2 ms·
I guess that would follow. If the client is set up to receive invisible players and not display them, then the original architecture must have been the same.
by Ogre 15y ago
I guess that would follow. If the client is set up to receive invisible players and not display them, then the original architecture must have been the same.
Do you have any evidence or experience to back up the "just about every game" comment? I still find that hard to believe. This is coming from having written code to "do it properly".
- Shenglong 15y agoI meant this type of hack tends to exist in every game that incorporates invisibility - not that it's all done the same way. Sorry for the misunderstanding. I would imagine that the proper way of programming invisibility, is that no packets should be sent, until the server confirms the player can actually see invisible characters. As I understand it, too many of these checks would limit efficiency, though.