5 ms·
I'm not sure that "poorly" is an entirely accurate description of Godot's localization abilities. The GSOC project you linked to is about enhancing the existin
by follower 6y ago
I'm not sure that "poorly" is an entirely accurate description of Godot's localization abilities.
The GSOC project you linked to is about enhancing the existing .po based feature: "In Godot, we [already] have two ways of importing translation - by using CSV or PO files."
Here's a blog post about someone's experience doing a translation for a Godot game: https://sites.miis.edu/vprolow/2019/12/15/godot-game-localization/ https://sites.miis.edu/vprolow/2019/12/15/godot-game-localiz...
And here's an official tutorial: https://docs.godotengine.org/en/stable/tutorials/i18n/internationalizing_games.html https://docs.godotengine.org/en/stable/tutorials/i18n/intern...