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> How well does godot support dynamic/programmatic layout It supports this through use of its "Container" UI Controls--which have a bit of a steep learning cur
by follower 6y ago
> How well does godot support dynamic/programmatic layout
It supports this through use of its "Container" UI Controls--which have a bit of a steep learning curve but works pretty well.
> I'd also take issue with the notion that 2D UI frameworks based on game engines are more performant than their alternatives, because game engines are optimized for 3D graphics
One aspect of Godot that is a bit different in this regard is that pre-3.0 the focus was very much more on the 2D side of things, so the 2D support isn't just "a flat 2D plane in a 3D world" unlike some other engines.