4 ms·
Couple of extra details: * I am hoping this will eventually see an Open Source release, for specifics on that, see: https://gitlab.com/RancidBacon/epic-online-
by follower 6y ago
Couple of extra details:
* I am hoping this will eventually see an Open Source release, for specifics on that, see: https://gitlab.com/RancidBacon/epic-online-services-for-godot https://gitlab.com/RancidBacon/epic-online-services-for-godo...
* While using a service like EOS has trade-offs, the no financial cost to developers plus the "no account required" Device ID based features of Epic Online Services have IMO potential for innovative multiplayer experiments by Indies & in Game Jams.
"The Endov Society" has no dedicated host but makes use of the realtime lobby & member attribute update functionality to provide some degree of interactivity. And I think there's a lot more fertile ground to explore in that area.
* The tools I created to parse & generate API metadata (in JSON) to assist binding generation could also assist other people interested in creating FFI (or other) bindings to EOS for other languages/engines.