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YesBox
searching PlanetScale…
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121.
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YesBox
1y ago
I started watching baseball 5 years ago when I had a roommate who loves the Red Sox. I don't have cable at home so I cant say Im a true fan or anything; but if its on and I happen to be in front of a TV, Im content watching a game. At
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YesBox
1y ago
I think our brains are wired for hyper-compacted headline news (removes all nuance), emotional bits of info (high reactionary impact), especially if it's negative (survival instinct kicks in, makes a person feels alive). It's (muc
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YesBox
1y ago
IMO… You need to detach yourself from the big data straw you’re gagging on. Go outside and interact with people. There is enough “content” IRL or otherwise on this planet that is immeasurably beyond a single person experiencing that affords
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YesBox
1y ago
IMO this isn't going to be fun for most once the novelty wears off. Games are goal oriented at the end of the day and the great games are masterfully curated multi-disciplinary experiences. I'd argue throwing a game wrapper around
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YesBox
1y ago
I’ll add my own questionable analogy: Physicians were (one of the) first LLMs (in terms of functionality). Their job is to handle common cases, and have broad enough knowledge to point you in the right direction as needed
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YesBox
1y ago
Unfortunately this isn’t true. Elaborating my point above, they only multiply the attention if the tens-hundreds of thousands of storefront views happen in a day or two. If you get a ten million views evenly spread out through the year, th
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YesBox
1y ago
> Their 30% cut is absolutely justified That is debatable. For one thing, Steam is partly (mostly?) built off the backs of games marketing their games and providing a Steam link (marketing costs money for the devs). Steam kick started th
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YesBox
1y ago
Tip: Watch Cartoons Online (search it) Great place to stream cartoons and anime for free, no account. It feels like they have almost everything, as I found anime as far back as the 1970s on there. When I discovered Food Wars was split betwe
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YesBox
1y ago
There's also the city builder Metropolis 1998 [1]. Similar RollerCoaster Tycoon aesthetic [1] https://store.steampowered.com/app/2287430/Metropolis_1998/ [2] (I'm the dev)
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Ask HN: Will marketing be the future king?
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YesBox
1y ago
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3 comments
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Kite Aerial Photography
(en.wikipedia.org)
10 points
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YesBox
1y ago
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3 comments
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YesBox
1y ago
I tried uBlock's element zapper and ended up playing a furious game whac-a-mole :D
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YesBox
1y ago
Nice read. Makes me excited to build a video game company/be surrounded by creatively driven people. I've been developing a city builder game "Metropolis 1998" [1] for over 3 years. My life has been constantly pulled in
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YesBox
1y ago
As a consumer i don’t like price increases. As an indie game developer, i hope this raises the floor (it prob won’t) because id like to hire people locally (ie in person). Steam takes 30% and the talent are in expensive cities. It’s a tough
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YesBox
1y ago
>Angel investors also face the longest time horizon for liquidity of any investor. Private equity aims for 3-5 year returns, and VCs typically run 7-10 year fund cycles, but angels usually wait 10+ years for exits. This means angels aren
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YesBox
1y ago
I work in the video game industry and recently saw a chart on the predicted growth of AR/VR (as calculated at the time) over the last decade (i.e. updated predictions over time by various groups). The curves all start curving straight
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YesBox
1y ago
A counterpoint to consider: Tim Sweeney says his Unreal (studio) customers that use Steam (which is nearly all of them) are worse off than the retail era: >Generally, the economics of these 30% platform fees are no longer justifiable. Th
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YesBox
1y ago
I am surprised too! Can you recommend some other similar artists??
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YesBox
1y ago
Related: https://news.ycombinator.com/item?id=40172033 - Leaving Rust gamedev after 3 years (982 comments) - 4/26/2024
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YesBox
1y ago
Semi related, here's a modern, young artist who composes music for pipe organs that use tunings from the Baroque era. [1] The music is minimalistic at first ear, but the tension and release caused by the slightly out of tune notes [2]
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YesBox
1y ago
The majority of games released on steam are not serious games. There are tons of amateur, ugly, content-lacking games that are people’s first (toy) game. Marketing (both the product part and the promotion part) are required, but in most cas
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YesBox
2y ago
Same in France: https://www.youtube.com/watch?v=ovO18E-hgew Your comment brought back my memory of watching this CBS mini-documentary comparing school lunches in France vs USA from years ago. Enjoy!
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YesBox
2y ago
This lovely color correction article was posted on HN years ago: https://prolost.com/blog/2010/2/15/memory-colors.html
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YesBox
2y ago
Hindsight is 20/20.
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YesBox
2y ago
It's not identical. Film and TV has one city where the vast majority of shows are produced: LA. Much easier to organize when everyone is located in the same place. Game studios are spread all over the US[0] Nintendo isn't an Ameri
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YesBox
2y ago
"Record Revenue" While there are some success, there are also some failures--all across the cost scale. WB games were making $XXX,XXX,XXX games, and just had to shut down 3 studios and cancel a game. Lots of other examples (Anthem
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YesBox
2y ago
There were definitely insane views. When I was a young teenager in the early-mid 00s, I surfed to an article explaining how the moon landing was faked, with photographic evidence and plausible logic (like the "last of dust on the lande
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YesBox
2y ago
Just my opinion. I have no experience working in the industry _for someone else_. I am, however, working on my own game (3+ years). I'm not a believer in poor work environments, as I don't think that environment maximizes creative
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YesBox
2y ago
You shouldn't need to allocate every possible combination !_! if you dynamically add new pairs/distance as you find them. Im talkin simple for loops.
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YesBox
2y ago
I wish I had the time to try this: 1.) Grab many GBs of text (books, etc). 2.) For each word, for each next $N words, store distance from current word, and increment count for word pair/distance. 3.) For each word, store most frequent
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