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Alan Wake 2 is an unexpected visual marvel even on older GPUs
- iamsanteri 3y agoStarted playing it yesterday with ray tracing turned off. Still absolutely stunning!
- FirmwareBurner 3y agoAre people really that invested into raytracing hype being so necessary for visuals? From what I was unless you're comparing RTX ON vs OFF side by side it's not noticeable enough to make a difference.
- rjh29 3y agoIt depends how games use it. Spiderman 2 for example uses raytracing for reflections which are very important in New York (glass buildings, water, cars) and even uses it to draw rooms inside the skyscraper as you are climbing them. It's important enough that raytracing cannot be turned off even on the lowest quality settings.
- wlesieutre 3y agoNo raytracing needed for the window interiors, it’s shader wizardry https://www.alanzucconi.com/2018/09/10/shader-showcase-9/ https://www.alanzucconi.com/2018/09/10/shader-showcase-9/
- dleeftink 3y agoAccording to Fitzgerald, ray/path tracing is used for interiors in the most recent release: [0]: https://youtu.be/fuu_wseJnIE?t=3m26s https://youtu.be/fuu_wseJnIE?t=3m26s
- ohhnoodont 3y agoInsomniac is incredible. I have great appreciation for studios willing to maintain their own engine and consistently push technological boundaries. Same with Remedy.
- imbnwa 3y agoWith the horsepower behind Alan Wake 2, Control 2 is gonna be nuts
- MBCook 3y agoThat was for the first, which needed to run on a PS4. Spiderman 2 uses a very different system.
- esperent 3y agoThis article is from 2018 and talking about the original Spider-Man PS4 game. And I think it's still wrong - as far as I know they used cubemaps for the interiors in that game. So I think this article is mostly just an ad for a Unity addon.
- wlesieutre 3y agoArticle gives examples of the cube mapping interiors https://forum.unity.com/threads/interior-mapping.424676/#post-2751518 https://forum.unity.com/threads/interior-mapping.424676/#pos... You’re right about the new one though, they’ve apparently gone to raytracing for Spider-Man 2’s windows. I wonder if they’ll stick to raytracing always enabled if they do a PC port of this one.
- Veedrac 3y agoAlan Wake 2 doesn't really have the option to disable ray tracing, only to disable hardware ray tracing. Software ray tracing is pretty good for diffuse GI nowadays.
- keyle 3y agoIs there one of those breakdown of a frame article? I'd be curious to understand the sauce.
- esperent 3y agoI haven't seen one of those for years, is there anyone still doing them? They are great. They're a huge amount of work though so I wouldn't expect one for a new game.
- keyle 3y agoThey're still around ... https://mamoniem.com/behind-the-pretty-frames-elden-ring/ https://mamoniem.com/behind-the-pretty-frames-elden-ring/ https://alain.xyz/blog/frame-analysis-overwatch https://alain.xyz/blog/frame-analysis-overwatch https://simoncoenen.com/blog/programming/graphics/DoomEternalStudy https://simoncoenen.com/blog/programming/graphics/DoomEterna...
- esperent 3y agoNice, thank you.
- Piko 3y agoI found these lists: https://www.gamedevpensieve.com/graphics/3d/3d_frame-breakdown https://www.gamedevpensieve.com/graphics/3d/3d_frame-breakdo... http://www.adriancourreges.com/blog/2020/12/29/graphics-studies-compilation/ http://www.adriancourreges.com/blog/2020/12/29/graphics-stud... http://simonschreibt.de/game-art-tricks/ http://simonschreibt.de/game-art-tricks/ Not super current, but still a nice overview :)
- esperent 3y agoThank you.
- bugglebeetle 3y agoI really tried to enjoy the first game, but it was too derivative of its influences (Twin Peaks, In the Mouth of Madness, Stephen King novels) for me to get through. Control did a much better job with this, including it’s retelling of the Alan Wake narrative. I had hoped the sequel would be better, but from everything I’ve seen, they’ve doubled down on the pastiche. Hopefully the next Control game won’t fall victim to the same.
- yurishimo 3y agoIf your up for it, I recommend the review by YouTuber “SkillUp” on Allen Wake 2 makes some good cases for why someone might enjoy it. He also compares it to the studios other games.
- crooked-v 3y agoFor me the main issue with the first Alan Wake was the awful controls. I stopped playing when it became clear I was spending more time wrestling with the game than actually playing.
- bugglebeetle 3y agoYes, the controls were quite clunky and unfortunately the remastered edition did little to fix them.
- PumpkinSpice 3y agoMost of pop culture is derivative, and the benchmarks we use reveal more about our age than about true originality. That said, the references to Control in this game definitely feel a bit hamfisted. You even encounter a familiar character from Control, and they seem to have a lot less depth than in the original game.
- bugglebeetle 3y agoI mean, there’s a reason we have the notion of pastiche vs. influence. Some works are derivative or unoriginal in a way that damages their artistry. Twin Peaks was wildly influential, but not everything it inspired does the same kind of cut-and-paste stuff that Alan Wake does. Control is, in fact, a better example of this - it’s thoroughly Lynchian without regurgitating so much of the specifics.
- dom96 3y agoIt is beautiful even on my 2070. But strangely mirrors are completely broken.
- smilespray 3y agoHave you tried toggling Vampire Mode?
- zirgs 3y agoYes, because they are using ssr for mirrors on lower settings.
- Dudester230602 3y agoAll that power and still they fail to position the camera directly behind the back... Hopefully same mistake will not be repeated on Max Payne remakes.
- estebank 3y agoEven Max Payne 1 had the titular character slightly to the left. It's on purpose.
- Waterluvian 3y agoI’m not sure I’ve played a game where putting it directly behind doesn’t feel terribly uncomfortable. The player character ends up in the way of what people are looking at and moving towards.
- Dalewyn 3y agoI've gotten used to it, but I never liked it because the direction of movement is decoupled from the direction of the camera. Moving the mouse left and right also swivels the camera around a moving invisible point looking inwards, instead of stationary around the character looking outwards. Also, is the obstruction you speak of really an issue? Never had I thought "God damn, move over!" to the character I was controlling straight from above-behind in ye olde days.
- jncfhnb 3y agoCamera behind the player is preferable for platformer games where you are concerned about your movement. Over the shoulder (offset behind the player) was popularized by resident evil 4. It makes sense because you want to both focus on what’s in front of you with a clear canvas for aiming while also keeping the character in view as part of the game.
- bugglebeetle 3y agoRemedy sold off Max Payne to focus on other of their IP.
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- lofaszvanitt 3y agoThe hopes are high that Alan Wake 2's optimization and performance will only continue to improve with the release of post-launch updates, including multiple expansions. --- The idiocy of people. A game must be in a shipping ready state when it launches. End of story. If you wait for a game and buy it on T=0 day you do that because you want to experience the whole thing at that very moment, and don't want to wait for possible updates that would elevate it to a level where it would run much better on your hardware.
- IanCal 3y agoSeems entirely reasonable to both enjoy something now and hope it becomes even more enjoyable.
- lofaszvanitt 3y agoAfter you watch a movie, you hope for something more? The cut scenes maybe that are always horrible?
- georgeecollins 3y agoGames are a different medium then movies. When was the last time you spent twenty hours watching a movie? My library is full of games I have spent a hundred hours or more on. So yeah, I expect a game to be good the day I buy it. But I also like when teams update a game after launch.
- lofaszvanitt 3y agoIt was an example and the same applies to games. I never replayed a game because of a patch, never waited for any kind of updates and never will. When a game released, that's the state I'm interested in, that's what I will base my reviews on, end of story.
- jncfhnb 3y agoThat’s fine. Nobody cares about your reviews if they refer to a version of the game that no longer exists though.
- thoughtpalette 3y agoHave not heard the name xfire in a long long time. It was the initial (IIRC) defacto gaming messaging service back in the early 2000s. You could download skins (like Winamp) and it would track game time hours and show running game status. Looks like they pivoted into a obscure news site. Will always have fond memories.
- andrewmcwatters 3y agoEntirely different Xfire, as far as I can tell. The two are unrelated.
- pawptart 3y agoAh I remember Xfire, pretty sure the biggest draw for me was the FPS counter it gave you. I doubt this is related to the current domain, though. https://en.wikipedia.org/wiki/Xfire#Video_game_and_pop_culture_news https://en.wikipedia.org/wiki/Xfire#Video_game_and_pop_cultu...
- gardenhedge 3y agoI remembered that xfire too. So many applications back then had broad and seemingly global audiences but none seem to have stuck around. It seems like everything now is about getting funding and growth. Back then it just seemed like people making cool applications.
- hipadev23 3y agoxfire, roger wilco, teamspeak, kali, ventrilo, mumble, icq. Relics of better times.
- automatic6131 3y agoA friend of mine self hosts a teamspeak server and REFUSES to use discord. Absolutely won't have it. I play along, I respect the self hosting. And it works, we can chat and game.
- rlex 3y agoTeamspeak and mumble are still alive. Definitely not as popular as it used to be, but not dead for sure. Mumble is still big in eve online afaik, due to some funky auth processes with EVE account. Teamspeak forums are still pretty active too, and updates are still being released at a regular pace. I'm still keeping teamspeak as primary voice chat for my small gaming community and i hear from my users that TS3 voice quality is superior to discord. Plus if something happens with server, i can fix issues myself, since i host TS3 server on my hardware. Which is not the case with discord - if you have issues with discord server, your only choice is to wait.
- JohnBerea 3y agoI've heard that Remedy has used[1] the D programming language in the past. Is it used on Alan Wake 2? 1. https://ubm-twvideo01.s3.amazonaws.com/o1/vault/gdceurope2016/presentations/Watson_Ethan_D_Using_an.pdf https://ubm-twvideo01.s3.amazonaws.com/o1/vault/gdceurope201...
- wilsonnb3 3y agoSeems likely, they are apparently still using the same engine they developed for Quantum Break (Northlight)
- spookie 3y agoMost certainly, yes.
- dom96 3y agoThe author of that left Remedy in 2017 so I wouldn’t be surprised if they replaced the D code by now. They have at Facebook while I was there.
- olah_1 3y agoI have a 2070super GPU and realized that for most modern games, the bottleneck is my CPU. Seems like most games have pushed a lot of complexity to that these days.
- p1necone 3y agoThe GPU in the PS5 is roughly equivalent to a 2070 super. You'll probably find pretty much everything that also releases on console will run just fine until the next console generation becomes the new performance target.
- wincy 3y agoI spent a little bit fiddling with the graphics settings for 2880x1600 last night, and settled on 30FPS at max settings and 1280x800 internal rendering, which looks pretty good. This is with a 3080 and a 7800X3D and 64GB of RAM, but wow the game looks really really nice. It’s 30FPS in the forest and 60FPS in town, which is interesting. All that foliage takes a lot, apparently. I had to take the settings way way down to get to 60FPS and I don’t know as I get older, I prefer things to look nice and smudged vs high frame rates and crummy. I’m just enjoying the heck out of walking around the forest and staring at necrotizing obese ray traced wieners. The details are astounding! Also, if you’re looking to upgrade your GPU, it’s a great time. I bought this one off some kid for $400 and 3090s are selling for $650.
- Banditoz 3y agoThe fact that running a game at almost 720p and hitting 30fps in demanding areas with high-end last-gen hardware is slightly concerning. Are developers not optimizing their games anymore?
- wincy 3y agoI think it’s just the reality of how many bells and whistles there are, especially with ray tracing. It looks really good, it doesn’t seem unoptimized (generally you’d expect weird hitches in stuff like that, I definitely noticed that in Baldur’s Gate 3 with lighting effects) there’s a sumptuousness and wetness and warmth in all the right places to the environments that really feel like you’re walking along a path at sunset in an old growth forest. The feature sets involving AI in the newest cards are really the key, I think, and why my last gen premium card is lagging behind. DLSS 2.0 on the 4080 and 4090 especially are just revolutionary in how they work. The last gen cards just can’t quite keep up. It’s like magic, making frames out of seemingly thin air. In my opinion this is a good problem to have! I’d rather have games pushing the state of the art than sticking to what the PS5 and Xbox whatever it’s called these days can do.
- supertrope 3y agoVideo games are slapped together because deadlines must be hit. The most popular titles can cost >$100 million to produce so there is huge pressure to get it out the door. Customers expect cutting edge graphics which contributes to production budget bloat (so does marketing). A lot of PC games are console first and ported over. The new console generation (PS5) means more VRAM is available so games expand to fill it. Just like how Blu-ray was a large increase over DVD capacity. Later 50GB was a ceiling commonly bumped up against. Once 50GB was exceeded why not have a 100GB install size since you’ve blown past the Blu-ray limit anyway?
- sillysaurusx 3y agoGraphics aside, is it a good game? Do you like it? My wife and I enjoy playing through story games, but only if they’re not dumb. Spiderman 2 is awesome. It was one of the few preorders that have ever worked out for me. So I’m cautiously optimistic about recent mainstream games, and the preview for Alan Wake looks neat.
- LelouBil 3y agoI liked Control, there's a lot of story that you can discuss. It's like if someone made a game about SCPs but with an actually overarching story.
- kevinmchugh 3y agoYou should draw no conclusions about quality or how well a game will run at launch from a game by another studio.
- Drybones 3y agoThe first game was good. This one is not. I don’t understand how a big game like this could have you just walking around doing nearly nothing for several hours straight. Every puzzle and lock solution is basically on a sticky note next to it in game removing the minimum challenge the game presents. Movies are more engaging. As for the story, it’s just Alan Wake 1 retold but louder and in your face about it.
- sillysaurusx 3y agoThank you! Exactly what I was hoping to hear, unless it was actually good. Thanks for saving us from disappointment.
- jahsome 3y agoThe first couple hours are intentionally slow. It's not "doing nothing" it's building suspense and laying out the foundation for the story. I don't understand why people need to hear whether games are "worth it" based on someone else's opinion.
- xnx 3y agoArt direction trumps graphic horsepower every time. Tears of the Kingdom is a great example of this. Alan Wake and Control are great combination of style and visual dazzle.
- FractalHQ 3y agoVisually, I find TOTK is extremely underwhelming at 720p on the half-baked potato they call a switch. It’s like 15 years behind in every way. Nonetheless… to your point, the fact that it’s not worse is a miracle, and testament to the significance of well rounded art direction.
- lucasyvas 3y agoSeeing it emulated shows you how amazing the art direction is - it scales extremely well and it's indisputable how beautiful it looks. One the hugest misses of Nintendo to be honest. The art styles they develop are designed to scale down to their hardware, but they also scale way up and they never provide you an official way to take advantage, even on future hardware. The art team is being done a bit dirty in this respect.
- xnx 3y agoTears of the Kingdom came so late in the lifecycle of the Switch and the next Zelda is so far off, that I wonder if Nintendo will do some type of light re-release on Switch 2 (or whatever it is called). I read that the did a closed-door demo of Tears of the Kingdom running on Switch 2 hardware.
- zirgs 3y agoThey most likely will. The same happened with the previous zelda game.
- bzzzt 3y agoSince there is no 'future hardware' announced yet how can you state Nintendo will never provide you with an official way to take advantage of it? Seems Nintendo regularly re-releases games on new consoles, often with graphical improvements. FI, you can play Zelda Skyward Sword in HD on the Switch.
- blashyrk 3y agoYeah, right. I can run basically any game at 1080p with at least 60fps with my 1080ti, except this game. What they did with the mesh shaders is basically the equivalent of releasing a raytracing-only game. So now I have to wait until GPUs become affordable again, which might not happen for a couple of years still. Shame, as this was the game I was the most excited about this entire year. And no, spending money to get the same (or worse) GPU which supports mesh shaders wouldn't be worth it.
- spookie 3y agoThat GPU came out almost 7 years ago, it's only natural its lack of modern features starts being apparent. I still remember not being able to run new games once Shader Model 3 became standard, it's sad but what can you do?
- zirgs 3y agoThe problem is that there are no good upgrade paths for 1080ti. It's roughly as powerful as 3060ti. But there's no point to upgrade to a card with a similar performance and less VRAM. So the only upgrade path to feel a noticeable performance gain is to buy RTX 3090 or RTX 4090 and those are very expensive.
- SkeuomorphicBee 3y agoOne small caveat: the "came out" date is irrelevant, the relevant date is the date an alternative appeared. In this case the real info is the replacement came out ~5 years ago (or ~4 depending on the definition). And the situation is worse for AMD users, only 3 years since a compatible board came out.
- spookie 3y agoSure, but there was a new generation of consoles in the meantime. The example I gave of Shader Model 3.0 had to do with the same thing, new consoles appeared. The real culprit here was the chip shortage, cryptocurrency bubble bursting, rising inflation, and overall instability throughout the world (deteriorating China and US relations, for example). All in all, it's just how things have always worked out, with the exception of external factors that had unforseen consequences. I'm sure Remedy put on a ton of work, and is trying to raise the bar in graphical fidelity. Decisions like these had to be done early in the game dev stage, since all the game assets would've taken it into account. At the end of the day, gimping progress in real time CG for the sake of compatibility with a 7 year old card makes no sense.
- redder23 3y ago[flagged]
- tjpnz 3y agoSupposedly it even runs on the Steam Deck.
- mistyvales 3y agoGuess it's finally time to upgrade my R9 Fury from 2015..
- zaptheimpaler 3y agoWhat kind of performance are you all getting? On my RTX 2070 Super, I played the first hour so far on render resolution of 1080p (with DSLR upscale to 4K), medium settings, no ray-tracing at roughly 30-40FPS.
- imbnwa 3y agoYou can do 4K@30 for most the part on a 4090 with max settings, no super-sampling or frame generation, with max ray-tracing on. The early bit in the forest it'd dip down to 21-24FPS though, so I up dropped the render resolution to 1440p.
- imbnwa 3y agoYou can do 4K@30 for most the part on a 4090 with max settings, no super-sampling or frame generation, with max ray-tracing on. The early bit in the forest it'd dip down to 21-24FPS though, so I up dropped the render resolution to 1440p. Though if you flip on frame generation at 4K max settings, you can do 60+ FPS
- brenainn 3y agoIf anyone is playing on Linux with an AMD GPU and has texture issues (missing FBI text on the characters' jackets is the give away), it can be fixed with applying a patch to mesa-git: https://github.com/HansKristian-Work/vkd3d-proton/issues/1754 https://github.com/HansKristian-Work/vkd3d-proton/issues/175.... It should hopefully be implemented soon. I think it's only limited to RDNA2.
- marcus_holmes 3y agoI'm a PC gamer. I couldn't give a toss what frame rate I'm getting, or what the graphics benchmark is. I get the fascination of tinkering with the build, and optimising stuff, and so on. But eventually it's got to come down to actually playing the game, right? This article is a classic case in point: not once, in the entire article, does it talk about the actual game. It only talks about graphics performance. Who buys games just to run them at 60fps at 4K? Surely at some point you've got to actually, y'know, play the game and enjoy that game?
- lucasyvas 3y agoI think you are right, but what you are ragging on is the meta of PC gaming. It's like an old muscle car nut trying to optimize the top speed of their car, acceleration, etc. They enjoy driving it, but the tweaking is an additive experience. It may eventually become the experience altogether. If this isn't you, consoles or mid-tier PCs are a great fit. I would say I straddle the two - if I buy great hardware, I expect to capitalize on it. But I don't overclock shit or care exactly what speed my RAM is, nor do I need the fastest SSD or top tier everything.
- marcus_holmes 3y agoyeah, it feels like a parallel hobby - it's not actually gaming, because the game doesn't matter, it's optimising the hardware. The game is just the benchmarking tool for the graphics setup.
- apecat 3y agoDue to how my head is wired, I've discovered that I enjoy gaming a lot more after I switched to console two years ago: all settings are curated (for better and worse). I'm not even sure why I didn't switch earlier. The only reasons I can think of are fear of the controller and slow load times due to mechanical HDD on last-gen systems. I don't spend time away from gameplay trying to get optimal setting. I'm just the type of neurotic that I will do that stuff even though I absolutely don't enjoy it. I can jump directly into gaming without anxiety over how my hardware is falling behind. With my PS5 being in my living room, gaming is also time away from my desk, which I, much like doing anything on a Windows PC, associate with my IT jobby job. A console is an appliance. It's like a toaster or dishwasher, except it lets me play games without any work. With PS5, I also don't have to worry about weird glitches with audio through HDMI in my living room setup, since that's how I prefer to play. And PS5 now also renders Dolby Atmos, without any glitches. These are of course all me-problems, but I thought I'd mention it here, since gaming is too much fun to be confined to the tuning-happy garage mindset of PC.
- petermcneeley 3y ago"visual marvel" and no gameplay images? No frame breakdowns? No even comparisons of high/low settings at fps and rigs. Is this an Ad?
- fancy_pantser 3y agoI wanted to see some of it with the maximum settings and found this video channel where they just walk around (no talking or fighting) without abrupt movements. The game looks fine, but the ground litter looks very flat when lit by the flashlight. The light also seems to illuminate through water to hit e.g. the bottom of a stream, which they show in the video a bit, but there's no reflection of the light off the water's surface in realtime. I also noticed the tree geometry regularly changing complexity at about 3-4 meters away in an abrupt way. After playing 2077 with the new ray reconstruction enabled, this is a great-looking game but not pushing the envelope for realism. https://www.youtube.com/watch?v=E_dXLgmdqeM https://www.youtube.com/watch?v=E_dXLgmdqeM
- the-dude 3y agoNot a gamer, so pardon my ignorance. Does it always rain in the game? How depressing.
- criddell 3y agoWell, it is set in Washington...
- markedathome 3y agoStrangely, Digital Foundry don't [yet] have a video out with the max settings that a PC can provide. They have a PS5 review[1], and a 'this is how best to get console quality settings on a PC' comparison with a PS5 on performance settings.[2] 1. https://www.youtube.com/watch?v=JawxvOF__4Q https://www.youtube.com/watch?v=JawxvOF__4Q 2. https://www.youtube.com/watch?v=QrXoDon6fXs https://www.youtube.com/watch?v=QrXoDon6fXs
- Elhana 3y ago
- asylteltine 3y agoToo bad the tech was wasted on a horror game. Tons of people don’t want to play those.
- personjerry 3y agoIn stark contrast to Cities Skylines 2
- distances 3y agoInterestingly both come from Finland. I guess the dev teams didn't share performance tips!
- deleted 3y ago[deleted]
- liampulles 3y agoStarted playing Max Payne for the first time last night - great game so far. Remedy know what they are doing
- climb_stealth 3y agoYou mean the first Max Payne? Oh man you are going to be in for a great time! Part 1 and 2 are absolute classics. So many quoteable things are being said and the athmosphere and attention to detail are amazing.
- dewey 3y agoAn article about how visually amazing the game is on older GPUs without showing more than 3 very dark screenshots that don't really show much. Sometimes I'm really wondering how people pick their article images.
- ernst_klim 3y ago> the minimum requirements for Alan Wake 2 are 1080p at 30FPS with low graphics, with an Intel i5-7600K CPU, RTX 2060 GPU, and 16GB RAM I think we have different definitions of "older" then. Does the game runs decently on something like rx580? Ok, the game runs 2 fps even in low res on rx580: https://www.youtube.com/watch?v=bbM433WwY8U https://www.youtube.com/watch?v=bbM433WwY8U
- Retric 3y agoThe 6 year old rx580 has moved from older to just old at this point. As a midrange card from 3 years ago the RTX 2060 is getting long in the tooth, the 5 year old RTX 2070 is well above the minimum specs. Which seems perfectly reasonable for a new game. You don’t have to upgrade constantly, just put off some titles until you do.
- ernst_klim 3y ago> Which seems perfectly reasonable for a new game. Right, I'm okay with that. But "being a visual marvel even on PS5 era GPU" sounds not at all the same as "being a visual marvel even on older GPU" to me. I do consider RTX20xx modern GPU, even if they are not the highest range for sure.
- Retric 3y agoIt also runs and looks good on a GTX 1650 with low settings which was a 150$ card from 3 years ago. Which I think is more their point.
- paulmd 3y agoalmost 5 years actually https://en.wikipedia.org/wiki/List_of_Nvidia_graphics_processing_units#GeForce_16_series https://en.wikipedia.org/wiki/List_of_Nvidia_graphics_proces... And to a sibling comment: RX 480 is not 6 years old but actually coming up on 8 years here. Yes, these GPUs are quite old now. People don't want to hear it but at some point graphics technology is going to have to move forward from Pascal and Polaris. You can't stay behind on legacy technology forever. AMD knows this very well themselves: https://www.youtube.com/watch?v=fqLea0QUW1k&t=176 https://www.youtube.com/watch?v=fqLea0QUW1k&t=176 As Roy says: Don't be cynical, developers are not going to just stop working. But they're not going to be bound to supporting legacy pathways and obsolete APIs/feature-standards forever either. This is literally the "when developers commit from the ground-up" that AMD was referring to. Remember, DX12U is just DX 12.2, it would have been a full api release in the past, and that eventually does come along with the old stuff eventually falling out of support. It was a pretty shortsighted move to downplay all these features for all these years, and eventually sooner or later some big titles are going to utilize them to an extent that makes a legacy fallback impossible or un-performant. Only difference is that nvidia was the first one on the draw with this DX feature set. GN made the case for the importance of early testing and early adoption of these featuresets, back in 2016. Then they lost their mind over Turing... https://www.youtube.com/watch?v=3qiQH29KAXg https://www.youtube.com/watch?v=3qiQH29KAXg
- MrDresden 3y agoAlan Wake sits very comfortably at the top of my personal chart as the best game experience I have ever had. I truly look forward to a year or so from now when the game finally makes it's way to Steam, fully patched and ready to go for Linux play. Until then, I'm content with playing the vast catalogue of non-exclusive games available.
- geku3 3y agoThis game is published by Epic, it likely won't come to Steam for a very long time.
- ShamelessC 3y agoUghhhh, I won’t shoot the messenger but that is so annoying to hear.
- MrDresden 3y agoI'll gladly wait. Don't see the rush.
- altairTF 3y agoInteresting, it may never go to steam
- TylerLives 3y agoI'll wait
- altairTF 3y agoYour determination is unmatchable
- zirgs 3y agoIt was funded by Epic - so it's unlikely to be a timed exclusive.
- solardev 3y agoWish they wouldn't have made this an Epic exclusive.
- ericflo 3y agoI think this game is one of the best pieces of storytelling ever created, and it's so weird and arthouse that I can hardly believe there's an audience for it.