6 ms·
WorldClaw Agentic 3D open-world generation at scale
- Reubend 2mo agoThe assets look good, but for some reason the terrain looks too cartoonish to me.
- cautiouscat 2mo agoIt looks impressive. However open worlds are at their best with hand placed details and environmental storytelling. Look at Skyrim/Cyberpunk vs. Starfield where most of the world is proc gen’d. I get that you run this, and then edit it. But the generated villages just aren’t interesting in my opinion. It’s probably great for tencent’s market where you’re mass producing gacha style games, but I don’t think worlds made in this fashion will scratch the open world itch like the best open world games out there.
- avaer 2mo agoYou know what's also good at storytelling? AI. Or else we wouldn't have writing awards being revoked when it comes out it was written by AI. I wouldn't say we don't need artists or writers, but I think most people will be surprised how quickly fully AI driven pipelines will advance here.
- deleted 2mo ago[deleted]
- binary0010 2mo agoI'd actually be curious to read an award winning ai book, all the ai books/interactive story generators I've tried have been... Ok at best... Do you know what novels have been written by ai and award winning?
- avaer 2mo agoJapanese isekai might not be your cup of tea, but one example is [1] which was way back in Jan, and models have improved a lot since then. My sneaking suspicion is that there are a lot more cases than get reported, because authors are disincentivized to disclose AI usage, and readers by and large feel icky about reading AI work for reasons unrelated to quality. I can totally see a weird future where a lot of what people like is AI generated, and everyone lies to each other about it. So it's hard to do research on this phenomenon. [1] https://0115765.com/archives/165655 https://0115765.com/archives/165655
- hattmall 2mo agoNot completely surprising that AI could do well generating manga. It's very formulaic in general and by nature devoid of a lot of the relatable character development from most other writing. I have no problem reading an AI story if it's done well, but it typically just isn't. What I find annoying though is AI generated content that is only interesting if it's actually real. Like a historic photo or a video of some shocking event.
- ido 2mo agoI’d be ok reading AI-written stories if it’s only “AI assisted” (I.e. there’s a skilled human driving it). If it’s just a prompt and then the AI does all the writing, I know there’s just no intention behind it as LLMs don’t actually “think”- they just (in a very sophisticated way) pattern-match against an existing corpus. I’ve experimented using AI to prototype game ideas and inevitably once I succumb to the temptation of handing the AI the game design reigns it starts devolving to meaningless slop with a silhouette of a meaningful design. The only way to get something meaningful (that ive found) is for the human to stay in the driver’s seat.
- binary0010 2mo agoSo a website AlphoPolis, awarded a cheap online romance manga some sort of award because it got a lot of likes on social media? My Unassuming Skill, 'Tidying Up,' is the Strongest! ~A Corporate Slave Office Lady Accidentally Reforms a Country in Another World, and Now She's Doted on by the Knight Commander and His Majesty the Emperor!?~" I guess I thought you were talking about real awards for great literature not webtoon style romance manga slop.
- cautiouscat 2mo agoWhat award/book was this?
- FeteCommuniste 2mo agoThe winner of a short-story prize from Granta (well known literary fiction publisher) is believed to be AI-written: https://www.theguardian.com/books/2026/jun/20/granta-magazine-commonwealth-short-story-prize-ai https://www.theguardian.com/books/2026/jun/20/granta-magazin...
- cautiouscat 2mo agoSo the author didn’t claim it was? It’s just assumed?
- Forgeties79 2mo ago1 unverified example with quite the unique, if true, circumstances against the undoubtedly countless dismissed attempts (not to mention those never submitted because they’re trash) hardly meets the bar being established here.
- letmevoteplease 2mo agoEven if 99% of generations are trash, why does that matter? Just throw out the failures and keep the good ones, like any writer. Here is the text of the winning story: https://granta.com/the-serpent-in-the-grove/ https://granta.com/the-serpent-in-the-grove/ If you've ever used ChatGPT to generate stories, you will find the style unmistakable. It's cloying to me, but it did manage to fool some stuffy literary judges.
- altmanaltman 2mo agoIf 99% generations are trash then it means it sucks at storytelling and is not good at it contary to what was claimed in the comment.
- Forgeties79 2mo ago> You know what's also good at storytelling? AI Writing a coherent story =/= good at storytelling
- dd8601fn 2mo agoIt’s better than most video games. Including some of the best selling.
- 9dev 2mo agoBut that isn’t because most game writers are bad at their job, but the vast majority of the target audience don’t really care about a good story - they want to shoot the baddies and be a cool hero. Just look what happened when a studio tries to do a bold move and have a sequel where the protagonist of the first game gets tortured and killed out of revenge, by the daughter of one of the many characters he killed in the first part. This is a direct metaphor involving the player, about grief, revenge, and loss. They were absolutely shredded by the fans over doing this to their favourite serial killer. Gamers by and large don’t want a good story.
- Forgeties79 2mo agoThe bar for game writing is very low. Most of them are competent writers but that’s not enough to make a good, memorable story. A lot of games simply do not prioritize the time and budget for quality writing.
- Forgeties79 2mo agoIs that really the bar we’re going for here? Crappy video game writing? That’s the Creative Revolution:tm: AI is bringing us?
- altmanaltman 2mo agoIts a bit like saying AI is good at math when its being used by Terrance Tao. Like okay if its so good at storytelling, use it to generate a good one and share it under this comment for feedback and we can check out how good and original it is.
- mawadev 2mo agoThis is a great use of our global water supply
- dyauspitr 2mo agoYeah, all that hand place details and humans do it better crap only last for like three months based on the recent past.
- saidnooneever 2mo agoyou can do both, generate a huge world and orovide aritsts with aithoring and collaboration tools to dress it. to prevent starfieldlike stuff -__-
- gchamonlive 2mo agoIt's at the very least very good starting point, devs should still go in and add mojo to the output
- ElCapitanMarkla 2mo agoThis looks so cool. Nice work :D
- atum47 2mo agoLooks impressive, haven't looked at the code yet, I'll at night.
- tjohns 2mo agoThere is no code. The GitHub repo is empty.
- rrr_oh_man 2mo ago"LGTM - approve"
- dyauspitr 2mo agoWhat code, isn’t this just LLM output
- atum47 2mo agoYeah, I saw the example with a link to GitHub and thought there would be a project. Don't like to look at code on my phone though, so I usually wait until I'm on the computer
- avaer 2mo agoIn case it's not obvious, this isn't a model, this is python scripts that call out to models (code not available). It's mostly "did you know you can attach an LLM to a PCG system?", but there is one idea here you don't see much of: an image model performs the composition (which image models are really good at), and then you extract the objects into 3d via things like SAM3D before placing them in the world, which is pretty interesting. The rest is standard stuff you'll find in your favorite PCG system/game engine. Still, think most people don't realize how good LLMs are at 3D these days, especially Fable 5 (which this project predates).
- pinkmoonx 2mo ago[dead]
- avaer 2mo ago> Don’t forget to use low or “smart” poly features otherwise you get too many vertices to the point you can’t performantly raycast etc. I've found it's actually best to do maximal quality generation and decimate/meshopt to desired budget. If you're raycasting against your raw art you're doing it wrong anyway, none of the big players do this precisely for the reason you mentioned. And beyond physics meshes, if you're doing anything where performance is a problem you probably want multiple LODs so you have to do this work anyway. These days you can just ask your agent to build you a LOD pipeline and forget about it rather than sacrificing the art; Claude knows Blender.
- gosolozero 2mo agoInteresting prompt to world pipeline. I wonder if there can be more style applied than just the "MMO cartoony" style? Like medieval Witcher or realistic Cyberpunk buildings?
- avaer 2mo agoI'm sure the answer is yes, even now there are pretty good model generators out there that can do realistic models. Experimental things like this just tend to go with cartoony styles since mistakes and lower quality (read: faster generation) can be chalked up to "lol", whereas realistic styles tend not to be forgiving with art mismatches and shading mistakes. In modern polished games, the art team spends a lot of time tweaking things to make sure it looks great and coherent. Most people are not willing to have their agent run for a month to do this work. I don't know if it's been tried yet but I would be really interested to see the result.
- ex-aws-dude 2mo agoI hate to be an HN bikeshedder but why is everything "Claw" recently?
- consumer451 2mo agoBranding is amazing. In this case with a normal word, it's a sort of network effect? Peter Steinberger, creator of OpenClaw, just spoke at YC Startup School. The entire thing is worth a view. > There are 33,000 "claw" named repositories. https://www.youtube.com/watch?v=whcfSGN6CAU&t=1450s https://www.youtube.com/watch?v=whcfSGN6CAU&t=1450s
- ex-aws-dude 2mo agoWhat does it mean in general for something to be a “claw”?
- benatkin 2mo agoTo me it's like a creature. A distinguishing feature of OpenClaw is SOUL.md.
- virgildotcodes 2mo agoThe project was originally called clawdbot as it was based on Claude. Pressure from Anthropic made Peter change the name to Moltbot, which everyone thought sounded gross, so he changed it again to openclaw, with a lobster mascot.
- Cordiali 2mo agoIt's just the natural evolution of AI into a crab.
- bonoboTP 2mo agoBecause it's a buzzword. It causes buzz. Putting it together with "world" makes it buzz even more because people want to talk about world models all the time (it doesn't matter what the actual input and output is, just that it's a world model, not some meagerly language model, it models all the world, much better than modeling just boring old language), as well as about claws. So that's why.
- cobertos 2mo agoIn both the Autumn and Winter examples in the hero images, the algo seemed to have placed buildings on the water in the foreground In the summer example in the hero images, the building placement + small pockets of water on the left looks odd and low attention to detail. A similar poor quality result as if an uncaring human used a scatter brush... Curious if the examples are cherry-picked and by how much, or if this is one-shoted
- 2001zhaozhao 2mo agoThis kind of content generation can be quite cool to enable new game ideas for indie developers that were only possible with AAA before. But it also makes it hard to gauge the amount of human work that went into the game. When you see an elegantly designed building, environment or easter egg in the game, was that really made by a human (or even prompted by a human), or did the AI generate it autonomously as part of a much larger generation step?
- smlacy 2mo ago> When you see an elegantly designed building ...was that really made by a human or did the AI generate it as part of a much larger generation step? Does it matter? Why?
- BizarroLand 2mo agoSome people still care about it, or want a possibly shared experience over one that can only be experienced once by one person
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- Forgeties79 2mo agoA good painting is never “just a good painting.” The context, the artist, etc. are part of the art. To remove that is to make it no longer art because it’s no longer an actual expression of anything personal. Pretty words with no intent behind them don’t mean anything. Plenty of Holiday Inn’s have lovely painted landscapes on the walls. People aren’t paying for them to be in their homes.
- mparramon 2mo agoWith tools like this, the artist is not removed from the art. He just has more leverage. I would argue the opposite even: this is more personal, as a singular artist can now do more by himself, without relying on others to do the parts that he couldn't do before.
- m00dy 2mo agoUnfortunately, code is not available.
- high-priest 2mo ago[flagged]
- thymine_dimer 2mo agoThe water levels don't change seasonally..So I'm guessing it's a very high rainfall area? In which case erosion and nutrient leaching are bound to be issues for the agentic farmers. I wonder if they've thought to build soil with perennial ground cover species.. But as I say this, I realise the tree species seem to change very dynamically from season to season. So I'll have to assume either the temporal rate of change is actually a lot slower than one would expect in a model like this (allowing large tree species to regenerate annually), or there are new coniferous flowering tree varieties in this universe.
- sergiotapia 2mo agoI kind of feel like this is how Crimson Desert was made. It's enormous, but utterly devoid of any soul. Like eating a $3000 subway sandwich.
- unjuno 2mo ago[dead]
- awinter-py 2mo agois this dwarf fortress
- EagnaIonat 2mo agoIt looks cool. Shame the source isn't available. But Claude can do this with little prompting. [edit] Not sure why the downvote, but Claude Design can do this, its just a matter of knowing the exact prompt. This was created with just the prompt on from their front page and nothing else. https://imgur.com/2pGvVcl https://imgur.com/2pGvVcl That's literally a cut+paste. If I had spent time on it, you can get it close to what's shown. Claude also created that as a Blender file with assets for each of the generated items.
- andreypk 2mo agoimpressive, but as I understand the worlds were pre generated an there no way to reproduce it on my setup?
- deepmem 2mo agoLooking forward to hearing more updates from tencent 3D models. :)
- ablation 2mo agoAgain, that Claude web design aesthetic is just seemingly everywhere right now. It takes me out of what I'm reading as soon as you see the tells.
- shuvrojit 2mo agoI just left the website open by mistake and went to take a walk. The temp got 80 degree celcius. My laptop's chasis got really hot
- jdw64 2mo agoWow, the methodology in the paper is so detailed—I'll try following it!