3 ms·
> For godot I believe the biggest block is the editor cuz it's geared towards game creation Recently Godot gained the ability to selectively remove features fr
by follower 6y ago
> For godot I believe the biggest block is the editor cuz it's geared towards game creation
Recently Godot gained the ability to selectively remove features from the editor:
* https://godotengine.org/article/godot-32-will-allow-disabling-editor-features https://godotengine.org/article/godot-32-will-allow-disablin...
* https://docs.godotengine.org/en/stable/classes/class_editorfeatureprofile.html https://docs.godotengine.org/en/stable/classes/class_editorf...
The documentation describes it like this:
"""
When disabled, the features won't appear in the editor, which makes the editor less cluttered.
This is useful in education settings to reduce confusion or when working in a team.
For example, artists and level designers could use a feature profile that disables the script editor to avoid accidentally making changes to files[...]
"""