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I think Godot’s workflow and structure is closer to Unity’s, so this strikes me as Epic trying to commoditize their competition.
by danbolt 4y ago
I think Godot’s workflow and structure is closer to Unity’s, so this strikes me as Epic trying to commoditize their competition.
- brundolf 4y agoJinx :)
- ChadNauseam 4y agoJust so you know, the original version of this quote was "commoditize their complement", not "commoditize their competition"
- colordrops 4y agoYou all have been reading hacker news recently too I see.
- m463 4y agoit all goes back to joel on software from 2002: https://www.joelonsoftware.com/2002/06/12/strategy-letter-v/ https://www.joelonsoftware.com/2002/06/12/strategy-letter-v/
- danbolt 4y agoYeah, I had looked up the term to double-check before posting, but I felt that it didn’t quite fit as a developer picking Unreal was unlikely to also use Unity for a game.
- johnyzee 4y agoBut that's not what they are doing. Godot/Unity are not complements to Unreal. Epic are, in fact, commoditizing their competition, which is low-end, indie-friendly games development platforms.