2 ms·
It's fair to identify accessibility as an area where Godot is currently lacking. In addition to the tracking issue mentioned elsewhere, I'm also aware of this
by follower 6y ago
It's fair to identify accessibility as an area where Godot is currently lacking.
In addition to the tracking issue mentioned elsewhere, I'm also aware of this project which has the goal of improving accessibility within Godot--both for playing games made with Godot and also for making games in Godot (which is one benefit of the editor being built with the engine itself):
* https://github.com/lightsoutgames/godot-accessibility https://github.com/lightsoutgames/godot-accessibility
* https://github.com/lightsoutgames/godot-tts https://github.com/lightsoutgames/godot-tts