64 ms·
In spite of an increase in Internet speed, webpage speeds have not improved
- bdickason 6y agoThe article doesn’t dig into the real meaty topic - why are modern websites slow. My guess would be 3rd party advertising as the primary culprit. I worked at an ad network for years and the number of js files embedded which then loaded other js files was insane. Sometimes you’d get bounced between 10-15 systems before your ad was loaded. And even then, it usually wasn’t optimized well and was a memory hog. I still notice that some mobile websites (e.g. cnn) crash when loading 3p ads. On the contrary, sites like google/Facebook (and apps like Instagram or Snapchat) are incredibly well optimized as they stay within their own 1st party ad tech.
- davidcsally 6y agoAs someone working on improving we vitals metrics, ad networks are 100% the biggest issue we face. Endless redirects, enormous payloads, and non optimized images. And on top of all that, endless console logs. I wish ad providers had higher standards.
- jakub_g 6y agoFacebook desktop web is far from being optimized. On my fiber connection & high-end non-Mac laptop, loading "Messenger" tab takes about 15-20 seconds. Having said that, FB and Google properties (like YouTube) have insane edge over the rivals by having full control over the advertising stack.
- kevincox 6y agoDo you know why modern sites are slow? Because time isn't invested in making them faster. It isn't a technical problem, people take shortcuts that affect the speed. They will continue to do so unless the website operators decide that it is unacceptable. If some news website decided that their page needed to load in 1s on a 256Mbps+10ms connection they would achieve that, with external ads and more. However they haven't decided that it is a priority, so they keep adding more junk to achieve other goals. It's simply Parkinson's Law
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- wrycoder 6y agolol. How about a 1.5 mbit per sec DSL line?
- kevincox 6y agoMight have to cut some features but the point is the same. Companies will build sites to the level of slowness that they think is tolerable. If their user's internet connection gets better that means that they can be less efficient and add more features.
- cuddlybacon 6y agoAnd they aren't going to decide this is a problem that needs to be fixed since people will keep using it anyways.
- euske 6y agoExactly this, and it's happening everywhere in the software world. Why bother writing binary search? Linear search is fast enough. Why bother sharing pointers? Copy all the strings. Easy. Data compression? Forget it. Deleting files is totally irrelevant, etc, etc.
- ehsankia 6y agoHere's another way of looking at it. As long as you're below a certain threshold, users would much rather you implement 5 new features than spend that time squeezing 100ms on the load time. Another related side-reason why it's slow is we use higher and higher levels of abstraction, exactly to increase development velocity and be able to add more features quicker. I could write a native app in pure assembly and have it be blazing app, or I can write a webapp on top of web frameworks running in Electron, but in a fraction of the time. As long as my app is usable, I'll get all the user while the other person is still trying to finish their app.
- SilasX 6y agoYou had me until the end. I still see significant lag and mismatches on Facebook's page from simple actions like pulling up my notifications or loading a comment from one of them. For the later, I see it grind its gears while it loads the entire FB group and then scrolls down a long list to get to the comment I want to see. (This is on a Macbook Air from 2015, but these are really simple requests.)
- erickhill 6y agoI agree on the Ad Networks causing massive site bloat. However, in terms of Facebook, I'd say it was well optimized considering its complexity prior to the recent redesign. But ever since the new design, my Macbook Pro can barely type on that site anymore. My machine has a 2.5 GHz Quad-Core Intel Core i7 and 16 GB of RAM. That's pretty sad. Responsive design is a great idea, but in terms of how it is sometimes implemented you're getting X numbers of styles to load a page.
- netflixandkill 6y agoJS whitelisting and ad blocks anecdotally confirm this. The number of sites that will be loading images and js from three or four or more different ad/tracking and CDNs is nuts, plus the various login and media links, and I feel zero guilt for not participating in this advertising insanity. Tightly put together pages with only a handful of JS loads are damn near instant over gigabit fiber.
- gcpwnd 6y agoCannot fully agree. I use adblockers since their invention. Twitter and reddit need more than 5 seconds to load for me on mobile wifi. Ads have their impact but it's not the sole problem.
- TwoBit 6y agoI think the reason why web sites are as slow as they are is because they can be. Double the speed of the Internet and all computers and soon enough the content will expand to be just as slow as before.
- weka 6y agoI was on AT&T's website the other day (https://www.att.com/ https://www.att.com/) because I am a customer and I was just astonished how blatantly they're abusing redirection and just the general speed of the page. (ie: Takes 5-10 seconds to load your "myATT" profile page on 250MB up/down). It's 2020. This should not be that hard. I've worked at a bank and know that "customer data" is top priority but at what point does the buck stop? Just because you can, doesn't mean you should.
- austincheney 6y agoNot a surprise. Most people writing commercial front end code have absolutely no idea how to do their jobs without 300mb of framework code. That alone, able to write to the basic standards and understand simple data structures, qualifies my higher than average salary for a front end developer without having to do any real work at work.
- aequitas 6y agoThere is also a big "runs-on-my-machine" factor. Where the machine is the developers high-tier laptop hooked up to Gigabit LAN and Fiber WAN with <5ms ping and >100Mbit symmetric. Luckely there are tools like Lighthouse[0] but with all the abstractions and frameworks inbetween it is often impossible to introduce the required changes without messing up the quality or complexity of the code/deployment. [0] https://developers.google.com/web/tools/lighthouse https://developers.google.com/web/tools/lighthouse
- jerf 6y agoAn uncompressed RGB 1920x1080 bitmap is 6,220,800 bytes. When your webpage is heavier than a straight-up, uncompressed bitmap of it would be... something's gone wrong. We're not quite there, since web pages are generally more than one screen, but we're getting close. Motivated searchers could probably find a concrete example of such a page somewhere.
- lstamour 6y agoWhat’s funny is that’s how Opera Mini achieves its great compression for 2G and 3G network use... it renders mostly server-side, with link text and position offsets/sizes, last I used it...
- BenjiWiebe 6y agoBrowsing the internet with opera mini actually feels pretty responsive, until you come to a site that plain doesn't work.
- sumtechguy 6y ago
- MattGaiser 6y agoWe discuss the every growing size of web pages here regularly, so this is not all that surprising.
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- mc32 6y agoNetwork latency. Bandwidth is the new MHz.
- superkuh 6y agoThis could be part of it. The shift to mobile computers which are necessarily wireless which means a random round trip time due to physics, which means TCP back-off. That, combined with the tendency to require innumberable external JS/CDN/etc resources that require setting up new TCP connections work together to make mobile computers extra slow at loading webpages.
- cozzyd 6y agoBandwidth and latency aren't the same thing! High-latency networks sometimes don't ever load some websites, even if there is reasonable bandwidth. I remember one time when I was in Greenland having to VNC to a computer in the US to do something on some internal HR website that just wouldn't load with the satellite latency.
- emptyparadise 6y agoI wonder how much worse things will get when 5G becomes widespread.
- sumoboy 6y agoYou know for sure your phone bill will increase.
- superkuh 6y agoThe last 5 years there has been a dramatic shift away from HTML web pages to javascript web applications on sites that have absolutely no need to be an application. They are the cause of increased load times. And of them, there's a growing proportion of URLs that simply never load at all unless you execute javascript. This makes them large in MB but that's not the true cause of the problem. The true cause is all the external calls for loading JS from other sites and then the time to attempt to execute that and build the actual webpage.
- elbelcho 6y agoIf left unoptimized, JavaScript can delay your pages when they try to load in users’ browsers. When a browser tries to display a webpage, it has to stop and fully load any JavaScript files it encounters first.
- tomjen3 6y agoYes. And while I will continue to defend it in case of interactive dashboards, webapps and status screens if you are not writing on of those, you shouldn't be using javascript. If we want to fix the internet, browsers should ask the user for permission for each cookie and javascript should be disabled by default.
- thomasfortes 6y agoYeah, it is perfectly possible to build javascript heavy websites without making them unusable until all is downloaded and processed... I'm rebuilding a site for a client and using a bunch of dynamic imports, if you don't touch a video route, you'll not download the videojs bundle at all, I set a performance baseline for the site to be interactive and anything that makes it go over the baseline needs a good reason to be there.
- dahfizz 6y agoI really don't think this is an optimal solution. This makes every page load slowly, instead of just the first page. Waiting to do work doesn't make the work any quicker.
- joncrane 6y agoI've recently started using a Firefox extension called uMatrix and all I can say is, install that and start using your normal web pages and you'll very quickly see exactly why web pages take so long to load. The number and size of external assets that get loaded on many websites is literally insane.
- colmvp 6y agoI've been using uMatrix for ages and it was baffling to me how some websites that are literally just nice looking blogs have an unreal number (i.e. 500+) of external dependencies.
- Konohamaru 6y agoNiklaus's Law strikes again.
- joncrane 6y agoI think this is a general problem with technology as a whole. Remember when channel changes on TVs were instantaneous? Somehow along the way the cable/TV companies introduced latency in the channel changes and people just accepted it as the new normal. Phones and computers were at one point very fast to respond; but now we tolerate odd latencies at some points. Apps for your phone have gotten much much bigger and more bloated. Ever noticed how long it takes to kill an app and restart it? Ever notice how much more often you have to do that, even on a 5-month old flagship phone? It's not just web pages, it's everything. The rampant consumption of resources (memory, CPU, bandwidth, whatever) has outpaced the provisioning of new resources. I think it might just be the nature of progress, but I hate it.
- leadingthenet 6y agoYou call it progress, I call it regress. It seems to me that we have lower performance, exponentially higher resource consumption, and often no more functionality in a “modern” web app / Electron app compared to some desktop apps from the 90’s. And for what? To have even worse UI’s and UX’s that never conform to platform guidelines? Where’s the progress?
- coliveira 6y agoThe big "dream" of web-based technologies was to allow designers the freedom to do whatever they want. But doing this has a lot of costs, which we are all paying today. In the early days of GUIs, a group would design the OS, and everyone would just use that design through the UI guidelines. It was, in my opinion, the apex of GUI programming, because you could create full featured apps without the need of an experienced designer, at least for the first few iterations. Now, I cannot even create a simple web app that doesn't look crap, and any kind of web product requires a designer to at least make it minimally usable. And the whole architecture became so complex because of the additional layers, that it looks more like a Baroque church than a modern building.
- tomjen3 6y agoThe desktop apps from the 90s were better because they could actually show more information on a 600 by 800 pixel screen than a modern app can do on a full HD screen, because it puts too much whitespace. Not to mention flat design, which is without exception bad design. Buttons have borders, show them.
- jbob2000 6y agoIt’s the marketing team’s fault. I proposed a common, standardized solution for showing promotions on our website, but no... they wanted iframes so their designers could use a WYSIWYG editor to generate HTML for the promotions. This editor mostly generates SVGs, which are then loaded in to the iframes on my page. Most of our pages have 5-10 of these iframes. Can someone from Flexitive.com please call up my marketing coworkers and tell them that they aren’t supposed to use that tool for actual production code? Can someone also call up my VP and tell them they are causing huge performance issues by implementing some brief text and an image with iframes? Can someone fire all of the project managers involved in this for pushing me towards this solution because of the looming deadline?
- wintorez 6y agoI think we need to start differentiating between webpage speeds and web application speeds. Namely, a webpage would work if I disable the JavaScript in my browser, but a web application would not. By this definition, web page speeds has improved a lot.
- oblio 6y agoWhile I agree with the idea and I am not happy about slow apps, the truth is, it's focused on technical details. People don't care about speed or beauty or anything else than the application helping them achieve their goals. If they can do more with current tech than they could with tech 10-20 years ago, they're happy.
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- Dahoon 6y ago>People don't care about speed Every statically backed research on customer behaviour I have ever seen says otherwise. The more you slow down the page or app the less customers like and use it or buy the product being sold. As someone with a homemade site for our business I can say that it is extremely easy to be faster than 95% of sites out there and it makes a huge difference, also on Google. Tiny business with homemade website in top 1-3 on Google was mindbaffling easy because everyone use too many external sources and preschool level code. Especially the so-called experts. Most are experts in bloat.
- oblio 6y agoIf you're small and have actual competition or not that great of a market fit, sure. If you're Google, Facebook, Oracle, etc, nobody cares. They just endure it to get what they really want.
- sushshshsh 6y agoReally? My text only websites that I've written and hosted for myself are really snappy. I wouldn't know the feeling. All I needed to do was spend a weekend scraping everything I needed so that I could self host it and avoid all the ridiculous network/cpu/ram bloat from browsing the "mainstream" web
- malwarebytess 6y agoIt's a hard pill to swallow that 20 years since I started using the internet websites perform worse on vastly superior hardware, especially on smartphones.
- bangonkeyboard 6y agoI frequent one forum only through a self-hosted custom proxy. This proxy downloads the requested page HTML, parses the DOM, strips out scripts and other non-content, and performs extensive node operations of searching and copying and link-rewriting and insertion of my own JS and CSS, all in plain dumb unoptimized PHP. Even with all of this extra work and indirection, loading and navigating pages through the proxy is still much faster than accessing the site directly.
- MaxBarraclough 6y agoWirth's Law: Software is getting slower more rapidly than hardware is becoming faster. https://en.wikipedia.org/wiki/Wirth%27s_law https://en.wikipedia.org/wiki/Wirth%27s_law
- joncrane 6y agoYes! There's a "law" or "rule" for this! My favorite other ones are Hanlon's Razor and the Robustness Principle.
- MaxBarraclough 6y agoThe Robustness Principle turned up in discussion yesterday, under its other name of Postel's law. https://news.ycombinator.com/item?id=24031955 https://news.ycombinator.com/item?id=24031955
- joncrane 6y agoThank you. It's one of my most-mentioned law or principle, and I keep having to Google it to remind myself what it's called or so I can link it to a colleague. It's fun to be part of a discussion with other people who already know about it (and that's a fairly intelligent discussion, too; the security angle is interesting).
- mnm1 6y agoThis is often intentional. Take a look at any OS or software with animations. Slowness for slowness sake. The macOS spaces change has such a slow animation, it's completely useless. Actually, macOS has a ton of animations to slow things down, but luckily most can be turned off. Not the spaces thing. Android animations are unbearable and slow things down majorly. Luckily they can be turned off, but only by unlocking developer mode and going in there. It's clear whoever designed these things has never heard of UX in their lives. And since these products are coming from companies like Google and Apple, which have UX teams, it leads me to think that most UX people are complete idiots. Or UX is simply not a priority at all and these companies are too stupid to assemble a UX team for their products. Hard to say which is the case.
- btbuildem 6y agoPart of the problem is analagous to traffic congestion / highway lane counts: "if you build it, they will come". More lanes get built but more cars appear to fill them. Faster connection speeds allow more stuff to be included, and the human tolerance for latency (sub 0.1s?) hasn't changed, so we accept it. Web sites and apps are sidled with advertising content and data collection code; these things often get priority over actual site content. They use bandwidth and computing resources, in effect slowing everything down. Arguably, that's the price we pay for "free internet"? Finally (and some others have mentioned this), the software development practices are partially to blame. The younger generation of devs were taught to throw resources at problems, that dev time is the bottleneck and not cpu or memory -- and it shows. And that's those with some formal education; many devs are self-taught, and the artifacts of their learning manifest in the code they wrote. This particularly in the JS community, which seems hellbent on reinventing the wheel instead of standing on the shoulders of giants.
- paradite 6y agoIn other news: In spite of an increase in mobile CPU speed, mobile phone startup time have not improved (in fact they became slower). In spite of an increase in desktop CPU speed, time taken to open AAA games have not improved. In spite of an increase in elevator speed, time taken to reach the median floor of an building have not improved. My point is, "webpage" has evolved the same way as mobile phones, AAA games and buildings - it has more content and features compared to 10 years ago. And there is really no reason or need to making it faster than it is right now (2-3 seconds is a comfortable waiting time for most people). To put things in perspective: Time taken to do a bank transfer is now 2-3 seconds of bank website load and a few clicks (still much to improve on) instead of physically visiting a branch / ATM. Time taken to start editing a word document is now 2-3 seconds of Google Drive load instead of hours of MS Office Word installation. Time taken to start a video conference is now 2-3 seconds of Zoom/Teams load instead of minutes of Skype installation.
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- ClumsyPilot 6y agoThis hipster atttiude of replacing proper software with barely functional webapps really gets on my nerves. People use and will continue using Skype and especially MS Office. It is much more functional that gSuite alternatives and moving people to castrated and slow webapps is not progress.
- paradite 6y agoOk great. You've made your choice and I wish you all the best. I will continue to use, and improve on those "slow web apps".
- SilasX 6y ago>My point is, "webpage" has evolved the same way as mobile phones, AAA games and buildings - it has more content and features compared to 10 years ago. And there is really no reason or need to making it faster than it is right now (2-3 seconds is a comfortable waiting time for most people). What features? I don't know anything substantive a site can deliver to me today that it was not capable of 10 years ago. The last major advance in functionality was probably AJAX, but that doesn't inherently require huge slowdowns and was around more than 10 years ago. The rest of your comparisons are dubious: >Time taken to do a bank transfer is now 2-3 seconds of bank website load and a few clicks (still much to improve on) instead of physically visiting a branch / ATM. This is the same class of argument as saying that (per Scott Adams), "yeah 40 mph may seems like a bad top speed for a sports car, but you have to compare it hopping". (Or the sports cars of 1910). Yes, bank sites are faster than going to ATM. Are they faster than bank sites 20 years ago? Not in my experience. >Time taken to start editing a word document is now 2-3 seconds of Google Drive load instead of hours of MS Office Word installation. Also not comparable: you pay the installation MS Word time-cost once, and then all future ones are near instant. (Also applies to your Skype installation example.)
- HumblyTossed 6y agoBecause the focus is now on time to market and developer speed and anything else anyone can think of except the end user experience.
- zelphirkalt 6y agoIt rather has slowed down with some websites, or those websites did not exist back then, because they would not have been possible. Just today morning, when I opened my browser profile with Atlassian tabs (Atlassian needs to be contained in its own profile), there were perhaps 7 or 8 tabs, which were loaded, because they are pinned. It took approximately 15-20s of this Core i7 7th Gen, under 100% CPU usage of all cores at the same time to render all of those tabs. Such a thing used to be unthinkable. Only in current times we put up with such state of affairs. As a result I had Bitbucket show me a repository page, Jira showing me a task list, and a couple of wiki pages, which render something alike markdown. Wow, what an utter waste of computing time and energy for such simple outcome. In my own wiki, which covers more or less the same amount of actually used features, that stuff would have been rendered within 1-2s and with no real CPU usage at all. Perhaps this is an outcome of pushing more and more functionality into frontend client-side JS, instead of rendering templates on the server-side. As a business customer, why would I be entitled to any computation time on their servers and a good user experience?
- zoomablemind 6y agoAnother factor is a wider use of all sorts of CMS (WordPress etc) for content presentation, combined with often slower/underpowered shared hosting and script heavy themes. On some cheap hosters it may take a second just to startup the server instance, that's before any of the outgoing requests are done!
- commandlinefan 6y agoYep - to the executives, saving a couple of (theoretical) hours of development work is worth paying a few extra seconds per page load. Of course, the customers hate it, but the customers can't go anywhere else, because the executives everywhere else are looking for ways to trade product quality for (imaginary) time to market.
- ClumsyPilot 6y agoWordpress is not actually that bad if you use it responsibly
- wilg 6y agoIs it really that surprising that developers would rather spend a performance budget on adding new features instead of further improving performance?
- Spearchucker 6y agoYeah. Because modern tech is bloat. Started on a JavaScript-based search tool the other day. ALL the JavaScript is hand-coded. No libraries, frameworks, packages. No ads. Just some HTML, bare, bare-bones CSS, and vanilla JavaScript. Data is sent to the browser in the page, where the user can filter as needed. It's early days for sure, and lots of the code was written to work first and be efficient second, so it will grow over the next few weeks. But even when finished it will be nowhere near the !speed or size of modern web apps/pages/things. https://www.wittenburg.co.uk/Rc/Tyres/default.html https://www.wittenburg.co.uk/Rc/Tyres/default.html It is possible.
- tines 6y agoThis assumes that the thing that should be held constant is complexity, and that the loadtimes will therefore decrease. On the contrary, loadtime itself is the thing being held (more or less) constant, and the complexity is the (increasing) variable. Progress is not being able to do faster the same things we used to do, but to be able to do more in the same amount of time. These seem to be equivalent, but they're not, because the first is merely additive, but the second is multiplicative.
- manigandham 6y agoThe reason websites have gotten worse is because they don't make performance a priority. That's all it is. Most sites optimize for ad revenue and developer time (which lowers costs) instead.
- ffggvv 6y agothis isn’t that surprising when you see they mean “throughput” and not “latency” when they talk about speed. webpages aren’t super large files so it would depend more on the latency of the request not Mbps
- em-bee 6y agoexactly. internet speed never was the issue. i am in a place where international network speed is a fraction of the domestic speeds. (often less than one mbit) yet websites are still just as fast. it all depends on how fast the server responds to the request, and almost never on how much the site has to load, unless there is a larger amount of images involved.
- azinman2 6y agoIt’s much like the problem of induced demand in transportation: more capacity brings more traffic. More JavaScript. More ad networks. More images. More frameworks.
- rayrrr 6y agoMoore's Law + Parkinson's Law = Stasis
- speeder 6y agoOne thing is bothering me is how browsers themselves are becoming ridiculously slow and complicated. I made a pure HTML and CSS site, and it still takes several seconds to load no matter how much I optimize it, after I launched some in-browser profiling tools, I saw that most of the time is spent with the browser building and rebuilding the DOM and whatnot several times, the download of all the data takes 0.2 seconds, all the rest of the time is the browser rendering stuff and tasks waiting each other to finish.
- kbuchanan 6y agoTo me it’s more evidence that increased speed and reduced latency is not where our real preferences lie: we may be more interested in the capabilities of the technology, which have undoubtedly improved.
- HumblyTossed 6y agoI'm unclear who you mean when you say "our" and "we". Developers? Producers? Consumers?
- ClumsyPilot 6y agoTo me increasing tendency of Boeing to crash is evidence that safety is not where our real preferences lie. To me increasing tendency of junk stocks getting AAA rating is evidence that profitable investment is not where our real preferences lie. To me increased prevalence of obesity and heart disease is evidence that staying healthy and alive is not where our real preferences lie.
- vlovich123 6y agoParkinson's law at work. Employees building the web pages are rewarded for doing "work". Work typically means adding code, whether it's features, telemetry, "refactoring" etc. More code is generally slower than no code. That's why you see something like Android Go for entry-level devices & similar "lite" versions targeting those regions. These will have the same problem too over time because even entry-level devices gets more powerful over time. The problem is that organizations don't have good tools to evaluate whether a feature is worth the cost so there's no back pressure except for the market itself picking alternate solutions (assuming those are options - some times they may not be if you're looking at browsers or operating systems where generally a "compatibility" layer has been defined that everyone needs to implement).
- throwaway0a5e 6y agoTo quote an exec at a major CDN: "wider pipe fit more shit" (yes he actually said that, to an entire department, the context was that people will fill the pipe up with junk if they're not careful and it made more room to deliver value by not sucking)
- thrownaway954 6y agoexactly this. i remember when programmers took the time to make sure their programs didn't take up alot of memory. as we got more ram, many became lazy about memory optimization cause well... the computer has plenty. same thing here with webpages. there was a time where you needed to optimize your site cause of the modem that everyone used. now everyone has dsl or higher so there isn't an incentive to optimize your site.
- anonyfox 6y agoI just rewrote my personal website ( https://anonyfox.com https://anonyfox.com ) to become statically generated (zola, runs via github Action) so the result is just plain and speedy HTML. I even used a minimal classless „css framework“ and ontop I am hosting everything via cloudflare workers sites, so visitors should get served right from CDN edge locations. No JS or tracking included. As snappy as I could imagine, and I hope that this will make a perceived difference for visitors. While average internet speed might increase, I still saw plenty of people browsing websites primarily on their phone, with bad cellular connections indoor or via a shared WiFi spot, and it was painful to watch. Hence, my rewrite (still ongoing). Do fellow HNers also feel the „need for speed“ nowadays?
- marvinblum 6y agoThat's perfect! Most pages should load instantaneous, at least those serving text for the most part. I did the same for my website [1], and I hope this becomes more of a standard for "boring old" personal pages and blogs. [1] https://marvinblum.de/ https://marvinblum.de/
- jfrunyon 6y agoEven for most businesses it should be the norm. When you think about it, most businesses have almost no actual dynamic content on their website - other than any login/interactivity features, they might change at most a few times a day...
- Polylactic_acid 6y agoThe businesses with no dynamic content also tend to be the ones who rent a wordpress dev who just finds a bunch of premade plugins and drop 50 script tags in the header for analytics and other random crap.
- rootusrootus 6y agoInteresting. Your site triggered our corporate filter as "Adult/Mature Content". I wonder what tripped it up.
- rayiner 6y agoIt’s comical. I’ve got 2 gbps fiber on a 10 gbps internal network hooked up to a Linux machine with a 5 GHz Core i7 10700k. Web browsing is just okay. It’s not instant like my 256k SDSL was on a 300 MHz PII running NT4 or BeOS. Really, there isn’t much point having over 100 mbps for browsing. Typical web pages make so many small requests that don’t even keep a TCP connection open long enough to use the full bandwidth (due to TCP’s automatic window sizing it takes some time for the packet rate to ramp up).
- iso8859-1 6y agoHow does a web page decide whether a TCP connection is kept open? Surely the webpage can only use HTTP, and there is no concept of a connection in JavaScript or HTML/CSS. So it must be the responsibility of the browser to reuse connections, or to response multiplex efficiently in HTTP/2.
- jfrunyon 6y agoThey never said the web page decided. (Although, to an extent, the contents of the webpage do determine how long the browser will keep the connection open. Also, WebSockets exist.)
- rayiner 6y agoIf you're grabbing a bunch of medium sized assets from different servers, you cannot reuse the TCP connection.
- pdimitar 6y agoiMac Pro (10-core, 64GB ECC RAM, 2TB NVMe SSD) with 1GbE connection here. Ever since I bought this machine (and swapped the ISP) I came to understand that it was not my machine at fault; it's most websites that are turtle-slow.
- thereisnospork 6y agoAs someone else with gratuitously fast internet I almost wish I could preemptively load/render all links off of whatever page I'm on in case I decide to click on one. (I imagine this would be fairly wasteful).
- jrnichols 6y agoOf course not. People remain convinced that the internet will cease to exist without advertisements all over the place. Web pages are now 10mb+ in size, making 20 different DNS calls, all of which ad latency. And for what? To serve up advertisements wrapped around (or laying themselves over) the content that we came to read in the first place. Maybe i'm just old, but I fondly remember web pages that loaded reasonably fast over a 56k modem. these days, if I put anything on the web, I try to optimize it the best I can. Text only, minimal CSS, no javascript if at all possible. I hope more people start doing that.
- johannes1813 6y agoThis reminds me a lot of Freakonomics podcast episode (https://freakonomics.com/2010/02/06/the-dangers-of-safety-full-transcript/ https://freakonomics.com/2010/02/06/the-dangers-of-safety-fu...) where they discuss different cases where increased safety measures just encouraged people to take more risk, resulting in the same or even increased numbers of accidents happening. A good example is that as football helmets have gotten more protective, players have started hitting harder and leading with their head more. Devs have been given better baseline performance for free based on internet speeds, and adjust their thinking around writing software quickly vs. performantly accordingly, so we stay in one place from an overall performance standpoint.
- Taek 6y agoIn the case of devs it's not just staying in the same place though. You get more complete frameworks, more analytics, better ad engines, and faster development pace. It might not be what we wanted, but it is a benefit
- pravus 6y agoThis is known as Jevons paradox in economics and the classic example in modern times is rates of total electricity usage going up while devices have become ever more energy efficient. https://en.wikipedia.org/wiki/Jevons_paradox https://en.wikipedia.org/wiki/Jevons_paradox
- bilater 6y agoBut could the argument be made that we are loading a shit load more content so even though it feels slower you're getting a richer UX to work with?
- Dahoon 6y agoRicher is often worse though. So the worst of both sides.
- lmilcin 6y agoAnd they will not. The reason is that web designers treat newly improved performance as an excuse to either throw in more load (more graphics, more quality graphics, more scripts, etc.) or let them produce faster at the cost of performance. Nowadays it is not difficult to build really responsive websites. It just seems designers have other priorities.
- cozzyd 6y agoOh but they have... assuming you leave ublock enabled :)
- flyGuyOnTheSly 6y agoWages constantly increase due to economic prosperity (on average, I realize they have dwindled in the past 50 odd years), and every single year the majority of people have nothing in their savings accounts. It's been that way since the dawn of time. [0] This is a human economy problem, not a technological one imho. If you give a programmer a cookie, she is going to ask for a glass of milk. [0] https://www.ancient.eu/article/1012/ancient-egyptian-taxes--the-cattle-count/ https://www.ancient.eu/article/1012/ancient-egyptian-taxes--...
- perfunctory 6y agoEvery time I see a headline like this one I have to think about two things - Jevons paradox and climate change.
- calebm 6y ago"A task will expand to consume all available resources."
- CM30 6y agoYou could probably say the exact thing about video game consoles and loading times/download speeds/whatever. The consoles got more and more powerful, but the games still load in about the same amount of time (or more) than they used to, and take longer to download. And the reasoning there is the same as for this issue for webpage speed or congestion on roads; the more resources/power is available for use, the more society will take advantage of it. The faster internet connections get, the more web developers will take advantage of that speed to deliver types of sites/apps that weren't possible before (or even more tracking scripts than ever). The more powerful video game systems get, the more game developers will take advantage of that power for fancier graphics and larger worlds and more complex systems. The more road capacity we get, the more people will end up driving as their main means of transport. There's a fancy term for that somewhere (and it's mentioned on this site all the time), but I can't think of it right now.
- avani 6y agoI think you may be referring to Jevon's Paradox: https://en.wikipedia.org/wiki/Jevons_paradox https://en.wikipedia.org/wiki/Jevons_paradox
- CM30 6y agoYeah, that was it. Thanks for the link1
- m00dy 6y agonew Playstation console has the fastest ssd in the market to address that issue.
- setr 6y agoOne of my heuristics for video game quality is the main menu transition speed -- you only care about the menu animations once, on first view; after that, you want get something done (eg fiddle with settings, start the game, items, etc). So it should be fast, or whatever animation skippable with rapid tapping. Any game designer that doesn't realize this likely either doesn't have any taste, or is not all that interested in anyone actually playing the game. This heuristic has served me stupidly well, and repeatedly gets triggered on a significant proportion of games -- and comes out correct The actual level loading times of games doesn't matter all that much. Games go out of their way to be(feel) slow/sluggish/soft/etc
- Tomis02 6y agoThe problem of course isn't the internet "speed" but latency. ISPs advertise hundreds of Mbps but conveniently forget to mention latency, average packet loss and other connection quality metrics.
- opportune 6y agoCorrect me if I’m wrong but I believe ISPs use a combination of hardware and software to “throttle down” network connections as they attempt to download more data. For example if I try to download a 10GB file on my personal computer I’ll start off at something like 40mbps and it will take 15 seconds before they start allowing me to scale up to 300mbps. I assume that when downloading things like websites, which should only take tens or hundreds of ms, this unthrottling could also be a significant factor in addition to latency, depending on what the throttling curve looks like. Also ISPs oversell capacity, which they’ve probably always done, so even if you’re paying for a large bandwidth that doesn’t mean you’ll ever get it.
- k__ 6y agoI'm thinking about this problem often lately. Just a few weeks ago I saw a size comparison of React and Preact pages. While Preact is touted as a super slim React alternative, in real-life tests the problem were the big components and not the framework. This could imply that we need to slim down code at a different level of the frontend stack. Maybe UI kits? This could also imply that frontend devs simply don't know how to write concise code or don't care as much as they say.
- tonymet 6y agoI'm developing a tiny-site search engine. upvote if you think this product would interest you. The catalog would be sites that load < 2s with minimal JS
- slx26 6y agoI'm making a site that's very light, minimal everything... except for a section that will contain some games. How do you handle those cases?
- tonymet 6y agoOne of the thresholds I'm using is site size – so if all HTML + JS < 500kb that would qualify.
- agumonkey 6y agoTotally, also websites of low size simply, and websites with simple structure (something that renders nice in a terminal)
- tonymet 6y agomy initial prototype has been selecting sites based on e.g. overall asset size (e.g. html + js + img) or DOM size. I'm trying to identify key "speed" indicators that can be inferred without requiring a full browser (every expensive for indexing)
- sgloutnikov 6y agoThis post reminded me of this quote: "The hope is that the progress in hardware will cure all software ills. However, a critical observer may observe that software manages to outgrow hardware in size and sluggishness. Other observers had noted this for some time before, indeed the trend was becoming obvious as early as 1987." - Niklaus Wirth
- cyberlurker 6y ago(Somewhat related) Although I’ve been out of the scene a while, it always felt like PC gaming was best when the GPU manufactures hadn’t just introduced a significantly improved architecture AND the consoles were at the end of their life cycle. The worst times were when the newest, super expensive GPU monster would come out and the newest consoles were released. I started to not feel excited for more powerful hardware. The performance ceiling was higher but I felt the quality (gameplay, performance, art style, little details) of games temporarily dropped even though the graphics marginally improved on the highest end.
- the-pigeon 6y agoYeah this is the way it always will be. Speed is determined by business requirements, not capabilities. I have hundreds of opportunities for optimizations in my apps. I could make them fly. But the business side says the current speed is good enough and to focus on new functionality. So that's what I do.
- Polylactic_acid 6y agoThis is certainly how I feel. I see so many things that people complain about in my work app like not being able to submit with enter or breaking the back button and it makes me sad because this is not the fault of JS, we could have had all of that working but just didn't have the time to make it work because new features are more important.
- ehsankia 6y agoYes and no. I think they grow hand in hand. It's similar to how games nowadays still run at ~30-60fps just like games 10 years ago and games 20 years ago. It might sound like a silly example but it showcases what I mean. As long as you're above a certain threshold, most people would rather have better graphics than more framerate. Similarly, both users and developers would rather have access to more stuff than have a website that loads slightly faster. I could try to write a game in pure assembly, and that may run super freaking fast, but that would take me orders of magnitude more time than writing the same game in Unity. Similarly, I could write an app from scratch, or I could make a web app with dozens of powerful frameworks like React, and ship it with Electron, in probably a fraction of the time. As long as the app is usable, then this is the smarter move. I can develop 10 features in the time it takes to develop 1 for my competitor. The industry moves fast, users want features, not a site that loads 100ms faster.
- sarego 6y agoAs someone who just recently worked on reducing page load times these were found to be the main issues 1- Loading large Images(below the fold/hidden) on first load 2- Marketing tags- innumerable and out of control 3- Executing non critical JS before page load 4- Loading noncritical CSS before page load Overall we managed to get page load times down by 50% on average by taking care of these.
- Moru 6y agoI wish 50% would be enough but some local news pages take 15 seconds after the last modernisation. And that is with ad-blockers...
- Wowfunhappy 6y agoCan someone who understands more about web tech than me please explain why images aren't loaded in progressive order? Assets should be downloaded in the order they appear on the page, so that an image at the bottom of the page never causes an image at the top to load more slowly. I assume there's a reason. I understand the desire to parallelize resources, but if my download speed is maxed out, it's clear what should get priority. I'm also aware that lazy loading exists, but as a user I find this causes content to load too late. I do want the page to preload content, I just wish stuff in my viewport got priority. At minimum, it seems to me there ought to be a way for developers to specify loading order.
- Natalie1Quinn 6y agoThe big "dream" of web-based technologies was to allow designers the freedom to do whatever they want. But doing this has a lot of costs, which we are all paying today. In the early days of GUIs, a group would design the OS, and everyone would just use that design through the UI guidelines. It was, in my opinion, the apex of GUI programming, because you could create full featured apps without the need of an experienced designer, at least for the first few iterations. Now, I cannot even create a simple web app that doesn't look crap, and any kind of web product requires a designer to at least make it minimally usable. https://www.bloggerzune.com/2020/08/Image-optimization-for-seo.html https://www.bloggerzune.com/2020/08/Image-optimization-for-s...
- mostlystatic 6y agoHTTP Archive uses an emulated 3G connection to measure load times, so of course faster internet for real users won't make the reported load times go down. Am I missing something? https://httparchive.org/faq https://httparchive.org/faq
- anticensor 6y agoNot a news: Wirth's law has been known for a long time.
- ilaksh 6y agoHere's an idea I posted on reddit yesterday. Seemed like it was shadowbanned or just entirely ignored. # Problem Websites are bloated and slow. Sometimes we just want to be able to find information quickly without having to worry about the web page freezing up or accidentally downloading 50MB of random JavaScript. Etc. Note that I know that you can turn JavaScript off, but this is a more comprehensive idea. # Idea What if there was a network of websites that followed a protocol (basically limiting the content for performance) and you could be sure if you stayed in that network, you would have a super fast browsing experience? # FastWeb Protocol * No JavaScript * Single file web page with CSS bundled * No font downloads * Maximum of 20KB HTML in page. * Maximum of 20KB of images. * No more than 4 images. * Links to non-fastweb pages or media must be marked with a special data attribute. * Total page transmission time < 200 ms. * Initial transmission start < 125 ms. (test has to be from a nearby server). * (Controversial) No TLS (https for encryption). Reason being that TLS handshake etc. takes a massive amount of time. I know this will be controversial because people are concerned about governments persecuting people who write dissenting opinions on the internet. My thought is that there is still quite a lot of information that in most cases is unlikely to be subject to this, and in countries or cases where that isn't the case, maybe another protocol (like MostlyFastWeb) could work. Or let's try to fix our horrible governments? But to me if the primary focus is on a fast web browsing experience, requiring a whole bunch of expensive encryption handshaking etc. is too counterproductive. # FastWeb Test This is a simple crawler that accesses a domain or path and verifies that all pages therein follow the FastWeb Protocol. Then it records its results to a database that the FastWeb Extension can access. # FastWeb Extension Examines links (in a background thread) and marks those that are on domains/pages that have failed tests, or highlights ones that have passed tests.
- staycoolboy 6y agothroughput vs latency. If I want to download a 1GB file, I do a TLS handshake once, and then send huge TCP packets. I can get almost 50MB/s from my AWS S3 bucket on my 1GB fiber, so it takes ~20secons. However, If I split that 1GB up into 1,000,000 1KB files, I incur 1,000,000 the handshake penalty, plus all of the OTHER overhead with nginx/apache and file system or whatever is serving the request, so my bandwidth is significantly lower. I just did an SCP experiment and got 8MB/s average download speed and cancelled the download. The problem here is throughput is great with few big files, but hasn't improved with lots of little files.
- partiallypro 6y agoThe main culprit, imo is javascript. People/clients want more and more complex things, but javascript and its libraries are the main culprit. Image compression, minification...it helps, but if the page needs a lot of JS, it's going to be slower. Slightly off topic, but I have a site that fully loads in ~2 seconds but Google's new "Page Speed Insights" (which is tied to webmaster tools now) give it a lower score than a page that takes literally 45 seconds to fully load. Please someone at Google explain this to me. At least GTMetrix/Pingdom actually makes sense.
- xenospn 6y agoGiant CSS bundles as well.
- jefftk 6y agoIf you post the links for the two sites I would enjoy looking at them to figure out why PSI is giving such strange scores
- dgb23 6y agoThat statement seems to general. JS in of itself is not a performance issue in many cases. It can even improve performance in terms of speed/responsiveness.
- 9HZZRfNlpR 6y agoResponsiveness never, it does make complex projects easier but the problem is that developers often make them complex for the sake of it.
- ly 6y agoI disagree with "responsiveness never". Imagine you have a "tabs" component on a page, each tab has some text (for example [1]). With javascript, you can hide the content of the first tab and show the second tab on click, almost instantly. Without javascript the second tab would be a link to another HTML page where the second tab is shown. Exact same behaviour for the user, however the one with a few lines of javascript will feel way more responsive than the one without, where the user has to wait for a new page to load. [1] https://getbootstrap.com/docs/4.0/components/navs/#javascript-behavior https://getbootstrap.com/docs/4.0/components/navs/#javascrip...
- Jeaye 6y agoTitle should be "Despite an increase in Internet speed, webpage speeds have not improved", since webpage speeds have not acted in spite of internet speed.
- alkonaut 6y agoDespite an increase in computer speed, software isn’t faster. It does more (the good case) or it’s simply sloppy, but that’s not necessarily a bad thing because it means it was cheaper/faster to develop. Same with web pages. You deliver more and/or you can be sloppier in development to save dev time and money. Shaking a dependency tree for a web app, or improving the startup time for a client side app costs time. That’s time that can be spent either adding features or building another product entirely, both of which often have better ROI than making a snappier product.
- tuatoru 6y agoWhy are you valuing the time of a developer so much more highly than the time of all the users of the web page? Page load time affects every user; additional features only improve life for a few of them.
- jtsiskin 6y agoMore features, which the user usually prefers over speed.
- tuatoru 6y agoNot from my observation. Most people seem to get more confused and hesitant when pages are loaded with more features, most of which are irrelevant to their neeeds of the moment. (Of course flat design makes this hesitation worse.) And theory talks about "cognitive overload" and "choice paralysis".
- alkonaut 6y agoROI might say a developer should build a different product instead of speeding up the old one. Or perhaps it’s better to get 200 less satisfied customers than make the 100 existing ones more satisfied. That can be done by using the resources for marketing, features, SEO. In the end, when you are optimizing there is always something you are not doing with that time. Whether hundreds of users value the time they gain by not waiting for page loads isn’t relevant either unless it actually converts to more sales (or some other tangible metric like growth).
- dainiusse 6y agoThe same as smartphone - cpu's improved but Battery still holds one day
- hpen 6y agoI think most software is built with some level of tolerance for performance, and the stack / algorithms / feature implemented are chosen to meet that tolerance. Basically, as hardware gets faster, it's seen as a way to make software cheaper.
- temporama1 6y agoJavaScript is not the problem. Computers are AMAZINGLY fast, EVEN running JavaScript. Most of us have forgotten how fast computers actually are. The problem is classes calling functions calling functions calling libraries calling libraries.....etc etc Just look at the depth of a typical stack trace when an error is thrown. It's crazy. This problem is not specific to JavaScript. Just look at your average Spring Boot webapp - hundreds of thousands of lines of code, often to do very simple things. It's possible to program sanely, and have your program run very fast. Even in JavaScript.
- xmprt 6y agoI don't think people are claiming javascript execution speed is the culprit. Javascript can be slow but computers are also fast. However, loading all that javascript takes a long time especially if the website isn't optimized properly and blocks on non-critical code.
- easterncalculus 6y agoI think the problem is that languages like Javascript and object oriented languages in general actually incentivize this kind of design. Most of the champions of OOP rarely ever look at stack traces or anything relating to lower-level stuff (in my experience, in general). Then you take that overhead to the browser and expect it to scale to millions of users. It just doesn't make sense. No amount of TCO is going to fix the problem either. APIs are going to be used as they're written, and as documented. So as much as there is a problem with people choosing to do things wrong, I think the course correction of those people is a strong enough force. At least in comparison to when the design incentivizes bad performance. There's basically nothing but complaining to the sky when the 'right' way is actually terrible in practice.
- MrStonedOne 6y agoI blame tcp startup. and the the fact that chrome hasn't added https/3 in mainline as even a flag even though the version that their sites use has been enabled by default on mainline chrome for years.
- mfontani 6y agoAds rule everything around me
- peetle 6y agoDespite an increase in speed, people insist on adding more to the web.
- jorblumesea 6y agoThe issue at its core is HTML. It was not designed for complex, rich interfaces and interactivity that modern web users want. So JS is used. Which is slow and needs to be loaded. The heavy use of JS is basically just hacking around the core structure of the internet, HTML/DOM problems.
- swyx 6y agoWirth's Law reborn: "Software is getting slower more rapidly than hardware is becoming faster." https://en.wikipedia.org/wiki/Wirth%27s_law https://en.wikipedia.org/wiki/Wirth%27s_law
- bob1029 6y agoIt doesn't have to be this way. I am not sure when there was a new rule passed in software engineering that said that you shall never use server rendering again and that the client is the only device permitted to render any final views. With server-side (or just static HTML if possible), there is so much potential to amaze your users with performance. I would argue you could even do something as big as Netflix with pure server-side if you were very careful and methodical about it. Just throwing your hands up and proclaiming "but it wont scale!" is how you wind up in a miasma of client rendering, distributed state, et. al., which is ultimately 10x worse than the original scaling problem you were faced with. There is a certain performance envelope you will never be able to enter if you have made the unfortunate decision to lean on client resources for storage or compute. Distributed anything is almost always a bad idea if you can avoid it, especially when you involve your users in that picture.
- glouwbug 6y agoYou're not the only one who thinks this way: https://twitter.com/ID_AA_Carmack/status/1210997702152069120 https://twitter.com/ID_AA_Carmack/status/1210997702152069120
- austincheney 6y ago> It doesn't have to be this way. Your could hire competent developers who know how these technologies actually work. Server side rendering is better but still not ideal, because the incompetence is reduced from the load event to merely just later user interactions. The performance penalty associated with JavaScript could be removed almost entirely by suppling more performant JavaScript regardless of where the page is rendered.
- bob1029 6y agoThere are other advantages to server-side other than the specific professionals involved in the implementation. Server rendered web applications are arguably easier to understand and debug as well. With something on the more extreme side of the house like Blazor, virtually 100% of the stack traces your users generate are directly actionable without having to dig through any javascript libraries or separate buckets of client state. You can directly breakpoint all client interactions and review relevant in-scope state to determine what is happening at all levels. One could argue that this type of development experience would make it a lot easier to hire any arbitrary developer and make them productive on the product in a short amount of time. If you have to spend 2 weeks just explaining how your particular interpretation of React works relative to the rest of your contraption, I suspect you wont see the same kind of productivity gains.
- mensetmanusman 6y agoI tested content blockers on iOS. Going to whatever random media site without it enabled is a couple mb per page load (the size of SNES roms.. for text!). With content blockers enabled it was a couple kb per page load. Three orders of magnitude difference in webpage size due to data harvesting... Now, imagine how much infrastructure savings we would have if suddenly web browsing was even just 1 order less data usage. Would be fun to calculate the CO2 emission savings, ha.
- innocentoldguy 6y agocough JavaScript cough
- mbar84 6y agoThe worst case of this for me was a completely static site which, sans images) loaded in under 100ms on my local machine. I inlined styles, all images with width and height so there is no reflow when the image arrives, no chaining of css resources, deferred execution of a single javascript bundle, gzip, caching, the works. Admittedly it was a simple page, but hey, if I can't do it right there, where then? Anyway, it all went to st as soon as another guy was tasked with adding share buttons (which I have never once in my life used and am not sure anybody else has ever used). I won't optimize any pages over which I don't have complete control. Maybe if a project has a CI/CD setup that will catch any performance regressions, but other than that, too much effort, thankless anyway, and on any project with multiple fronted devs, the code is a commons and the typical tragedy is only a matter of time.
- darkhorse13 6y agoPart of the problem is that modern JS frameworks make it incredibly easy to mess up performance. I have seen mediocre devs (not bad, but not great) make a mess of what should be simple sites. Not blaming the frameworks, but it is still a problem to be addressed.
- pea 6y agoSo this has gotten to the point for me where it is a big enough burning painpoint where I would pay for a service which provided passably fast versions of the web-based tools which I frequently have to use. In my day-to-day as a startup founder I use these tools where the latency of every operation makes them considerably less productive for me (this is on a 2016 i5 16GB MBP): - Hubspot - Gmail (with Apollo, Boomerang Calendar, and HubSpot extensions) - Intercom (probably the worst culprit) - Notion (love the app - but it really seems 10x slower than a desktop text editor should be imo) - Apollo - LinkedIn - GA - Slack The following tools I use (or have used) seem fast to me to the point where I'd choose them over others: - Basecamp - GitHub (especially vs. BitBucket) - Amplitude - my CLI - not being facetious, but using something like https://github.com/go-jira/jira https://github.com/go-jira/jira over actual jira makes checking or creating an issue so quick that you don't need to context switch from whatever else you were doing I know it sounds spoiled, but when you're spending 10+ hours a day in these tools, latency for every action _really_ adds up - and it also wears you down. You dread having to sign in to something you know is sluggish. Realistically I cannot use any of these tools with JS disabled, best option is basically to use a fresh Firefox (which you can't for a lot of Gmail extensions) with uBlock. I tried using Station/Stack but they seemed just as sluggish as using your browser. It's probably got a bunch of impossible technical hurdles, but I really want someone to build a tool which turns all of these into something like old.reddit.com or hacker news style experience, where things happen under 100ms. Maybe a stepping stone is a way to boot electron in Gecko/Firefox (not sure what happened to positron). The nice things about tools like Basecamp is that because loading a new page is so fucking fast, you can just move around different pages like you'd move around the different parts of one page on an SPA. Browsing to a new page seems to have this fixed cost in people's minds, but realistically it's often quicker than waiting for a super interactive component to pull in a bunch of data and render it. Their website is super fast, and I think their app is just a wrapper around the website, but is still super snappy. It's exactly the experience I wish every tool I used had. IMO there are different types of latency - I use some tools which aren't "fast" for everything, but seem extremely quick and productive to use for some reason. For instance, IntelliJ/PyCharm/WebStorm is slow to boot - fine. But once you're in it, it's pretty quick to move around. Can somebody please build something to solve this problem!
- 6y ago
- rootsudo 6y agoI remember reading a story of how engineers at Youtube were receiving more tickets/complaints about connectivity in Africa after reducing the page loading time. They were confused and thinking w/ the bandwidth limitations and previous statistics it didn't make sense, something about previously not having useful statistics. Turns out due to reducing the page size, they finally were able to have African users load the page, but not the video. I thought that was interesting, and puts it right at that email at lightspeed copypasta.
- MangoCoffee 6y ago> webpage speeds have not improved we keep abusing it beyond what a web (html) page supposed to do.
- XCSme 6y agoCould it also be that servers resources in general are lower and that there are more clients/instance than before? With all this virtualization, Docker containers and really cheap shared hosting plans it feels like there are thousands of users served by a single core from a single server. Whenever I access a page that is cached by Cloudflare it usually loads really fast, even if it has a lot of JavaScript and media. The problem with JavaScript usually occurs on low-end devices. On my powerful PC most of the loading time is spent waiting for the DNS or server to send me the resources.
- teabee89 6y agoThere's a fancy name for this effect: Jevons paradox https://en.wikipedia.org/wiki/Jevons_paradox https://en.wikipedia.org/wiki/Jevons_paradox
- sirjaz 6y agoThe problem is that we are trying to make websites do what they were never meant to. We should be making cross-platform apps that use simple data feeds.
- giantg2 6y agoQuite frankly, this is bigger than the server vs client comments I've seen. This is not some new phenomenon. The efficiency of code and architecrure has declined over time for at least the last 30 years. As compute and storage costs have come down dramatically, the demand for labor has gone up. Who decides what's really important in a project - the business. That comes down to cost. If you can save money by using cheap hardware and cheap architecture, then save money by using your human resources for output vs efficient code...
- sirjaz 6y agoThe larger problem is that the web was never meant to be used the way we use it. We should be making cross-platform apps that use simple data feeds from remote sources
- JJMcJ 6y agoThere are still sites with very simple HTML/JS/CSS, and they load so fast it's almost like magic.
- bbulkow 6y agoI am surprised to not see a product reason. There is one. Engagement falls off when there is a delay in experience past a certain point. Usually considered around 100ms to 150ms with extreme drop off at a second or higher. This has to go with human perception and can be measured through a/b analysis and similar. Engagement does not get better if you go faster past that point. Past that point, you should have a richer experience, more things on the page, whatever you want. or reduce cost by spending less on engineering, certainly don't spend more money on a 'feature' (speed) that doesn't return money. Ad networks are run on deadline scheduling. Find the best ad in 50 Ms, don't find any old ad as quick as possible. Haven't others been involved with engagement analysis found the same?
- draaglom 6y agoOriginal data here: https://httparchive.org/reports/loading-speed?start=earliest&end=latest&view=list https://httparchive.org/reports/loading-speed?start=earliest... The degree to which desktop load times are stable over 10 years is in itself interesting and deserves more curiosity than just saying "javascript bad" Plausible alternate hypotheses to consider for why little improvement: * Perhaps this is evidence for control theory at work, ie website operators are actively trading responsiveness for functionality and development speed, converging on a stable local maximum? * Perhaps load times are primarily determined by something other than raw bandwidth (e.g. latency, which has not improved as much)? * Perhaps this is more measuring the stability of the test environment than a fact about the wider world? https://httparchive.org/faq#what-changes-have-been-made-to-the-test-environment-that-might-affect-the-data https://httparchive.org/faq#what-changes-have-been-made-to-t... If this list of changes is accurate, that last point is probably a significant factor -- note that e.g. there's no mention of increased desktop bandwidth since 2013.
- jungletime 6y agoThis would be a useful metric to use in ranking websites. The bloat of a web page seems to be inversely related to the value of the contents. The best websites have little in the way of graphics, but are information dense.
- seangrogg 6y agoI do feel that this is a multifaceted problem. On one hand, yes, end-user expectations have gone up. Back in the early naughts it was perfectly fine to wait ~8 seconds for an image to load block by block, kicking around the layout and content as it did so - and that was the status quo. It was fine. Nowadays if I don't get all icons and thumbnail-ready images near-immediately I assume something is wrong at some layer. Another factor is how things are going over the wire. It's easy to point to web developers and say "Why not use SSR everywhere?" while they'll point back and say "Client-side rendering lets the server scale better". As with most such complaints, the truth is often somewhere in the middle - SSR should be aggressively used for static content but if you have a non-trivial computation that scales linearly it is worth considering offloading to the client, especially if you're running commodity hardware. Then there's the question of what we're doing. It very much used to be the case that most everything I did was over an unsecured connection and virtually all interactions resulted in page navigation/refresh - never anywhere close to being below my perception. Nowadays, many actions are below my perception (or at least eagerly evaluated such that it seems they are) while non-trivial actions are often going through SSL, requests balanced across multiple app servers, tokens being authed, and eldritch horrors are invoked by name in UTF-8 and somehow it all gets back to me around the same time as those page refreshes were back in the day. This most certainly isn't to say that we don't have room for improvement: we most certainly do. But like most systems, as the capabilities improve so, seemingly, do the requirements and interactions that need to be supported over it.
- ZainRiz 6y agoThis sounds a lot like the old argument of developers not being careful about how much memory/cpu they use. Engineers have been complaining about this since the 70s! As hardware improves, developers realize that computing time is way cheaper than developer time. Users have a certain latency that they accept. As long as the developer doesn't exceed that threshold, optimizing for dev time usually pays off.
- EGreg 6y agoOh yeah try this URL on your mobile phone: https://yang2020.app/events https://yang2020.app/events It has lazyloading of images, components, memoizing the tabs, batching requests, the works. Actually it can be made a lot faster using browser caching.
- draklor40 6y agoAs a backend dev now working on frontend tasks and primarily with Javscript and Typescript, I think I might have an insight. Server-side engineering is in some "well-defined". Software such as the JVM, operating systems behave in a rather well-defined manner, support for features are predictable and by front-end standards, things move slowly, providing time for the developer to understand the platform and use it to his/her best. The browser platforms are a total mess. An insane number of APIs, a combinatorial explosion of what feature is supported on what platform. And web applications move fast. REAL fast. Features are rolled out in days, fixes in hours and frameworks come and go out of fashion in weeks. It is no longer possible for devs to keep up with this tide of change and they seem to end up resorting to do libraries for even trivial tasks, just to get around this problem of fancy APIs and their incorrect implementation and backwards compatibility. And needless to say, every dependency comes with its own burden. Web platforms are kinda a PITA to work with. On one hand Chrome/Google wants to redefine the web to suit their requirements and FF, the only other big enough voice really lags in terms of JS performance. Most devs nowadays end up simply testing on Chrome and leaving it at that. My simple browser benchmarks show anywhere between 5-30% penalty in performance for FF vs Chrome. Unless we slow down the pace of browser API changes and stop releasing a new version of JS every year and forcing developers to adopt them, I guess slow web will be here to stay for a while.
- WalterBright 6y agoCompiler speeds haven't improved much, either. The reason is simple - as computer speeds improved, we asked the compilers to do more.
- ErikAugust 6y agoPart of the reason I created Trim (https://beta.trimread.com https://beta.trimread.com) was simply the realization that I didn’t want to load 2-7 MB of junk just to read an article. Trim allows you to often chop off 50% - 99% of the page weight without using any in-browser JavaScript. Example: https://beta.trimread.com/articles/31074 https://beta.trimread.com/articles/31074
- strstr 6y agoThis is caused by induced demand. This comes up a lot for car traffic [0]. If you build wider roads, you will almost always just see an increase in traffic, up to the point where the roads are full again. The metaphor is not perfect, but I think it is fairly apt. Expanding infrastructure increases what people can do, and so people do more things. In some cases, it just decreases the cost of engineering (you can use more abstractions to implement things more quickly, but at the cost of slower loading sites). But in the end, you should not expect wider pipes to improve speeds. [0] https://www.bloomberg.com/news/articles/2018-09-06/traffic-jam-blame-induced-demand https://www.bloomberg.com/news/articles/2018-09-06/traffic-j...
- wuxb 6y agoYou will find gems just by checking the third-party cookies associated to those websites. I can see cookies from dexdem.net, doubleclick.net, and facebook.com on my chase.com account home page.
- correct_horse 6y agoBlinn's law says: As technology advances, rendering time remains constant. Usually applied to computer (i.e. 3D) graphics, but seems applicable here too.
- fouc 6y agoHow dare you! You dang web developers developing with your fancy high speed internets. Stop that. Turn on network throttling, make it about 1mbps (that's 125 KB/s, which is insanely fast!). Also turn off asset caching. Always experience the REAL speed of your dang website! Thanks :)
- StopHammoTime 6y agoWhile I don't disagree about this problem, most of the comments in this thread are lacking significant context and ignoring obvious problems with server side rendering. Wordpress is arguably the best and most prominent example of SSR. It is horrible, and a vanilla install of Wordpress generally returns content in 2-3 seconds. While Javascript adds bloat to the initial page load, generally it reduces significantly (or eliminates entirely) further page loads on a domain. For example, if I have an Vue app, it might take an extra second to load but then it will never have to load any client-side assets again (technically). The other thing that makes most of these arguments is that they are disingenuous when it comes to making arguments about payloads and computing. It takes may take a significant amount of processing power to generate a json payload, but it most certainly will take an ever larger amount to generate all of the scaffolding that goes with a normal HTML page. Redrawing the HTML on each page load also increases overall network traffic, duplicates load across every page on the service (see Wordpress, again), and centralises front-end complexity in the backend.
- sriku 6y agoOn a parallel front, it feels like something similar has happened with computers too. Laptops have gotten better (more cores, more RAM, SSD) over the years, but still the more frequent interaction occurrence seems to be me waiting for the computer to respond because every tiny application or website now consumes hundreds of GB of RAM .. and memory pressure.
- jameslk 6y agoHundreds of comments yet not one questions the fact that the premise of the article might be flawed. They're using "onload" event times and calling this "webpage speed" (there's no such thing as webpage speed btw[0]). It's especially known onload is not a very reliable metric for visual perception of page loading[1] (visual perception of loading = what most think of as "page speed"), that's why we have paint metrics (LCP, FCP, FMP, SI, etc). Tools like PageSpeed Insights/Lighthouse don't even bother to track onload. In fact, HTTPArchive (the source of data the article uses) has been tracking a lot of performance metrics, not just onload. Some have been falling, some have been rising, and it depends on the device/connection. Also, shaving 1 second off a metric can make a huge difference. These stats are interesting to ponder about, but you can't really make any sweeping judgements about it. It looks like people just want to use this opportunity to complain about JavaScript and third party scripts, but for above-the-fold rendering, this isn't usually the only issue for most websites. Frequently it's actually CSS blocking rendering or other random things like huge amounts of HTML, invisible fonts, or below-the-fold images choking the connection. Of course, this doesn't fit the narrative of server-side vs client-side dev very well, so maybe that's why there's hundreds of comments here without any of them being an ounce skeptical of the article itself. [0]. https://developers.google.com/web/fundamentals/performance/speed-tools#myth_1 https://developers.google.com/web/fundamentals/performance/s... [1]. https://www.stevesouders.com/blog/2013/05/13/moving-beyond-window-onload/ https://www.stevesouders.com/blog/2013/05/13/moving-beyond-w...
- jozzy-james 6y agojust for a little snark to defend client side use - lemme know when you find a responsive bin packing algorithm i can do server side that doesn't choke out the dom
- andirk 6y ago"Progressive Enhancement" touts using the basic building blocks first and growing from there, but it hasn't been updated to explain when and where to offload the computations. Are there any best practices in circulation about balancing the workload?
- jiggawatts 6y agoAn observation I've made over decades is that people stop optimising when things get "good enough". That threshold is typically 200ms-2s, depending on the context. After that, developers or infrastructure people just stop bothering to fix issues, even if things are 1,000x slower than they "should be" or "could be". Call this the performance perceptibility threshold, or PPT, for want of a better term. There's a bunch of related problems and effects, but they all seem to come back to PPT one way or another. For example, languages like PHP, Ruby, and Python are all notoriously "slow", many times slower than the equivalent program written in C#, Java, or whatever. When they were first used to write websites with minimal logic, basically 90% HTML template with a few parameters pulled from a database, this was okay, because the click-to-render time was dominated by slow internet and slow databases of the era. There was, a decade ago, an acceptable trade-off between developer-friendliness and performance. But inevitably, feature-creep set it, and now enormous websites are entirely written in PHP, with 99% of the content dynamically generated. With rising internet speeds and dramatic performance improvements in databases, PHP "suddenly" became a huge performance pain point. In that scenario, the root cause of the issue is that the attitude that "PHP/Python/Ruby" is acceptable because lightweight code using them falls under the PPT is a false economy. Eventually people will want a lot more out of them, they'll want heavyweight applications, and then having locked into the language is now a mistake that cannot be unwound. The most absurd example of this is probably Python -- designed for quick and dirty lightweight scripting -- used for big data and machine learning, some of the most performance intensive work currently done on computers. Similarly, I see astonishingly wasteful network architectures, especially in the cloud. Wind the clock back just 10 years, and network latencies were vastly lower than mechanical drive random seek times. Practically "any" topology would work. Everything split into subnets. Routers everywhere. Firewalls between everything. Load balancers on top of load balancers. Applications broken up into tier after tier. The proxy talking to the app layer talking to a broker talking to a service talking to a database talking to remote storage. Nobody cared, because sum fell under the PPT. I've seen apps with 1/2 second response times to a trivial query, but that's still "acceptable". Multiply that by the 5 or so roundtrips for TCP+TLS for every layer, because security must be end-to-end these days, and its not uncommon to see apps starting to approach the 2 second mark. These days, typical servers have anywhere between 20 to 400 Gbps NICs with latencies measured in tens of microseconds, yet apps are responding 10,000x slower even when doing no processing. Why? Because everyone involved has their own little problem to solve, and nobody cares about the big picture as long as the threshold isn't exceeded. HTTPS was "easy" for a bunch of web-devs moving into full-stack programming. Binary RPC is "hard" and they didn't bother, because for simple apps it makes "no difference" as both fall under the PPT. Answer me this: How many HTTPS client programming libraries (not web browsers!) actually do TCP fast open and TLS 1.3 0-RTT handshakes? How many do that by default? Name a load balancer product that turns those features on by default. Name a reverse proxy that does that by default. Nobody(1) turns on jumbo frames. Nobody does RDMA, or SR-IOV, or cut-through switching, or ECN, or whatever. Everybody has firewalls for no reason. I say no reason, because if all you're doing is doing some ACLs, your switches can almost certainly do that at wire-rate with zero latency overheads. It always comes back to the PPT. As long as a design, network, architecture, system, language, or product is under, people stop caring. They stop caring even if 1000x better performance is just a checkbox away. Even if it is something they have already paid for. Even if it's free. 1) I'm generalising, clearly. AWS, Azure, and GCP actually do most of that, but then they rate limit anyway, negating the benefits for all but the largest VM sizes.
- KingOfCoders 6y agoSame with most computers. Recently migrated from an iMacPro to a Ryzen 3900X with Linux. Linux feels so much faster then the iMac, which when I use it now feels very sluggish for a 8core Xeon 32gb machine. This just shows how computers are kept slow so you want to upgrade </foilhatoff>
- rutherblood 6y agothere's a really funny thing that happens with websites on phones. i try clicking something sometime after the page loads and just when i click it, bam! something new loads up on the page, all these elements shift up or down and what I just clicked on isn't at its place anymore and i end up clicking on something completely different. All this happens in split of a second just between the moments when I look and decide to click on something and before my finger actually does the tap. This is so so common across the mobile web. Such a stupid little thing but also highly annoying. Even if we could collectively solve this one little thing, i would consider our UI sensibility to have improved over the years.
- cel1ne 6y agoI know this from Android, but not from iOS.
- tekkiweb 6y agoTry to reduce the size of visuals and meda like images, videos, etc
- throwaw4y9872 6y agoDevelopers are lazy - especially JavaScript developers. They’re not alone - the same issue hits other ecosystems in which new programmers learn that programming should be lashing together libraries, not writing code other than glue. What’s the result? Huge dependency chains. Starting around 2017 I started filtering candidates when hiring based on my experiences with people of certain backgrounds. While there do exist programmers with an eye to efficiency in the JS/Python/etc world, more often than not people from those backgrounds were nothing but performance problem factories. They often met the goals of the projects (“I need a program to do X, Y, and Z”), but failed when it came to issues like performance (speed, resource requirements). I had numerous projects where I (or others on the team) had to waste time rewriting things to show that taking the time to write code with an eye to performance was possible, and could absolutely smoke systems built out of third party components. It just took thinking and effort - not a handful of searches through package repositories followed by some low-effort glue code. These days, I don’t consider applicants who list JS (or transpiled languages) at all, and scrutinize Python developers to make sure I’m not getting a pip/conda jockey. Sure, I know I’m likely missing a few skilled developers, but there are just way too many shitty developers from the JS/Python world in the pool, so I’m willing to miss good ones here and there. I’ve found that good developers can learn JS/Python, but it’s turned out to be harder to turn a JS/Python library jockey into a good programmer.
- qazpot 6y agoBecause the web sucks while Internet does not.
- snow_mac 6y agoBlame React, Angular or any of the other javascript libraries....
- b0rsuk 6y agoWebsite Obesity Crisis, a witty talk by Maciej Cegłowski (2015): https://www.webdirections.org/blog/the-website-obesity-crisis/ https://www.webdirections.org/blog/the-website-obesity-crisi... I would post the text version, but somehow the CDN is down.
- andy_ppp 6y agoThis is a phenomenon of all progress though right? The more roads you have the more cars you get, the faster a computer the slower the software. Andy’s law: the faster something gets the lazier humans can become.
- thewileyone 6y agoI used to support a web-based enterprise system used worldwide. After the business management escalated a complaint that the system was slow, I technically showed that them all the bells and whistles, doohickeys, widgets, etc that they insisted on as features, took up nearly 10MB to download, while Amazon, in comparison, took less than 1MB. This was taken under advisement and then we got new feature requests the next day that would just add more crap to the download size. But they never complained again.
- dariosalvi78 6y agoServer side rendering: page loads super fast, cool. You click on a menu: wait for the new page to come. Click on another button: wait. Click, wait, click, wait, click, wait...
- the_gipsy 6y agoI've made a multiplayer webgame (https://qdice.wtf https://qdice.wtf) that is under 400kb total download on first load [1]. Even when booting into a running game it's not much higher. Load times and bloat are one of my pet peeves, that's why I optimized a lot for this, although there is still room for improvement. Everything is self hosted, no tracking bullshit, no external requests. I used Elm, which apart from being nice for learning FP, has a very small footprint compared to other DOM abstractions. [1] Last time I looked, it might have grown a tiny bit due to UGC. I don't have access to a computer rn.
- scoot_718 6y agoJust block javascript.
- habosa 6y agoHere on HN we like to complain about JS frameworks and Single Page Apps. Yes, they can be slow. But they also power some great interactive web experiences like Figma or Slack that just aren't feasible to build any other way. The low hanging fruit here is content websites (news, blogs, etc) which are loaded down with hundreds of tracking scripts, big ads, and tons of JS that has nothing to do with the content the user came to read. Try loading this page (which is far from the worst): https://www.theverge.com/21351770/google-pixel-4a-review-camera-specs-price https://www.theverge.com/21351770/google-pixel-4a-review-cam... Privacy Badger reported 30 (!!!) tracking scripts on that page. Even with PB blocking those, it still takes ~15s before the page is usable on my MacBook Pro with a fast connection. It's just a bunch of text and some picture galleries. It loads like it's an IDE.
- climate-code 6y agoThis is an example of Jevon's Paradox - increases in the efficiency of use of a resource lead to increases in consumption of that resource - https://en.wikipedia.org/wiki/Jevons_paradox https://en.wikipedia.org/wiki/Jevons_paradox I wrote about this here - https://adgefficiency.com/jevons-paradox/ https://adgefficiency.com/jevons-paradox/
- vendiddy 6y agoIt frustrates me that the same applies to CPU power, RAM, and disk space. We have orders of magnitude more of each, but the responsiveness of apps remains the same. At least from my subjective experience. If someone has a good explanation of what has happened, I'd love to know the cause and what can be done to fix this. I understand that some of this has gone to programmer productivity and increased capabilities for our apps, but what we've gotten doesn't seem proportional at all.
- joshspankit 6y agoWith respect for the people who talk about the technologies involved, server-side vs client, bandwidth vs latency, etc, etc, etc. I don’t think any of that is really the core of it. Humanity sent spaceships to the moon with way less power than a smart watch. After watching tech evolve over my lifetime, the real issue feels like it’s about the psychological choice: When more power is available we fill it with either less efficient code, more layers of abstraction, or more features. (Besides outliers) this seems to be true no matter what the tech, and is especially obvious on the web.
- sreekotay 6y agoI think this misses the point. Latency becomes the dominate factor very very quickly. Increases to webpage speed only really help for large file downloads (and sometimes not those) and increased user/device concurrency. Edit: this also explains the REVERSE trend in mobile.
- michaelcampbell 6y agoWhat's the old adage; software gets slower faster than hardware gets faster?
- redoPop 6y agoLoad times in this article are attributed to httparchive.org, which gathers data using WebPageTest. [1] By default, WebPageTest emulates a 5Mbps down / 1Mbps up connection speed for all tests, to provide a more stable basis for performance comparisons. httparchive.org's load times therefore aren't affected by improvements in general network speed. Am I missing something here? httparchive.org is not an appropriate source for the comparison this article makes. A large repository of RUM data would be needed for that comparison. Counterintuitively, the stability of page load times in httparchive.org suggests that page performance hasn't improved or worsened enough to make much difference on a 5Mbps connection. [1] https://httparchive.org/faq#how-is-the-data-gathered https://httparchive.org/faq#how-is-the-data-gathered
- pmarreck 6y agoIn spite of massive increases in processing power, boot times have also not improved
- mdavis6890 6y agoThere are three main contributing factors: - Users are not the customers, so there's little point in optimizing for their experience, except to the extent that it impacts the number of users your customers reach with ads. - Users do not favor faster websites, so as long as you meat a minimum performance bar so they don't leave before the ads load, there's little to gain from optimizing the speed. - For users that do care about load-time, it's hard to know before visiting a page whether it's fast or not, and by that point the publisher has already been paid to show you the ads. A helpful solution would be to show the load time as a hover-over above links, so that you can decide not to visit pages with long load times.
- zzo38computer 6y agoTry to avoid CSS, JavaScript, animations of any kind, and especially inline pictures and videos. This can reduce the time needed to load it greatly. (There are times where the things I listed are useful, but they should generally be avoided.)
- greyhair 6y agoGet over it. The modern web sucks. My 2003 Thinkpad T41 was never a raging powerhouse, but is was "usable". It is no longer usable. Nothing in the hardware has changed, but the software, the browsers, and the web at large have all changed drastically. I do embedded system co-design. I write software for a living, but I work closely with the hardware teams, including (at my last employer) ASIC features. I have to flop hats between 'software' and 'hardware' all the time. And there are clearly times that I throw the software team under the bus. "Hey the last product ran in 128MB, but memory is cheap, so can we have 4GB this time? We want to split all the prior pthreads across containers!" You think I am joking? Browsers and web content have done the same. "But look at all the shiny features?" I don't want the shiny. I just want the content, and fast.
- zwaps 6y agoTo give a negative example I recently came across, check out https://www.scmp.com/ https://www.scmp.com/ Now, it's pretty much a normal news website in that it shows a long list of articles, some pictures and then text. I am running a standard laptop computer given to me by my company. My internet connection is pretty fast. Even with ads blocked on the entire website, that thing is slooow. 1. The pictures have an effect where they are rendered in increasing quality over time, supposedly so you see them earlier. This doesn't work, as they load much more slowly than normal HTML pictures that load instantly given my internet connection. 2. The scrolling is more than sluggish. This is, in part, because the website only loads new content after you scroll down. So instead of having a website that loads and where you can just scroll, which would make TONS of sense for a website where you quickly want to check the headlines, you have this terrible experience where every scrolling lags and induces a new "loading screen". 3. If you click on an article, it is loaded as a single page app with an extra loading screen, which is somehow slow for some reason. 4. Once in the article, the scrolling disaster continues. But now even the text loads slowly while you scroll. How can you not just have the text load instantly? It's a news website. I want to read! I don't want to scroll, wait for the load, and then continue to read. 5. There is a second scrolling bar besides my browser's scrolling bar. Why? Who thought that's a good idea? The scrolling bar's top button disappears behind the menu bar of the website. Why? 6. To use this website, one needs to scroll through the whole article to get it to load, then scroll back up, then read. Still, each time the menu bar changes size due to scrolling, my computer gets sluggish. 7. Javascript Pop ups. Great. 8. Every time your mouse cursor moves accidentally over any element of the website, gigantic pop ups show up out of nowhere and you can't continue reading. Annoying! This website presents news. It's not better at it than earlier ones, it's worse. None of the things make the experience any better and it gives no more benefit to reading news than older, plain html news websites. The reading experience is an unmitigated disaster for no reason whatsoever. Who greenlit this? Why? If you are a web developer, you work in a business where the state of the art has notably gotten worse. A lot worse. At this stage, I would be seriously worried about the reputation of the profession if I were you. Sad!
- nicbou 6y agoI spent a decent amount of time making my website how I want the web to be: fast, straightforward and unintrusive. Making it fast was pretty easy. Remove anything that isn't directly helping the user, compress and cache everything else, and use HTTP2 Server Push for essential resources. There were other optimisations, but that took me below the 500ms mark. At ~300ms, it starts feeling like clicking through an app - instant. (it's https://allaboutberlin.com https://allaboutberlin.com) However, there's no point in serving slimy GDPR notices, newsletter prompts and SEO filler text at lightning speed. Those add a lot more friction than an extra 500ms of load time.
- deleted 6y ago[deleted]
- jll29 6y agoAs I told people in '93, it will all go downhill from here (when folks started using GIFs instead of "<hr>" tags...)