4 ms·
Speaking as a Blizzard programmer, I can tell you there is no basis to that rumor. Edit: just to be clear, I'm not discounting the rest of your points. It is
by Ogre 16y ago
Speaking as a Blizzard programmer, I can tell you there is no basis to that rumor.
Edit: just to be clear, I'm not discounting the rest of your points. It is indeed possible to do very sophisticated things with triggers, rules, or what have you, you just tend, in my experience, to wind up with something significantly harder to read and maintain than something written more traditionally. Which is probably why Blizzard's RTS's include actual scripting languages as well.
"Probably" as in I am a Blizzard programmer, but I'm not on the RTS team and haven't worked on any of those games directly other than a tiny bit of Battle.net code for SC2. It's possible, even likely, you know more about SC2/WC3 modding than I do :)
- MrJagil 16y agoBlizzard feels like the Apple of the gaming world- slowly, but consistently dishing out great products which you can trust to be fun and exciting. And yes, the editors are very powerful. Look no further than "DotA" which has spawned no less than THREE spinoff games: League of Legends, Heroes of Newearth and now the main developer(IceFrog) of DotA has gone on to develop DotA 2 for Valve.