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I tried to do it the intended way, but found it too difficult. I was able to cheese it by staying in the starting area and killing the enemies that spawned to t
by charlesabarnes 2y ago
I tried to do it the intended way, but found it too difficult. I was able to cheese it by staying in the starting area and killing the enemies that spawned to the right.
- TehCorwiz 2y agoYeah, pistol starting this particular level is...unkind. At least start with a shotgun.
- cuu508 2y agoHah, same here. 1. press the back arrow to move back 2. press spacebar every second and that's it, 30 or so seconds later the captcha is solved :-)
- lightning8113 2y agoI didn't even have to move. Holding space bar down from the start seemed to work for me.
- Tor3 2y agoThe first time I didn't move at all (except for targeting), and before I knew it it was "solved". Just a few seconds.
- oytis 2y agoIDDQD works. Just saying.
- huhtenberg 2y agoBut WASD doesn't!
- oytis 2y agoWas it working in the original DOOM though? I don't remember any more.
- gusfoo 2y ago> Was it working in the original DOOM though? I don't remember any more. By default it was the arrow keys for movement and <> for turning with CTRL as fire. But you could re-map the keys and after a few years quite a lot of people did.
- bigstrat2003 2y agoNope. Doom was arrow keys to go forward/back/turn, plus alt-left/right to strafe.
- ozozozd 2y agoHow nostalgic, and authentic!
- seattle_spring 2y agoHoly crap, so does IDSPISPOPD
- TeMPOraL 2y agoSo does IDKFA.
- Dwedit 2y agoMonsters killed by the Rocket Launcher (gibbing) do not increase the kill counter.
- zorked 2y agoYou don't get credit for IDDQD though. Also use something like IDCLEV15 and you can go to other stages.
- antonvs 2y ago> You don't get credit for IDDQD though. What does this mean? I was able to "solve the captcha" using IDDQD.
- Dwedit 2y agoOddly enough, IDCLIP and IDCLEV work. You can't activate any doors or switches, but you can beat E1M8 with No Clipping Mode. Then you're stuck at the "Ordering Info" screen with no way to activate the menu.
- gruez 2y agoYou don't even need to cheese it when everything is client side, so there's no way for the server to verify you actually killed the required amount of enemies.
- make3 2y agoit's a PoC
- cwillu 2y agoWhat part of the concept was proven?
- 93po 2y agoyes - i refuse to use captchas for basically any reason - if a site blocks me with a captcha where i have to label traffic lights or whatever, i close the tab and move on i would probably choose to use doom captcha even if it takes 5 times longer. it is proven that at least people will interact with this if they wouldnt with traditional ones
- yieldcrv 2y agofound the robot jk robots can do this now
- oliwarner 2y agoI think this is unfairly downvoted. Anyone can think of something humans do and just playing DOOM in a browser falls well short of anything new. All the hard stuff is missing. It's half an idea.
- cwillu 2y agoI find the early votes on new comments are biased downwards; I can speculate as to why, but it usually is more than balanced out by later votes.
- 2y ago
- johnisgood 2y agoYes, same. Are those invisible turrets?!
- BiteCode_dev 2y agoWell, this is not the first level, but this is the level entry weapon. Plus, left and right arrows rotate the characters since it's keyboard only, but in modern FPS you are used to having them laterally move you and you rotate with the mouse, so your reflexes are off.
- hansjorg 2y agoAs in the original, you can use alt + left/right arrow keys to strafe.
- BiteCode_dev 2y agoGood memory. But very platform dependant, so maybe OP is on a browser or OS that doesn't let you do that. I know it works on Chrome for me, but not on FF.
- capitainenemo 2y agoProbably because firefox has alt+(left|right)arrow as global navigation bindings, and is capturing them before the captcha can get them. requesting a fullscreen gaming mode avoids more key binding issues, but probably ruins the "captcha" feel.
- Zetaphor 2y agoSo this is just as difficult as every other captcha then
- sweeter 2y agonice, that was the first thing that I noticed that I kept trying to do. It makes it a lot easier. I forgot about how clunky controls can be for older games without retroarch rebinds and stuff. I was playing Perfect Dark last night on my Steamdeck and I was able to bind the controls to a modern layout (left-stick walk, right-stick look, etc...) and it makes the game a ton easier.
- buzer 2y agoIn Windows the issue is that alt+space will by default open the window's control menu (for minimize/maximize/move/etc.). Pressing space down and then alt will work though.
- Sparkyte 2y agoIf you run immediately to right entry and get behind everything providing one of the shotgun guys dies you can get the shotgun and take them out.
- dspillett 2y agoThat isn't cheesing it, given those start conditions. That is a standard tactic when you only have the pistol (or are too low in ammo for other weapons). The pistol is crazy accurate in these games so you can pick enemies of from afar with a few shots each, and in this case they are firing shotguns which are very ineffective at long range (the game stimulates them as having unrealistically wide pellet spread, so even if a far-off enemy gets a pin-point shot you will only take minimal damage). I remember playing over the collage NetWare LAN and winning people who had better but less accurate weapons (usually the shotgun, or the double in later versions, as we found that the most cathartic) simply by keeping my distance. Works until someone gets close from behind, at which point if you respawn somewhere convenient you can find the bugger PDQ, and pick him off with the pistol for revenge. Even works against the rocket launcher, just make sure you don't get hit directly (d'oh) or hang around where it is easy for splash damage from misses to ruin your plans. It is a valid method for many DOOM-style games (as they were called in my day) and their offspring. Works well in HL2 where you can spam the trigger button as fast as you like and the basic pistol will fire at that rate without a limit (other weapons have a minimum shot latency).
- 0xDEAFBEAD 2y agoI've played combat games where you can chirp in order to lure enemies towards you. Then you're incentivized to find a defensible spot and keep mashing the "chirp" button so you get a steady stream of enemies. You could remove the chirp button -- but then you're left sprinting out juust far enough that the enemy detects you, then run back somewhere defensible. Not very satisfying. Or you can make it so enemies stream towards the player continuously, regardless of how close they are, without any trigger -- which is sort of equivalent to having the chirp button get mashed automatically. Again, find somewhere defensible and mash the attack key. None of these approaches feel very satisfying. There must be some clever approach to this issue which doesn't run into any of these problems. A simple set of rules which leads to a large variety of combat challenges instead of a degenerate winning strategy.
- dspillett 2y agoOften (though definitely not always) you can mitigate these problems with good level design and adversary programming (or in some cases, resorting to more direct scripting for specific situations). The situation here is one of level design and player load-out – this Doom level is not intended to be encountered with only a pistol, so the only way to make progress is a way most wouldn't find fun. Though this sort of situation can be interesting if it occurs naturally though, such as a player not managing their ammo correctly for what is coming up, because here it is part of the challenge or getting yourself out of a pickle of your own mix. It can also be good if it is plot relevant. And running at the combine pistol equipped was often fun. It isn't always a situation that needs to be “solved”.
- big-chungus4 2y agoyou run straight and to the right, and there is a group of 3 enemies that you can kill in less then 10 seconds and win
- deleted 2y ago[deleted]