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Ogre
searching PlanetScale…
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19 ms
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121.
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by
Ogre
15y ago
You wouldn't have to write if(a==a) in the first place in those languages, however. if(a) would suffice in C and C++ for an integer type or a pointer, and possibly for an object in C++. An integer value would also work in Python. I can't
122.
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by
Ogre
15y ago
Ok, looks like xiph.org was just having a hiccup. You can do it real time with sox. First, Get sox. I prefer homebrew for Unix type stuff ( http://mxcl.github.com/homebrew/ ), but it's likely MacPorts, Fink, and other sources have sox ava
123.
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by
Ogre
15y ago
I don't know if there's a way to play it real-time. I was trying to install sox from homebrew, but it can't grab its libogg dependency, downloads.xiph.org isn't working right now, seemingly. However, you can do this: $ ./soundprog >
124.
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by
Ogre
15y ago
I'm just going to count killing a SLEEP(100000) query as a means of signalling a worker as the something new I learned today. I'm not sure I've ever written anything where implementing that would have had any real impact, but it's filed aw
125.
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by
Ogre
15y ago
I watched a little bit of Notch's thing, it was fun. And for a more in depth topic, it could certainly be a great way to learn. On the other hand I've come across 1-2 minute YouTube videos several times when googling how to use some specif
126.
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by
Ogre
15y ago
There is a port of Box2D to Javascript ( http://box2d-js.sourceforge.net/ ). I don't know what state it's in, I've only ever used the C++ version personally. Which doesn't negate what you said at all, but like with everything else people d
127.
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by
Ogre
15y ago
I personally owned three domain names this time last year. I have six now. They're all on Apache. So anecdotally I'd have to agree.
128.
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by
Ogre
15y ago
That wasn't usually a timing problem, though there were programs that broke if you added more RAM. The original Amigas (A1000 and A500) only had "Chip RAM", IE memory that the custom processors could access. Today we'd call it Video RAM,
129.
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by
Ogre
15y ago
This is one of the things the Amiga did really well. Among its specialized hardware was the Copper, which was a very simple processor whose clock was tied to the video clock. You could use it to schedule blits (using the Blitter, another
130.
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by
Ogre
15y ago
I'm a game developer. My specialty is network programming, so I don't deal with this stuff a lot, but it's impossible to completely avoid it. I also majored in CS at a college where the CS department was part of the Mathematics department
131.
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by
Ogre
15y ago
I worked for Real (Progressive Networks originally, the name changed while I was there) way back in '96. The REALLY early players, RealAudio up through 3.0 and the first versions of RealVideo didn't install any of that crap. They didn't i
132.
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by
Ogre
15y ago
I guess that would follow. If the client is set up to receive invisible players and not display them, then the original architecture must have been the same. Do you have any evidence or experience to back up the "just about every game" com
133.
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by
Ogre
15y ago
My point was more that the benefits in this case are likely not as great as I had originally thought, not that individuals or amateurs shouldn't think about it. Same thing you're saying really.
134.
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by
Ogre
15y ago
"poor programming" was a quote from the article. Also, it wasn't clear from the article itself what game was being talked about. After clicking around the site, I realized this was about a "private server" for Ragnarok Online. In other wo
135.
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by
Ogre
15y ago
"Otherwise known as the Maya Purple Hack, this is a fairly common hack exists in just about every game that incorporates invisibility. On RO--and probably most other games as well--his hack works because of unneccesary information being sen
136.
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by
Ogre
16y ago
In game development, we're all developers. Designers, programmers and artists are subsets of developer. Maybe producers too depending who you ask. They're certainly part of the development team. Is that not how it is everywhere else? In
137.
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by
Ogre
16y ago
My first paying programming job was adding peer-to-peer multiplayer to an already fairly mature game that was not designed for it. This gave me a LOT of experience debugging other people's code. That style of multiplayer, common in RTS ga
138.
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by
Ogre
16y ago
Also "This is not a Game" by Walter Jon Williams. The main character designs games like this. Then since it's fiction winds up involved in the real thing, of course. I liked it, and there's a sequel coming out soon too.
139.
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by
Ogre
16y ago
And while you're at, write some better X-ray and tooth-photo database UI for them. I cringe at the program my dentist plods through every time she takes pictures or X-rays of my teeth. Its been at the top of my list of software I have basi
140.
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by
Ogre
16y ago
I agree. The article goes into detail about various brands' social media presences, and seems to take it as a given that they should all be doing more. But it doesn't make any assertions as to why they should, much less evidence to back i
141.
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by
Ogre
16y ago
Sure, it's clearly not a good idea for every site. But for things people treat as throwaway already (like gawker logins), why not? It doesn't seem like it's any less secure than things are now, especially if, as the author proposes, you'r
142.
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by
Ogre
16y ago
But sites that provide an "I forgot my password" already have this vulnerability if they don't ask for any further information to recover your password. Many sites don't. If someone has access to your email, you're already just as screwed
143.
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by
Ogre
16y ago
Why do we have passwords? I mean, ok, I know why, but he mentioned he's just going to enter random gibberish and then use the recover password links when he needs to log in to sites again. Why don't any sites, as an option, cut out the mi
144.
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by
Ogre
16y ago
Yes, it was just a joke, I'm sorry :). If anyone really did need a tl;dr for THAT, they're probably not the people you want answering this question anyway.
145.
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by
Ogre
16y ago
This is too long, where's the tl;dr?
146.
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by
Ogre
16y ago
Speaking as a Blizzard programmer, I can tell you there is no basis to that rumor. Edit: just to be clear, I'm not discounting the rest of your points. It is indeed possible to do very sophisticated things with triggers, rules, or what hav
147.
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by
Ogre
16y ago
Very interesting. I think "No coding. Ever." is a little disingenuous, some of the screenshots sure look like coding disguised as rules systems, which I would expect to break down into an awful mess for anything complex. But I still like
148.
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by
Ogre
16y ago
My dad was a mathematician and has an Erdos number of 2. I figure that gives me an Erdos number of 3, I'll count my dad helping me with homework when I was a kid. Perhaps no one else will.
149.
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by
Ogre
16y ago
Virtual methods are widely used, though heavy use of inheritance seems to be on the decline. I'm a big fan of const, including const methods, though the places I'm especially fond of using it are more MMO specific, (probably) not quite as r
150.
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by
Ogre
16y ago
I am disappointed that entering http://snaprobot.com only gives an error page. I was hoping for an infinitely recursive snapshot. Edit: tried it again, and I DID get a snapshot of snaprobot displaying the BBC site, which is its default p
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