Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
Rohansi
searching PlanetScale…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
7 ms
·
151.
▲
by
Rohansi
3mo ago
> The same complaints can be made by the second developer because the first developer chose the "wrong" framework. Exactly this. There's so much fragmentation within the browser ecosystem that there is no guarantee your se
152.
▲
by
Rohansi
3mo ago
It's for backwards compatibility, as always. You also need to enable foreign keys or they aren't enforced. You also need to tune for performance (enable WAL, adjust cache size, etc.). The SQLite documentation is very up front abou
153.
▲
by
Rohansi
3mo ago
> I never took SQLite seriously for the very reason that field types were not enforced by default. I can understand not taking it seriously if it was completely unsupported but I'm pretty sure most databases don't have perfect
154.
▲
by
Rohansi
3mo ago
I think the main goal is direct to phones rather than being an alternative to fiber. But it's also a very good option for people living in rural areas with poor service (shoddy DSL).
155.
▲
by
Rohansi
3mo ago
> only work on Windows with Visual Studio Really shouldn't be a dealbreaker when 95% of your users will be using Windows (to play games), so your most tested platform should be Windows. > when you started it under a debugger Hot
156.
▲
by
Rohansi
3mo ago
Riot Games relaxed the requirements of their Vanguard anticheat by requiring TPM attestation among other things [1]. > It's also the solution to yesterday's problem because cheaters are now using cheat hardware that acts as a u
157.
▲
by
Rohansi
3mo ago
It's not specific to game dev but Visual Studio has hot reload for C++ that you should be able to make use of. C# compile times are fast. Performance is a lot better than you probably think, especially with modern .NET (not what Unity
158.
▲
by
Rohansi
3mo ago
> For what it’s worth game devs often use C# or C++ engines which have even worse issues. Such as? You can't be referring to hot reload alone because you can already do that in both C++ and C#.
159.
▲
by
Rohansi
3mo ago
> none of them make sense for a consumer device. One of the valid use cases on consumer devices is video game anti-cheat software. Theoretically remote attestation can enable them to be less invasive.
160.
▲
by
Rohansi
3mo ago
Yes but it's not just Rubikon anymore. They are working on a new physics engine called Ragnarok. I highly doubt they're making a whole new physics engine just for their existing games because Rubikon is working fine there.
161.
▲
by
Rohansi
3mo ago
A life saving blood transfusion or avoid forever chemicals likely already in my body, hmmm what to choose...
162.
▲
by
Rohansi
3mo ago
Try reading between the lines. Why would Valve be developing a new game physics engine internally?
163.
▲
by
Rohansi
3mo ago
Valve is still working on new things. See this section, specifically the bottom. https://box2d.org/posts/2026/06/announcing-box3d/#valve-to-t...
164.
▲
by
Rohansi
3mo ago
They did when it was announced. And it still will, just not as much as they would have wanted to.
165.
▲
by
Rohansi
3mo ago
Threads use more system resources than coroutines so it can be a big deal when you can potentially have thousands of them running.
166.
▲
by
Rohansi
4mo ago
I'm expecting them to lock down future devices because of this. Asahi can't keep up so the feature is basically unused.
167.
▲
by
Rohansi
4mo ago
> Apple is happy to let you run whatever operating system on your Mac -- they aren't actively hostile there Weird to praise Apple for the one line of devices they let you install your own operating system on and ignore that every ot
168.
▲
by
Rohansi
4mo ago
They're typically manufactured with very different processes so one has to wonder what compromises are being made here to get both on the same die.
169.
▲
by
Rohansi
4mo ago
There are also things you can hold and not own!
170.
▲
by
Rohansi
4mo ago
Compute? Inference doesn't only need memory bandwidth. You need to actually do work with the memory you're loading which needs compute power. Which needs more electricity, which needs more cooling, which isn't practical for s
171.
▲
by
Rohansi
4mo ago
Unity is just an example. And depending on the game you may actually be doing heavy work in "just the scripting language" instead of the engine. XNA, MonoGame, Love2D, etc. are all frameworks rather than game engines so they'
172.
▲
by
Rohansi
4mo ago
I disagree with your assertion that games running in a browser are not performant enough. WebAssembly being ~45% slower than native sounds scary, sure, but that's basically what you can expect from using any non-native language anyway.
173.
▲
by
Rohansi
4mo ago
> but if the user has to sit through a 20GB download anyway, then what's the point? They don't have to unless the game makes them. Assets can be streamed in. This Half Life 2 port streams in each chapter so you are playing wi
174.
▲
by
Rohansi
4mo ago
But why not just render everything 3D? GPUs are more than good enough and it will look more consistent.
175.
▲
by
Rohansi
4mo ago
Pretty sure it's just the default Emscripten page. It is bad and most demos don't bother changing it.
176.
▲
by
Rohansi
4mo ago
> How is it that this came to my Apple-Silicon Mac before Valve could do it natively? Why should Valve update their old games to work on Apple Silicon? They're old and only 2% of Steam users (clients?) are on macOS. Also, this port
177.
▲
by
Rohansi
4mo ago
> Some mods are way easier to run in desktop mode Easier to run or set up? I don't see how it'd be easier for anything other than setting up. > I can’t open a browser window or discord or anything when in gaming mode You can
178.
▲
by
Rohansi
4mo ago
> It’s nice that Lua is simple, the syntax changes should hopefully make Lua code even simpler to read too But which Lua? Lua as implemented by LuaJIT is a fork of the language at this point. It's not fully compatible with PUC Lua (
179.
▲
by
Rohansi
4mo ago
If you're playing games only in desktop mode then you're throwing away most of the benefits of SteamOS. You could install Steam on any Linux distro and have the same experience. Gaming mode skips running the entire desktop environ
180.
▲
by
Rohansi
4mo ago
You have to sell it for the same price, but yes. Most games on the Humble Store give you Steam keys, where Humble takes 25% and Steam gets nothing.
More ›