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GitGitGadget – Contributing git.git patches via GitHub PRs
(gitgitgadget.github.io)
1 points
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6y ago
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0 comments
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6y ago
Couple of extra details: * I am hoping this will eventually see an Open Source release, for specifics on that, see: https://gitlab.com/RancidBacon/epic-online-services-for-godo... * While using a service like EOS has t
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6y ago
I've been developing a plug-in to integrate multiplayer features provided by Epic Online Services into a game built with Godot. And now you can download an Extremely Early Access release of "The Endov Society" interactive vid
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Show HN: Play “The Endov Society” Built with Epic Online Services and Godot
(rancidbacon.itch.io)
4 points
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6y ago
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2 comments
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6y ago
Interested to see a number of people mention one of the attractions with WebAssembly being the sandbox &customisation angles. Sandboxed in-game avatar customisation was one of the motivations behind the "WebAssembly Calling Card&qu
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6y ago
If you've been interested in playing around with WebAssembly you might like to create a WebAssembly Calling Card (WACC). A WACC is like an avatar but WASM! I've been developing an add-on for the Godot game engine that wraps the li
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Show HN: WebAssembly Calling Card – visual creativity with WASM
(wacc.rancidbacon.com)
42 points
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6y ago
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1 comments
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6y ago
It's fair to identify accessibility as an area where Godot is currently lacking. In addition to the tracking issue mentioned elsewhere, I'm also aware of this project which has the goal of improving accessibility within Godot--bot
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follower
6y ago
For Godot 4.0 the rendering system is being re-worked to use Vulkan.
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6y ago
This is an area I've been actively exploring and think has real potential. For context, my interest is in: * Cross-platform support. * Ease of distribution. * Ease of construction. * Platform stability. * "Licensing"/bus
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6y ago
I looked into JUCE a while back when I was keen to find a good cross-platform UI solution but was put off by the licensing aspects that seemed more complex/onerous than even Qt's. YMMV.
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6y ago
> How well does godot support dynamic/programmatic layout It supports this through use of its "Container" UI Controls--which have a bit of a steep learning curve but works pretty well. > I'd also take issue with th
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6y ago
I'm not sure that "poorly" is an entirely accurate description of Godot's localization abilities. The GSOC project you linked to is about enhancing the existing .po based feature: "In Godot, we [already] have t
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6y ago
Godot encourages use of "Containers" for layout, which adapt to sizing/content on the fly: https://docs.godotengine.org/en/stable/getting_started/step_... While it is possible to hard-code widg
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6y ago
I think that's possible. From a quick search there's this: https://docs.godotengine.org/en/stable/classes/class_videopl... (But that may not be a live stream, necessarily, I guess.) Also there&#
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6y ago
> it doesn't implement accessibility, e.g. for blind users with screen readers. Godot [has] the same problem. Yeah, this is currently a valid criticism--it's an aspect I'm hoping will see more development attention in the
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6y ago
> once you go down the road of using tools made for only very basic UIs. As noted elsewhere in the thread, the Godot editor (supporting UI, 2D & 3D) itself is built with Godot, so it's definitely not just "very basic"
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6y ago
> designing UIs anywhere outside the code will eventually bite you. With Godot it is possible to design the UI in code--the editor itself uses that approach, e.g.: https://github.com/godotengine/godot/blob
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6y ago
BTW dx87 quoted from this page: https://docs.godotengine.org/en/latest/about/faq.html#doc-fa... An additional aspect is that--in terms of language design--in many cases "do what Python does" was the
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6y ago
> For godot I believe the biggest block is the editor cuz it's geared towards game creation Recently Godot gained the ability to selectively remove features from the editor: * https://godotengine.org/article/god
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6y ago
Would you mind sharing your reason(s) for moving from Zola to Hugo? When I last looked into static site generators Zola attracted my attention so I'm curious to know what your experience with it was. Thanks!
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7y ago
I've recently been working on WASM VM embedding with C (well, via libffi) for a personal project and uncovered a couple of WASM VM options, wasmtime & wasmer: * https://github.com/bytecodealliance/wasmtime *
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7y ago
> [...] I’ve been reading up on ADHD. It seems to fit so many issues I have [...] If you're feeling like that I strongly recommend that you consider consulting a competent medical professional with experience diagnosing ADHD/
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7y ago
> I always wondered why I live a 28-30 hour day. You may wish to look into "Non-24-hour sleep–wake disorder".
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7y ago
If you haven't already, I strongly recommend consulting a competent sleep specialist. > FWIW my brain "wakes up" at night This suggests to me that researching Delayed Sleep Phase Syndrome might be helpful.
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7y ago
To interject some science into the anecdotes, if the timing of your sleep impacts your daily life (i.e. you may have a "sleep disorder") the following may be of interest: * General category of "Circadian rhythm sleep disorder
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7y ago
As I mentioned to someone else on this thread expressing a similar experience, if you're not already aware of it you may wish to read about "Non-24-hour sleep–wake disorder": https://en.wikipedia.org/wiki/
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7y ago
If you're not already aware of it you may wish to read about "Non-24-hour sleep–wake disorder": https://en.wikipedia.org/wiki/Non-24-hour_sleep%E2%80%93wake...
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7y ago
I had just signed in to suggest Godot myself. :) For the GP, here's the Godot web site: https://godotengine.org/ While Godot has its idiosyncrasies, in terms of being a tool that made it possible to actually get someth
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7y ago
If pictures or a hand-drawn look is more your thing, Julia Evan's work is very accessible. She sells zines like "Bite Size Command Line!" https://jvns.ca/blog/2018/08/05/new-zine--bite-size
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