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Meta announces its Quest 3 VR headset
- benxh 3y agoHow does one go about becoming a distributor of Quest products in countries which arent served at all by Meta? Considering I can leverage existing infrastructure and network connections to bring it to market?
- deleted 3y ago[deleted]
- mikae1 3y agoWould never strap anything under Meta control to my face, but would love to see a deGoogled/deFacebooked Android rom for an affordable headset like this one.
- smoldesu 3y agoCarmack pushed for this on the Oculus Go while he worked at Meta: https://www.theverge.com/2021/9/27/22696030/oculus-go-root-access-unlocked-os-homebrew-developers-john-carmack https://www.theverge.com/2021/9/27/22696030/oculus-go-root-a... It's extremely unlikely they would do this for the Quest ecosystem, but it would be the ultimate act of goodwill towards the community. Who knows though, I think they still officially support sideloading so technically anything is possible.
- bemmu 3y agoAlso announced here: https://www.meta.com/us/en/quest/quest-3/ https://www.meta.com/us/en/quest/quest-3/
- candiddevmike 3y ago$499.99, no hardware details yet?
- questime 3y ago[flagged]
- bryanlarsen 3y agoI wonder if Quest 2 sales have tanked enough that they don't mind Osborne'ing themselves.
- smoldesu 3y agoDid they tank? Judging from what I've seen it looks like they're shipping ~5 million units a year: https://www.theverge.com/2021/11/16/22785469/meta-oculus-quest-2-10-million-units-sold-qualcomm-xr2 https://www.theverge.com/2021/11/16/22785469/meta-oculus-que... https://www.uploadvr.com/quest-2-sold-almost-15-million-idc/ https://www.uploadvr.com/quest-2-sold-almost-15-million-idc/ https://www.uploadvr.com/meta-sold-20-million-quests/ https://www.uploadvr.com/meta-sold-20-million-quests/
- geerlingguy 3y agoWhen they planned on restructuring around an entire new "metaverse" that would require hundreds of millions of these things in the wild (at minimum), a few million a year isn't anything amazing.
- deleted 3y ago[deleted]
- bryanlarsen 3y agoYes, the Quest 2 was very popular for about a year after launch. But how many have they sold in 2023? I suspect it's a lot less.
- poopbutt7 3y ago- q1 2023: 520k - q4 2022: 1.13M - q3 2022: 471k - https://arinsider.co/2023/05/01/how-many-vr-headsets-did-meta-sell-in-q1 https://arinsider.co/2023/05/01/how-many-vr-headsets-did-met... -https://arinsider.co/2023/02/06/how-many-vr-headsets-did---meta-sell-in-q4 https://arinsider.co/2023/02/06/how-many-vr-headsets-did---m... -https://arinsider.co/2022/10/31/how-many-vr-headsets-did-meta-sell-in-q3 https://arinsider.co/2022/10/31/how-many-vr-headsets-did-met...
- steve_adams_86 3y agoI’m sure I sound like an old man yelling at clouds but I don’t get why there’s such a push for these platforms. I got an email from Apple about their event this month, and it said “Code New Worlds”, which in my mind seems to confirm they’re actually going ahead with an AR/VR device. Why? Where is the market? How many of these things sell? What do people actually do with them? I like the idea of an AR experience for enabling better work environments, even as a programmer, but my sense is that these technologies are very far in the future still. These will be toys for a while yet. So what’s the motivation to get into this space? What is the opportunity that Apple sees, for example? Part of me is optimistic that there’s some incredible application around the corner and it’ll be an exciting moment in the digital space. The other part of me feels like we’re really grasping here, and it’s just a toy (albeit a pretty cool one).
- jiggyjace 3y agoPersonal computers were considered just toys with very little real-world value for a long time too. And you might be limiting your thinking with VR/AR. Do you or anyone you know use face filters? That's AR. Lots of the rising generation are already stoked in VR/AR. Also Meta Quest 2 has sold 15 million headsets, that's hardly something to scoff at.
- steve_adams_86 3y agoAh, 15 million is more than I would have guessed. I’m admittedly out of the loop on this stuff. I had a feeling the rising generation is into this, though I would have been too. I suppose what I wonder is if something that appeases that enthusiasm and anticipation can actually be developed. But perhaps for kids and young adults it doesn’t need to be amazing — it just needs to be more immersive than a TV. My son has a Quest 2 and never uses it, and we got it used in great condition for $250 CAD. That left me feeling like these things are failing to thrive, but it’s very anecdotal.
- meroes 3y agoI absolutely must have one to display on my bookcase
- 3y ago
- suyash 3y agosame old bulky headset, similar price point. Where is the innovation?
- SCdF 3y agoIt's smaller, they claim 40% in the title of the video linked
- anttiharju 3y agoI think I'll get back into Beat Saber with this, loved the game on CV1 but the cables were a nuisance so ended up selling the goggles.
- bhouston 3y agoBTW the main Beat Saber guy left Meta recently https://twitter.com/JaroslavBeck/status/1659245376300302336 https://twitter.com/JaroslavBeck/status/1659245376300302336
- nightski 3y agoNot sure why that would matter. The team is still there. Everyone moves on at some point in their career.
- ZitchDog 3y agoEye tracking is hardly mentioned in this press release but I think is a Huge Deal. Will allow foveated rendering (huge optimization) as well as increased emotional connection in face to face experiences. "The eyes are the window to the soul." edit: My mistake, I misread the PR, quest 3 does not have eye tracking. Boo.
- modeless 3y agoEye tracking isn't mentioned at all. I don't think it has eye tracking.
- dougmwne 3y agoNo eye tracking based on all the leaks, which appear to have been 100% accurate.
- herculity275 3y agoThe Bloomberg report seemed to imply that this one won't have eye tracking.
- DueDilligence 3y ago[dead]
- kapsteur 3y agoMeta seem desperate, for announcing this device, 4 days before Apple will reveal their product
- curiousllama 3y agoApparently, Meta sold as many Quest 2s as Microsoft sold Xbox Series X/S consoles (~20 million). The metaverse is nonsense, and the Quest Pro flopped. But apparently the main Quest devices are pretty compelling toys. I wonder if this is a high point, or if they’ll maintain the momentum. Also interested to see if they can ever really build out + monetize their game library . https://en.m.wikipedia.org/wiki/List_of_best-selling_game_consoles https://en.m.wikipedia.org/wiki/List_of_best-selling_game_co...
- bombcar 3y agoIt's so strange to me - so many devices sold yet I don't hear much about them at all. I hear about Xboxes somewhat, but maybe that's because I got one mainly as a Blu-ray player.
- fastball 3y agoI hear about Beatsaber way more than I hear about anything Xbox exclusive.
- JansjoFromIkea 3y agoThe metaverse stuff (both the stuff directly attributable to meta and the way the NFT people grabbed onto the term) made it all mildly embarrassing to the masses and killed the pretty significant uptake they had. Quest 2 had an extremely strong first few months. I'd be interested in seeing how spread out the sales have been
- trafficante 3y agoSoftware sales have taken a real beating. Saw a game launch post-mortem a week ago that had the Quest store beating the Steam release by ~2x. This is actually a lot worse than it sounds given VR’s niche status and the fact that devs were reporting a 10-20x multiplier a year or two ago. The Quest game achievements leaderboard is semi-public and, doing some rough backwards math, it looks like some fairly high profile recent-ish releases (eg: Moss 2) sold atrociously.
- deleted 3y ago
- TekMol 3y agoAll use cases in the video are games. I think that is the reason why I don't feel anything towards VR headsets. While I am totally into technology, I'm just not interested in games. Actually, I am not interested in entertainment at all. I wonder what makes people different, so that some are very much into entertainment and some are not?
- criddell 3y ago> I am not interested in entertainment at all This makes no sense to me. You don’t enjoy music? Movies? Books? Dance? Sports? Plays? Museums of any kind? Have you always been that way? When I was very young I could entertain myself for hours in my backyard looking at shadows and insects.
- TekMol 3y agoWhen I watch a movie, I do enjoy it. But there are so much way more interesting and exciting things to do than to watch a movie. So I rarely watch one. Books? Loooooove books. But they are usually about the real world. Science, biographies, theories ... I wouldn't call them "entertainment". Never been much into dancing. Doing sport is super awesome. But is that really counted as "entertainment"? Or do you mean watching sports? I find watching sports pretty boring. Plays - whats that? Museums? Hell yeah! But I never heard someone call museums part of the entertainment industry.
- milkytron 3y agoI think your preferred entertainment is still entertainment, it's just not the typical entertainment that many people partake in. The google definition of entertainment: the action of providing or being provided with amusement or enjoyment. So reading, museums, and whatever you do for enjoyment is still entertainment.
- yccs27 3y agoThe crucial difference here is between "entertainment" as a general concept and "entertainment" as products of the entertainment industry.
- martythemaniak 3y agoDuring the pandemic I would hang out on calls with a few buddies that got the Q2 or had the Q1. We played some games, but by far my favourite was a cheap Google Streetview browser app called "Wander". We would get on a call (the audio was crystal clear on the Q2s, but not on the Q1s) and go as a group in the app. We would "walk" around different places and talk about a mix of the place and general chit chat. Sometimes a person would show others where they grew up, or spent some time living, share interesting tidbits about that places. Other times, we'd play a game where one person would select a place on the map and the others would try to guess where in the world they were. Anyway, I didn't care much for VR games and I wouldn't be surprised if mainstream use of VR is not games. Meetings are way better than Zoom/Meet whatever, watching movies on planes and such is way better than on a phone or tablet, with better resolution working would be viable and passthrough would enable things like redesigning your home in a way that's simply not possible with any other screen. There's tons of great non-gaming use cases for VR that's significantly better than any other platform.
- ChrisLTD 3y agoMy biggest complaint about my OG Quest is the weight against my face, so the 3rd gen being thinner and lighter is great news. As a side note, I miss the Oculus branding. Meta Quest never sounds right to my ears.
- danpalmer 3y agoAgreed, the Oculus brand always felt great to me and seemed to have a lot of goodwill from early adopters. "Meta Quest" never parses right for me, neither do any other "Meta <brand>" names as I hear terms with "meta" at the beginning too much. I wonder if "Quest, by Meta" would work better in branding.
- jandrese 3y agoThe primary advantage of the Quest 2 was the price, so I hope they don't discontinue it given that the Quest 3 is apparently $200 more expensive. It is still likely to have the biggest disadvantage of the Quest 2, which was the mandatory Facebook/Meta/Horizon Worlds stuff and the absolute headache that came from their account migration/connection shenanigans.
- darknoon 3y agoThey did a price drop on it, seems like it will stick around until they can make the Quest 3 a more consumer-friendly price.
- loeg 3y ago> It is still likely to have the biggest disadvantage of the Quest 2, which was the mandatory Facebook/Meta/Horizon Worlds stuff and the absolute headache that came from their account migration/connection shenanigans. The Facebook account thing ended in August 2022. https://about.fb.com/news/2022/07/meta-accounts-and-horizon-profiles-for-vr/ https://about.fb.com/news/2022/07/meta-accounts-and-horizon-...
- kstrauser 3y agoYou still have to have a Meta account, which to many people (including me) is essentially the same thing. No thanks.
- pavlov 3y agoThere's no real name requirement for a Meta account, so it's not at all the same thing. You can tie it to a throwaway email and use a fake name.
- ArchOversight 3y agoNot entirely accurate. Facebook has locked me out of my pseudonym account and is requiring I upload a government ID to gain entry again. Thankfully it was not used for anything other than chatting with people in certain communities and I have other Facebook accounts that are also pseudonyms, but Facebook can and will sometimes require verification of an account.
- sergiotapia 3y agoI own both the Quest 2 and the Pico 4. The Pico is significantly better across the board. Better screens, much lighter, better controls, runs cooler. I can easily use it until the battery runs out whereas the Quest 2 would give me headaches because of the neck strain. It's too heavy! Things I would love to know is: - How does it compare to the Pico 4? - Screen specs - FOV specs - Pass-through, is it better than the Pico 4's?
- turnsout 3y agoThis looks like a great improvement over the Quest 2! It will be interesting to see Apple's headset in comparison. Beyond the obvious price difference, I'm guessing Apple will focus more on personal communication (FaceTime) and productivity (floating iPad apps). Will it be a hard sell when the Quest 3 is pretty good? Guess we'll find out…
- ilaksh 3y agoThe thing that matters is a huge portion of the existing mobile apps will work. That seems like a massive oversight by Meta to not work on supporting Android apps. Since it's actually similar to Android under the hood I believe.
- ralusek 3y agoAnnouncing it now, with no specs and no release date, and only a promise of discussing it more in September...clearly meant to draw attention away from whatever Apple announces next week. As far as VR goes in general, HN is extremely crotchety. I love VR. I love games in VR. I love sculpting in VR. I love hanging in VR. But what I'm really excited about, as someone with a tendency to change seating locations constantly throughout the day, is working in VR. I want a multi-monitor setup in bed. I want one on the couch. I want one on an airplane, in an Uber, etc. I was hopeful with the Oculus Pro, but I've heard that the resolution just isn't there, for programming tasks it feels like you're reading text on a 720p CRT. I have high hopes for this space, and am very excited to hear more about this, as well as what Apple announces. What I don't have high hopes for are the responses to my VR enthusiasm. I understand that you would never strap something Facebook makes to your head, or that you just don't like the one or two gimmick games you tried, that's okay.
- baal80spam 3y agoI'm pretty sure timing of this announcement is not accidental, it's basically the last chance before WWDC.
- dougmwne 3y agoI’m not sure how major of an upgrade this will be. From a gaming perspective, 2x the GPU will help. The Quest 2 graphics are pretty basic but they get the job done. The MR seems like it’s a solution searching for a problem. I’m waiting for a headset that I can use during travel in place of an external monitor, but I don’t think this is it yet.
- curiousllama 3y agoExternal monitors is more of the Quest Pro schtick. If you look at the marketing materials, Quest 2/3 is all games while Quest Pro is all work stuff. I’m actually excited for the MR use cases - I love playing board games online+phone with friends. Would be super cool if I could see them/the board in a more real way.
- irrational 3y agoHow do they expect VR/Metaverse to ever take off with such expensive hardware? It is understandable that laptops, desktops, phones cost a lot since the demand is high and people will pay a premium. But, there is little to no demand for VR headsets. Maybe if somehow they ever made the metaverse a must have thing, they could charge $500 for a headset, but right now? They should be digging into their deep coffers and giving the things away.
- ttul 3y agoLosing close to $4B per year, it’s safe to say they are already giving away the hardware.
- Firmwarrior 3y agoPretty wild that someone has the audacity to claim that $500 is expensive in this case. It's basically a high end tablet with a lot of low-volume custom parts. I wouldn't be surprised if they'd need to charge $1000 with no loss in sales to break even on just the headset's hardware+firmware (never mind the "metaverse" stuff they're dumping money into)
- Zemtomo 3y agoEven if it is not a success in any business context of meta, they still sold millions of it. Economy of scale is definitely a thing here.
- Firmwarrior 3y agohmm, I didn't realize they'd sold around 20 million of these things You aren't going to get iPhone/Samsung Galaxy-level scale effects out of that kind of volume, but it's enough that they might be able to break even within 50% over public BOM estimates
- Zemtomo 3y agoYes it surprises me too. And it even makes it weirder to me that I never felt seeing or hearing much about those headsets. Are they all sleeping in some boxes put away?
- danpalmer 3y agoI'm surprised that more isn't done to sell these. I'm a tech enthusiast with disposable income, but the last headset I tried was an old Oculus one about a decade ago. I could see the promise of the tech but need convincing that it's come far enough for me to buy one. And yet... trying these out just doesn't seem to be a thing anywhere. I can walk into any tech store and see a non-working unit in a glass case, or if I'm lucky pick up a slightly sticky broken controller, but I can't try one out for 5 minutes to see if I like it. I'd bet that Apple's headset will be announced with a store experience to go along with it. I'm sure it'll be by appointment only to begin with as they'll have many more people wanting to try it than who will want to buy, but I'm sure there will be a way to experience them before buying. The Apple Watch was effectively a new product category where people needed a new level of persuasion, and Apple had fitting appointments that were very well done, and Apple Stores have always been known for being primarily focused on using the products, even letting you try AirPods, so I can't imagine these will be stuck in a glass case.
- xyproto 3y agoIf they had a store where everyone could try out headsets they would probably have to invent some sort of one-time forhead cover.
- _fat_santa 3y agoWith most technology these days you know what you are getting, you don't have to go play with the new iPhone in the store to see how good it is, you just know. But with VR it's different in that it's still pretty new (in the context of everyday consumers) so being able to try it out before you buy is crucial.
- kgwgk 3y agoMore comments here: https://news.ycombinator.com/item?id=36151355 https://news.ycombinator.com/item?id=36151355
- dang 3y agoWe've merged that thread hither. Thanks!
- BSEdlMMldESB 3y agoNintendo should be worried... then again, they tried something like this already. but it never took off. virtual boy (iirc?) I was still a kid... the technology has come a long way, they should be already working on doing something in this space... again.
- silveira 3y agoThey did a shy little experiment with Nintendo Labo VR, it has also a little integration with Zelda Breath of the Wild and Mario Odyssey. I would expect Nintendo to be the last player into VR because 1) the association with Virtual Boy 2) Nintendo's long history of only jumping into a technology after it is well established.
- squeaky-clean 3y agoThey did in 2019 https://arstechnica.com/gaming/2019/03/nintendos-first-vr-product-in-24-years-is-coming-to-nintendo-switch/amp/ https://arstechnica.com/gaming/2019/03/nintendos-first-vr-pr...
- rimunroe 3y agoThe VirtualBoy was famously a disaster for Nintendo. They slashed its price from $180 to $100 within a year of release, and I got one brand new from Toys R' Us later in the year for $30. I actually still have it, though I no longer have the stand or the eye shield.
- danpalmer 3y agoI'm surprised that more isn't done to sell these. I'm a tech enthusiast with disposable income, but the last headset I tried was an old Oculus one about a decade ago. I could see the promise of the tech but need convincing that it's come far enough for me to buy one. And yet... trying these out just doesn't seem to be a thing anywhere. I can walk into any tech store and see a non-working unit in a glass case, or if I'm lucky pick up a slightly sticky broken controller, but I can't try one out for 5 minutes to see if I like it. I'd bet that Apple's headset will be announced with a store experience to go along with it. I'm sure it'll be by appointment only to begin with as they'll have many more people wanting to try it than who will want to buy, but I'm sure there will be a way to experience them before buying. The Apple Watch was effectively a new product category where people needed a new level of persuasion, and Apple had fitting appointments that were very well done, and Apple Stores have always been known for being primarily focused on using the products, even letting you try AirPods, so I can't imagine these will be stuck in a glass case.
- ChikkaChiChi 3y agoLink to press release: https://about.fb.com/news/2023/06/meta-quest-3-coming-this-fall/ https://about.fb.com/news/2023/06/meta-quest-3-coming-this-f... * 40% slimmer optic profile (without foam) * full color passthrough for AR
- coffeebeqn 3y agoIs this just the Quest Pro rebranded?
- aimor 3y ago"Meta said that starting June 4th, the Quest 2 will drop its price by $100 to $299.99 for the 128GB version" Ah, what a deal. The same price it was 1 year ago. https://twitter.com/metaquestvr/status/1551975828442910720 https://twitter.com/metaquestvr/status/1551975828442910720
- pavlov 3y agoConsidering 10% inflation in the meantime, that's actually a standard tech price drop.
- travisporter 3y agoAccording to this website it’s really only a $7-8 difference. https://data.bls.gov/cgi-bin/cpicalc.pl?cost1=300&year1=202206&year2=202304 https://data.bls.gov/cgi-bin/cpicalc.pl?cost1=300&year1=2022...
- Rebelgecko 3y agoIn the meantime there's been inflation, the CPU and GPU are getting clocked up, and I believe the other SKU of the Quest 2 is the cheapest its ever been
- rchaud 3y agoNot cheap enough considering the competition are light-years ahead in terms of brand recognition. They've lost $15b already, it's shocking that they're trying to break even on hardware instead of subsidizing adoption.
- seanmcdirmid 3y ago> Not cheap enough considering the competition are light-years ahead in terms of brand recognition. Nobody is really competing with Meta in the unwired VR space.
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- DueDilligence 3y ago[dead]
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- skymast 3y agoPorn is really amazing on the Quest. I look forward to seeing what Apple can do with it.
- thomastjeffery 3y agoThe next step - that I'm frankly surprised is taking this long - is "light field" video. Instead of being a fixed tripod, you can be in the space. You can move a foot or two in every direction, and you can rotate your head without overlapping each eye's perspective. This demo from a 2020 paper is incredible: https://augmentedperception.github.io/deepviewvideo/ https://augmentedperception.github.io/deepviewvideo/
- wortelefant 3y agoAfter we got used to multitask screen input in our lifes for years, VR is a huge bet that we somehow prefer single-focus-session in an environment controlled by someone else. No more checking messages in between, no more friendly distractions, and the VR companies have full control what we see during a session, including ads. This kind of hyperfocus is rare in most use cases, especially at work. I wonder how their UX reasearch justified the effort.
- shock-value 3y agoVR covers your entire field of view, so not sure why you’d claim that it precludes multitasking, even if the current iterations aren’t yet geared toward that.
- Scalene2 3y agoLots of that field of view on most headsets is covered with a black abyss.
- shock-value 3y agoI think the companies pursuing VR see that as a momentary technical deficiency, not an inherent limitation of VR generally. So to characterize their efforts as a long-term “bet” against multitasking seems silly to me.
- wortelefant 3y agoMultitasking as in, checking stuff on your phone in between, looking out of the window or at your cat etc
- Scalene2 3y agoThe Quest line of headsets support multiple applications open and usable at once. So does every headset that uses a PC.
- wortelefant 3y ago
- kypro 3y agoLooks great to be honest. The worst thing about the Quest 2 was the size and crappy pass-through. Will be interesting to see how Apple's headset compares.
- pavlov 3y agoMeta hopes that this could be their Windows 3.0 moment. With desktop GUIs, Apple created the market and built a beautiful product that was also expensive and closed (the Mac II). Microsoft's cheap GUI environment seemed like a pointless also-ran for years, until suddenly the software and hardware stars aligned and it was good enough to power 95% of apps that people wanted, for a fraction of what Apple charged. Of course we haven't yet seen what Apple Reality Pro actually does. Looking forward to it!
- sledgehammers 3y agoI can't even imagine what kind of dystopian societal destruction they are still capable of.
- adamwong246 3y agoThe power of this tech to distort reality is scary but what really chills me to my core is the how easy it was. To see so many trying to escape reality itself is pretty bad but that they would so willingly hand over the reins to _Facebook_?! Yikes.
- mustacheemperor 3y agoI just want to play resident evil in VR because it is fun, sorry if that's existentially horrifying for you but it seems to me like an overreaction to the present state of the technology.
- sledgehammers 3y agoYou can play whatever you want. This is not about you. Overreaction? Do you see the state of the world? Meta has played a massive role in destabilizing it. You can keep playing resident evil, it's innocent. Underreaction is dramatically more dangerous than overreaction.
- adamwong246 3y agoYou are just handing over _everything_ to a company which has proven they can't be trusted. Why? For a _zombie game_?! Just to be clear, I'm not against games or head-mounted displays. But if we are not careful, a day is coming when wearing the headset is no longer a choice. That's a very possible timeline. And every dime that you give to Meta is a step towards that reality.
- bilsbie 3y agoHow’s the privacy with this? Do you need a Facebook login?
- jayd16 3y agoYou can make a one off meta account but the purchases would be associated with that account. You could do side loaded things though, no problem.
- Rebelgecko 3y agoYou used to but fortunately they've walked back on that. You still need a login but it's separate from a FB account
- pavlov 3y agoNo. You do need a Meta account which isn't tied to your real identity.
- explorer83 3y agoI can't help but hate that OLED has been replaced by LCD. I actually sold my Quest 2 and kept the 1 just because of this despite the 2 being better in virtually every other metric. I guess I'll have to wait and see how the 3 LCD compares. Note: I primarily use the Quest for streaming from my PC and low graphic games so I could live with the other tradeoffs. I would paid more for an OLED version of the 2 or 3 so I would eat the cost.
- whoevercares 3y agoI want to play Diablo IV there!
- MrJagil 3y agoI think they missed the mark with that trailer. They promote it like it’s a skateboard: cool tricks, fast paced, hip and happy. I don’t think that’s why you want a VR headset at all, it’s actually the opposite: immersion, sinking into a another world, it’s concious dreaming. The D&D pitch could be perfect. I’d love to play a VR/AR d&d game. But in the video, the first thing he does is take off the headset and smile? It makes no sense. He should be totally enraptured, not happy to take it off. It’s like they don’t get their own product.
- _trackno5 3y agoI disagree with you. That trailer makes it a lot more appealing to a broader audience. It gave me strong vibes of Nintendo's ads for the Switch and Wii. Even if they can sell VR as a fully immersive experience, I doubt that would be something that drives more sales than a bunch of people smiling after they've experience what the headset offers. If Meta wants this thing to be big, they can't just capture people that want fully immersive experiences.
- rvnx 3y agoConsidering the dozens of billions of USD already spent, instead of playing half-way, Facebook could have considered to have a fully immersive experience by choosing the same path as Neuralink; connecting directly within the brain, or in some areas nearby (like one company that Neuralink allegedly tried to purchase). If it is possible to read your mind, then it will be possible to inject game and ads at some point. Facebook could open a gigantic business model: "we are directly in the brain of our users, our users are happy and are connected to the Matrix (Meta), you will not find better ad placement than here".
- codersfocus 3y agoYou aren’t thinking deeply enough if you think ads is what they'd do. Electrically connected chips can just zap the pleasure center, conditioning you to a level beyond the word brainwashing. I think people talk too much about AI apocalypse and too little about neuralink. Neuralink will be the death of humanity in principle, eviscerating whatever hopes of freewill we hoped we had. Imagine your employer programming the chip to give you pleasure when you work. Imagine autocratic nations implanting it into every newborn, and algorithmically controlling the nation’s thoughts —- leaving propaganda as a laughable, feeble relic of the past.
- system16 3y agoWeird trailer. None of those games looked all that appealing, and more time was spent showing a person wearing the headset and making exaggerated gestures than the actual software or experience. I'm not sure who this was for but it did nothing to make me interested in their headset and just confirmed what I already assumed about it.
- laweijfmvo 3y ago> I'm not sure who this was for Probably rushed to get something out before Apple. But given their Super Bowl ad two years ago, even with all the time in the world to prepare I wouldn't expect much.
- Teslazar 3y agoI've never liked the English language trailers they use. The Japanese ones are pretty cool and worth checking out. Here are a couple examples: https://www.youtube.com/watch?v=o-Lp3rRjtfk https://www.youtube.com/watch?v=o-Lp3rRjtfk https://www.youtube.com/watch?v=Rv0nAHRtBDw https://www.youtube.com/watch?v=Rv0nAHRtBDw
- GreedClarifies 3y agoMeta is moving the state of the art in headsets. It's great to see that the 15-20 billion per year isn't completely wasted. However, its still a headset and so far the vast populace hasn't been interested in putting a headset on for hours. Clearly Meta is betting this is a "at the margins" issue, that by making the headset slimmer, cooler, and lighter that more people will start using them. I'm not sure, my guess is that the form base form factor is an issue. Second, there is no user experience that is shockingly compelling yet. I have hope that generative AI can help here, but it looks like we are still a little ways off. I think Mark knew he had to get away from Apple as they are a horrific partner, and he needed a platform, but the technology is too far off. He's using billions to jam a round peg into a square hole (IMO).
- ilaksh 3y agoIf you think there is nothing compelling then maybe you have never tried Demo, Eleven Labs, or anything in this device which hasn't been released yet.
- krger 3y ago>I think Mark knew he had to get away from Apple as they are a horrific partner Facebook is the company that almost single-handedly gutted the media industry over the past ten years with such smash hits as "just post all of your news stories directly on Facebook" and "pivot to video based on these absolutely fabricated numbers!" so I suppose he does indeed have some insight on what makes a horrific partner.
- JohnFen 3y ago> I'm not sure, my guess is that the form base form factor is an issue. It is for me. Having to wear a headset is a huge ask, no matter how slim and light it is. I'd do it for a compelling enough reason, but nothing in the VR space is anywhere near compelling enough for me (yet). But I won't buy one from Facebook, no matter how awesome it may be.
- seydor 3y agoHm he has a custom version of Android now with its own app store with millions of users. Wondering what one could do with it...
- rvz 3y agoAnother surprise front-running tactic from Meta to derail Apple's headset announcement; just like what Microsoft did to Google 3 months ago. Given they decided to announce this earlier they must have looked at the Apple XR spec leaks and will undercut Apple's efforts to attempt to sell their headset. The first new form factor of an Apple product is the worst one to buy (Unless you are a collector) Meta is clearly far ahead in AI, XR and vision research than Apple is. But then the goal is obvious and it is the AR glasses. Either way, the death of Meta Platforms Inc. (Formerly Facebook) has been greatly exaggerated here. We'll see about Apple's headset but the leaks only show that the hardware and the price is very underwhelming. The most important thing to look out for is the software. But no doubt that Apple will try to justify the high price at the last minute.
- seydor 3y ago> what Microsoft did to Google 3 months ago. And what Meta did to openAI with Llamas
- Zemtomo 3y agoIt's use cases not software. Gaming with headsets is sweaty but fun and Sony is the best company for that (PS5). For business who will style themselves and than will use a headset like this? As usual I'm very very curious about the anouncment. I can see are/vr in the long-term for being cheap enough that you buy one for a main unique purpose like building your house and potentially for the regular online game session but not as something which will change our environment.
- JohnFen 3y agoThis. Currently, the only markets I see for AR/VR are hardcore games and certain niche applications. I don't see widespread mainstream adoption in its current form factor.
- mjamesaustin 3y agoQuest 2 screens are 773 ppi. The leaks say Apple's will be 4000. I'm not sure how that comes across as underwhelming to you – it seems to me like Apple (unsurprisingly) is going for the high end market with specs to match.
- adamwong246 3y ago[flagged]
- ubermonkey 3y agoI still don't understand why I would want one of these. There's no killer app that makes any sense to me. I mean, I absolutely do not want one from Facebook, or anything else from Zuck, but even if a company not founded on advertising revenue offered one I don't know why I'd want it.
- seydor 3y agoPretty much the only app I use is the Wander app (Google Street View browser). I don't see the appeal of games but for static stuff i d say it has a lot of use cases (Architecture etc)
- iamjake648 3y agoI pretty much only use it for games with friends. Some of the Mini Golf, Ping Pong and Chess games are pretty good.
- CatWChainsaw 3y agoI don't want one of these because I want to be invested in games, not immersed. The first time a Gloom Spawn jumped out at me in TotK was bad enough and that was without a headset putting me in the position of actually having my life-force drained from me by shrieky-hydra-hands.
- lsaferite 3y agoOh man, that dang Gloom Spawn startled me pretty bad the first few times I saw it and caused a hilarious (to observers) scene. One type of game I won't play in VR is a horror game. TBF, I won't play them at all, but any game that has scary bits won't be played in VR.
- CatWChainsaw 3y agoI imagine many onlookers would be able to tell who is playing a horror VR game based on the presence of a nearby change of clothes.
- chasebank 3y ago
- turtlebits 3y agoI like my Quest 1 for fitness games, but what bothers me most is the low resolution/screen door effect. No mention of any spec improvements in that area. Looks like the official announcement only mentions "higher resolution".
- ilaksh 3y agoQuest 2 improved the visuals and Quest 3 improves it more. That has not been a secret.
- spywaregorilla 3y agoYou gotta wonder how many generations of hardware can they got through before people stop feeling like its reasonable to point at beat saber (2018) as an example of the platform being good.
- shrubble 3y agoAm I the only one who thought of the GrubHub ad music (https://www.youtube.com/watch?v=G-T3qKl6y-c https://www.youtube.com/watch?v=G-T3qKl6y-c) when watching the linked video?
- seydor 3y ago> In July 2022, Meta raised the price of the entry-level Quest 2 from $299 to $399, citing a rise in the costs to manufacture and ship the device. It said on Thursday it will lower the price of that headset back down to $299 beginning June 4. That's interesting, are prices coming down now?
- n1b0m 3y agoIsn’t it just because a new model is going to be released?
- _annum 3y agoApple's strategy suddenly became clear to me while watching the Quest 3 promo video: they are delivering a platform, xrOS – an operating system – and not simply a high-spec VR headset. The strength of the ecosystem will encourage it to be smoothly integrated into daily use, as opposed to being an awkward gaming device you pick up when you want to mess around in VR. We'll see. Exciting times, the surprise announcement makes me optimistic for the quality of Apple's offering – Zuckerberg is worried.
- jensensbutton 3y agoI think Zuckerberg is excited. Apple will only expand the market. I think it will be strictly beneficial to Quest regardless of what the blog/tech comparisons say.
- rchaud 3y agoApple expanded the market for smartphones, Blackberry couldn't take advantage. I see similarities here. Zuckerberg should have gone with AR to begin with, VR is too much of a shift for people to context switch easily.
- onlyrealcuzzo 3y agoI see similarities, but I also see one of either: 1) Apple makes a VR headset, and it's OUTSTANDING, but it costs $1000, and that's just too much money for the average iPhone user for something they aren't going to use very often. 2) Apple makes a VR headset, and it's about the same as the Quest, and it costs about the same as the Quest, and it doesn't get that much traction because the average iPhone user isn't going to use it very often regardless of price, and the ones who would probably already have a Quest or Vive or what-have-you.
- wkat4242 3y agoApple's VR headset will be OUTSTANDING for sure, but it is most likely going to cost much more like $3000. This is what all the rumours are hinting at. They seem to be aiming it mainly at business, makes sense at this price point. But Apple is notoriously bad at feel for the business market (federated apple IDs still don't allow UPNs that are different from Emails which basically breaks it for 90% of enterprises!). They are also not great at business software at all and they basically have no foothold. All they do for business is the mac pro that suits some niche markets which they update every few years and then they sell obsolete hardware for the original price in the intermediate years. And some general Mac/iOS hardware but other people supply most of the productivity software. I really wonder how they will make this thing a success. But yeah Apple is great at creating hype and that hype will hopefully kickstart the metaverse dreams a bit again.
- dom96 3y agoHopefully this one has better speakers. The speakers in the Quest 2 were actually worse than in Quest 1. I don't mean from a sound quality perspective, but from a usability perspective: they literally tickle my skin and I wonder if there is something about my head shape that makes this happen or if everyone experiences it and just lives with it, it's super horrible and distracting.
- bemmu 3y agoUsing earbuds with the Quest gives a much better experience.
- segasaturn 3y agoI find it interesting just how quickly the interest in VR/AR, NFTs and the Metaverse dried up. 1 year ago this announcement would have made waves around the tech and gadget space, now its an in-other-news story.
- yodsanklai 3y agoWell, now it's all about AI... people seriously believe ChatGPT may exterminate human life.
- slushh 3y agoWhen ChatGPT generates 3d worlds, interest will come back.
- JohnFen 3y agoThat's the thing about hype: it eventually evaporates, leaving just disappointment.
- jclardy 3y agoTo be fair, this is a pretty lackluster "announcement". They basically said "hey, here is some new hardware that is a bit better than last years model"...and forgot to say "hey, here are a bunch of new ways this will actually improve your life". Better resolution...great. Am I actually going to be able to read text comfortably for extended periods to do work within the headset? Better passthrough...cool, but does that enable any new mixed reality setups? Can I use other devices around me or sip my coffee without taking the headset off? I expect next week we will see a lot more interesting experiences from Apple's announcement.
- MikusR 3y ago"But that’s not all! In an upcoming software update, we’re updating the Quest 2 and Quest Pro GPU and CPU. Quest 2 and Pro will see an up-to 26% CPU performance increase with an up-to 19% GPU speed increase for Quest 2 and 11% for Quest Pro."
- MikusR 3y ago"But that’s not all! In an upcoming software update, we’re updating the Quest 2 and Quest Pro GPU and CPU. Quest 2 and Pro will see an up-to 26% CPU performance increase with an up-to 19% GPU speed increase for Quest 2 and 11% for Quest Pro."
- nonrepeating 3y agoHas anyone here built a business around the Quest 2? A game or app, or custom development? I actually love the device, but I’m not sure how easy the ecosystem is for developers, nor how much traction the device has (or could have) as a non-game app platform.
- karamanolev 3y agoMy intuition based on previous Facebook-based business is that depending on anything by Meta makes for a very risky proposition - it might be doing great at any one moment and be completely shut down or just made non-viable the next.
- nonrepeating 3y agoThis is what I was afraid to hear, thanks for sharing this. My guess is that if you want to build on their platform, you’ll have to kiss the ring of social networking, which is something I’m not too interested in.
- smoldesu 3y agoThis is not really true? The Oculus Quest lets you sideload whatever apps you want. If Facebook spurns you and deletes all your dev account data, you can still build, deploy, test, sell and distribute your app or game without them. If Apple's headset looks anything like their phones, it will probably be the more fragile platform to depend on.
- nonrepeating 3y agoSideloading an app is not a sustainable way to distribute a commercial app. It's even more fragile than the official route, and it's a lot to ask of an end user, not to mention the sketchy feel to it.
- smoldesu 3y agoTell that to the hundreds of developers using sideloading to distribute thousands of successful apps on Quest: https://sidequestvr.com/ https://sidequestvr.com/ Or to the thousands of Mac developers who sideload their app without the App Store. Or to the tens of thousands of Windows developers who distribute apps through freestanding MSI and EXE files...
- jclardy 3y agoI have a Quest 2 and use it occasionally, I have basically relegated it to only gaming. The displays are just too low resolution to try productivity, not to mention passthrough being barely usable to find something on your desk. So this seems like it should improve on the issues I had with the first gen with higher resolution displays, color passthrough, and improved performance. I am a bit confused on the placement of this device in comparison to the Quest Pro now though, does this have better resolution? Processor? Passthrough? Definitely an interesting month for the VR/AR world with Apple's announcement coming next week.
- zer0zzz 3y agoI don’t think you can compare the quest2 to the displays and optics this thing probably has. I have a quest pro and the display and optics are like night and day compared to the 2. The problem I see is the application stack is terrible on the quest platform.
- tmpz22 3y agoThe overwhelming positivity of the youtube comment section is suspect for me
- jackbrookes 3y agoThere's a small but passionate group of VR enthusiasts, more so than most other consumer tech categories in my experience
- epolanski 3y agoThis, VR enthusiasts like some of my colleagues are waiting vividly for better visors.
- MBCook 3y agoPre-announcing something? Days before an expected Apple announcement in the same market? Someone is getting nervous.
- wccrawford 3y agoSadly, it seems like all announcements get announcements now. I can't even draw conclusions about it, other than that the marketing people have really got their hooks in.
- MBCook 3y agoThey don’t appear to have said anything other than it’s coming and better than the Meta Quest 2 (duh). I hate the trend of pre-announcements too. It’s one of the things I like about Apple (though the rumor mill does it for them). Even worse is the trend of announcing announcements. It’s been in politics for a while (“Today candidate Smith announced he will announce he’s running for President on the 12th.”), but we’re starting to see it with announcements for when details will be given about upcoming games, which is basically the same thing.
- deleted 3y ago[deleted]
- smoldesu 3y ago> though the rumor mill does it for them Ironically the same thing happened to Meta (doubly ironically from Mark Gurman) the other day: https://www.bloomberg.com/news/newsletters/2023-05-28/meta-quest-3-real-life-hands-on-how-it-compares-to-apple-mixed-reality-headset-li7h3suy https://www.bloomberg.com/news/newsletters/2023-05-28/meta-q...
- vyrotek 3y agoMe and my kids are excited for it. We've had our Quest2 for a few years and really enjoy it despite a few Meta-related annoyances. One thing I really wished for was better was the passthrough and I hope this delivers. There are a lot of cool game tech demos out there held back by current passthrough quality. Local multiplayer passthrough VR just sounds like a lot of fun.
- Simulacra 3y agoI still think they need to come down considerably on the weight. Until it is as light as wearing sunglasses, I think it's going to cause fatigue, especially for children.
- Ancapistani 3y agoIt's not a solution to drive adoption, but if fatigue due to the weight is an issue for today, one solution is to add more weight on the other side of your head. I bought some head-mounted night vision gear a couple of years ago, and found that even a single PVS-14 (easily <1/2 the weight of a Quest 2) mounted in front of your eye is heavy enough to cause neck strain after an hour or two, especially if you're moving around a lot. A properly fitted helmet with a chin strap helped keep it in place, but the neck fatigue remained. I added a small sandbag on the back of my helmet to offset the weight of the optic, and the problem was almost entirely resolved. With my Quest 2, I replaced the OEM strap with a "comfort head strap" From KIWI design. I then found a USB-C power bank that weighs about the same as the Quest headset, and 3D printed a holder for it to attach to the hard plastic frame of the head strap in the middle of the back. Not only has that resolved my neck fatigue issues, but the battery pack means that I can use the Quest 2 all day if I wanted without having to recharge, and without being wired to an electrical outlet.
- jedberg 3y agoIf Apple announces at VR/AR headset that looks comparable to the Quest, I think the choice is a no-brainer if you care about privacy. And if you're already in the Apple ecosystem, I can only assume that my Apple headset would work seamlessly with my Mac/iPhone/iWatch/iPad.
- satysin 3y agoPerhaps but I think it is quite unlikely the Apple headset is going to be anywhere close to $499. $1499 is more likely. Knowing Apple it will be higher than my guesstimate but we will know soon enough I guess. As for this new Meta Quest headset. There is nothing Meta make I would touch with a 10 foot pole for personal use. I don't use Facebook or Instagram or WhatsApp and I don't plan to change that anytime soon. Hell I have all of Meta's known domains blocked at both the network and browser level so I don't stumble onto something. Meta, to me, is toxic.
- justinsaccount 3y agoWhat if valve released a standalone VR headset? For me that would be the no-brainer.. a (most likely) open platform + large library.
- jedberg 3y agoThat would be great for gaming, but my main use case is productivity. I want to drop my monitors and just use an A/R headset. A man can dream....
- layer8 3y agoBased on current rumors, the Apple headset will have better display tech, but no controllers (only hand gestures), a separate battery, limited software, and a much, much higher price. For casual game-oriented use, the Quest will be the better choice for most.
- epolanski 3y agoDoes that thing still requires a facebook account to be used? IIRC there was a famous article here some time ago, how some folk got banned on facebook and got locked out of his Oculus.
- yomlica8 3y agoLast I heard it requires a Meta account now. Which is a totally different thing because it has a different name.
- epolanski 3y agoThen I think I'm not interested. If I need to have a Meta account to enjoy this, it can stay on a shelf.
- cglong 3y agoOut of curiosity, why? AFAIK, Oculus has always required an account of some kind. The Meta account is separate from your facebook.com one, so it doesn't seem any riskier than an Oculus Account of yore.
- numpad0 3y agoThe backend is still centered around your legal full name. They allow display names to be displayed, but people are getting their legal name still tied and occasionally shown on that meta Meta account.
- cglong 3y agoI personally bet the old Oculus Accounts were also correlated to a user's Facebook/Instagram/etc. accounts using metadata such as IP address. I guess making it explicit using Meta Accounts does give them more leniency with data linking though.
- Janicc 3y ago
- dogma1138 3y agoDid they solved the problem of needing a Facebook account to use it and when you create one just for it they ban it for violating the TOS and you’re left with an expensive paperweight?
- pavlov 3y agoYes. There's a new account type called a Meta account which doesn't require a real name and isn't tied to a Facebook account. This gets asked a dozen times in every comment thread about the Quest. Maybe a bot should automatically post this information at the top of the comments to avoid the noise.
- deleted 3y ago[deleted]
- naillo 3y agoWonder if this was released at this particular moment to time it with apples upcoming AR device.
- IceWreck 3y agoThe games are nice but noone mentions the fitness apps. I use my quest 2 for cardio/workout and some of those apps get my heart rate up faster than running or other forms of exercise.
- benguild 3y agoJust in time to get rekt
- phh 3y agoIt basically doesn't say anything about what's new (besides color passthrough), that's rather annoying. I love my Meta Quest 2, and I'll blindly buy Quest 3 as soon as available. It's an awesome game console, and the games' quality is very consistent (I also do PC VR, and even though PC VR has some neat stuff, it's much more effort. I usually can do PC VR only 1 hour in a row because any frame jitter gives nausea, while Quest manages 1 frame drops per hour). That being said, I'm expecting to be let down: - No more Carmack. I'm pretty confident he helped push quality forward, and quality is really what puts Quest 2 ahead of its league. You must really have 0 head tracking issue and 0 frame drop. - the design with camera islands screams at "designers wanted a say", but they forgot practical use. Quest 2 was smooth, which makes it easy to put into a bag and out, and camera' lenses were kinda protected. Here you've got the worst part of all. If my smartphones are any reference, the ones with islands are scratched within 6 months. My Quest 2 is 2 years old and looks to be able to sustain 5 years without a hitch. I'm not optimistic about Quest 3.
- ChuckNorris89 3y ago>I love my Meta Quest 2, and I'll blindly buy Quest 3 as soon as available As another happy Quest 2 owner, please wait for some reviews before puling the trigger. It seems most of the Quest 3 improvements come on the AR side, which I honestly don't care for, as I just want escapism out of my apartment in the form of immersive VR games. Also, the Quest 2 will be getting extra performance via a SW update, so don't throw it away just yet: "In an upcoming software update, we’re updating the Quest 2 and Quest Pro GPU and CPU. Quest 2 and Pro will see an up-to 26% CPU performance increase with an up-to 19% GPU speed increase for Quest 2 and 11% for Quest Pro."[1] I'm honestly impressed how much graphic performance they can squeeze out of that old-ish smartphone SOC. Wish all SW companies would put in such efort in continuous performance optimizations, especially on the PC side (the Electron Windows 11 weather app uses 500MB RAM lol) [1] https://about.fb.com/news/2023/06/meta-quest-3-coming-this-fall/ https://about.fb.com/news/2023/06/meta-quest-3-coming-this-f...
- seanmcdirmid 3y agoThe Quest 3 looks slimmer and lighter in weight, that might be a big win in itself if it is just as good as the Quest 2 (and doesn't regress like the Pro).
- slily 3y agoI've been hoping that Valve or another manufacturer would release an untethered headset, but I might pick one up if that doesn't happen soon. I'm not a fan of the Facebook/Meta ecosystem, but I stopped using and never upgraded from my Rift due to space issues which are worsened by tethering and sensor placement requirements, and getting tangled up in the wire when turning and moving around. How (in)convenient is streaming to it from a PC/Steam? How about from a different room, is it very sensitive to signal strength? Is the added latency noticeable?
- endisneigh 3y agoI personally have 4 quests and the only use case I use somewhat regularly is shapesxr. Everything else is decent but not really compelling. Have spent about 200 on games
- reptos 3y ago[flagged]
- wkat4242 3y agoStill no word on the GTA: San Andreas port despite it being announced 2 years ago by Zuckerberg himself :'( I was hoping for some news during this gaming showcase.
- nathants 3y agothe competition for vr is a 27” 1440p 240hz monitor. perhaps someday vr will be competitive, but not today.
- mt_ 3y agoCan we use one of these without a Facebook account?
- cjwilliams 3y agoI think an underappreciated hurdle is how silly headsets look. I don't want to embody/identify as someone with a computer strapped over my eyes like a blindfold. It's a bad, even dystopian image. Personally, I think a helmet would be much more appealing form factor, and you have the digital astronaut/crusader allusions.
- seanmcdirmid 3y agoYou never take your quest out in public. Being “stylish” would be a waste since no one is going to see it outside of your home.
- Wowfunhappy 3y agoI have a Valve Index. Should I be looking at these as an upgrade, or still not yet? (I don't care about wireless that much.)
- amelius 3y agoI'll buy one when it matches the resolution on my monitor (which isn't even ridiculously high).
- zmmmmm 3y agoApple's will next week. The whole next gen of these headsets will probably hit that mark due to hi-res micro OLED displays that are coming to market now.
- erikpukinskis 3y agoWow, no eye tracking. My prediction is that eye contact will be the “killer app” of VR. I keep waiting for someone to release an affordable headset that would let you make eye contact with your family/colleagues. But here we are, 4 generations in and Meta isn’t doing it. Kinda bizarre, but the future can wait I guess. Hopefully the Quest Pro will prove out the use case at least for the business market.
- zmmmmm 3y agoIndeed, it's an odd move, because they've gone all in on mixed reality which must have pushed the cost up considerably, but left out the one piece of hardware that was actually essential for their "metaverse" vision to really succeed. That means it'll be years now before there's even a viable piece of hardware for it. It honestly feels like Zuckerberg is chasing Apple here (which is a weird thing to say when Apple hasn't even released anything). He doesn't want to lose the race to true AR. But at the same time they have absolutely failed to release anything at all compelling in the mixed reality space for the Quest Pro. It all feels very unfocused / uncoordinated. I think they would have been far better off dropping mixed reality, putting basic eye tracking in and selling it at $399.
- jmiskovic 3y agoYou think it is a good idea to track how eye subconsciously moves, and to trust that data with Meta? Don't mind if I skip that tech lane.
- dottjt 3y agoHaving eagerly bought the Quest 2 as a first-time VR enthusiast, I don't think I'll be buying the Quest 3, or any other headset for a while. The problem is the software. There just isn't enough high quality software of it being released. It kind of reminds me of the Xbox. It's like, this capable platform. But it just has no games that I'm interested in, as opposed to the Playstation or Nintendo.
- AceJohnny2 3y ago> Meta has officially announced its Quest 3 VR headset in a post on Mark Zuckerberg’s Instagram. The future is weird.
- LarsDu88 3y agoI've been solodevving a VR game on the side since half-life alyx came out. Honestly the pace of hardware advancement is a bit demoralizing as my game is effectively tuned for Quest1 graphics
- stan_kirdey 3y agonow I have to buy Quest3 and trash it, just like Quest2...
- yewenjie 3y agoCan someone please tell me how do these headsets work for high-powered glassess? I would love to buy one but I'm afraid I can't switch to contacts for these.
- trafficante 3y agoDepends on whether this new device follows the Quest 2 design or the Quest Pro. I suspect it’ll be like the 2, judging by it having a full gasket. For the Quest 2: you can purchase premade lens kits with your prescription that snap on over the fresnel lenses. If you want to save a decent chunk of money, there’s DIY kits you can 3D print/Etsy. You also CAN use your glasses in a pinch, but it’s an unenjoyable experience imo (and can be impossible if you have really chonky frames). For the Quest Pro: it feels almost like the thing was made with glasses-users in mind - provided you don’t use the light gaskets (which I personally rarely do). I believe there’s also the same aftermarket lens adapters like on the Quest 2, but I’ve been quite fine using my glasses so I can’t confirm it.
- cyrux004 3y agothere is also this., https://www.meta.com/quest/accessories/quest-2-virtuclear-lens-inserts/ https://www.meta.com/quest/accessories/quest-2-virtuclear-le... I use something like this for my Quest 1 and its good
- chilloutttt 3y agobattery usage is totally problem twice gpu performance. pancake headset. OMG