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1.4M Lines of Code in a very high level language? What the hell are they doing?
by joemanaco 9y ago
1.4M Lines of Code in a very high level language? What the hell are they doing?
- teilo 9y agoThey wrote this codebase in Flash, meaning ActionScript, the only real option at the time they were developing these games. The effort to rewrite the entire codebase in something completely different, all while still running a profitable company, in time to beat the EOL for Flash, all while still maintaining a legacy code base, was a non-starter. Now they have a multi-platform code base, and a non-deprecated path forward. What they did is utterly rational from an ROI standpoint.
- ZenoArrow 9y agoGP wasn't talking about the rewrite, they were talking about the original codebase. In other words, how did the codebase for a couple of Flash games balloon to 1.4 million lines of code?
- Dickie_Sticks 9y agoDid you try the game in question? It's much, much larger than what we think of when we hear "Flash game."
- btown 9y agoThousands of self-contained flashy effects, each custom designed with its own animation code to optimize that specific dopamine response, all to keep someone playing slots and spending their money. It’s a domain well suited to fractured/“parallelized” development processes. I’m honestly surprised it’s not even more lines.