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danbolt
searching PlanetScale…
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14 ms
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151.
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by
danbolt
3y ago
Does that mean that the smartest and richest people of the past all died out, and we’re the descendants of yesteryear’s dumb-dumbs?
152.
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Gekkan PC Engine – Every Issue Now Scanned
(gamingalexandria.com)
2 points
by
danbolt
3y ago
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0 comments
153.
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Sega announces 121 redundancies at Relic Entertainment
(gamesindustry.biz)
2 points
by
danbolt
3y ago
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0 comments
154.
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by
danbolt
3y ago
Likewise; I really appreciate being able to section off time and plan my tasks around the availability. If a manager wants to book a meeting for something, there’s usually a bit of runway to get my notes organized.
155.
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by
danbolt
3y ago
I think it might be if automobiles weren’t such a necessary item in many parts of the world. Or, for many people in North America you require a car to engage in society.
156.
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by
danbolt
3y ago
In reference of the HN Guidelines, I'd suggest assuming a little more good faith here.
157.
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by
danbolt
3y ago
I found the excess heat from gas stoves really hard on my hands while cooking. I thought I’d hate switching to an electric resistive one, but not having all that extra heat in the kitchen has been really nice during summer months.
158.
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by
danbolt
3y ago
Reminds me a bit of Segagaga [1], a Dreamcast RPG where you try to reverse Sega’s fortunes in a futuristic environment. [1] https://sega.fandom.com/wiki/Segagaga
159.
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by
danbolt
3y ago
I think that's a big element of this. The sort of quality bar we see in StarCraft or WarCraft III would come across as kit-bashing or stylized low-budget indie today. Shipping a AAA-style game in a timely fashion needs a larger pro
160.
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by
danbolt
3y ago
I think Valve has a financial incentive to keep Proton compatibility in a positive state, as it increases sales of the Steam Deck and encourages players to remain in their ecosystem. Or, I think it's more likely than the majority of AA
161.
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by
danbolt
3y ago
Perhaps not the industry pillar it used to be, but I don’t know if I would have pegged Sega as dead. Or, their intellectual properties are doing quite well with new games and movies. Previously niche series, such as Yakuza or Persona, have
162.
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Dagen H
(en.wikipedia.org)
2 points
by
danbolt
4y ago
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0 comments
163.
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by
danbolt
4y ago
For a bit of historical context, E3 was originally made as a trade show for visibility in the games industry. [1] Today, the video games industry has much different means of marketing and communications than we did in 1995. Perhaps YouTube
164.
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A four-day work week can be a wild success – just ask this Vancouver company
(vancouversun.com)
10 points
by
danbolt
4y ago
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0 comments
165.
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Electronic Arts restructuring, laying off 6% of workforce
(gamesindustry.biz)
2 points
by
danbolt
4y ago
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0 comments
166.
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by
danbolt
4y ago
I never thought I’d write this sort of comment, but, the username checks out!
167.
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danbolt
4y ago
Yeah, I had looked up the term to double-check before posting, but I felt that it didn’t quite fit as a developer picking Unreal was unlikely to also use Unity for a game.
168.
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by
danbolt
4y ago
I think Godot’s workflow and structure is closer to Unity’s, so this strikes me as Epic trying to commoditize their competition.
169.
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by
danbolt
4y ago
I often feel as though the ideas of “logic” or “rationality” are means to irrational ends. Or, if we ask ourselves “why” to our desires a couple times, we don’t necessarily have a rational motivation to have relationships, stay healthy, or
170.
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by
danbolt
4y ago
Collecting rubber bands from grocery store purchases is kind of like long-term saving. You should start early and not fret about downturns (eg: the occasional one breaking from wear). If you keep a steady supply, you’ll have a healthy nest
171.
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by
danbolt
4y ago
This reminds me of Car2Go being relatively well-utilized in Vancouver compared to other parts of North America.
172.
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by
danbolt
4y ago
Can you elaborate? I’ve mentioned this in another comment, but I think it’s well suited to the engine’s model.
173.
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by
danbolt
4y ago
I was in the camp formerly of "just use Lua/C#/JS/etc." for Godot as I didn't want them to reinvent the wheel. I've changed my mind on the matter after using it though. Or, through having a custom implemen
174.
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by
danbolt
4y ago
I can’t speak for the parent, but I know there are programs that avoid garbage collection due to pauses affecting the business logic. I think developers in those situations often look to C, C++, or Rust as any particular library you reach f
175.
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Before Genshin Impact: A Brief History of Chinese RPGs
(felipepepe.medium.com)
49 points
by
danbolt
4y ago
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14 comments
176.
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by
danbolt
4y ago
Lua very much hit a sweet spot in terms of performance and flexibility for proprietary codebases over the last twenty years. One or two programmers can embed it into an application and expose bindings for designers rather quickly. It’s kind
177.
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danbolt
4y ago
I think this hits the nail on the head. Or, it sounds like you’re engaged to help give your child the self-advocacy they need to be responsible for their own life.
178.
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danbolt
4y ago
If we use the Atari 2600 as a (very!) rough benchmark for publicly available video games, the medium as we know it has been around for about 46 years. [1] Given that movie theaters sprang up in the early 20th century, [2] you could make the
179.
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by
danbolt
4y ago
I think the two languages share a lot of interesting traits, but in unique ways: - Widely deployed in a variety of contexts (web, embedded, desktop applications, etc.) - Relatively spartan standard library - Variety of build setups and tool
180.
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by
danbolt
4y ago
I can't speak in general, but I've noticed that the kids that get most attached to reading at a young age often are the ones that have parents take them to public libraries as an outing. Bonus points in that it counts as quality t
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