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joemanaco
searching PlanetScale…
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12 ms
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91.
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by
joemanaco
10y ago
Watch Handmade Hero from Casey Muratori.
92.
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by
joemanaco
10y ago
I've wasted many, many years thinking OOP is the right way to do things and just realized in 99% it's the wrong approach to develop software. In the end you always end up in a big mess of classes, dependencies. And every now and t
93.
▲
by
joemanaco
10y ago
Watch Handmade Hero from Casey Muratori.
94.
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by
joemanaco
10y ago
I think you should have a good concept/idea how to reach your audience without to rely on the app stores. When I started that wasn't required. You just released your game and users are coming in for free. So I decided to do lots o
95.
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by
joemanaco
10y ago
Don’t ever bother learning or using object-oriented programming.
96.
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by
joemanaco
10y ago
I've done press releases here and there but never put money in advertising or stuff like that.
97.
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by
joemanaco
10y ago
I'm making between $3'000 and $10'000 Dollars with native apps/games and html5 games. I made much much more a few years ago but app store revenue is decreasing each month and all my latest apps made me nearly nothing. (M
98.
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by
joemanaco
10y ago
These are exactly the talks that had the most influence to the way I write software, too. Great list!
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I'm selling my games for 98% off ($0.50)
(itch.io)
2 points
by
joemanaco
10y ago
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0 comments
100.
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Photoshop as game editor
(gamasutra.com)
6 points
by
joemanaco
10y ago
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0 comments
101.
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[iOS Game] Swing your helicopter’s wrecking ball and smash attacking opponents
(itunes.apple.com)
1 points
by
joemanaco
11y ago
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0 comments
102.
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Bit Twiddling Hacks
(graphics.stanford.edu)
2 points
by
joemanaco
11y ago
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0 comments
103.
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Tales of Lena – 2D sidescroller
(forums.tigsource.com)
1 points
by
joemanaco
11y ago
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0 comments
104.
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How I reached 2 million downloads on the app store
1 points
by
joemanaco
14y ago
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1 comments
105.
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by
joemanaco
15y ago
i dont have a favorite language, but i really enjoy to play around with BlitzMax and Monkey.
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Hello World in MS Paint
(intermediaware.com)
2 points
by
joemanaco
15y ago
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0 comments
107.
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Game-Development-Tool: Sprite-Sheet-Generator (inkl. full java source)
(intermediaware.com)
1 points
by
joemanaco
16y ago
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0 comments
108.
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A HTML5 game written in 4 hours
(intermediaware.com)
8 points
by
joemanaco
16y ago
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0 comments
109.
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by
joemanaco
16y ago
Hmmm, I'm thinking you're right. I've renamed it to "How to move prime calculation from execution to compile time". I hope this title fits better with the content.
110.
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by
joemanaco
16y ago
yes, it's brute force, and the there are much faster algorithms. I just wanted to show, that it's possible to move expensive calculations to compile time with C++ Templates.
111.
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by
joemanaco
16y ago
It's why I love C++ :-)
112.
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Fast prime numbers
(intermediaware.com)
3 points
by
joemanaco
16y ago
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12 comments
113.
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Why Prototyping is so important in game development
(intermediaware.com)
3 points
by
joemanaco
16y ago
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0 comments
114.
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by
joemanaco
16y ago
hmmm.... I've used that together with a friend for quite some time now and we never had problems. I assume we were just lucky. Thank you people, for clearing that up. And yes, of course you're right, it's not really a server.
115.
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How to use Dropbox as a git server?
(intermediaware.com)
39 points
by
joemanaco
16y ago
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14 comments
116.
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Access private members in unit tests
(intermediaware.com)
1 points
by
joemanaco
16y ago
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0 comments
117.
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Hack of the day: Data structure padding
(intermediaware.com)
3 points
by
joemanaco
16y ago
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0 comments