8 ms·
"one simple principle: make good products and charge money for them." Thank you for the one-time purchase option. It's a win already on today's software world.
by atan2 2y ago
"one simple principle: make good products and charge money for them."
Thank you for the one-time purchase option. It's a win already on today's software world.
- ertgbnm 2y agoI give it 2 years before they have regressed to a subscription model.
- ashton314 2y agoTheir other apps are much older than 2 years and still have a buy-once model. This company has a good track record. (There is a subscription for some long-running services if I'm not mistaken.)
- dghlsakjg 2y agoThey have been around successfully selling apps with this business model for a lot longer than 2 years, why do you think they plan on changing it?
- Kerrick 2y agoFiLMiC Pro, another pro camera app for iPhone, also existed for years [0] and sold with the one-time-purchase business model. They're now a subscription [1] and owned by Bending Spoons / Evernote. (Plus, more bad news [2]...) [0]: http://web.archive.org/web/20111130073123/http://www.filmicpro.com/ http://web.archive.org/web/20111130073123/http://www.filmicp... [1]: https://www.cined.com/filmic-pro-is-joining-forces-with-bending-spoons-new-subscription-model/ https://www.cined.com/filmic-pro-is-joining-forces-with-bend... [2]: https://www.theverge.com/2023/12/3/23986187/filmic-staff-laid-off-bending-spoons https://www.theverge.com/2023/12/3/23986187/filmic-staff-lai...
- colechristensen 2y agoWhat happens is you run out of new people to sell your niche app to (or hit a long rather thin tail) while continuing to provide updates for your existing userbase. So you either have to release arbitrary new versions from time to time leaving the old ones neglected and eventually unsupported (or with the overhead of supporting several versions) or you switch to a subscription model. It's happened with so many businesses. Maybe the solution here is to stop supporting new phones with old versions. So your app works forever but if you upgrade your phone you have to buy the software again. It's hard to find what feels fair.
- volleygman180 2y agoSubscription fatigue is very real today, but to your point, as a business you can't provide eternal updates (work) for free. In the old days, you'd buy a new version of Mac or Windows or any software that you run on it (Office, Parallels, etc.) when you wanted the new features each year. I think Apple's App Store has a lot to do with why everything is now subscription-based. They used to offer developers a smaller Apple-commission (15%) for subscription sales instead of the typical 30% for in-app purchase sales and paid-apps. This was great for businesses, but in my opinion, only service businesses should be subscriptions - this transition would help reduce subscription fatigue. Normal software should mostly go back to just issuing new versions each year (or whatever frequency), so that consumers re-frame the purchase cycle to something that feels more reasonable again. In order for this to occur, however, Apple may need to adjust the App Store algorithms. If you were to launch a new app (ex. "Kino v6"), you'd start all over again from day 1 with 0 app ratings and reviews, and not rank well on any keywords nor in the top apps charts. Some apps simply rename their app with each new version, but that introduces similar complexities, especially for users who already paid & downloaded the previous "version". So in a big way, the App Store de-incentivizes any kind of transition away from a subscription-based business model. The "new versions" business model vs. subscription may be similar cost to consumer (it wouldn't support monthly users), but it would allow consumers to only update when their ready and could continue using an old app version (especially on older devices) as long as they'd like. If a customer really likes the software, they'd likely buy the new version to access new features & device support before too long anyhow
- tonetegeatinst 2y agoPersonally, even if I don't personally purchase this, I hope your wrong because I am strongly against subscriptions in most cases. I see cases where it makes sense...but I also see the need for development to get paid their salery, and once you have reached all the users you can....their is no new user growth....and if your just selling based off a one time fee then that means you got very little income except the random guy who might donate, but a company shouldn't rely on donations to keep products alive. If the thing needs updates or changes regularly say once very 6 months....due to changes in standard or just keeping things updated....this stuff costs money to keep developers paid. My crude C program I wrote that converts an input between celcius or Fahrenheit is not really going to change. Unless I want to also support data inputs other than floating point numbers, I don't need to update or modify anything. But other stuff is more complex and might change due to standards, advancements, and the needs of the users.
- earthnail 2y agoThe real problem is that people are afraid of paying high one time prices. Subscriptions allow you to lower your prices, which lowers the barrier of entry. On iOS, it gets even worse as there never were high prices to begin with. Which means that the OTP model was never very sustainable.
- mewpmewp2 2y agoI don't understand what people have against subscriptions. To me that's the fairest. First, it incentives them to make a good product, and keep developing it as opposed to just throwing it out there and then not updating. And secondly it's also fair for the customer. If I don't find something useful I might stop using it after a week, but I paid the full price, same as if I found it useful for years.
- abdullahkhalids 2y agoWhat do, say, furniture stores do when they "run out of users"? > If the thing needs updates or changes regularly say once very 6 months....due to changes in standard or just keeping things updated....this stuff costs money to keep developers paid. The problem is of course, that the industry has settled into a nash equilibrium of constantly changing things, so regular people have to continuously update software, as a way to charge rents, on top of whatever productive improvements they provide.
- tekeous 2y agoThat’s what I said about Halide, before they moved it to a subscription model.
- ezfe 2y agoOnly for new features right?
- wilsonnb3 2y agoYeah and you can still buy it for a one time $60 purchase if you want.
- Jeremy0 2y agoYou must be confusing Halide with Filmic Pro.
- prawn 2y agoI think they're talking about this, from Halide's page in the App Store: In-App Purchases Yearly $11.99 Monthly $2.99 One Time Purchase $59.99
- klysm 2y agoIt’s so much harder to sustain the business though. Obviously it’s better for the consumer, but way harder to run
- baby 2y agoI just looked at two pomodoro apps on the app store, one had a one-time purchase fee, the other had a subscription only model. It's a freaking pomodoro app! I can't believe I have to pay for that in the first place (why doesn't the countdown app of Apple not have a widget =.=) but a subscription? People are greedy af.
- rahimnathwani 2y agoIf you don't mind a PWA, I like this: https://qoomon.github.io/time-timer-webapp/ https://qoomon.github.io/time-timer-webapp/
- runeb 2y agoiOS and macOS ships with Pomodoro. Open Shortcuts and you should see it.
- hyperliner 2y ago[dead]
- yumraj 2y ago> People are greedy af. Personally, for smaller developers, I attribute this more to ignorance than malice (greed). Pricing is hard so they just look around and pick what they see happening around them without taking a moment even to think, forget about doing actual research.
- hiatus 2y agoThese smaller developers go through the trouble of building an app and getting verified for distribution on the App Store but don't give even a moment's thought to pricing? Surely the easiest option is free compared to some arbitrary monthly price and having to set up payments, etc.
- mewpmewp2 2y agoBut why should people do apps for free?