4 ms·
Yes, I think for a more complex post-compo version a lot of thought has to be put into the level design to consistently push the player and give him this feelin
by joemanaco 7y ago
Yes, I think for a more complex post-compo version a lot of thought has to be put into the level design to consistently push the player and give him this feeling of "Shit, I'm almost out of time" - but also with the possibility that he saves himself in the last seconds.
- cyborgx7 7y agoMy mind instantly goes to a random, infinite level, turning it into a runner. But I don't want to backseat design your game. I actually really appreciated when I reached the end of level 1 and learned I don't have to keep restarting from the beginning. That was a nice surprise.