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a13o
searching PlanetScale…
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121.
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by
a13o
4y ago
I just can't bring myself to care this much about technology trends. Why spend your day being angry at frameworks? They're all going to die, who cares when? Don't measure your worth as a developer by counting the years you kn
122.
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by
a13o
4y ago
Use guest checkout whenever possible. If you do need to sign up, give fake info, or highly redacted info. If I decide later they actually need it, I can update it in the account settings. Nobody's ever cancelled my account because I sa
123.
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by
a13o
4y ago
The next generation of gaming platforms is really going to be heated. We basically have two philosophies in the field now. The Switch and the Steam Deck sacrifice high end hardware for portability and versatility. The PS5 and XSX are about
124.
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by
a13o
4y ago
Pretty unlikely for two people to share ergonomic settings across the desk hardware. If you've been in this industry long enough you've got to be careful about wrist, neck, leg, and eye strain and that often boils down to setting
125.
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by
a13o
4y ago
Don't forget humans in that list
126.
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by
a13o
4y ago
Look, I hate MV3 as much as the next guy. I've even wasted part of my life porting a large extension to it, so I might hate it MORE than the next guy. But I don't draw any security conclusions from this article. For every permissi
127.
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by
a13o
4y ago
You will just have to move on and find someone else on the internet to argue with. I think you are not trying very hard to understand my points because they aren't that complicated and you continually misconstrue them. You quicky destr
128.
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by
a13o
4y ago
The 2D/3D aspect is so irrelevant. I could have chosen New Super Mario Bros U and talked about riding on the back of dragons, micro mushrooms, ice flowers. SMM2 could add these mechanics but they by definition aren't novel and com
129.
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by
a13o
4y ago
That's exactly my point. The path to new game content can't be reduced to putting the blocks in the right place. You also have to come up with new mechanics out of thin air, consider the educational burden of your mechanics, the e
130.
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by
a13o
4y ago
I've played it and also watch it often on Twitch. You can go hours without seeing a decent level. What the SMM community thinks is playable content is very far off what commercially viable content would be. Shell bounces, abusing physi
131.
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by
a13o
4y ago
Nintendo released SMM knowing it wouldn't be a direct threat to the Mario franchise. They were able to guarantee this because they know a Mario game with 80 levels needs 80 things we've never seen before. SMM ships with 200 things
132.
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by
a13o
4y ago
My point isn't that the Super Mario Maker players weren't having fun flexing their game design muscles. My point is that a million makers on a million joycons couldn't generate enough commercially viable content for a single
133.
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by
a13o
4y ago
The secret to Mario games is a new gimmick introduced every level. They've gotten better at this over the years, and Mario 1 + Lost Levels is the worst example of it. That makes it a great comp for GPT-3 which can churn out an endless
134.
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by
a13o
4y ago
The isolation was primarily designed with Web Components in mind, but it's popular as well in browser extensions. Content-scripts might want to inject elements into a host page without being subject to that page's styles or JavaSc
135.
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by
a13o
4y ago
My personal solution to this is YAGNI. In very rare situations I visit chrome://history and search, if it is only a couple of days old. But I do sorta like the idea you hint at, of a 1 click "add to my web" with its own
136.
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by
a13o
4y ago
You're absolutely right. And if this is only your second ride on the hype cycle, they come around often. Gartner publishes a list of them. Try to focus on the bright side - now that you've seen behind the curtain, you can more eas
137.
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by
a13o
4y ago
Has anyone messed around with building their own Steam Machine with the OS yet? It's easy to build a SFF PC with state of the art graphics card and still be smaller than a PS5. (But not cheaper.) I've been thinking of building ano
138.
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by
a13o
4y ago
Google makes money when people use 8.8.8.8, so there's an even more sinister interpretation. Chrome has all it's users DDoS other DNS servers, to raise the table stakes on running one. Now your infrastructure needs to handle appar
139.
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by
a13o
4y ago
Piracy lawsuits won constantly, enough to push all piracy to the dark web. They even sued little old grandmas and won. No legitimate business today is built on top of piracy. I'm not arguing that generative art will cease to exist, I&#
140.
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by
a13o
4y ago
Cars don't have tiny horses inside them making them work, so the analogy doesn't apply. These AI models can't do anything without first gorging on existing content. A lot of that existing content is copyrighted, and demonstra
141.
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by
a13o
4y ago
My go-to name for this is 'Nuts & Gum' from the Simpsons. In the show, Homer pulls down a can from the cupboard and the camera zooms in so we can read the product label: Nuts & Gum! Together at last! These two products wou
142.
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by
a13o
4y ago
No, the extension could define host_permissions specifically for the supported sites. If these apps have on prem, or some other technique for customizing the domain, the extension could request optional permissions programmatically in respo
143.
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by
a13o
4y ago
This is such a self-own to admit your content is so formulaic, a bot can automate writing it. That investors responded positively goes to show you where generative AI is on the hype curve. The trough of disillusionment comes after we accept
144.
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by
a13o
4y ago
As a former gamedev, I think the author lacks imagination for the monotony, depravity, and sheer volume of player effort. The most likely discoverer is some kids, more interested with wasting time than getting high scores, seeing who can su
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by
a13o
4y ago
I think Stanford should be looking into who took the photo and started spreading it. They're the one in need of administrative intervention.
146.
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by
a13o
4y ago
I worked in the F2P industry a decade ago and have many anecdotes. Oil sheiks with a direct line to the development team. Wire transfer support for big spenders to get around throughout restrictions on normal payment processing. Spend anoma
147.
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by
a13o
4y ago
I think game monetization is over-scrutinized for a couple of reasons. One, it's fresh - games had a fixed cost for about 25 years. Notice I didn't say it's new, because games had similar monetization tactics if you go back f
148.
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by
a13o
4y ago
Only bit I disagree with is that the big spenders are doing it purely because of addiction or gambling. Most big spenders are incredibly wealthy, like buy $30,000 wristwatches for fun wealthy. Games have figured out how to 'go infinite
149.
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by
a13o
4y ago
Maybe none for long pre-recorded video, but they haven't done a good job with YouTube Gaming or Shorts which are both defensive plays against growing competitors. YouTube's decline will look more like an unbundling than a 1:1 repl
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by
a13o
4y ago
I did a physical media purge a few years back, and kept just a drawer-ful of my absolute favorites. This past Christmas I thought I'd watch one of them - but then I realized I don't even own a DVD player. I don't think I ever
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