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YesBox
searching PlanetScale…
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151.
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YesBox
2y ago
Hi fellow indie dev! >Games can be a good business, I know my studio is If you dont mind sharing, how many people do you employ/long term contract with? "Games can be a good business" is entirely subjective to the studio&#
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YesBox
2y ago
Scrolled to find the SQL. Such an elegant, powerful language. Really happy I chose SQLite for my game/project.
153.
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YesBox
2y ago
Siting in central Vermont confirmed this winter :). Pretty cool seeing one, as it was a first for me. Took me a second to believe what I was seeing.
154.
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YesBox
2y ago
Thanks. The article wasn't loading for me, just the headline and image and footer. I was about to leave thinking that's all there is.
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OOP Is Dead, Long Live OOP (2018)
(gamedev.net)
1 points
by
YesBox
2y ago
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0 comments
156.
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YesBox
2y ago
Very impressive! I have to wonder, as someone in the game development world working on 2D game, what the budget of a game would be to take full advantage of Unreal 5+. City Skylines 2 is a good accessible example (even though it's made
157.
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YesBox
2y ago
This is great! If this launched 5 years ago, I would have immediately purchased it! At the time I was using pencil & paper, Sibelius, or my phone to record improvisations and all of them were very poor solutions. I've reached the p
158.
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by
YesBox
2y ago
For juxtapositional context: This article [1] came out in 2016 and gives a great overview of why and how difficult it is to be successful (especially more than once) in the video game industry. Entertaining people is _very_ challenging work
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YesBox
2y ago
Very nice! Some suggestions: - Display and filter by number of ingredients. My trainer said to avoid the powders filled with "crap". The more pure, the better (e.g. he was referring to unnecessary additives, sweeteners, etc.) - Yo
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YesBox
2y ago
A similar quote, paraphrased, is "Every one dies twice. The first time is when they stop breathing, and the second is when their name is spoken for the last time".
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YesBox
2y ago
Very cool! Makes me wonder if there's a future for online, virtual stores setup just like a physical store with HQ 3D models (bonus: with other customers/store reps). One of the fun experiences of shopping in a real store (at leas
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YesBox
2y ago
Ask steam if you can swap out the store pages. I've never seen it done before though. $1/WL is good (not great or bad), depending on how much your game is going to cost and the projected WL->Sale conversion. I recommend you rea
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YesBox
2y ago
Steam recently made some changes that are pushing game studios away from prologues. Instead, demos can have their own steam pages. Plus all hyperlinks will soon be banned. I also noticed your game has been up on Steam since January 2022 and
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YesBox
2y ago
That brings up an old question: who gets to decide a job is terrible? Concentrated power multiplies the force of its actions, whether (subjectively) good or (subjectively) bad. See the danger? Maybe someday, someone in power will decide a j
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YesBox
2y ago
Even with Google, it's a difficult problem[1]. What if you have multiple items on the same tile? What if one of them is one pixel wide (e.g. a wall)? What if something in front of that tile is tall enough to block the view? What if you
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Metropolis 1998 lets you design every building in an isometric, pixel-art city
(arstechnica.com)
8 points
by
YesBox
2y ago
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0 comments
167.
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YesBox
2y ago
Im creating a game + engine and speaking from personal experience/my use case, hyperthreading was less performant than (praying to the CPU thread allocation god) each thread utilizing its own core. I decided to max out the number of th
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YesBox
2y ago
Reminds me of http://www.foundersatwork.com/blog/what-goes-wrong by Jessica Livingston
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YesBox
2y ago
Thank you!
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YesBox
2y ago
Hey, I don't recall meeting anyone by the name of ninja muffin :D I had to search around to find your face ha. I remember chatting with you. Nice to bump into each other here :) Thanks for the kind words!
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YesBox
2y ago
I plan on adding it on GOG, prob for 1.0 only but we'll see! The game is currently around 25 MB!
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YesBox
2y ago
Creative mode: yeah of course! I havent updated/worked on my road map in a loonng time. But Im gonna attempt the traffic light react to number of cars in each road it manages.
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YesBox
2y ago
Already in game! :)
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YesBox
2y ago
Big picture things (some are already implemented): - You can design your own buildings - You can see inside of them - Demand is based on specific businesses, not general zones - Deeper simulation of citizens - All the classic city builder f
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YesBox
2y ago
Thank you!
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YesBox
2y ago
Thanks for the WL!
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YesBox
2y ago
This book is on my reading list! Guess it's worth mentioning I am working on a game to rival SimCity (and Cities Skylines), though aesthetically it looks like a game straight out of the 90s. If Chris Sawyer made a city builder that div
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YesBox
2y ago
I had the briefcase experience (except it was a portable glass display case with every drug under the sun). Looked like a bunch of candy to me as a kid. I think they even had a fake version placed next to the real thing? One thing they did
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by
YesBox
2y ago
[dupe] https://news.ycombinator.com/item?id=39981034
180.
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Fastmail Is Down
20 points
by
YesBox
2y ago
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7 comments
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