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Apple Vision Pro U.S. Sales Are All but Dead, Market Analysts Say
- walterbell 2y agoDid Vision Pro inherit limitations from iPadOS?
- snapcaster 2y agoYes, I want to like mine and use it more but the software support is the real problem. The hardware is truly amazing (ignoring price point) and i've never had a VR/AR experience anywhere close but doing anything like my current computer flow is such a pain
- nox101 2y ago> i've never had a VR/AR experience anywhere close What VR experiences have you had? I was not impressed at all. Have had a Rift since they launched. Rift-S, Quest 2, Quest 3, PSVR, PSVR2. Nothing about the Vision Pro did anything for me. The "try to hold your eyes still to point" is the worst possible UX interaction I've ever used. Super un-natural and un-intuitive. That's not how my eyes work. I knew that the first time I tried "stare to point" on PSVR2. It was awful there and it's awful on Vision Pro It also felt horrible. I'm not saying any of the other HMD are great but Vision Pro's weight was awful. It's either too tight to stay on or resting on my nose. Someday that will be fixed (glasses?) but in the context of shipping devices, the devices that put the weight on the forehead are way more comfortable. I think PSVR(1) was the first to do that. Rift-S copied. Quest is a step back unless you get a 3rd party accessory The "you get one screen from your mac" was also disappointing. I've had 6 screens in VR from my PC since Rift shipped. It's built into the Rift/Link OS. Yes, it's got issues but 1 screen is still a step back of many years, not forward.
- snapcaster 2y agoI mean the actual AR experience, every other headset i've used is so janky and can't persist objects enough to actually immerse you. AVP windows I've actually attempted to avoid while walking because my brain forgets they aren't real after a little bit
- nox101 2y agoMaybe my confusion was you wrote VR/AR instead of just AR. Though even then, while visually the Vision Pro does better then the Quest 3 at AR, the interactions leave a lot to be desired. AR (and VR) make me want to reach out and touch things. But when I tried, instead of letting me interact by touching it required me to "stare and hold eyes perfectly still and then tap fingers somewhere not on the thing I actually wanted to interact with" Like if an app window is close enough to touch then I just want to touch it like a giant floating touch screen. Not "stare and tap pants".
- snapcaster 2y agoYeah my bad the VR is good but the AR is what feels like best in class. agreed on your point there is some support for that (was doing development and some example apps let you interact with "real world" objects like you're describing) but i don't know why they didn't just use that as the dominant paradigm. Maybe was seen as too janky or difficult for non techies
- mjamesaustin 2y agoI've got a Quest 3 and I have to say I thought the Vision Pro interface was about 100x better. Windows stay concretely fixed in place (instead of skittering and jittering about), and the interaction paradigm required no training and worked flawlessly for me. Every time I pick up my Quest now, I feel the disappointment of having to use a controller or the terrible hand tracking.
- snapcaster 2y agoAlso if you're having fit/weight issues worth switching to the extra strap they ship and investing a good amount of time trying to optimize it. I did that and now wearing it for 8 hour stretches isn't a big deal. YMMV
- walterbell 2y agoIn the absence of a visionary like Steve Jobs, new devices need "accidental" jailbreaks for creatives to seed Sherlock fields for Apple harvest.
- LordKeren 2y agoYes. It is not useful for most common office work tasks without connecting it to a Mac
- brink 2y agoMight have been exactly the plan. Soak up all the sucker enthusiast money with the expensive model while establishing vision OS as "premium", then bring that "premium" product to the masses by coming out with something much cheaper later for the main market.
- deleted 2y ago[deleted]
- zamadatix 2y agoIs VisionOS itself seen as particularly premium just because the launch hardware was? I mean it had some good features but, outside of hardware, Meta has done a good job of catching the big ones they lacked before anyone has really tried VisionOS.
- bwy 2y agoThe Tesla playbook?
- jkestner 2y agoSure, but you still need to reach the critical mass of developer support. No one downmarket is any more likely to buy one if there aren’t any apps.
- snapcaster 2y agoDamn, i was hoping at least the hype would last long enough for google to release their apps on it
- lern_too_spel 2y agoIt's not even worth the bother to release an ads SDK for.
- skilled 2y agoThe thing costs a bazillion dollars, what did they expect… people to suddenly wear this for day to day tasks? I said it on the day they first announced it, as soon as the media hype was over, no one would ever mention it again. Other than price, not sure what else they could do to make it appealing.
- itsoktocry 2y agoThe cynics are right more often than not, but the poor "why do I need Dropbox?" guy still gets trotted out.
- zamadatix 2y agoI don't think the price itself is the root problem. I mean don't get me wrong if it were $350 it'd sell a lot more than $3,500 but the point is it still wouldn't sell well anyways so why only ever talk about how it costs a lot. To me the problem with the Vision line is it doesn't give any compelling reason to want it now or in the imminent future, even if it were priced similarly to lower end headsets, to really drive large numbers of sales on yet another VR walled garden. There is no killer app you'll spend hundreds of hours in, it's not going to actually replace/upgrade using your traditional apps, VR gaming is already relatively niche in established and open marketplaces but this has a brand new walled garden marketplace, and it offers nothing particularly "revolutionary" people haven't been promised 100 times about VR/AR to be disappointed with already. If it offered something meaningful against all of these points then it'd still sell decent numbers even at $3,500 but the problem is it's just lame despite being so high end.
- anakaine 2y agoWhen the price is higher than many people's average monthly post tax income, and its not a must have device like a fridge or washing machine, it's definitely a pricing problem. In 2022 the US median personal income was $47,000. That's pre tax. Consider approximations with averages and marginal tax rates and take out 12% for tax, and you have $3445 per month median personal income. The apple headset is $3500. Take out average rent of $1350. Average credit card debt per consumer is just over $6300 in 2024, which seems high, but is also nearly twice monthly post tax income (holy crap). Average car payment for used vehicles is just over $500. I've not discussed food or utilities. Given the above are for the average consumer, I'm not at all surprised a luxury and discretionary niche item such as the AVP has had next to no sales.
- LordKeren 2y agoWhile I think this was largely expected from everyone following AVP, it will be very interesting to see how Apple attempts to salvage this project. They’ve really backed themselves in to a corner with the pricing of their headset far exceeding what all but the most enamored enthusiasts are willing to stomach. On top of that, the sales are so bad that it is not worth companies of nearly any size to dedicate time to creating apps or content for the platform. Apple is probably going to have to light a gigantic stack of cash on fire to try to course correct this. Or they’ll cut their losses and write it off entirely
- helloooooooo 2y agoIt can also be that AVP is an “emergent” product while they work on the parts for something larger. I would imagine a lot of the “harder” parts for AVP line up closely with whatever car Apple is attempting to build.
- dgritsko 2y agoApple recently "pulled the plug" on their car project, apparently. https://www.npr.org/2024/02/27/1234315814/apple-cancels-electric-car https://www.npr.org/2024/02/27/1234315814/apple-cancels-elec...
- voidfunc 2y agoThey cancelled the car project.
- deleted 2y ago[deleted]
- LordKeren 2y agoIt is widely believed that the car project has been canceled https://www.theverge.com/24085629/apple-car-dead-project-titan-ev-driverless-robotaxi https://www.theverge.com/24085629/apple-car-dead-project-tit... While Apple’s R&D budget can rival some small nations’ GDP, I think it will be exceedingly difficult for Apple to continue to pour resources into these project amid the apparent flop of AVP
- 2y ago
- zengid 2y ago<humerous-speculating> What if Zuck made the Meta Quest Pro as a psy-op to get Apple to make a pro headset and waste resources, simply to get back at them for clamping down on user tracking? </humerous-speculating>
- supernova87a 2y agoHah, if that's true, they both got burned to the tune of $5B each, I'm sure. So not much payback achieved. And inside the company, everyone can see that it's an embarrassing loss of interest from MZ after 2 years of urgent enthusiasm that didn't pan out. On to LLMs now!
- lancesells 2y agoMeta is also a company with little to no business in entertainment or content creation. Nintendo, Sony, Microsoft, Epic, Valve, etc. have a better chance of making a metaverse happen than whatever Meta is trying to buy their way into. Meta's entire business doesn't exist without it's user's giving them content. They are so far away from a creative company.
- matwood 2y agoThere could be an insurance angle. IF VR took off, Apple wanted something to point to. Welcome to the age of trillion dollar companies peacocking each other.
- wnevets 2y agoThe best part about product launches like this one is that it helps me know whose opinions to ignore.
- rubyn00bie 2y agoI think about buying a Vision Pro from time to time, but Apple’s lackluster support for gaming keeps me from it. I spend a fair bit of my free time sim racing, and I think the Vision Pro would be amazing for it. But! I really don’t want to spend $3K for an unsupported experience. Apple needs to accept that even a “pro” product needs be usable for non “pro” tasks, and needs to support them. If their Vision line is going to be successful they’re going to need to have more first party support of things like gaming. Partner with Steam, and/or Sony, to get more titles on it. Or pay developers to port games to it and ensure the experience is stellar. It won’t be a short term strategy, but I think a lack of good and unique applications will create a chicken and egg problem. No one wants one, because there are no killer apps, and no one is making those killer apps, because there isn’t a large enough audience. I personally like Sony’s PSVR2, a dumb headset, but has good fidelity. I hope Apples next cheaper VR headset has the same visual quality but less of an OS.
- quux 2y agoCheck out the used markets in your area (Craigslist, FB marketplace, eBay, etc) People are selling used Vision Pro's for a steep discount. In my area (NYC Metro) the lowest I've seen was $1,500 and that was a couple of months ago. When they cross below $1,000 I think I might get one.
- snapcaster 2y agoTotally agree with all your points. Honestly if they just made it run mac os x it would be my favorite computer I own
- hsavit1 2y agono developer wants to waste their time developing apps for a product that nobody other than the .001% will ever use
- gizajob 2y agoSomeone should make an app that flashes “I AM RICH” on the front screen and plays a klaxxon as you walk around Dubai with your Vision Pro.
- OnionBlender 2y agoThe APIs are extremely limiting. You can't do interesting things like draw to the external display. Things like reading QR codes or accessing the camera feed are "enterprise" features that require Apple's permission to even access. The docs also suck and too much information is only available in WWDC videos
- BitwiseFool 2y agoI enjoyed demoing my friend's Vision Pro but I regularly found myself displeased with the gesture controls. Once the novelty of interacting with the demo features wore off, I found myself thinking that the device was best suited as a monitor replacement. To that end, I would absolutely need to use a mouse and keyboard. I also wonder if Apple's decision to eschew any special pointing or peripheral device in favor of hand tracking was the best idea. If I owned one of these things and used it for casual internet browsing, I would much prefer some little handheld accessory so I could press buttons without having to gesticulate and make sure my posture was correct so that the cameras could pick up my hand movements.
- snapcaster 2y agoYep my daily use for this is just using it as a mac os x external display
- LordKeren 2y agoGenuinely asking — do you work outside an office a lot and/or travel with it?
- snapcaster 2y agoDon't work outside a lot, but do travel with it. If you mean travel while wearing it no, because the fact that it's a video camera makes me uneasy about it possibly shutting off at any moment and rendering me blind + the low battery life. I have worked out in my office gym wearing it and that was nice
- nottorp 2y agoMinority Report style UIs look good in movies. Use them 8 hours per day every day and they're just tiring.
- BitwiseFool 2y agoI noticed two things very quickly, my arms started getting tired and I was never quite sure if I was holding my hands in the right place to have my gestures get picked up properly.
- mjhay 2y agoThe hype on VR dying so fast does not bode well for gen AI. Unfortunately, C-suite brass will continue to insist that everyone, deep down, wants it. If they don't think they want it, it's only because they haven't had it shoved in their face nearly enough.
- bowsamic 2y agoHow are VR and gen AI related?
- efnx 2y agoI think the sentiment is that they’re both hype bubbles.
- pjmlp 2y agoI guess, Apple coming late to the VR party, when everyone else that did headsets was already in the AI party.
- mjhay 2y agoThey're not particularly related technologically, but they share the characteristic of reaching insane valuations because of whizz-bang sci-fi coolness and neophilia being mistaken for actual utility. The tech industry has been through a few of these.
- pennomi 2y agoVR was always a solution looking for a problem. Gen AI has obvious uses even today, and billions of uses once it becomes smarter.
- fishcrackers 2y ago[dead]
- viridian 2y agoThe difference is, lots of companies are building out AI solutions right now. And when I say lots, I mean a significant percentage of fortune 500s who never had any intention of touching crypto or VR with a ten foot pole. Also, based on my own user feedback, we've started to get requests across different apps with different user slices, all asking us for what amounts to replacing or adding AI chatbots on top of search (presumably withb some type of RAG implementation). The demand is definitely there.
- ProfessorLayton 2y ago"...analysts have noted that many who bought one were confused by its more complicated setup and what they were supposed to use it for in their daily lives." There's the root of the problem right there. Apple's best successes had a very clear purpose in mind from the beginning: - iPod: 1,000 songs in your pocket - iPhone: A phone, an internet communicator, an iPod - iPad: Media consumption AVP didn't have a clear purpose right out the door, and it's very un-Apple to launch a new product category without figuring that out first.
- jdmoreira 2y agoHeadphones for your eyes. That's the product and its inevitable in some form or another. Its just too early
- bitwize 2y ago> Headphones for your eyes. "I need a SinoLogic 16, Sogo-7 data gloves, a GPL stealth module, one Burdine intelligent translator, and Thomson eyephones."
- HumblyTossed 2y agoPeople don't like stuff on their face. People wear contacts or get surgery to avoid wearing glasses. People don't like stuff on their face. I paid for college working in the eyeglass industry and it's nearly universal that people "wish they didn't have to wear glasses". People don't like stuff on their face.
- hengheng 2y ago> People don't like stuff on their face. If there's one thing we were able to learn with 100% certainty over the last couple years, it is this. I still think it'll have to be transparent, or at least Google Glass like, to achieve mass adoption.
- jdmoreira 2y agoI didn't like headphones before AirPods. It might take a long time... maybe it's even a neuro plug at some point. I don't know but people will want to hijack their vision for sure.
- scottLobster 2y agoSounds like the consumer tech version of "$70k EVs aren't selling anymore!" It was extremely pricey and saturated the market, and from what I read most of the market was underwhelmed by its capabilities. I'm still waiting on my virtual workstation where I can have infinite virtual monitor space, instead we keep getting various whiz-bang gimmicks that are good for a demo but have no real use.
- mjamesaustin 2y agoApple is extending the monitor capabilities in their next software update, which at least to me is a good sign that they plan to keep expanding support for that mode. I'm in the same camp as you – my main objective for a headset would be infinite portable monitor space. I really hope we get there in the next few years.
- JellyBeanThief 2y ago> I'm still waiting on my virtual workstation where I can have infinite virtual monitor space This is it. Right now my work has to shrink down to fit on four monitors. Virtual desktops can help, but only so much. When I'm trying to puzzle something out over 20 windows--source code files, git history, documentation for two or three libraries, Wikipedia, Slack, StackOverflow, I spend a non-trivial amount of time just keeping all that organized and switching between things. What I want is a room where I can spread out. And I need it for $1500 or less.
- stcredzero 2y agoSounds like the consumer tech version of "$70k EVs aren't selling anymore!" Misinformation. The good EVs are selling quite well. It's just that their price has effectively dropped quite a lot. My wife's Model Y which cost us nearly $80k (we bought at peak price: the prior Corolla got totalled) now has the equivalent 2024 model selling for $42k! The crappy EVs (ie most everyone else's) aren't selling, because they are inferior in efficiency and software implementation. Rivian and Lucid vehicles are pretty good, but those companies are still at risk of never showing a profit. I've been in a Hyundai Ionic 5, and that seemed decent too.
- 2y ago
- gizajob 2y agoI’ve said it before on this forum: Tim Cook needs to go for this.
- LordKeren 2y agoI’m not sure many influential people at Apple would be looking for Tim Cook to resign over this— especially given that Apple is now sitting at a 3.5 trillion dollar evaluation under his leadership.
- zamadatix 2y agoFor this specifically? I dunno, I mean let Apple release a new flop AVP every year for the next 5 years and so long as the rest of the company performs like it has during the last decade then it still isn't really more than a dent against the guy. Vanishingly few want leadership out because of a single botched product launch that didn't even prevent the quarterly numbers from being extremely strong. Maybe there are other reasons that factor into why you think Tim should go as well but that's not really "for this" then (and probably still not a generally popular conclusion but at least more reasonably based).
- stephc_int13 2y agoI remember having conversations here on HN about how the launch of this device would change everything in the field, because only Apple knows the magic sauce, and they always win, or something along those lines. Well, I think they confused Apple with Steve Jobs, yes Jobs had almost a Midas touch regarding product design, especially when given the time to reflect on competition mistakes, and people forget that he also "missed the mark" a few times. Tim Cook is a different character, his special ability is his uncanny focus on squeezing the supply chain and keeping the money printer churning. This is not the Jesus goggle the fanboys were looking for, even if the tech seems impressive, I think they should not have launched it.
- ericmay 2y ago> Tim Cook is a different character, his special ability is his uncanny focus on squeezing the supply chain and keeping the money printer churning. Apple Watch, AirPods, Apple Silicon… plenty of great products and services have come out under Cook’s time as CEO. In my lifetime it has been exceedingly rare for Apple to launch a failing product. The company tends to be pretty conservative in what new features and products it launches to protect the brand equity. It’s not impossible, but I would be hesitant to consider Apple Vision Pro and their AR/VR efforts to be a failure unless you are negative on the entire AR/VR industry and future applications.
- asadotzler 2y agoA couple of iPhone accessories and an extension of the iPhone processor to Macs isn't really making the case for Cook as a "product guy" much less a product genius. His two big swings at the fence, the car and this AVP monstrosity, are both duds. Elsewhere he's just riding Jobs' coat tails.
- ericmay 2y ago“Tim Cook isn’t Steve Jobs” isn’t the greatest argument, and it wouldn’t be one I would make because clearly Tim Cook isn’t a product guy of the same caliber as Steve Jobs, but under Cook Apple has performed extraordinarily well, and they’ve introduced some great products along the way and continued to improve those as well. I don’t think that makes him only a “supply chain” and “money printer” guy. This is just a trope that’s been repeated since he took over. I’d also challenge you in your comparison about the Apple Car and Apple Vision Pro, because one of those were actual products that shipped to market, and even so the Apple Vision Pro hasn’t been out very long so it’s not really fair to say it has failed or that it was a dud. It could be, but I think if so it’s less so to do with the price and more so to do with the AR/VR industry itself being a dud.
- hunterclarke 2y agoI was in an Apple Store the other day for something unrelated. While waiting, I asked one of the employees if I should try the AVP. Their response was "it's cool I guess. Probably not worth the effort." Pretty telling.
- al_borland 2y agoWow, it sounds like the quality of employees at the Apple Store has really taken a nose dive. I could never imagine anyone who worked there saying something like that in the past.
- pirate787 2y agoI wanted to buy but it requires custom fitted lenses for glasses wearers, and Apple doesn't support my prescription.
- nottorp 2y agoEven if it did, they should publish the specs and allow me to decide where I get my lenses.
- newaccount74 2y agoI don't think the price is the problem. People spend a lot on hobbies (it amazes me how many people ride 5000-10000€ road bikes). It's obviously too expensive that everyone buys one, but there are still lots of people who could afford it. The bigger problem is that I just see absolutely no reason to buy it.
- jayski 2y agoThey spend that amount on a bike, because they first bought a $300 bike, then upgraded to a $1500 one, etc. It's the same with guitars, you can start cheap and figure out if it's really for you.
- wombat-man 2y agoI was hyped. 100% ready to buy. Then I did the demo. It is too heavy and the field of view is too narrow. I simply don't want to watch movies in it or use it for long periods. Maybe future iterations
- twoWhlsGud 2y agoI agree with the exception of you being surprised that folks will spend 5000E on a road bike. Of all my discretionary purchases my custom roadbike might well be my happiest. A well fitting allroad bike can take you to the grocery store or up a gravel road to a mountain pass and make both journeys joyful. I'm on mine most days to do something practical made fun and healthy and sustainable, too : )
- andrewsuzuki 2y agoWell-fitting bikes are nice, but 95% of people that buy custom frames have fit coordinates that can be easily achieved on stock geometry.
- solardev 2y agoEven the stock stuff could easily cost $12k or more, before upgrades. On a bike that probably would've been half that pre-covid, and maybe 5 lbs lighter than a $1.2k bike.
- Sir_Twist 2y agoI wonder whether the behavior Apple has exhibited around their developer relations (especially their EU / notorization related troubles) has had a chilling effect on people's willingness to support a new platform like this. Without the raw number of users that something like the iPhone has, does Apple make it worthwhile to create apps / games for their platforms? I'm not a developer, so maybe there is a more technical reason for this, but from the outside it seems as though both indie developers and large tech companies (like Google not making a YouTube app, and Netflix) are reluctant to support VisionOS. Or, maybe it isn't Apple-specific; maybe there simply isn't enough users, or VR/AR as a software paradigm is currently too far removed from how companies design their applications, and it is just a matter of time until they adapt. Like I said, I am not a developer, so maybe I'm missing something obvious here.
- haunter 2y ago>maybe I'm missing something obvious here. It's an expensive gadget for a niche [0] market. $3500 is an incredibly high price for what it is. 0, https://store.steampowered.com/hwsurvey/ https://store.steampowered.com/hwsurvey/ 1.75% of Steam users have a VR headset as of June this year which is lower than the people who are using Linux for gaming (2.08%). So you can see how small the VR market is. And the top alternatives are $500 (Quest 3) and $1000 (Valve Index) which are expensive on their own but $3500 (that you can't even use on Steam gaming lol) is just an astronomical difference
- TulliusCicero 2y agoLinux for gaming presumably includes the Steam Deck, no?
- haunter 2y agoYes If you check the GPU stats it's the "AMD Custom GPU 0405" which stands at 0.62% accross all GPUs
- jonwinstanley 2y agoExactly. Revisit this stat in a couple of years once we are all talking about Vision Pro v3? This product is going to take a while to a) get good and b) go mainstream
- kernal 2y agoThe hubris of Apple thinking people would buy a $3500 USD VR/AR headset.
- pjmlp 2y agoAnyone that has been following VR/AR headsets for the last 30 years was already expecting this. How come does Apple come to a market that was already going down, pretending that Quest and HoloLens never did developer sessions showing exactly the same kind of content, a decade ago? To make matters worse, their current attitude that developers should feel grateful and blessed to even be able to touch their SDKs, means that very few feel like targeting a device that costs as much as it does.
- nottorp 2y ago> Sales expectations will put even more pressure on Apple engineers to design something that can compete with devices like the $500 Meta Quest 3 while justifying the higher price tag. ... and it's not like the oculus thingies have sold in the billions. VR still has no killer app.
- prmoustache 2y agoI don't think much people are interested to wear some heavy stuff that makes them look stupid, regardless of how practical or not the computing experience is. It is as simple as that. When the capabilities of a Vision Pro will be available directly from an invisible chip implanted in your head, yes it will be a success. Not as long as you'll have to wear goofy headsets.
- Damogran6 2y agoI think VR is a symptom that we're both running out of fertile tech to mine, and the population at large is tired of it. In order to make a compelling experience the tech is Very Expensive...and what it really is is a funky monitor and funky mouse. Well monitors are a couple hundred bucks and a mouse is $50. And even when it _is_ affordable, it's just not 'sticky' (yes, I know, poor choice of words) I've used 'em since the Vive and some of the experiences are outstanding....and yet they end up collecting dust for weeks at a time. I use it, it's great, I enjoy it...and then it goes back to collecting dust. And I'm pretty sure the cheap, sunglasses, 4x better display of the future would be the same.
- anakaine 2y agoGot to agree here. Outside a very small number of cases beyond the honeymoon period with VR, it's just not something that I'm interested in wearing. The AVP looks like a fantastic device, bit sitting in my own world of isolation with a screen on my face does not sit well as an every day interaction. Not even every week or month these days. I suspect AR will be similar for your average consumer. Info overload is also real. If it's built into a car, or something else it then has a function and is good.
- LordKeren 2y agoI think this is approaching the end of what this VR form factor can produce. Compact pass through glasses + Dramatically improved “AI” assistants is almost certainly going to be the end goal for what these technologies look like. Google glass may have been on the right course all along
- Jack000 2y agoIt's heavy and the extra encumbrance is not great for general purpose computing, though I never felt the need for extra screen real estate while I'm coding, watching youtube, sending emails etc. That said I still use my AVP regularly, it's a great home theater system for 4k HDR content that's portable for travel. I've owned other headsets like the valve index but the novelty of 3d gaming wore off pretty quickly.
- crooked-v 2y agoVR gaming is in a weird state because a lot of devs still haven't gotten over the hill of trying to design everything almost exactly the same as PC games despite the fundamentally different paradigm. For an example of what I mean, compare a game that actually embraces the medium like Gorilla Tag to the endless numbers of "PC FPS, but in VR with nausea-inducing stick movement" shooter games that don't.
- hdhshdhshdjd 2y agoIt’s kinda interesting seeing Google try and fail to find the next revenue source after search ads, and now seeing Apple try and fail to diversify away from iPhone sales. They are both wildly successful, but I’m ready for a new crop of competitors in the market.
- GeekyBear 2y agoLeaks of Apple's attempts to create a cheaper consumer version of this tech in an eyeglasses form factor go back to around the time of ARKit's release in 2017. Every time they restart the effort, they eventuslly come to the conclusion that the tech just isn't there yet. Currently, the short term plan (now that developers have something they can work with) is to produce a lighter/cheaper version of the shipping headset, while they continue long term work on an eyeglasses form factor for the consumer market.
- tunesmith 2y agoI've been on the verge of buying it for a while, because I normally work from my laptop and can't be bothered to sit at a desk with a big clunky monitor. OS 1 had disappointing mac mirroring, only slightly bigger resolution than my laptop. But later OS versions talking about large-resolution or panoramic mac mirroring... that's super compelling for my use case. The productivity benefits of larger or multiple monitors, without having to sit at a desk.
- christkv 2y agoTo be fair to Apple, seems Sony is also struggling to shift their VR googles for the PS5. Maybe the mass market novelty of VR is ramping down or is the Meta Quest 3 still selling well?
- oidar 2y agoEach of the newest headsets are disappointing for different reasons. PSVR 2 is suffering from lack of original content on the PS5 and not making PSVR 1 content automatically backwards compatible - that would make the PSVR 2 a no brainer winner for gaming. Also the fresnel lenses on the PSVR 2 are distracting after you've used pancake lenses. Quest 3 is suffering from image compression for video streaming and poor battery life. The game catalog / app catalog is large, but has the typical android feel for the apps - never smooth, unified, or polished. But I feel in that the Quest 3 is probably the best positioned right now for the average user d/t most content, no wires, and cost. AVP is just too expensive for anyone atm, plus they don't have a catalog of VR games, so they are falling behind. If they had maybe 2-3 AAA games at launch, there would be a different sales arc. Not enough apps or content is available.
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- freeopinion 2y agoLet's say you are committed to AR/VR research. It's expensive. Let's say your research has generated tech that can be built into $2500 headset. You still have a long road to get better tech into a lower price range. Then somebody proposes that you sell 100,000 of what you have right now for $3500. This provides $100 million dollars of profit to offset your research costs. In the end, you manufacture 80,000 and sell 60,000 of them. So you net $10 million plus 60,000 free testers (well, 1000 after everyone stops using them at all) plus 20,000 surplus units to use in various research. Gizmodo can paint this as a commercial failure. Apple could sell the 20,000 unsold units for $100 each. That would generate another $2 million of profit even at a $2400 marginal loss per unit. They would fly off the shelves and Gizmodo would paint this as a huge commercial success. Even though Apple still wouldn't hit their 100,000 unit target. It would create panic in Apple's competitors even though they actually make a profit on $500 headsets. So read this however you want. It's a commercial failure because it only netted $10 million dollars and might only net $1 million/year going forward. Or it's a successful funding round on the road to cheaper and more capable future products. I'm not particularly an Apple fan, but I think it's silly to portray this in such a bad light. Would somebody like SimulaVR love to experience such a "failure"? (All numbers above except the 100,000 target units and the $3500 price are hypothetical.)
- al_borland 2y agoI'm interested, but am waiting for v2 or v3. At this point it's already been out for 6 months, so what's another 6 months in hopes of a smaller/lighter version with a slightly lower price point, not to mention more apps and content. Reviews haven't been strong enough to make me think I'm missing out on much with the v1.
- ShakataGaNai 2y agoThis is really not a shock. If you wanted one, you bought one already. But the number of people who wanted one is fairly minimal: Super early adopters, those with more money than sense, and developers. It's too expensive for the every-person to buy, too early for even most early adopters, has very little practical uses so far. And those who know, know this device is effectively a devkit in retail clothing. The first iPhone sucked. The first Apple watch wasn't great (and quickly lost support). The first iPod was probably one of the better "firsts" because it was better than what was out there, same with the iPad. But it generally takes even Apple a couple generations before their products really get going. Just wait till the AVP2 or 3.
- duped 2y agoDisney should buy them up at a discount and set up some AR "shows" in their parks to handle crowd capacity while during the ongoing renovations in Orlando and Anaheim.
- medhir 2y agoPersonally, such a product is a non-starter if it faces the same restrictions that an iPad does. If I’m spending “pro computer” money, I want the pro computer. Having no way to access the file system or run code is just crazy to me.
- dagmx 2y agoIt’s important to note that predicted numbers for the whole year are limited to <450k units because they are limited by display manufacturing. The report says they will sell under 500K units in the year, which matches that. It also says they’ve sold around 100K units within this most recent quarter . Which if you divide by the number of months since its launch, is also completely inline with the linear projection of the number of units that could have been manufactured for that period.
- freeopinion 2y agoAn Apple 15" Macbook Air runs $1300. An Apple 27" Studio Display with stand runs $2000. I'm amused that Apple fans are not willing to spend $3500 for a computer with a 3000+" display that you don't have to hold on your lap or desk. What would they pay for a 15" Macbook Air with two fold-out screens? I can't help but feel that somebody is going to get things just right and disrupt computing as we've known it. Even if it takes several "failed" experiments like Glass or AVP to find the sweet spot.
- root_axis 2y agoMakes sense. The only VR market up till now has been the gaming market, and the AVP is a locked down device that's incompatible with the preeminent gaming platform. This is probably why Apple has marketed it as an AR device, but although AVP is a nice step forward towards that vision, AR experiences will have a gigantic technology gap for the foreseeable future due to battery life issue. That's all without considering the show-stopping price for AVP.
- wkat4242 2y ago> The true test for Apple’s spatial dreams may rest on the rumored (slightly) cheaper headset. They're gonna have to do a lot better than "slightly" there. At least to make it a success in more than just the US.
- schaefer 2y agoI fancy myself a "VR for productivity" enthusiast. I own a PCVR setup, an Areo by Varjo[1]. And I do not use it. My cost out the door was higher than the cost of the Vision Pro and I learned some very painful lessons: 1) For VR productivity, I need my desktop application windows to run native in a VR 3d window manager. So far, all I've found are variations on the following: you get to remote into your existing desktop window manager which is projected as a 2d plane into your 3d space. This is practically useless. To actually use VR for productivity... I need to have my task windows not be co-planer. 2) Last time I checked up on this, practically no one [2] is working on this, I have stopped even watching the VR space. The hardware is here, but no one is making the software I want. 3) Vision Pro (as I understand it) is not a productivity VR headset. It's an ipad on your face that can remote into your desktop - but not in a way that integrates into the 3d window manager. [1]: https://varjo.com/products/aero/ https://varjo.com/products/aero/ [2]: Okay, techincally SimulaVR is working on a native 3d window manager, but they opened preorders years ago and still don't have a ship date.
- nunez 2y agoThe super-expensive Tesla Model S and X barely sold until the cheaper Model 3 took off. Given that the people who have bought the Vision Pro consider this device revolutionary, this is probably headed on the same trajectory. I would have gotten one if the DPI for text was as good as a monitor and I didn't need to depend on a MacBook. (I don't watch videos, but I'd love a monitor-less solution for coding on the plane.)
- cmilton 2y agoNo one wants this. It’s a gimmick. Google glass was 2013. Trick my brain into believing it is in another world. That is what is exciting. This is what your consumers want. An escape from this world into another. Sometimes it’s there, most of the time it’s not.
- nox101 2y agoMy feeling is, if most of Apple's employees are almost all not using the thing then it's a failure. I suspect 98% of all Apple employees use a iPhone, a Mac, and probably an iPad, and an Apple TV. I bet < 2% use a Vision Pro. If their own employees don't use it, why would anyone else? To take that further, one dream of AR (and maybe VR too) is it's supposed to make you more productive. Maybe it's having 2, 3, 6 screens instead of one. Maybe it's 3d manipulation instead of mouse, touch. Maybe it's 2 hands instead of a finger. Maybe it's no computer needed because virtual displays. If a device actually made you more productive then Apple would buy every employee that device. It would be stupid not too. Clearly the Vision Pro is not that device. I'm pretty confident Meta has the same issue. They pushed using Quest for meetings, for productivity, and now their new commercials are pushing it for better instruction. But, I'm pretty confident, none of their employees use it for those purposes and if they don't, why would anyone else? The Quest at least as a bunch of games, some of which are worth the experience I know several of their employees that play those games so that's the one thing they are actually using the device for themselves.
- Theodores 2y agoI can remember the virtual IO headset from 25 years ago, great for playing games and for watching TV whilst doing the washing up in the kitchen - or so the marketing men said. This last application amused me because nobody does washing up, they just use dishwashing machines or eat disposable junk food, plus the family unit has been atomised. I spoke enthusiastically about these headsets to a friend and his conclusion was that people just would not want these things on their faces. People go out to be seen as well as to see. In recent years we have had people scorn the failed IO Goggles for the latency, low resolution and price, to claim that Meta and others have fixed these problems. They might have done, but they haven't conquered games or transport. You would think kids would be wearing these things on long car journeys and grown ups using them on plane flights. Nothing has changed significantly for the mass market and these Apple VR headsets are clunkier than what we had 25 years ago, I am sorry to say. They are more expensive too. If they were an open platform, a glorified monitor, they would have a niche with VR applications, such as when you want to present a 3D model to someone, for example, a building or a car, where the ability to have a proper walkaround has some advantage in impressing the client. Civilians, whom this product is aimed at, do not and will never have the hard to learn 3D content creating skills. Nobody is going to remodel their kitchen with these gadgets. Really it is for gaming where this product should win. The elephant in the room is glasses, anyone with the money for this gadget wears glasses and they don't really mix.