3 ms·
It's not identical. Film and TV has one city where the vast majority of shows are produced: LA. Much easier to organize when everyone is located in the same pla
by YesBox 2y ago
It's not identical. Film and TV has one city where the vast majority of shows are produced: LA. Much easier to organize when everyone is located in the same place. Game studios are spread all over the US[0]
Nintendo isn't an American company, and Japanese have different cultural values (with tradeoffs)
> If anything, it's short-term profit-seeking that destroys industries
Im not so confident about that. For most games, you launch it once, and you get the vast majority of the revenue within one year of release. Then the next game has to be better (and cost more) than the last. I think it has less to do with short term profits (games take years to develop).
> AAA publishers like to complain that games still cost $60 after years. That's true but also the distribution is significantly higher than it was 20 years ago. You're selling way more games;
> The marginal cost of producing a game via download is essentially zero;
You lose 30% of that to the storefront, 30% on marketing, 10% on server, 5% on engine. (fun fact: the profit margin of games were higher in the 90s) [1]
> Games eventaully get much cheaper on Steam. That's a good thing. Early experiments with this showed that selling a game cheap on Steam could generate significantly more revenue than the original release. And because the marginal cost is zero, it's all profit.
No it isn't. Not when people's expectations continue to rise.
[0] https://www.gamedevmap.com https://www.gamedevmap.com
[1] https://drive.google.com/file/d/19_NC1ZskeN47LHaYJziotbA0sqLdjlgf/view https://drive.google.com/file/d/19_NC1ZskeN47LHaYJziotbA0sqL...