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Blender 5.0
- ibaikov 11mo agoRemember to donate to them. They are amazing - free software, great community and they do so much stuff
- lwde 11mo agoThe first thing on the website is a Cloudflare Captcha box :/
- blitzar 11mo agoLooks like they picked a bad day to do a major release.
- Uehreka 11mo agoBut after that, all the other things on the page are AWESOME! I’m super stoked about the proper HDR support and all the new node improvements.
- adgjlsfhk1 11mo agoYeah. the HDR support is very nice. ACES got their system right the 2nd time around thankfully.
- 1220512064 11mo agoIs this the first blender release where you can change the working color space? I thought that you could in previous versions but it caused issues with some nodes. Now I want to look into it more, but I'd imagine that "Blackbody" and sky generation nodes might still assume a linear sRGB working space.
- Uehreka 11mo ago> Now I want to look into it more, but I'd imagine that "Blackbody" and sky generation nodes might still assume a linear sRGB working space. Since people are always asking for “real world examples”, I have to point out this is a great place to use an agent like Claude Code or Codex. Clone the source, have your coding assistant run its /init routine to survey the codebase and get a lay of the land, then turn “thinking” to max and ask it “Do the Blackbody attribute for volumes and the sky generation nodes still expect to be working in linear sRGB? Or do they take advantage of the new ACES 2.0 support? Analyze the codebase, give examples and cite lines of code to support your conclusions.” The best part: I’m probably wrong to assert that linear sRGB and ACES 2.0 are some sort of binary, but that’s exactly the kind of knowledge a good coding agent will have, and it will likely fold an explanation of the proper mental model into its response.
- throwaway290 11mo agowhy ACES and not something like P3?
- 1220512064 11mo agoDisplay P3 (distinct from cinema display P3, because names are hard ig) is used as a render target color space. ACES (and its internal color spaces) are designed as working spaces. If you make a color space for a display, the intent is that you can (eventually) get a display which can display all those colors. However, given the shape of the human color gamut, you can't choose three color primaries which form a triangle which precisely contain the human color gamut. With a display color space, you want to pick primaries which live inside the gamut; else you'd be wasting your display on colors that people can't see. For a working space, you want to pick primaries which contain the entire human color gamut, including some colors people can't see (since it can be helpful when rendering to avoid clipping). Beyond that, ACES isn't just one color space; it's several. ACEScg, for example, uses a linear transfer function, and is useful for rendering applications. A colorist would likely transform ACEScg colors into ACEScc (or something of that ilk) so that the response curves of their coloring tools are closer to what they're used it (i.e. they have a logarithmic response similar to old-fashioned analogue telecine machines).
- throwaway290 11mo agono monitor uses ACES so it always needs to be converted to P3 to even see what you're doing right? or you are saying if there is some intermediate transform that makes color go beyond P3 it will get clipped? then I understand...
- adgjlsfhk1 11mo agoThe key point is that your ray tracing color space and your display color space don't need to be the same thing. Even if your monitor only displays SRGB colors, it still can be useful to have more pure primaries in your rendering system.
- 1220512064 11mo ago
- kelsolaar 11mo agoACES 1.x was quite old and released at a time where HDR displays were pretty much non-existent. ACES 2.x is not perfect but trying to provide display rendering transforms that hit contradictory requirements is really hard, e.g., need to have a really nice rolloff and desaturation towards white whilst being able to reach corners of the gamut.
- edflsafoiewq 11mo agoThat's the whole internet now. That or Anubis.
- kevin_thibedeau 11mo agoOr do the rational thing and rate limit GET requests to human speeds.
- selbyk 11mo agoBased on what fingerprint?
- moron4hire 11mo agoFingerprint: *
- miyuru 11mo agoI get adding that to dynamic pages, but this is a static page. Have we gone backwards to the point where we can’t even serve a static page now?
- rainpl 11mo ago[flagged]
- donutdan4114 11mo agoWhat’s the consensus on the future of this type of 3D tool? Especially for video animation/CGI in movies/tv/ads? Seems like in 10 years AI will basically make it pointless to use a tool like this at least for people working on average projects. What do folks in the industry think? What’s the long term outlook?
- HumanOstrich 11mo ago"AI will make this pointless" is so exhausting.
- deleted 11mo ago[deleted]
- simonask 11mo agoIf you don’t work in the industry, you have zero chance of accurately evaluating whether or not, or how, it will be impacted by any new technology. The fact that it “seems easy” is a great flag that it probably isn’t.
- Legend2440 11mo agoIndustry has no idea how they’re going to be impacted either. Really no one can predict the future.
- NuclearPM 11mo agoZero?
- xu_ituairo 11mo agoThis seems like an unnecessarily unkind response. The post you're replying to is sharing their opinion and asking what people who are in the industry think about it.
- simonask 11mo agoI think it's both arrogant and ignorant to make assumptions like that.
- 1220512064 11mo agoI've been using blender since at least 2010; it's so exciting to see how much progress it's making. I'm very excited to see the addition of structs and closures/higher-order functions to blender nodes! (I've also glanced at the shader compiler they're using to lower it to GLSL; neat stuff!) Not only is this practically going to be helpful, the PL researcher in me is tickled by seeing these features get added to a graphical programming language. If you haven't heard of Blender before, or if you think AI will replace all the work done in it, fair enough. But I'd still strongly suggest looking into what it is and how it works.
- mempko 11mo agoI've used blender since 1999. It's my favorite open source software. Simply amazing
- thot_experiment 11mo agoVery very sad that the adaptive subdivision is touted as a Blender feature but unfortunately it's a Cycles feature. Always nice to see these updates though, Blender has really come a long long way.
- 1220512064 11mo agoIt might be possible to reproduce the same effect in EEVEE using geometry nodes. I know people have done that for automatic level of detail work. That being said, IDK if subsurf as a geometry node will take a non-constant number of iterations.
- gehsty 11mo agoI’d really like to see something like blender come for the 3D CAD industry, at the moment it feels like the only people who would lose out are AutoDesk. The amount of money that flows in and out of 3D cad (as subscription and then value created) having a first class open source kernel and tooling, would be giving big industrial players freedom to modify and tailor to their needs as well as smaller / hobbyists get started for free!
- 1220512064 11mo agoIDK how they compare to professional CAD tools, but I've heard good things about FreeCAD and OpenSCAD. I know that some people use Blender for CAD work, and there are even some extensions to make it easier, but I'm dubious that the representation of meshes that Blender uses are well-suited for CAD applications.
- al_borland 11mo agoI just tried FreeCAD last week. I uninstalled it after about 10 minutes. The most basic actions to just get started were throwing errors. Maybe it was user error, but it was a very bad first impression.
- mitthrowaway2 11mo agoDo you mind sharing what you were trying to do? I love FreeCAD so I'd be happy to help you do it if you'd be willing to give it a second try.
- al_borland 11mo agoMy main goal is to reproduce the floor plan of my house, so I can figure out how to best layout the furniture.
- jazzyjackson 11mo agoI like using paper and cardboard for this, dollhouse style, much easier to move things around and visualize that way and more fun than clicking a mouse to boot :^) Inkscape is good for typing dimensions into rectangles tho
- cognitive-gl 11mo agoAwesome
- lynndotpy 11mo agoEvery time Blender has a new update, I scroll and I'm amazed by how much is in it. Then I realize my scrollbar is only halfway through. Radial tiling my beloved, and a seemingly far more straightforward array modifier <3 Faster volume scattering for non-homogenous volumes. For those wondering "where the AI is", the new Convolve Node might be it :) Convolutions are a pretty generic signal processing operation (Hadamard product) which are also used in neural networks which work with images. Realistically though, this will be mostly useful for wonky hand-crafted blurs. The new sequencer looks fantastic, too. I always went to DaVinci Resolve but I might be able to go full blender. Compositor modifiers in the sequencer is also very welcome. This is incredible for me.
- porphyra 11mo agoBlender is really an amazing case study of open source software. Apart from the Linux kernel and web browsers/tools, it is perhaps the only open source software that managed to beat all the commercial software in its niche. It has rendered Maya nearly obsolete. Meanwhile, in other niches, Microsoft Office still beats open source office suites like LibreOffice; Photoshop isn't about to give up its crown to GIMP; Lightroom isn't losing to Darktable; and FreeCAD isn't even in the rear view mirror of Solidworks. I wonder what will be the next category of open source to pull ahead? Godot is rapidly gaining users/mindshare while Unity seems to be collapsing, but Unreal is still the king of game engines for now. Krita is a viable alternative for digital painting.
- PaulDavisThe1st 11mo ago> Apart from the Linux kernel and web browsers/tools, it is perhaps the only open source software that managed to beat all the commercial software in its niche OBS is on line 2 ....
- Forgeties79 11mo agoI use OBS regularly but vMix is definitely the superior option in the professional livestreaming world. OBS is missing many key features for professional operations and vdo ninja only covers some of those gaps.
- jsheard 11mo agoLet's not get ahead of ourselves, Blender has done far better than most open source software but Maya is still very much the industry standard. I don't think we can realistically say that Maya is beaten until Blender is battle-proven to the same degree, on the most demanding real-world production workloads (think Pixar/Weta), which for now it hasn't been.
- manifoldgeo 11mo agoThe studio that makes Evangelion moved from 3DS Max to Blender as their primary 3D software according to this article: https://www.blender.org/user-stories/japanese-anime-studio-khara-moving-to-blender/ https://www.blender.org/user-stories/japanese-anime-studio-k...
- cognitive-gl 11mo agoBlender is amazing for 3D Modeling. But metaverse is still dead. RIP
- john_minsk 11mo agoWhy do you think so? As far as I can tell - a lot of GPU empowered data centers are being built
- anon_cow1111 11mo agoSo...... was there ever a resolution with that persistent incompatibility in ROCm/certain AMD drivers and Cycles that made it impossible to render in almost every version of blender? As in, it literally doesn't even detect the GPU outside of eevee
- 1220512064 11mo agoCan you link to a Blender issue?
- bigyikes 11mo agoWhat does Blender do differently that makes it such a successful open source product? It’s powerful and pleasant to use. Even the release marketing page is beautiful and well-made. I like open source as much as the next guy, but outside of developer tools there is little that comes close to Blender in terms of utility and UX. Is it funding? Specific individuals? Are there PMs and designers? Whatever it is, it’s working!
- GZGavinZhao 11mo agoI think at the very least they've found those rare individuals who can both code well and manage well. There are countless open source project leaders who might be the most knowledgeable person in the world on that area but have no idea how to communicate and collaborate in an open-source setting, especially as the project gets popular and attracts people who're detrimental (not necessarily malicious) to the project's growth.
- zaptheimpaler 11mo agoYeah this is a really good question. I'd love to know more about that too. There's some good history on the website here [1]. The creator apparently was selling it as freemium software in 1998, and then the bubble burst and the corp shutdown in 2002. But the creator created a non-profit called the Blender Foundation, launched a Free Blender campaign [2] (the forum post is still up!) to raise money from its users and bought out the rights to the software from the investors. [1] https://www.blender.org/about/history/ https://www.blender.org/about/history/ [2] https://blenderartists.org/t/free-blender-campaign-launched/297084 https://blenderartists.org/t/free-blender-campaign-launched/...
- cardanome 11mo agoI think the dog fooding their own software through all the amazing movies the Blender Institute made plays a huge role. Relying on individual donations from users helps a lot with blender being aligned to the interest of its actual users. There is not one or a few corporate sponsors controlling everything. Plus the GPL license which protects the freedom of its users.
- haunter 11mo ago
- boriskourt 11mo agoThe SDF geometry nodes open up a wild amount of new options. That and node closures solve so many difficult problems, especially in complex scattering. If you haven't checked them out, here is a bit on them and volume grids: https://code.blender.org/2025/10/volume-grids-in-geometry-nodes/ https://code.blender.org/2025/10/volume-grids-in-geometry-no...
- Kye 11mo agoThis reminds me of a Reaper changelog: lots of small quality of life changes each for a small percentage of users that add up to an overall massive improvement. It's not as splashy as huge feature releases but ultimately leads to better software.
- embedding-shape 11mo agoThis though has huge feature releases, biggest one seem to be a complete overhaul of the video editor, among others. Just so people don't get the impression that your comment is actually about the Blender 5.0 release :)
- Kye 11mo agoReaper did sneak in a whole notation editor once inside a massive list of changes. Normally a $300 addon for DAWs.
- mkaic 11mo agoI think some of the coolest changes in this release are on the nodes side of things — they added Closures (kinda like lambdas!), Bundles (tuples/structs, I guess?), and Repeat (loops!) (already was in Geo Nodes, now it's in Shader Nodes too). Blender nodes have come a long way over the past decade and it's incredibly satisfying to see the care with which they have been developed. Blender's node editor is my personal favorite node editor I've ever used in any software, and I often find myself wishing other software adopted some of their UI and UX conventions. Been a happy user since, oh, v2.75? And looking forward to being a user for many more releases to come. Donate to Blender! [0] [0] https://fund.blender.org https://fund.blender.org
- andybak 11mo agoI just wish there was a nice text based representation. I hate dragging boxes around the screen.
- Etherlord87 11mo agoPlus if you could use WASM modules as opposed to node systems, you would have a more powerful programming environment - for example, the mentioned "repeat" zone doesn't have "break" functionality, so you need to use a huge number of iterations and do an equivalent of "continue" once you're done, but even if you perfectly estimate the number of iterations you will need, the implementation is very slow. There are other problems like limited scope access, or in general slow node evaluation which make sequential algorithms (not reliant on parallelized work done by loops internal to many nodes) problematic.
- mixmastamyk 11mo agoLikely you can script something with Python.
- zkmon 11mo agoGraphics and animation should no longer move in the direction of perfecting the representation of real world. It is actually necessary for the graphics to scream that they are graphics and not real photos or real video. The distinction should be very obvious. This is the need of the day.
- KeplerBoy 11mo agoYou should have the power to do what you want, be it photorealistic or stylized. With blender you can do that.
- executesorder66 11mo agoWhy?
- shevy-java 11mo agoWhat can be created with blender is quite cool, but I remember having used it in the past, it was very complicated. I was a lot more productive with Wings 3D; this lacks in functionality compared to Blender, but using it was so much easier. These days I wouldn't want to bother doing manual animations or mesh creation. The computer must do this for us.
- kasool 11mo agoThere was a big interface rehaul for 2.80, and I suspect upcoming versions will continue to improve as interest in porting to platforms like iPad increases. Learning the shortcuts is really the way to go though. Initially painful but 100x more productivity in the long run, and really the way Blender is meant to be used. Honestly just doing a single basic tutorial will have you learning all of them in no time.
- zombot 11mo agoHave the bots won? A lengthy Cloudflare verification that I'm not a bot, to open an empty page.
- wateralien 11mo agoI get a never ending cloudflare verification on repeat. I'm on my local network. On my usual machine. On chrome. No funny stuff. Sucks. Can't see the page.
- dan_hawkins 11mo agoNo Intel Mac support! :(((((
- Hemospectrum 11mo agoIntel Macs were always a second class citizen for Blender. There was a lot you couldn't do because the GPU drivers just didn't allow it. They actually announced they were dropping support in February. Nobody noticed or cared.
- bodge5000 11mo agoIt didn't get much of a mention in the release notes but I'm particularly excited about SDF grids in geometry nodes because of this: https://passivestar.xyz/posts/instance-scattering-in-blender/ https://passivestar.xyz/posts/instance-scattering-in-blender...
- Etherlord87 11mo agoIf the volume was defined by a manifold mesh, it was already trivial to scatter points, then remove points that when raycasted down on that manifold mesh "volume" hit a normal.z < 0, hardly a node spaghetti as the article says.