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joemanaco
searching PlanetScale…
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48 ms
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61.
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by
joemanaco
7y ago
This is the new language by Mark Sibly, but haven't really used it yet: http://monkeycoder.co.nz
62.
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by
joemanaco
7y ago
Yes, I made a playthrough on YouTube if you prefer watching it ;-) https://www.youtube.com/watch?v=pSW4QmNz1JY
63.
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by
joemanaco
7y ago
Thank you. Hey, I'm also a backend developer by day ;-)
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by
joemanaco
7y ago
Monkey is a language by Mark Sibly. Unfortunately the original language is abandoned since Mark started to work on Monkey-2 (But Monkey-1 still available at: https://github.com/blitz-research/monkey ).
65.
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by
joemanaco
7y ago
Yes, I know phaser. But I don't like Javascript and also prefer to use my own custom stuff (especially for simple things) instead of Frameworks. (No offense, just my personal preference).
66.
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by
joemanaco
7y ago
Yes, I think for a more complex post-compo version a lot of thought has to be put into the level design to consistently push the player and give him this feeling of "Shit, I'm almost out of time" - but also with the possibili
67.
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by
joemanaco
7y ago
Thanks for your feedback. Yes, I wanted to implement a separate crystal for the enemy loot to make it more obvious, but I ran out of time.
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by
joemanaco
7y ago
LOL :)
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by
joemanaco
7y ago
Thanks :)
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by
joemanaco
7y ago
Yes, it's very hard :) You should be able to adjust the jump height by pressing/holding the up key. Didn't that work for you? Which browser/os?
71.
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by
joemanaco
7y ago
Thank you. Yes, it's intentional a quite hard game. :)
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by
joemanaco
7y ago
Thanks for you Feedback. I think I have to tweak the hit boxes a little bit, so it's more forgiving. And probably also change from insta death so you only loose time/life when you hit an enemy.
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by
joemanaco
7y ago
Thanks!
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by
joemanaco
7y ago
Author here: Last weekend I participated in the Ludum Dare Game Jam (#44, Theme was "Life is your currency") and did a game from scratch in 48 hours: TIME ZONE How to play? Arrow Keys Left/Right: Move left/right Arrow Ke
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Show HN: A game I made in 48 hours
(joemanaco.itch.io)
85 points
by
joemanaco
7y ago
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61 comments
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by
joemanaco
8y ago
Here is a comparsion with meowhash: https://twitter.com/mmozeiko/status/1106714583761215488 Meow is faster than xxh3 for all sizes, small or large.
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by
joemanaco
8y ago
Haven't looked deeper in it, but why does it happen all the time that people think they can fix complexity by adding another layer of complexity too it?
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Controversial thoughts from Coder with 20 years experience
(twitter.com)
3 points
by
joemanaco
8y ago
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0 comments
79.
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by
joemanaco
8y ago
John Carmack on this topic: http://number-none.com/blow/john_carmack_on_inlined_code.htm... And I easily agree 100% with him having tried both approaches in bigger projects.
80.
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Someone hacked my Google play account
1 points
by
joemanaco
8y ago
|
0 comments
81.
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by
joemanaco
8y ago
I’m working on Tiny Thor: https://m.youtube.com/watch?v=bGrNjyV5PhE It’s cool because it’s the game I always wanted to make since I was a teenager. What’s even cooler is that two heroes of my youth are doing it together wit
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My game development diary
(asylumsquare.com)
1 points
by
joemanaco
9y ago
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0 comments
83.
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by
joemanaco
9y ago
I really need to put a big badge on my website saying "No warranty on physical damage" :)
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by
joemanaco
9y ago
It's an LG 29EA93-P (LED Display).
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I'm developing a game and it burned itself into my display
3 points
by
joemanaco
9y ago
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5 comments
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by
joemanaco
9y ago
1.4M Lines of Code in a very high level language? What the hell are they doing?
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Camera Logic in a 2D Platformer
(gamasutra.com)
46 points
by
joemanaco
9y ago
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8 comments
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A radical new way to create web apps (Demo)
(youtube.com)
2 points
by
joemanaco
9y ago
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0 comments
89.
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Advices if you want to switch your career to software development
(mollyrocket.com)
1 points
by
joemanaco
10y ago
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0 comments
90.
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by
joemanaco
10y ago
I really am.
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