16 ms·
Disney unveils the HoloTile floor
- tortoise_in 3y agoWhat is good here they are trying to do something unusual. Disnep movies and tech and fascinating
- deleted 3y ago[deleted]
- metadat 3y agoDirect link to the goods: https://youtu.be/68YMEmaF0rs?t=203 https://youtu.be/68YMEmaF0rs?t=203
- bawolff 3y agoEveryone in the video looks like they are walking funny, which kind of makes me wonder if it works if you walk normally?
- huhtenberg 3y agoIt's a tech demo. It's not quite there yet.
- tasty_freeze 3y agoIt is impressive tech, but you are right, it looks like the person has sh*t their pants and are gingerly trying to get to the bathroom.
- mastersummoner 3y agoBurst out laughing so hard I startled my baby, thanks for that
- colordrops 3y agoIt looks like it's limited in speed.
- croes 3y agoIt's the first version
- michaelmrose 3y agoHow do you make it fast without accidentally throwing people on their ass or ripping their fingers off if they trip?
- scotty79 3y agoHow do people not fall of treadmills running at full speed?
- hgs3 3y agoIt looks like their shuffling not walking.
- smegger001 3y agoQuiet possible a balance issue. When walking you are moving you mass forward this pushes your feet backwards I would imagine that if not carful it could cause you to fall
- thomastjeffery 3y agoWalking normally would probably result in you falling forward. This is basically like walking on ice, except you slip more slowly, and you also un-slip (your feet are actively moved) occasionally to recenter. That limits both the speed you can pretend to walk, and the speed at which you can be moved back to center; because both relative movements are working against your natural balance. You will never be able to work with or against the inertia of your body weight. That is the core limitation of any treadmill.
- coffeebeqn 3y agoIf you walked at normal pace and stride I bet you’d just walk straight off the mat
- throwaway765123 3y agoPretty sure it's because this demo floor is so small - in the clips of two people on the mat at once you can see if they took larger steps they'd physically step off the mat. I hesitate to assume what it feels like, but I imagine larger area mats may allow more natural steps
- danmaz74 3y agoFor the lazy, from minute 3:28
- huytersd 3y agoOh that’s nice. Would love to see someone put it through its paces though. Like really try to run. It would be amazing to see something like this that you can’t physically get off of no matter how hard you try. That would be the pinnacle of what this thing can be.
- rahkiin 3y agoI wanted to see the same but I think it might bring havoc to your balance control without training.
- judge2020 3y agoWhile the walking demos show slow, methodical movement, the one demo with the chair ( https://youtu.be/68YMEmaF0rs?t=269 https://youtu.be/68YMEmaF0rs?t=269 ) is definitely much faster. Maybe it can't handle automatically moving the human if they walk too fast and suddenly change direction (improvable with better software), maybe they don't want to overpromise what it can do.
- gimmeThaBeet 3y agoYeah the 'force' movement was really cool. Maybe this is the other way you could do the Jamiroquai video for Virtual Insanuty? I've never really used VR stuff but I wonder what does it feel like in your head when your legs move and your view moves but your body doesn't? And then the edge case is extreme but topologically, can something like this work for running where you can lose contact with the ground and your body is sort of compensating for momentum? I guess treadmills work without people flying off them, so is it just a matter of getting the impulse right?
- Nevermark 3y ago> what does it feel like in your head when your legs move and your view moves but your body doesn't? That could be fixed with some active tilting of the whole platform to create dynamic lateral forces. Those little wheels will need to be strongly controlled & grippy to avoid real and perceived slippage.
- deleted 3y ago[deleted]
- djhope99 3y agoJohn Carmack pointed out on X that there is a fatal flaw in this design: “I am skeptical of something like this making an impact for consumer VR, but it should be possible to integrate the sensor input at the OpenXR level, allowing it to work with all apps without needing per-app specialization. However, it probably doesn’t “solve” motion sickness, because the vestibular system still won’t think you are going forward. The bouncing around motion of walking does have a masking effect that will help some.“ I personally could not get over the awful bout of motion sickness after I played my first “walking around” game on VR.
- mlyle 3y agoCalling this a fatal flaw is silly. It may not fix everything with movement wearing a HMD, but one can imagine a whole lot of use cases without HMDs, and it might improve a lot of HMD use cases.
- djhope99 3y agoSure but I think that Disney is likely to be presenting this as a potential consumer use case and if it can’t make traction there it seems pretty fatal if they can’t find a way to make money from it. We see a lot of POCs like this that never make it anywhere.
- hibikir 3y agoI think it's far more likely that this will be used in the parks division: Selling to consumers involves far more variables than creating a VR enhanced ride. Only if it's successful as a ride, with time to get the problems figured out and the prices low enough, they will consider retail.
- djhope99 3y agoAs it stands though VR motion sickness is an even bigger problem for a park ride, sometimes you can get used to the sickness but if you’re doing it for a one off ride.
- hanniabu 3y agoBut how does it work?
- mlyle 3y agoLittle rolling elements that have a wheel in them. It knows where you are, and treadmills you back to a starting point as you move. The idea is simple, but the details to make it usable, safe, work well, etc, are tricky. edit: Reading more, it looks like it's mostly tilting, with perhaps high frequency vibration being used to modulate the amount of friction on each tile.
- willcipriano 3y agoWouldn't that feel like you are about to fall on your face the entire time?
- airstrike 3y agoIsn't that the same as walking?
- Nevermark 3y ago> Wouldn't that feel like you are about to fall on your face the entire time? > Isn't that the same as walking? You feel like you are falling on your face when you walk? I think you are referring to snowboarding! Can’t wait for all of that, but I think really really impressive tech demos are going to be all we get for some time.
- willcipriano 3y agoWalking on a sheet of oil perhaps. Walking typically moves you forward, not backwards.
- pxmpxm 3y agoThere are no rolling elements / wheels that I can see - it looks like low friction pucks that angle and raise/lower to push the objects laterally by having them slide to towards the lower pucks
- Roritharr 3y agoSo, from looking at the video, it looks like these are wheels that can be angled so they make contact with whatever is on top of them more than the wheels next to them, applying a tiny bit of momentum in the desired direction to then angle out of the way while another wheel takes over. This is a really cool solution, but I can't imagine it not feeling very weird while walking since it's not you being moved with your entire contact surface area instead of some parts of your shoe getting dragged somewhere. In general the unexpected inertia must also feel really weird.
- bsza 3y agoThe same is true for a treadmill, and that doesn’t feel really weird to walk on. Though omni-directional treadmills for VR have been tested before, and IIRC it’s the starting and stopping that feels weird.
- rafaelmn 3y ago> and that doesn’t feel really weird. Seeing people step on a treadmill for the first time I'd say it definitely does. You get used to it but the feeling is very different from regular walking/running.
- bsza 3y agoIf it’s running at a constant speed, it shouldn’t be any different according to Newtonian mechanics. Perhaps seeing the environment stand still is weird, but in VR (which I understand would be the main application here) that’s a non-issue.
- tshaddox 3y agoIt also needs to be sufficiently low-latency in its reactions to your change in speed. That’s not an issue when you’re walking or running outside. I think the need to maintain a very consistent speed is one of the difficulties in using a treadmill for the first time.
- 3y ago
- mfwit 3y agoOver my head, but heres the patent (pdf): https://image-ppubs.uspto.gov/dirsearch-public/print/downloadPdf/10228758 https://image-ppubs.uspto.gov/dirsearch-public/print/downloa...
- sebastianconcpt 3y agoAnd how does it perform when rotating, starting or stopping fast?
- bilsbie 3y agoDoes anyone know how it actually works? I can’t tell on the video. They don’t look like wheels.
- cma 3y agoTilted cylinders that rotate around the main cylinder axis to push you along the tangent of the outer lip of the raised portion, and rotate along global up axis to change where the raised portion is, changing direction. It acts like a roller on its side that can be rotated to change direction, but probably has advantages mechanically or with not crushing your toes or sucking in your shoelaces or something, or just less friction from the direction rotation change.
- jasonjmcghee 3y agoTop comment lists the patent, you can read it. Many comments are making up answers and adding a bunch of technical jargon to sound legit
- nytesky 3y agoCommunity did it first. https://m.youtube.com/watch?v=z4FGzE4endQ https://m.youtube.com/watch?v=z4FGzE4endQ (Fixed link)
- jasonjmcghee 3y agoVR treadmills were a thing long before they did it
- nytesky 3y agoI mean their in story VR rig was from the early 90s, that was part of the gag. I just thought of that clip when I saw the headline, but I will say the Disney one is truly amazing
- bilsbie 3y agoOne idea for VR is to hold these static and let you walk around normally but anytime you stop walking they move you back to the center.
- huhtenberg 3y agoYou'd feel that.
- dymk 3y agoMaybe not if you do it slowly. One hack that room-scale VR systems do to make you feel like you're in a larger space is subtly curve the direction you're walking, so you end up walking in a large arc but you "see" you're walking in a straight line. It's subtle enough for most people to not notice.
- pi-e-sigma 3y agoCan you link to a pic of such a room? The idea seems interesting
- jtvjan 3y agoI'm not sure about a room with this, but I remember seeing a demo of this concept some years ago: https://youtu.be/1orUctibUow https://youtu.be/1orUctibUow The keyword is "redirected motion/walking".
- mcapodici 3y agoThat makes me think - if you can do that you can also make it emulate hyperbolic space or spherical space which would be interesting.
- mistersquid 3y agoThis is totally a bit of speculation, but given Disney is one of the majors (only major?) with an app for the launch of Apple Vision Pro, [0] I can't help but wonder what is coming from the NDA discussions between the teams working on HMD technology. If the dais/stage/platform of the HoloTile product Lanny Smoot demos is a true prototype, it's likely miniaturizable (as well as scaled up) for implementation in both court-sized and entertainment room-sized versions. The future gets closer and closer. [0] https://www.youtube.com/watch?v=jy94Ezsj9NE https://www.youtube.com/watch?v=jy94Ezsj9NE
- tommoor 3y agoIt's the human-scale version of these parcel sorting devices https://www.youtube.com/watch?v=PRS0Uj2WdpA https://www.youtube.com/watch?v=PRS0Uj2WdpA
- xg15 3y agoThat was the first thing that came to my mind as well. Given that those things already exist for some time, I wonder if Disney actually used them as a base and then made their own version of them or something.
- mtillman 3y agoUsed to be a ride at Coney Island: https://youtu.be/9Wz5vZmU8Dc?t=221 https://youtu.be/9Wz5vZmU8Dc?t=221
- ethbr1 3y agoSee some comments up top -- the patent is for a fundamentally different source of friction control. Ultrasonic, not mechanical/directional. Which should make it more amenable to higher-frequency control than mechanical systems would be able to shift at (given they're limited by mass). That said, having seen high-throughput parcel sorting, the modern tech is amazing and the reason we have flow-through logistics and 1-2 day delivery. They've got it slowed way down in that video. Here's a system at closer to full-speed: https://m.youtube.com/watch?v=nPWTfT9sO2Y&t=26s https://m.youtube.com/watch?v=nPWTfT9sO2Y&t=26s https://m.youtube.com/watch?v=JzURbt0qlqk&t=1m52s https://m.youtube.com/watch?v=JzURbt0qlqk&t=1m52s
- jncfhnb 3y agoI usually shit on VR but this looks kind of cool. I can’t help but notice the people are basically shuffling around on it so I doubt it will scale effectively, but it’s cool.
- kevindamm 3y ago"inching" being the key term here
- dymk 3y agoThe demo of him sitting on a chair and being moved around shows IMO impressive acceleration. It's probably dependent on how much surface area is contacting the floor, but it certainly looks responsive enough for real usecases.
- BiteCode_dev 3y agoIt's very cool, but the guy answer sounds so corporaty that the only thing I hear is: patent, proprietary platforms, restricted use cases, we'll make lots of money and sue anybody even drawing it. Have fun! We mandate it!
- steve1977 3y agoSo, a typical Disney product then?
- Towaway69 3y ago[flagged]
- aleph_minus_one 3y ago> Typical capitalistic product? Quite the opposite: patents are artificial monopolies issued by the country - thus the actual opposite of free markets.
- rpmisms 3y agoThey are nice for a reason, though. They're a temporary monopoly in exchange for open access to the patented mechanism. They're far better than copyright, basically.
- felipeko 3y agoYet most patented inventions are pretty obvious on how to copy without the need to look at the patent, same with this case. So we have no benefit of "open access to the mechanism" but with the deleterious effect of the "temporary (1/5 of a long human life) monopoly".
- rpmisms 3y agoWell, the equation there is simple, as evidenced by the fact that many companies still opt for trade secrets instead of patents.
- eggdaft 3y agoFor a long time I thought we were on a solid track to full VR, which would be indiscernible from reality. Recently I’ve realised that I was very wrong, and this is why. The visual element of VR is pretty much solved. Audio no problem. But the movement in space is intractable I now believe, and it is an absolutely critical issue that scuppers the whole idea. Tricks like this can give you a better approximation but I don’t think it’ll ever be good enough. You want to jump, spin, crouch, crawl, lie down. And interact with others. I think AR is going to be massive and Apple Vision Pro will be a big hit by gen 3 or 4, but VR is something likely to be “Human-Brain-Interface complete”. Given HBI success will likely arrive on or after the time we reach AGI, I don’t really know how that’s going to work out. I think headsets will be really fun for a while, but we’re not going to get the full experience. Unless we can suspend people in some kind of viscous fluid with respirators, and ummm people think that’s acceptable… suspend them on cables and blow compressed air at them? Google glass no longer looks so embarrassing…
- holmesworcester 3y agoOne thing I was thinking recently is that if we get sufficiently good at humanoid robots, perhaps it will be within reach to build a robot around a human that can put arbitrary pressure on different parts of the body sufficient to create the feeling of soccer, jujitsu, or even sex. This is probably a 10-100x harder robot to make than a humanoid robot. But it seems more straightforward than a HBI capable of full VR.
- lanewinfield 3y agoFeels like it might be easier to get direct access to the brain and simulate those feelings at the source
- imiric 3y agoYou mean like a suit? I find current HMDs strapped to my head very uncomfortable, and that they're a major hurdle for mass VR adoption. In general, people want to be _less_ physically absorbed by technology, not more. I can't imagine anyone would want to use an exoskeleton robot suit for increased VR immersion. If anything, you would be less immersed because of the suit itself. I think this level of physical immersion is not feasible. It's likely that we'll prefer brain-computer interfaces instead, and the stimulation would be done directly on our nervous system.
- smusamashah 3y agoA tile with ultrasonic array of transducers are provided as in the assembly to provide instantaneous friction control for any objects contacting or supported on the contact/upper surface. [1] So that's what these tiny tiles are, something ultrasonic, not tiny wheels. EDIT: Found some more explanation in a reddit comment. [2] Ultrasound vibration makes it slippery, then it has an X-Y pistons underneath. So it makes itself slippery when it wants to reset position, then makes itself sticky again when it wants to move you back into position. Now repeat this process to fast for you to tell anything is happening. [1]: https://image-ppubs.uspto.gov/dirsearch-public/print/downloadPdf/10228758 https://image-ppubs.uspto.gov/dirsearch-public/print/downloa... [2]: https://www.reddit.com/r/BeAmazed/comments/19eef29/comment/kjfll16/?utm_source=reddit&utm_medium=web2x&context=3 https://www.reddit.com/r/BeAmazed/comments/19eef29/comment/k...
- eastbound 3y agoSorry but if I input energy into the system by walking, and the holotiles input energy by producing ultrasound… how is this energy dissipated?
- pxmpxm 3y agoThey must be vibrating the surface of those picks with ultrasound to modulate the friction. Pretty clever.
- mrtksn 3y agoInterestingly, on the video it appears as rotating wheels that change inclination: https://www.youtube.com/watch?v=68YMEmaF0rs&t=203s https://www.youtube.com/watch?v=68YMEmaF0rs&t=203s From the close-up shots, you can clearly see them rotating and changing inclination. By changing inclination they can control the contact surface of the rotating wheels and as a result control the direction of your movement. Very clever and simple but might be dangerous(you wouldn't want to have your pinky stuck between load bearing rotating wheels) and prone to tear and wear due to the high dynamic friction. However, if there's actually a way to make it sticky or slippery with ultrasound then you can get away with a partial rotation back and forth while turning it sticky in one direction to push the objects in that direction and turn it slippery to reset its own position and get ready for another push. This probably will make it quite safe.
- baerrie 3y agoUntil there is tech that makes a 3D feeling surface that can create corners, people, anything, vr will feel hollow. At this point, a full body suit that creates haptic responses to simulate feeling an object seems more feasible than a static exterior surface like this that fulfills the other half of the vr illusion.
- thfuran 3y agoThis is basically the opposite of haptics. It's trying not to be noticeable while solving a problem essentially unrelated to perception.
- ARandomerDude 3y agoIt’s a treadmill that attaches to a phone you can strap to your face. Neat, I guess.
- graiz 3y agoYou can read the patent here: https://patents.google.com/patent/US20180217662A1/en https://patents.google.com/patent/US20180217662A1/en
- akamoonknight 3y agoOne thing my mom (an occupational therapist) brought up when seeing this was the potential applications for therapy. I'm not sure of the nuances, but one concept that comes to mind is that you could increase force on a user such that you can get a persons strength increasing without them even noticing it. I'm not really sure what types of solutions currently exist in these spaces, and I'm sure that this would be a very expensive solution for this topic, but future thinking possibilities of this type of thing seem like they could have applications outside of just VR.
- rglover 3y ago> One thing my mom (an occupational therapist) brought up when seeing this was the potential applications for therapy. That's a great idea.
- jdksmdbtbdnmsm 3y agoIs there a contest for the most stuffy and uncomfortable product reveal?
- deleted 3y ago[deleted]
- BryanLegend 3y agoJohn Carmacks take: I am skeptical of something like this making an impact for consumer VR, but it should be possible to integrate the sensor input at the OpenXR level, allowing it to work with all apps without needing per-app specialization. However, it probably doesn’t “solve” motion sickness, because the vestibular system still won’t think you are going forward. The bouncing around motion of walking does have a masking effect that will help some. Source: https://twitter.com/ID_AA_Carmack/status/1750557236798148613 https://twitter.com/ID_AA_Carmack/status/1750557236798148613
- lttlrck 3y agoPerhaps headsets that manipulate the vestibular system via ultrasonic are in our future. (a entirely uneducated conjecture)
- modeless 3y agoUnfortunately physics can't be fooled. Your limbs will still move according to the laws of inertia, and when that motion doesn't match your sense of balance your brain will likely be just as confused. But more importantly, you will immediately fall over if your sense of balance doesn't match reality exactly. Then you'd have to be supported by a harness. Obviously constantly being prevented from falling over by leaning on a harness is not going to feel like the natural movement that people want these systems to achieve.
- __MatrixMan__ 3y agoI don't know, humans are pretty adaptable. I'm imagining spending a day "running" around in VR and then running in IRL and having all of this unexpected momentum causing me to fall over whenever I want to stop.
- Izkata 3y ago> Then you'd have to be supported by a harness. Single-person omnidirectional treadmills for VR already exist, and as far as I know all of them use just such a harness: https://www.virtuix.com/ https://www.virtuix.com/
- namuol 3y agoWhen it comes to VR, for theme park use it’s hard to see how this would be more cost effective than a large open space, maybe with many floors stacked to maximize throughput. For home use this seems like it will never be cheap enough to be worth it. It’s very cool tech, though.
- alex_young 3y agoThe videos make this floor look slick as ice. I wouldn’t want to walk around on something like that with a vr headset on. Sounds like a recipe for a broken arm.
- mellosouls 3y agoThis really doesn't seem that new, just a neater implementation of prior competitor products like KatWalk and Virtuix Omni
- samstave 3y agoWhat would happen if the interior of a tube was lined with these, could they move an object cylinder through the tube? What if you have the exterior covered in these, could they move (easily) a donut surrounding it? What happens if you have these face each other? can these be use for super slippery loading sled-tracks in ships, planes, trains? Whats the weight limits? Can they be scaled down really small and basically put around a cable-line to slide things along like a zipline?
- dudeinjapan 3y agoIts nice to see Disney doing something other than destroying the movies, cartoons, and comics I loved as a kid.
- derefr 3y agoThis is neat and all, but it seems to be yet another attempt to solve the (to me less-interesting) problem of how to have people use their feet as input for navigation in VR, while keeping them stationary; rather than an attempt at actually creating any high-fidelity sensation of moving through space in VR, according to your own human "internal accelerometer". (I.e. the sense you have that combines inputs from your inner ear, wind against your skin, interoception as g-forces smush your organs around, etc.) I presume that doing the latter would necessarily involve allowing you to actually move away from center within a bounded space — and then subtly re-centering you whenever you're not moving. Has any company ever put effort into developing a VR floor technology that works more like that? One that allows you to actually feel like you're moving? I bring this up, because it seems like the technology on display here could actually be made to do something akin to this, with a few more tweaks: 1. build a large room covered in this surface; 2. configure the surface to not actively slide you around while you're moving, but instead, to only begin "re-centering" you when you stay still (or when you are walking slowly enough that your "internal accelerometer" isn't receiving much input anyway); 3a. design the VR experiences consumed through such a platform, so that you'd mostly only have reason to walk, with "free-roam" areas where running would make sense only lasting a few seconds at a time, broken up with dialogue / interactions / etc. to give the floor time to re-center you. 3b. Or, if these are VR games, then as another option, use a stamina system in the game that depletes as you run in real life (bonus if your character's stamina drains exponentially the further you get from the center of the floor); and have the player wear a force-feedback resistance system (i.e. a TENS unit on their legs) that effectively cripples you physically from doing any more running, for as long as your character is out of stamina. (Verisimilitude!) 4. Either way, you probably still need a fallback if you manage to get near the edge of the room somehow. Like if you're completely ignoring what's happening on-screen and just running in a scene where your character is supposed to be stationary + talking to someone. So have the floor actively re-center you, like is shown here, only when you get near the edge — and hyperbolically, with more force as you get closer to the edge. 5. Some impetuous people will run full-tilt just to see if they can overcome the floor. So make sure to pad the walls. :) That being said, while I think that kind of set-up might work... the real trouble with it is that a passive system doesn't prevent people from bumping into one-another. Which is fine if players' real-world positions are meant to correlate 1:1 with their in-game positions (or if, like in the demo video, there's no true per-individual "VR", just a shared wraparound screen in the room.) But it probably means that for true "immersive VR worlds" (i.e. a hypothetical VRMMO), you'd need one huge room per player. And that's a bit impractical, price- and space-wise!
- furstenheim 3y agoSo annoying, it detects where I'm connecting from and redirects changing the language
- jnsie 3y agoSuper cool but I'm guessing a long way to go. Notice that nobody lifts their feet when walking on this. I'm not sure if it's fear (those small careful steps conjure images of people ice skating for the first time) or if the tech doesn't work well in that scenario.
- pmcf 3y agoBeyond the VR thing. I keep thinking this could have more immediate impact on manufacturing and logistics. Imagine a delivery truck with this on the floor that could optimally organize packages dynamically.
- deleted 3y ago[deleted]
- skzo 3y agoYou mean like this? https://www.youtube.com/watch?v=PRS0Uj2WdpA https://www.youtube.com/watch?v=PRS0Uj2WdpA
- Ringz 3y agoWhat if I could now tilt the platform - on which the HoloTiles are mounted - in all directions?
- crystaldecanter 3y agonow do climate change
- mtlmtlmtlmtl 3y agoThis is really neat. Although in Star Trek, holodecks never had such a feature. Instead the simulation would use trickery to make sure you're never lead into the wall. E.g it would use illusions to trick you into thinking you're walking straight, but you're actually walking in a circle.
- vlovich123 3y agoIn Star Trek holo decks used whatever convenient plot device that was necessary for the story.
- Auracle 3y agoThat explanation totally falls apart when you have a bunch of people in the holodeck at once, unless each person was being shown something different.
- mtlmtlmtlmtl 3y agoTrue, but I also don't get why you'd want multiple people in the same holotiled room if they're just wearing headsets and staying in the same spot(due to the holotiles) anyway.
- tempestn 3y agoSomething like this could be considered such an illusion, explained in layman's terms.
- easton 3y agoDepends on the implementation. I remember the TNG tech manual having a description of treadmills on the floor of the holodeck being used for exactly this.
- mtlmtlmtlmtl 3y agoHuh, I did not know that. Never read the tech manual, but I can't remember that being mentioned in show though. There's a lot of neat ideas in the manual that I read about on memory alpha, that I wish they explored more in the show. Like the fact that they have dolphin crewmembers. They're only mentioned off hand in one episode, never shown, and never involved in the plot.
- deleted 3y ago[deleted]
- searealist 3y agoNobody walks like that. I guess it only works if walk like a teenager sneaking out of the house late at night.
- St0n3d 3y agoYou’d almost think it’s a prototype!
- dubeye 3y agoControl immersion is massively overated. WASD won for a reason
- thih9 3y agoBut what about inertia? Is there a way to eliminate that?
- deleted 3y ago[deleted]
- jedberg 3y agoIn the video they ask, "where do you see this tech being used" and then seconds later show us someone moving a file cabinet with their mind. I'm guessing the first place we will see this is in some live action Star Wars show to make things move with the Force.
- jorvi 3y agoDisney researches / develops some really cool stuff. Their Disney Research Hub channel is a goldmine. One of my favorites is Touché. The world becomes your touchscreen: https://youtu.be/E4tYpXVTjxA?si=Sbh97JURR9NGdeiS https://youtu.be/E4tYpXVTjxA?si=Sbh97JURR9NGdeiS
- Etheryte 3y agoThis is really cool tech, but the first application concept is hilarious [0]. If you hook a cereal bowl up to this device, you can have it make a loud sound if your child puts their hand in the bowl as opposed to using a spoon? That's simultaneously funny and utterly dystopian. [0] https://youtu.be/E4tYpXVTjxA?si=5XEqcynBDerfpQ6P&t=173 https://youtu.be/E4tYpXVTjxA?si=5XEqcynBDerfpQ6P&t=173
- darepublic 3y agoVery cool but the killer app, watching someone sprint in place with a blindfold on is not seen
- imwillofficial 3y agoWhen did IGN become a ad riddled hell hole?
- undotoday 3y agoOutside of VR, there's some other future uses (with the big assumption it will be easy & cheap to implement some years in the future) that are interesting if you have a floor that can direct people/objects. Somewhere of course like a Disney theme park or an airport where you choose your destination and you're shuttled to your gate with your luggage following. Or perhaps a secure room/floor in a building that if you don't have authorization to you simply cannot walk into without being pushed out of it. If we go dystopian, imagine a business suspects you of shoplifting and simply doesn't let you leave, or shuttles you to security automatically.
- InCityDreams 3y agoBut the suspicion is unfounded. Profit!
- golemotron 3y agoNice but Teamlab put Disney behind a while ago. They have no answer yet.
- gremlinsinc 3y agoSo many questions....If you're in the middle of a room with this floor...... um, how do you get back out? is there an escape hatch? Could this be used in some fancy new prison? Could they add some sort of energy generation, so walking generates energy? Would that create even more incentive to incarcerate more people for longer? Where do I get one?
- Agraillo 3y agoA little idea utilizing a new level of indirection. You might call it "HoloTile meets Segway". A platform is one square meter (or rather circle) capable of moving in any direction (using conventional wheels). It is covered with HoloTile. A person on it just "walks" on it in any direction and the soft/engine just moves him or her in this direction, but much faster. Probably some self-balancing magic is needed in order to keep the person standing firmly
- hleszek 3y agoPut it on a drone instead and now we're talking!
- Waterluvian 3y agoCall it Disney’s Magic Carpet.
- mcapodici 3y agoThe hoverboard. Finally!
- NateEag 3y agoAlternately, just buy some Moonwalkers: https://shiftrobotics.io/ https://shiftrobotics.io/
- IggleSniggle 3y agoIf we're talking alternatives, why not roller skates?
- Agraillo 3y agoAbsolutely, that's why a bicycle/kick scooter is better than Segway, at least for your health :). This new tech is interesting. If we forget about the price, in my opinion the design is not that great. Btw, this reminds me of detachable inline skates (Hypno, Doop). While maybe the main function of riding them was ok, they were usually not looking so sexy, especially with the blades off.
- shortrounddev2 3y agoBoy it's really annoying that videos get embedded from social media sites these days with no player controls on them
- odyssey7 3y agoWhen I saw this, I was wondering whether Florida has a new startup-style VR project -- this time with the “Magic” Kingdom. Unfortunately for the Sunshine State, Disney’s two research labs are located in Los Angeles and Zürich. https://la.disneyresearch.com/labs/ https://la.disneyresearch.com/labs/
- alasdair_ 3y agoWith a large enough version of this, safety could be an issue. Imagine getting trapped in the center and never being able to leave.
- crtified 3y ago21st century version of the pit of Sarlacc. In its belly you will find a new definition of pain and suffering, as you are subjected to new iterations of Star Wars over a thousand years.
- crtified 3y agoCan we have it in the shoes, instead of the floor? Or, some combination of the two, working together? (which may well, in some ways, be akin to the question "would you prefer to stand on a conveyor belt, or roller skates?" - but the errant thought occurs regardless..)
- baby 3y agoCarmack is skeptical https://x.com/id_aa_carmack/status/1750557236798148613?s=46 https://x.com/id_aa_carmack/status/1750557236798148613?s=46
- FwarkaLark2 3y agoI'm bullish on this! I'll never pay to go to disney world or disney land (can never get these two parks straight) but this is a clear symptom of staying power of a technology. This is better news for VR than facebook could ever manage.
- Andrew_nenakhov 3y agoHope nobody will die getting trapped on this.
- deafpolygon 3y agoI imagine this has uses in more than just flooring for a Holodeck-like uses. I can imagine a smart factory powered by AI using this to move things around, or assisted living where you can help disabled people move around. Some form of it could be used underneath seating to create an advanced type of wheelchair or mobility device.
- scotty79 3y agoI wonder if you could get away with two motors per "pixel". One motor spinning the fixed tilt wheel and the other rotating the axis of the spinning wheel around the vertical axis. This setup should be able to impart the motion in any direction. Is that how this works?
- dpflan 3y agoCan this technology be used in exo-skeletons? Providing support and mechanisms for movement?
- gbolcer 3y agoThat reminds me of the battlefield3 simulator. https://www.youtube.com/watch?v=eg8Bh5iI2WY https://www.youtube.com/watch?v=eg8Bh5iI2WY
- polynomial 3y agoSeeing the video of multiple people on the holotile, in close proximity but completely oblivious to each other struck me as an apt metaphor for this technology. He's not wrong about dancers learning to do amazing moves on this surface tho.
- rglover 3y agoPeople are poo-pooing this, but this is the type of thing that someone like an Apple will fix the rough edges on and turn into a "one in every house" type of product (e.g., Apple Floor, Apple Ground, Apple Earth). For what it is: this is brilliant.