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The demo scene is dying, but that's alright
- gjsman-1000 1y agoThe EFF types and HN reader types are also dying subcultures.
- CamperBob2 1y agoIndeed, and they used to be almost unified. Not so much anymore.
- koakuma-chan 1y agoWhat's EFF?
- superb_dev 1y agoThe Electronic Frontier Foundation
- jdlshore 1y agoElectronic Frontier Foundation, a non-profit championing the hacker ethic.
- gjvc 1y agohttps://www.eff.org/ https://www.eff.org/
- a_bonobo 1y agoI was just thinking the other day, I haven't read a vim vs emacs flame-war in years.
- jsheard 1y agoThe vim and emacs guys had to join forces to flame the greater evil - Electron-based editors.
- gjsman-1000 1y agoAnd they’ve lost. Everyone and their cousin uses Electron editors while showing up to FOSDEM on their MacBooks to discuss kernel development. It’s already long over. We’re just starting to notice. The EFF is baffled - why do they yell in a void now, when just a decade ago they stopped SOPA/PIPA with dramatic effect? The free internet and the communities that support it have lost their voice and their cultural support. Interesting. It couldn’t possibly be because they stepped beyond common sense and became an echo chamber amongst themselves… right? (There are many things popular on HN, heresy to question, that even I as a participant emphatically do not support, and I’m sure I’m not alone. I’ve learned hinting at these views gets downvotes and bad faith feedback… so it’s hard to cry at the growing irrelevance. It’s deserved.)
- yoyohello13 1y agoVim and emacs have definitely lost the main mindshare, but development on those projects is still very strong. Their main focus has never been on mass adoption, so how can you really compete with projects whose main goal is to eat the world?
- shmerl 1y agoneovim community is very active.
- tehjoker 1y agoBig tech no longer cares about appearing to be revolutionaries fighting for good and ppl are disillusioned
- morsch 1y agoThere was a well attended talk "We lost the war" at the CCC congress twenty years ago. There are many reasons one can come up with why. It was always an uphill battle. You seem to delight in the current state of affairs due to other political concerns.
- uludag 1y ago
- Gigachad 1y agoNow it’s flamewars over AI agents.
- giveita 1y agoIt's thought leaserships over AI agents.
- dismalaf 1y agoIt's because Neovim just crushed both...
- jesterson 1y agoAren't they progressed to Windows vs Mac and further up along timeline, to Claude vs ChatGPT?
- trhway 1y agoAcross the world the balance between conformism and dissent is getting heavily tipped toward the conformism. Subcultures that are dissent from the mainstream cultures are thus getting toned down.
- 01HNNWZ0MV43FF 1y ago[flagged]
- dfex 1y agoThis is actually really exciting - it means in somewhere in the next 5-10 years we'll inevitably (well, hopefully if the cycles of history are anything to go by) see a bunch of new dissenters rise up with their associated subcultures - and the mass diffusion of the Internet will help them find their people regardless of which country they live.
- michaeldoron 1y agoThis saddens me. The idea of the demoscene really resonated with me, and I was curious about making stuff and joining.
- akst 1y agoI would love more outlets for creative coding, I feel like neocities is a bit like that. That said there isn't really a scene or real sense of community (AFAIK). I mean someone liked something I uploaded once, but I never interacted with them again. Cohost had fun vibes like that as well, but I guess it's no longer with us. Same with Glitch, but admittedly I didn't use it in the last few years, but it was my go to option for hosting a snippet of unserious HTML. "HTML in the park" does seem like one fun IRL outlet for this kind of thing, I found out my city has one and I want to go to it. Admittedly none of these were really demo scenes or places where creative coding was exclusively fostered, but creative coding and demo-like-scenes communities probably exist but are more likely some obscure discord server.
- shrinks99 1y agoHTML in the Park is one of my favourite events in Toronto! Great crowd, I highly recommend attending yours or setting one up if nobody runs one.
- bradly 1y agoI recently starting dabbling in live coding and found it to be really hard and fun and technical and creative. And while I'm not really that comfortable in Discord, I did find the community welcoming and helpful.
- endymion-light 1y agoWhat discord's are good for live coding/creative coding?
- bradly 1y agoTOPLAP is the one I’m most familiar with and it is nicely organized by live coding env/lang. There are some other servers listed here: https://github.com/toplap/awesome-livecoding https://github.com/toplap/awesome-livecoding
- 0xDEAFBEAD 1y agoI would argue dwitter is demoscene reinvented for the internet age. https://x.com/KilledByAPixel/status/1925252647520444719#m https://x.com/KilledByAPixel/status/1925252647520444719#m
- GuB-42 1y ago"The scene is dead" has become a meme by now. For example the "new talent" Meteoriks award is introduced with "For a scene that has been dead since 1999, our walking dead are pretty fresh". It is well alive. Sure, we still see some of the same people from 1989, and the average age is certainly going up, but it absolutely doesn't mean we aren't seeing new blood. Styles change, technical achievement is usually seen in the sizecoding or "wild" competitions, while PC demos tend to be more cinematic and focused on art. We are seeing new things, like livecoding shaders and fantasy consoles. Of course, the Amigas and other oldschool platforms are still there, with new tricks being discovered year after year. There are still regular demoparties. Revision, the successor to Breakpoint and Mekka Symposium is doing well year after year. With the addition of some online events like Lovebyte. Things come and go, but there is no sign of the scene really being dead. Heck, we even seen older demosceners bring their children to the parties, with some of them already doing cool stuff.
- gjsman-1000 1y agoExactly; it’s like model railroads or stamp collecting. Never truly dead! (I mean this with deep sarcasm.)
- GuB-42 1y agoI think one of the difference between stamp collecting and the demoscene is that while stamp collecting was quite big for a time, the demoscene has always been a niche thing. For a time the demoscene looked bigger than it was, mostly because of all the cracks. But for the people who actually produced stuff or went to demoparties or even just seek out productions that weren't cracks, it has always been a small world, like a few thousands of active people worldwide.
- mlyle 1y agoI think there's still people hacking around doing cool stuff. Things like PICO-8, etc. It's much harder to throw a big party these days in general, and especially so about technical niches. Hack Club is popular with youth, but much more about smaller gatherings.
- dejobaan 1y agoI was just walking down demoscene memory lane yesterday. Some of my favorite demoscene demos were Amiga ones (playlist: https://www.youtube.com/watch?v=RPdB_zdyMbM&list=PLwds84NCmJadTeGeeXBzVuKWsdwi2Y6PB https://www.youtube.com/watch?v=RPdB_zdyMbM&list=PLwds84NCmJ...), which lead me to "The Greatest Video Game Tech Demo Ever," Shadow the Beast: https://www.youtube.com/watch?v=ovwFjgAFhOs https://www.youtube.com/watch?v=ovwFjgAFhOs That video's great because it breaks down how Psygnosis managed to get 12 layers of parallax scrolling at 50fps and 128 colors on-screen. I never really loved the game as much as (say) Blood Money, but it was an awesome accomplishment in the same way demoscene demos were!
- msuniverse2026 1y agoSeems the modern corollary to the demoscene is TouchDesigner programming. I always thought it would be such a neat thing for demosceners to jump to TD and work with other forms of art like live dance and live music. The fact you can have body tracking, hand gesture recognition and also have it react to sound seems like the next step in demoscene stuff.
- corysama 1y agoA lot of recent demos use https://www.notch.one/ https://www.notch.one/ or https://github.com/tixl3d/tixl https://github.com/tixl3d/tixl More https://github.com/psykon/awesome-demoscene https://github.com/psykon/awesome-demoscene
- torginus 1y agoYeah, I remember reading an interview with one of the few big demosceners, and they said that to compete in the highest leagues, you need editing tools to build these impressive scenes. After all the most talented musicians and visual designers often were not the same people, and every artistic pursuit involves a lot of iteration. To be fair groups tended to build the tools themselves, not to take away from their achievements, but once the tools are done and public (like the ones you shared), a lot of the challenge and point of competition is gone. Tooling also tends to create a moat between 'users' and 'developers', the former of which lack the low-level knowledge to transition into the latter.
- charcircuit 1y agoFrom my perspective these evolved into game jams. I feel like if you only count competitions for old, outdated platforms these won't be getting as many new comers as other platforms that are common place and easy to develop for. Hosting them purely via the internet made them more accessible.
- abnercoimbre 1y agoThe demo scene inspired me to keep my next‑gen terminal [0] tiny: it is under 5MB (Mac download was once 900 KB) and my aim is to get all downloads down to ~1MB. If demosceners can do it, regular indie devs really have no excuse. This scene isn’t dead; we should just look beyond 3D glitter. See File Pilot [1] for another compact, clever example. [0] https://terminal.click https://terminal.click [1] https://filepilot.tech https://filepilot.tech
- tecleandor 1y agoFor me, one of the greatest examples of this style is Reaper[0]. A completely functional professional audio DAW in a 12 to 20MB download (depending on your architecture and OS). -- 0: https://www.reaper.fm/download.php
- mananaysiempre 1y agoOn one hand, seeing multiple megs described as slim makes me want to pinch myself, because that’s very far from my understanding of reality. On the other, today these apps always seem to include a bespoke toolkit of some description (as both File Pilot and Reaper demonstrate), whereas slim golden-age Windows apps leaned very hard on the GDI/USER/COMCTL one, and those libraries are quite hefty. (Unlike, say, the Visual Basic IDE, which had two custom toolkits—the one the apps used and the one the IDE did—or Office, which AFAIU included three or four divergent versions—for Access, for Word and Excel, for VBA apps, and for the VBA IDE, with the last two being effectively identical to the respective VB ones, though I don’t know if the IDE and the Word/Excel ones were actually different. And that’s not counting IE’s toolkit, which basically displaced USER controls in HTML forms by the time of IE6. None of these count as slim, is my point.) But what really makes me wonder here is how File Pilot manages to display what looks in the screenshot like a shell item’s (file’s) full context menu using its custom styling. My impression was that the atrocious and discordant two-level Explorer context menu Microsoft is pushing in Windows 11 was because the traditional (Windows 95-era) way to provide context menu items with was to write a shell extension (an Explorer plugin, which would get loaded not only into the bloody system shell but also into every app that used common file dialogs) that would get called when the menu was being built. And that callback interface was built around the assumption of menu items being traditional HMENUs (and allowed the shell extension to set up arbitrary drawing routines for the items it added). So changing the toolkit that Explorer used for context menus away from USER was essentially impossible, and even styling it differently from Windows 95 was fraught (I do remember seeing the occasional flat-gray menu item on Windows XP with Luna enabled). There was an attempt to transition to more declarative context menus around (IIRC) Windows 7, but evidently adoption wasn’t good. And thus the Windows 11 Explorer was forced to use the embarrassing hack of initially showing the declarative context menu, drawn using its new toolkit, then grafting the real one, drawn using USER, onto it as a submenu. And yet. File Pilot draws the full context menu with a look very similar to Explorer’s preferred one. How?..
- satisfice 1y agoI didn’t know what the demo scene was before I read this. I still don’t. Is it hackathons?
- joenot443 1y agoThe very broad definition is people who write artistic shaders frequently limited to a binary size, sometime 4kb, sometime 16.
- Sharlin 1y agoThat's a very narrow definition, really. In general demos have neither much to do with shaders (except insofar that you have to write shaders to do 3D on GPUs), nor are they size-limited in general; only certain subtypes are.
- Philpax 1y agoWikipedia can probably explain it best: https://en.wikipedia.org/wiki/Demoscene https://en.wikipedia.org/wiki/Demoscene
- npteljes 1y agoIt's a kind of a coding competition, indeed. The goals and the circumstances differ from a hackathon. The demoscene events are not for coding, although I'm sure it happens, but rather for showing off the work that was prepared beforehand. Usually these works are multimedia, so visuals and sound go together, but the main focus is the visuals, the rest of it is supportive. Works are nominated in different categories, which are usually set up to be very restrictive, for example, the work should be a single 32-bit Windows executable, no additional files, and the EXE should not exceed a certain byte size. The point of all this is to create the most impressive work within the restraints. Wrt/ terminology, one submission of such a work is a "demo", and "demoscene" is the name for the culture itself (people, events, submissions, associated works like websites). For an easy example, the all-time most popular work is this one: https://www.pouet.net/prod.php?which=30244 https://www.pouet.net/prod.php?which=30244 (according to the site's own ranking). You can download the software to run yourself, or you can watch a youtube recording of it, which is much more accessible. The entirety of this work (visuals, music) is compiled into a single 177k executable.
- Martin_Silenus 1y agoThe best period of my life as a programmer. I've never stopped feeling nostalgic for the demoscene of the 80s and 90s. When we used to fight between Amiguys and Atarists. The Amiguys always won, of course. In fact, there was no real point to flamewar about. They had almost everything. And us Atarists? Well... we had a 68000 at 8 MHz, a MIDI port, a budget several hundreds of $ less... and even more ingenuity to get the best out of our machines (hey, let's defend ourselves as best as we can). But when the despicable PC reared its ugly architecture, suddenly we were the best of friends. I must also confess my sacrilege, Amiguy: a buddy gave me his Amiga 500. Shortly after, the floppy drive on my STe broke down. So I took apart the one from the Amiga and put it in my ST... I wasn't even sure it would work, but it did. Now you can beat me up... but calm down. It's not like the Amiga's drive was its strong point, was it? I couldn't have done that with the Copper and its friends, and sure I wish I could have!
- actionfromafar 1y agoThat's the perfect excuse for getting a floppy-emulator with an SD or USB slot, of which there are several models. :)
- ChrisArchitect 1y agoDunno about state of the scene insights, but earlier this week this submission got some positive attention here. Interview with Japanese Demoscener 0b5vr https://news.ycombinator.com/item?id=45137245 https://news.ycombinator.com/item?id=45137245
- deleted 1y ago[deleted]
- jsonc 1y agoMuch love for the demo scene, where it all began for me, pulling all nighters as a teenager writing 68k assembler in asmone on the amiga.. phreaking calls to euro BBS, writing trainers and intro for games, scanning 1800 numbers for diverters/PBX systems to exploit, pulling all your best assembler graphics routines together for your crew's newest demo for release at all-weekend demo/LAN parties.. normal teenage activities, right?! :D
- wiz21c 1y agoabsolutely positively right (been there, done that, got several t-shirts :-) )
- roskoe 1y agoIn all fairness, the conditions that saw the demo scene rising are so remote to be almost incomprehensible to the new generation. "You see, when a cracking crew beat the protection of a new game, they would upload their hacked version to an elite BBS and repackaged it with a little intro and a trainer. They had to be very creative and skilled, often working directly in assembler, in order to achieve impressive imagery and chip music while still fitting on the same 1.4MB floppy." blank stare
- djmips 1y agoI love it when they would rewrite portions of the game with better compression tech then the original devs in order to get room for their cracktros or just make it a better download from BBS or later Internet.
- DaSHacka 1y agoIn fairness, Fitgirl still does something similar, and continues to repack games to this day
- torginus 1y agoI think the conditions of the demoscene arising were a software interface that consisted of coding, and people's first experience with a computer was 10 PRINT "HELLO WORLD!" 20 GOTO 10 RUN This piqued the interest of curious youth, who then were further enabled by a hardware interface where you could write a value into an area of memory, which would then appear as a pixel on screen.
- markstock 1y agoExactly this. Whenever I talk about how I got started in computer art over 40 years ago, I always mention the fact that a screen back then was a one-way device: TV network to you. Basic home computers HAD to plug into the TV, and to a kid, this was magic and freedom.
- countWSS 1y agoPerhaps its the lack of appeal, in the past, the idea that you could squeeze performance into an old machine was cool, but the gap between current hardware and "demoscene limits" feels like artificially crippling: if you have 64GB of ram, the appeal of 64KB demo is far less than if you have a 64MB 486DX. It would be far more cooler, that instead of ancient hardware and artifically limited PCs, they would run demoscene on embedded stuff like Raspberry PI and modern microcontrollers, that would align with current DIY trends instead of chasing retro clout.
- whizzter 1y agoThe problem with 64kb intros is not the availability of 64gb of ram, it's that the level of work for something really impressive requires you to have a really advanced toolset, and even then there are stumbling blocks. The stuff I've written for 64k intros: - Rendering system (software renderers in the 90s and latest a non-RTX raytracing systems with global illumination), these alone is kinda what people write or wrote MSc thesis works on. - SDF based effects/rendering (this is what 4k intros often focus on apart from music, here it becomes an addition to the above toolset). - Often some keyframing/skinning systems, either customized or imported from Blender(now) or in the past 3dsmax, lightwave,etc. (and matching the keyframing maths of the tools), the kind of shit that made game industry companies adopt 3rd party engines because it's hard to get correct (luckily for demos with small teams we can avoid some pitfalls of the formats). - A modular softsynth (with sequenceing, genrerators and filters) with a MDCT based compressor (think MP3 like compression) - Texture and image via generators and filters. - A few generations of visual editing tools to have visual editing of various things listed above. (Yes, some people have created more abstract things in 64k intros but those don't push the envelope as much imho). Oh and once all that is done, nobody will run it because... - The exe compressors used to make things small have been adopted by malware writers and antivirus programs will flag everything because antivirus software just profiles the unpacker routines. (4k writers have less of an issue with this because the 64k compressors are more drop-in whilst crinkler that's used for 4k's is a custom linker that will have less of a profile and requires custom build steps). As for Raspberry PI's, there has been compos to target them and phones but the capability of a Raspberry PI and phones is close enough to a PC that you're not really constrained in any pracitcal way apart from needing to push it onto that machine. On that tangent however Pico-8 and similar pseudoconsoles have been popular since they often provide a simple IDE environment that let's people get straight to it and have a clear recgonizable restriction level.
- aaron695 1y ago[dead]
- swiftcoder 1y agoI feel like the massive popularity of tiny fantasy consoles like pico-8 is a pretty good sign that at least the ethos of the demoscene is live and well
- hollowonepl 1y agoThe only people who still pitch demoscene dead are those with unrealistic expectations or who just returned and are surprised it’s still alive, ran by a number of 40+ people while they remember themselves joining at the age of 15. But the conversation about new generation is missed by solid 20 years and all of us who just stay focused on producing don’t waste time on rants, only to have 5 mins on hacker news that by default won’t get the idea of demoscene anyway. Way too many different scenes here to focus only on one that finally turned into a hobby, not a life changing experience. /hollowone^oftenhide
- rightbyte 1y ago> all of us who just stay focused on producing don’t waste time on rants English is not my main language, so I don't understand the nuance. Does this imply that this is your first rant on HN in 20 years?
- hollowonepl 1y agoNo. If somebody rant about not having new generations on demo scene today then that one missed the time window for such rant by solid 20 years.
- NKosmatos 1y agoThe scene is not what it used to be, but it's still alive and will remain for decades. We "old-timers" were lucky to be around the 90s when the demo groups and parties were on full swing. There are many groups and parties to mention, but for those interested have a look over at: https://www.pouet.net/toplist.php https://www.pouet.net/toplist.php https://files.scene.org/ https://files.scene.org/ https://assembly.org/en/articles/assembly-summer-2025-demoscene-competition-and-tournament-results https://assembly.org/en/articles/assembly-summer-2025-demosc...
- zokier 1y agoTo me one of the problems in modern demoscene is that modern PCs (especially GPUs) are so ridiculously powerful that full fat PC demos struggle to fully take advantage of it, at least in a way that is apparent to viewer. To me it feels like the emphasis has shifted more on the content side than purely techical excellence. Sizecoding is another matter, and arguably the more interesting side of the scene these days. But it is kinda sad that we need artificial restrictions to make things interesting rather than trying to exploit every drop of perf you can squeeze from the computer.
- 3036e4 1y agoI was never part of the scene, but I did write code for a couple of demos and had friends in various groups. I just wasn't much interested in making non-games, and no one I knew were interested in making games. Made me sad later when I learned how many people from the demo scene had ended up in the games industry. If I had know that as a teenager I would have happily done more boring demo coding just to have a path into game dev later. Well, kind of ironic considering everyone I met in the scene were loudly proclaiming how lame it was to play games. In hindsight I would have loved something like the 2010s game jams and indie games culture to have existed in the early 1990s. Guess this just proves how much of a lamer I was.
- QuackQuackQueek 1y ago[dead]
- alexisread 1y agoPerfect timing, this was released yesterday. Minecraft on a 16mhz 68030 https://youtu.be/nHsgdZFk22M?si=HVFlgllY6sPld4v3 https://youtu.be/nHsgdZFk22M?si=HVFlgllY6sPld4v3
- 127 1y agoThe first death was definitely the arrival of 3D accelerators and shaders. It's never been the same since.
- brodo 1y agoThis feels like a discussion about the demoscene amongst people who have not been to a demoparty in 20 years.
- amelius 1y agoI'm seeing a lot of AI being demoed recently ...
- ellis0n 1y agoPhysically, demos and game development have advanced far beyond where they were at the beginning of the demoscene, but now people no longer come together. Game engines and devices have become accessible to everyone, and people are constantly inventing new things. For example, just look at the number of algorithms and new gameplay mechanics now compared to 10 years ago. In 2012, I created a live coding platform and spent a lot of time thinking about why live coding didn’t become more popular than traditional coding. Live coding came about 10 years before React, which became reactive because you no longer had to press F5 every time you updated the HTML (I worked on the first version of React Webpack, which was doing server-side rendering). Later, after going through a startup accelerator, the puzzle finally clicked for me. Companies and businesses began making serious money from video games, discovering lots of talent in the wild indie dev and demoscene space. The best talents were like raw gems and this eventually scaled into an industry. Now, the best innovations are being patented and presented at SIGGRAPH and the game engine market is massive. Of course, amid all the flashiness and white-collar presence, it’s hard to spot the demosceners, but they’re behind every game. They’ve just been hired by corporations and their talent no longer expresses itself in the same way. Unfortunately, companies provide very little support for the demoscene, which is why we don’t see the same explosive growth here as we do in games, graphics or AI. I remember one case where a guy was hired to animate King Kong’s face for a movie and he spent two years hand-animating every single emotion. I wonder what kind of demos he might have created during that time if the corporation hadn’t hired him and forced him into repetitive work. The market.
- neuroelectron 1y agoI don't really think it's fair to compare game engines with the demoscene. The demoscene is really about exploiting hardware to the fullest extent and that's not really an economic advantage when you get new GPUs every year that are 50% to 30% faster. now, creative hacks can increase performance several hundred percent, but is this sustainable for a product? probably not. certain hacks are very specific and that reduces your market. they’re usually non-portable, fragile, or locked to very specific architectures. That doesn’t scale across consoles, PC variants, or mobile. So in a market context, the value of raw ingenuity is absorbed into engine pipelines or middleware, not showcased in standalone demos. Now that is to say a demo can't be portable, for instance I've run several older demos on my computer. I've also had instances where demos wouldn't run on my computer. Imagine if that was a game that I bought. Or imagine if it was anstracted to such a point that the feature is just not available dynamically. For instance of particle effect became 100 times less impressive.
- unleaded 1y agoIn my experience the old computer nerd communities don't do much to help get young people that would be interested into it. A lot of the discussion online mainly just consists of reminiscing about how amazing the '80s were. Documentation is also in something of a state—the big video game consoles (NES, SNES, Genesis..) all have plenty of free, modern high quality guides teaching you how to program them from nothing, understand all the hardware, etc.. then look at the '80s computers (*especially* the Amiga) and it seems to mainly be scattered around old book scans and wiki articles assuming varying levels of pre-existing knowledge of the hardware. Strangely enough a lot of the best documentation seems to be from YouTube tutorials (I guess because you can see what they're actually doing). It sounds wrong to call it "stuck in the past" but I guess that would be the best way to describe it. This isn't really about the scene specifically but it's somewhat related at least.
- wiz21c 1y agothe 80's were amazing :-)
- moralestapia 1y agoI was there and they weren't. Much better times today, imo.
- wiz21c 1y agoI was a kid and there were Tron, Star Wars, video games, personal computing, hacking culture, etc. Those defined new things and point of views. Sure we had thermonuclear war threats and a bit of AIDS. But that was basically all. But as far as my craft is concerned (coding) there's no question about it, everything is so much easier now !
- unleaded 1y agoI know you can't really cause a change in an online community by complaining about it in a hacker news comment but i do think if someone savvy with the amiga wrote a guide in that style (with things like "We press build, open the rom, and wow! We have a bouncing box on the screen!") it might start the ball rolling. Would love to see it either way. I guess part of the reason was that the consoles never had public development kits or manuals, so when the homebrew scene emerged they had to bootstrap themselves (and in the process usually created better manuals/tools than the OEMs), compared to all the home computers where of course they were always available and nobody felt a reason to rewrite them all.
- stefs 1y agoi've attended a (very small and local) demo presentation and Q&A once and, of course, asked whether the demo scene was dead. the presenter said the demo scene has been declared dead for years already. that was probably over 15 years ago.
- whizzter 1y agoWhile correct for many parts this article gets a few things wrong imho, - People in the early 90s probably weren't there so much for the demos as for the swapping (ie game copying), it was called copy-parties before it was called lan or demoparties. --> As such , the numbers of really active sceners was probably about the same all through the 90s up until 2000, the decline in some areas was probably more a function of money being available to talented people as well as the internet overtaking reasons for gatherings (being copying or gaming) - "The farting around with 6502's (C64) and blitters(Amiga)" is partly a Swedish thing. (related to the mentioned Dreamhack lan/esport-parties) --> Those who never left and/or are return-ees (people with grown kids) are heavily into those retro-machines because they were a tad older and grew up with that and always held that special place for them. The last large Swedish demo-generations are still tied up in their careers and/or kids and haven't really begun returning (if they ever will thatis). - The actually somewhat eventful story of Dreamhack (And the early demise of the Swedish demoscene rejuvenation) --> Swedish sceners started earlier to get adopted into commercial endeavors, but the death-knell was that a deadly discotheque fire in Gothenburg had happened a few weeks before the 1998 Dreamhack event, rowdy sceners were thrown out since a nervous organization didn't dare have any scandalous behavior after pressure from teen parents with sceners subsequently deciding to start boycotting Dreamhack. Once that rift had happened and quality suffered there was never any real push about keeping the demoscene as a part of their lan-focused culture with an eventual total demise happening. I think cultures have thresholds, we tried and actually managed some rejuvenation while some of us in that last large Swedish generation was still in our 20s (however as the article points out, it was a trickle and we were probably too few with the wrong focus perhaps), now in our 40s we're probably not going to be inspiring any teens directly. Also the engagement threshold, as many from our generations are now established professionals (like from people that designed the EA-Frostbite engine,etc) the quality put out as "side-projects" are still enormously more adept than what beginners can approach, yet feeble compared to the pure engineering effort managed by the professional game making tools. Sure you can easily partake, but it's probably demotivating knowing that what you make has such a long way to go (we feel it ourselves). Will it die out totally? I was actually more worried 5-10 years ago, kids need creative outlets and the entire AI-storm that might make some demotivated will also create more unemployment for capable people, and after all, the golden eras were during times when kids were getting talented but couldn't find jobs for those talents.
- TheChaplain 1y agoShoutout to everyone who were at The Party '92, best experience ever for a young computer nerd.
- itvision 1y agoIt's dying because the home amateur PC is on its last legs. And the cracking scene has now to grapple with hellish online activation. And then many workflows have become sort of professional or moved to the web altogether. And the younger generation, having received access to gigabytes of RAM and storage, simply couldn't care less about being super lean and fast. There's really no future for the scene.
- AbstractH24 1y ago> And the younger generation, having received access to gigabytes of RAM and storage, simply couldn't care less about being super lean and fast. It's interesting I often attribute this to VCs and their desire for growth over efficiency (let alone profitability). I find myself having to reel in my desire to challenge myself to identify the most efficient way possible, even if it only saves a few dollars. Never occurred to me it was generational and not related to VCs
- araes 1y agoDon't know what the author is talking about. Assembly, Summer 2023: https://assembly.galleria.fi/kuvat/Assembly+Summer+2023/Perjantai/Tuula-Ylikorpi-ASMS23-0467.jpg https://assembly.galleria.fi/kuvat/Assembly+Summer+2023/Perj... Assembly, Summer 2024: https://assembly.galleria.fi/kuvat/ASSEMBLY+SUMMER+2024/PERJANTAI/PetriLeppavuori-asms24-1230.jpg https://assembly.galleria.fi/kuvat/ASSEMBLY+SUMMER+2024/PERJ... Looks like plenty of attendance, lots of elementary through high school age attendees. Lots of families bringing their children. Site's got 1000's of pictures of evidence. Maybe the scene has change in a way they don't especially want to attend over the years, yet it does not seem to be "dying". This post on LinkedIn claims Summer 2023 had 25,000 attendees. Seems healthy. https://www.linkedin.com/posts/lassinummi_assembly-summer-2023-done-with-participation-activity-7094271003110850561-KECk#:~:text=Assembly%20Summer%202023%20done%20with%20participation%20of,on%20the%20main%20stage%20with%20full%20seats. https://www.linkedin.com/posts/lassinummi_assembly-summer-20... Minor edit: Also, still have all the results and competitions each year. Demo, 1k Intro, 4k Intro, Short Film, Dance Music, Freestyle Graphics, ect... Results, Summer 2023: https://assembly.org/en/events/summer23/posts/assembly-summer-2023-competition-winners-en https://assembly.org/en/events/summer23/posts/assembly-summe... Results, Summer 2024: https://assembly.org/en/articles/assembly-summer-2024-competition-and-tournament-winners https://assembly.org/en/articles/assembly-summer-2024-compet...
- sfdfdfdf 1y agonigigqiiaidasodwjdkasjkdjskjdksjdksjdksjdkjskddjskdjskjdkjsksjdksjdksjdksjdsjddsjdskjdskjddksjdksdksjdksjdkjsjdsjjdjdskdskdskjdskdjsjdjskdjsjdsdsjdsdjjdjsdjjjdjjjksdjskdd