though, not sure if that will be in the final device
- ActVen 3y agoThe virtual objects and eye tracking are the features that, if they nailed it, seem to really set it apart. When they first launched the iPhone small details like the scrolling and pinch to zoom were just done so well, it changed the game with user interaction. I'm hoping the advances in this device have a similar impact on users.
- MBCook 3y agoThe press has had two chances to try it, at most. Both being guided demos by Apple. No one has been free to just “try it out“. There may be reviewers who are doing that right now, but the articles are certainly behind a embargo. That said I don’t remember anyone saying anything other than that they came away extremely impressed. Which is why I’m really curious too.
- c1sc0 3y agoDevelopers have been able to use it in workshops AFAIK.
- MBCook 3y agoYou’re correct. However I think they only get to use their app, maybe they also get a short tour. Either way they’re under NDA so they won’t talk about it if they want to keep their developer account. They can say they went to one of the workshops and that’s basically it.
- straws 3y agoI'm not very excited about the product itself, but if you are at all interested in spatial computing, it's worth reading through Apple's design and developer resources: Designing for visionOS - https://developer.apple.com/design/human-interface-guidelines/designing-for-visionos/ https://developer.apple.com/design/human-interface-guideline... Inputs: Eyes - https://developer.apple.com/design/human-interface-guidelines/eyes https://developer.apple.com/design/human-interface-guideline... Principles of spatial design - https://developer.apple.com/videos/play/wwdc2023/10072/ https://developer.apple.com/videos/play/wwdc2023/10072/ Create accessible spatial experiences - https://developer.apple.com/videos/play/wwdc2023/10034/ https://developer.apple.com/videos/play/wwdc2023/10034/ While I don't think there will be a mass adoption by people willing to put on goggles throughout the day, it's clear that a lot of Apple's ecosystem is being directed toward environmental and situational computing, and the SDK backs that up. Using gaze detection to focus on more than one device in a room, surfacing certain interactions in specific rooms, and low-lag screen mirroring from devices are all pretty high-cost investments that are likely to find uses in other products. I look forward to what kinds of "continuity" type features this tech introduces.
- kranke155 3y ago[flagged]
- deleted 3y ago[deleted]
- whynotminot 3y agoMost interesting to me is that they’re sticking to the M2. There was a lot of speculation they’d stealth upgrade to M3, since that is now available.
- nerdjon 3y agoWhile it is incredibly unlikely I will get a version one of this product without some major feature being announced. I am excited for this to come out, and to have a company that won't just abandon it actually try their hand at this. I stand by my opinion that if anyone can manage to make a device like this mainstream, it will be Apple. They have the money and the patience to do it. Now "If" that will happen is still up in the air, but given how many other products have just disappeared after a single less than successful product I have high hopes. Especially given all of the groundwork they have already been putting into place for this on iPhones for years with their AR kit. That being said for me the single biggest thing I need to see improved to consider this is how it works with a Mac. This will likely be a more closed platform meaning I can't use it for coding, but if I can hook up my Mac and do more than just a virtual display and actually control the windows independently, it will likely be a very quick purchase for me. Considering how much my monitors right now cost, this price isn't that insane. But the idea of having a truly portable Mac work station would be incredibly invaluable. Edit: I also stand by my opinion that Apple likely knows this version will not be a success and they already know it's going to take a few versions to hit mainstream. I feel like this is emphasized by the "Pro" name being added giving them room for a non pro version later.
- maximus-decimus 3y agoLinus from LTT pointed out in WAN shows that you don't want a first gen Apple product anyway because it's always a beta product. It's meant for only the most hardcore Apple fan boys / tech enthusiasts, the see what works and what doesn't and quickly replace it with a new better version with much longer support. Gen 2 will be the one for normies.
- zaptrem 3y agoWill these be compatible with AirPods Max? I can’t wear Pro due to an ear injury but love Max.
- ramesh31 3y agoMajor kudos to Tim and the gang for making good on their Q1 '24 promise. Looking forward to picking one of these up on eBay after the first wave of preorders gets bored.
- julianh65 3y agoI wonder how easy / hard and fast it will be to port over quest applications to the Vision Pro. Also wonder how hackable it will be. I'm guessing if it's anything like the iPhone / iPad it won't really be.
- ramesh31 3y ago>Also wonder how hackable it will be. I'm guessing if it's anything like the iPhone / iPad it won't really be. Fortunately visonOS is a macOS fork, not iOS. The idea for Vision Pro is to be a fully fledged computer replacement, not a secondary mobile device like iPad/iPhone. Should be about as hackable as your Macbook.
- dagmx 3y agoIncorrect. It’s clearly an iOS fork given the APIs available for use when developing for it are the UIKit prefix (https://developer.apple.com/documentation/uikit/uiimage https://developer.apple.com/documentation/uikit/uiimage) and not the AppKit/NS prefix That said, the majority of Quest games are Unity based and Unity is fully supported since they were announced as a launch partner at wwdc. The input model is different though since Quest games can assume a controller.
- deleted 3y ago[deleted]
- madeofpalk 3y ago> Fortunately visonOS is a macOS fork Is it? Source? This doesn't align with everything else I've heard about the dev environment (and my thoughts). I think people have incorrectly wishfully been thinking of it as a general purpose computer, rather than just an iPad with a fancy display.
- MikusR 3y agoIt's more locked down than iPhone.
- dcchambers 3y agoTo be honest I am incredibly disappointed that most of the app mockups I have seen from developers are just 2D windows floating in a 3D space with traditional simple point and click ux. I know that it's only possible to do so much in a simulator, and we'll have to wait to see what devs can really do with the tech, but if this is all we get I think this product is DOA.
- curioussavage 3y agoHard disagree. Pretty much a ll of the UIs I’ve tried on other headsets that try to make everything 3d really suck. Most of the content we view on devices IS 2d. Trying to turn it into 3d and making the user “move” stuff around just sucks especially with hand tracking where there isn’t even haptic feedback. Just having apps that can be contextual and pop up when and where you need them is useful and interesting. Using eye tracking to make interactions with 2d apps faster and smarter could be interesting. Trying to 3dify everything just because you are in vr is about as dumb as that old desktop os that tried to have the gui be an actual desktop projected on your flat screen.
- dcchambers 3y agoIf all we are going to get is 2D windows floating around, how is that any better than what we already have?
- dagmx 3y agoThey didn’t say everything should be 2D. You seem to be dealing in the extremes of the gamut. The UI paradigm here is progressive. UIs that make sense in 2D can be 2D and slowly introduce 3D elements into the mix. That provides an easy on road for app developers. They can take their iPad app and augment it. Not everything is better with extra dimensions. A lot of data and interaction is better off reduced down in fact. But even if theoretically everything was 2D (it’s not, but sake of argument), you would still benefit from being able to make content break out of your physical bounds. In a cramped space? You can still have giant monitors.
- jrhey 3y agoThere's something weird going on with the ranking of this post on HN. How does a post created 2 hours ago with 225 points and 256 comments reach rank 74?
- HatchedLake721 3y agoCame looking for new comments on this post, and couldn't find it. Any reason this dropped from front page with 232 points and 271 comments in 2 hours to page 3?
- sghiassy 3y agoThe Illuminati
- deleted 3y ago[deleted]
- thomastjeffery 3y agoMy understanding is that HN's page ranking ranks posts with more comments and fewer upvotes lower.
- sys_64738 3y agoI might buy one to put it in the drawer with all the other failed VR headsets I have.
- nojvek 3y agoA test I would like someone who gets Apple Vision Pro to do is if they can catch a ball (repeat a few times) while wearing it. Brain already anticipates the 10-20ms lag from light hitting retina to visual cortex processing, but if the glasses introduce more 10s of ms of lag, it's going to give headaches to most people. Human brains have been wired to throw up if they notice the senses are woozy. (Survival instinct incase human has ingested some poison).
- dawsfahadasdsad 3y agoor juggle a soccer ball
- dawsfahadasdsad 3y agoill have it on day 1, let me know what you want to be tried and ill report back
- notmysql_ 3y agoWear it in public places and see how people react
- unsignedint 3y agoThe Vision Pro might be an impressive hardware on its own. Yet, I suspect it might come with certain limitations, such as requiring a Mac or iOS devices for full functionality. This is a significant reason why I, personally, would not consider the Vision Pro, even if it were offered at half its original price.
- yigithan 3y ago>With Mac Virtual Display, users can even bring the powerful capabilities of their Mac into Vision Pro, creating an enormous, private, and portable 4K display, ideal for pro workflows I think if Apple allows people to run an instance of MacOS on these devices like a VM (i.e. without the need to purchase a Mac, it looks like the CPU is M2 on these devices) that would be the killer feature. This will make the price more reasonable for people who are considering renewing their Macs. I’d also want to be able to see the image on these devices live remotely e.g. on an iPad or TV similar to Quest 3.