4 ms·
Nice read. Makes me excited to build a video game company/be surrounded by creatively driven people. I've been developing a city builder game "Metropolis 1998"
by YesBox 1y ago
Nice read. Makes me excited to build a video game company/be surrounded by creatively driven people.
I've been developing a city builder game "Metropolis 1998" [1] for over 3 years. My life has been constantly pulled in two or more different directions (e.g. creativity/artistic expression vs. logic/software). Most of the time the environments that allow these forces to thrive are incompatible with each other.
Since working on my game, I've been in a happy place where I get to go full throttle on both of those. I've created my own engine and I am designing the game, directing the art, handling sound design, marketing, UI, UX, environment design, etc, etc.
[1] https://store.steampowered.com/app/2287430/Metropolis_1998/ https://store.steampowered.com/app/2287430/Metropolis_1998/
My Steam page is perpetually far behind the current state of development: https://x.com/YesboxStudios https://x.com/YesboxStudios
- qiine 1y agonice work ! like the aesthetic I am always impressed by what solo devs can achieve.
- melvinroest 1y agoI'm currently diving deep in making music (EDM), but this comment makes me feel that I might take a crack at creating my own game. Joining logic and creativity like that sounds like fun!
- dejobaan 1y agoRooting for you, as always!
- MrGilbert 1y agoOh, that‘s you? I played the demo when it first came out, and really liked, what I saw. Cannot wait for the final version!
- thom 1y agoBeen following development of this! The game looks great, and the work you've put into the simulation side really seems like it's paying off. If it's not too nosy to ask, how are wishlists etc going?
- pyjarrett 1y agoI played an incredibly amount of SimCity 2000 and SimCity 3000, and Metropolis 1998 looks *amazing.*