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Mindustry – Open-Source Game
- Aperocky 4y agoThe coding aspect of mindustry is a lot of fun, having robots intelligently deliver resources and engaging enemies enable builds that use to be impossible. Yes you can code in mindustry!
- samstave 4y agoAnyone remember ROBOTS or whatever it was called for the TRS-80?
- vageli 4y agoHow? I have been playing the android version for some time and have yet to discover robots or coding.
- Aperocky 4y agomechs can be remotely controlled via logic processors (they can also remotely control basically everything in this game).
- ainf 4y agoBest open source game I've ever played. Sadly it is written in Java.
- gigel82 4y agoAfter finishing shapez.io (another open source game similar to Factorio) I went looking for more and stumbled upon this masterpiece that's been occupying my evenings for the past weeks - thought others would want to check it out too.
- hajile 4y agoIf you think you’ve finished shapezio, install the shapez industries mod and enjoy a bunch of extra mechanics.
- agentwiggles 4y agoshapez is really great, I've been following the development of shapez 2 with great interest. I like shapez because it removes a lot of the grindiness in Factorio, resulting in a more relaxed experience. Shapez doesn't require you to do anything but build factories to process shapes - there's no real resource limitation. (Technically there are one or two mechanics, but once you have a sufficiently good blueprint factory you won't really be in situations where you don't have enough of something). There's a great free demo online at https://shapez.io/ https://shapez.io/, and since the game is open source, you can technically download and build it yourself to get the full version for free (it's 10 bucks, which is well worth not having to figure out one more JS build process in my free time)
- geogra4 4y agoMy 6 year old loves this game. Great creative fun.
- PostOnce 4y agoPlay it coop with them, it's great fun as a team with your kid if you have 2 computers.
- enimodas 4y agoFunny, I quit this game after a couple of tries because I found it too hard. So even 6 year olds are better than me.
- geogra4 4y agoHe plays in sandbox mode, so he gets to control when and how the enemies attack
- uo21tp5hoyg 4y agoAlso available on Steam[1], I wonder why they don't link to steam on that page nor their GitHub readme. [1] https://store.steampowered.com/app/1127400/Mindustry/ https://store.steampowered.com/app/1127400/Mindustry/ edit: nevermind it's in there, leaving this comment for others that block 3rd party iframes.
- koalalorenzo 4y agoI like this game a lot, I did not know it was open source! After playing Factorio I find this refreshing. I am happy I paid for something Open Source <3
- Aeolun 4y agoYou get much easier multiplayer when you buy it on Steam, so it’s not like you paid for nothing :)
- gurubob 4y agoThis was too much for me - I had to uninstall it and literally hide it from my Steam library after clocking up 20 hours in the first week. And no, I'm not a youngster with time to burn lol.
- deleted 4y ago[deleted]
- sprkwd 4y agoI like games like this, but they suddenly become a time sink and I'm short on time. So glad that there's a bunch of OS games being show on HN.
- AndrewOMartin 4y agoI'd like to join the chorus of warnings. I've had this on my phone for about a week and I've already had dreams of arranging conveyor belts.
- Aeolun 4y agoThis is the worst. If I’ve been overthinking something like that my entire nights rest will be disrupted, very much akin to a fever dream. So far that’s only happened for Factorio, but Mindustry is a good contender.
- b0afc375b5 4y agoI remember when I was addicted to Factorio, I could vividly "see" conveyor belts everytime I closed my eyes.
- PebblesRox 4y agoI've experienced this effect with jigsaw puzzles, Tetris, and the pedestrian paths in RC Tycoon.
- jasonmccay 4y agoFor me, in college, it was Age of Empires. We'd have late-night LAN sessions with roommates and friends and when I eventually crashed into bed, my brain would continue strategizing for battles, determine necessary resources to mine, etc.
- drifkin 4y agohttps://en.m.wikipedia.org/wiki/Tetris_effect https://en.m.wikipedia.org/wiki/Tetris_effect
- culi 4y agoI've had this experience with all of the Conceptis logic puzzle games
- Aardwolf 4y ago
- winter_squirrel 4y agoI will say, this is why I love the JVM so much. Runs on everything, I can pull, compile and build this game easily without worrying about any kind of platform specific library issue unlike open source c++ games I've tried to compile
- pjmlp 4y agoI have other reason why I love this being in Java, it makes the point that a fun game isn't about the language it is programmed on, rather the quality of its programming and the overall game design.
- awelxtr 4y agoI'd like to give my kudos to the Mindustry developer because this game uses the same engine as the slay the spire but this game runs without a hitch, even when there is plenty happening while Slay the spire overheats my phone when I'm thinking what card to play next... -.-'
- OvermindDL1 4y agoLibGDX is not so much a Java game engine as it is just a set of helper utilities and little libraries for building a game or engine out of. It is actually surprisingly efficient on the JVM, any inefficiencies will be built on higher levels above it.
- RektBoy 4y agoLooks like Factorio. Oh no no no no no, I need to work ....
- cwillu 4y ago…on your factory.
- gww 4y agoThe factory must grow!
- Winsaucerer 4y agoThe factory must grow.
- deleted 4y ago[deleted]
- mcv 4y agoThat page has no real info on what the game is actually about. Lots of people here compare it to factorio. So how does it compare to factorio? Is it a factorio clone, is it better or different in some way?
- Kiro 4y agoTower Defense + Factorio
- Filligree 4y agoSo Factorio.
- cardy31 4y agoDifferent though because you never really end up with a mega base.
- Kiro 4y agoIn Factorio you put down a big wall with turrets behind it. In Mindustry you build a maze with towers and bottlenecks. You can't build it off completely and always need to leave a path for the enemies. The production line is all about feeding your towers.
- smolder 4y agoNo, because like in a tower defense game, there are stages, and every stage has its own base to build and a different level of technology available to the builder.
- wongarsu 4y agoShort 1-2 hour games with a focus on wave defense, with somewhat factorio-like resource gathering and defense.
- hajile 4y agoFactorio is a factory with some tower defense to mix things up. Once you get your defenses up a bit, the biters are never really a big threat again. Mindustry the opposite. It’s actually either a tower defense or an RTS (depending on if you’re playing the campaign or against other humans). In Mindustry campaign, waves are timed and if you don’t pause, you’re going to be building frantically trying to keep up with the increasing difficulty of the upcoming wave as the clock counts down. Also unlike factorio, space isn’t unlimited. You have to be very efficient to pack as much stuff into the limited space as possible. Enemies aren’t just limited by walls and a boss flying overhead is a force to be feared. Each sector is its own factory. Once you get far enough along (spoiler alert?), your older sectors will start getting attacked by enemies again (much more powerful ones). A lot of locations are lacking some resources necessary to create top tier weapons, so defending these means managing how you send these resources to them from other sectors. Then as you get that worked out, five sectors all get attacked at once. You try as hard as you can, but the more you build, the more they attack. Then the conveyor break and it’s publishers clearing house day!!!
- potatototoo99 4y agoI haven't played it but it looks heavily inspired by the Creeper World series: https://store.steampowered.com/app/280220/Creeper_World_3_Arc_Eternal/ https://store.steampowered.com/app/280220/Creeper_World_3_Ar...
- dusted 4y agoI love creeperworld and factorio, definitely going to throw some time into this one :)
- dmos62 4y agoThis thread is an energetic littering of tongue-in-cheek warnings that this game is addictive. Not sure why, but that puts a smile on my face.
- andruby 4y agoIt is addictive, but it has an "ending". I played for 98 hours (steam stats) and reached the ending, and with that I reached the end of my mild addiction. I am much more afraid of Factorio which seems a lot more open ended, and thus endlessly (ha) addictive
- breckenedge 4y agoFactorio let’s you keep playing after reaching a certain goal, which took me about 80 hours, but it was a lot easier to put it down afterwards.
- awelxtr 4y agoWhat ending have you reached? Campaign?
- hajile 4y agoThey’re expanding to add extra planets with all new mechanics in the upcoming v7.
- cheschire 4y ago
- darkteflon 4y agoThose screenshots are triggering my Factorio PTSD.
- deleted 4y ago[deleted]
- Kiro 4y agoRegarding putting it on Steam at a price tag. I've been thinking about doing the same for my game but on the other hand it feels bad that I take profit on something people contribute to for free without getting any share of it (even though I am the biggest contributor). What's your view on it?
- Aeolun 4y agoMake it obvious that whatever is sold on Steam is also freely available, and I don’t think anyone will have issues. The only thing Steam specific to Mindusty is the multiplayer logic (as far as I’m aware), and that wouldn’t work without steam in the first place.
- notahacker 4y agoThere are blockbuster Steam games which sell tens of millions of copies largely on the strength of an active volunteer modding community keeping them interesting, and no shortage of OS projects whose founding company profits from selling [derivatives of] that software to people that want paid software licenses. Obviously it's less legitimate if you rugpull access to the existing base game or if your original OS project marketed itself as being always free everywhere...
- andruby 4y agoI think it is fine if you keep an easy to install free version. And if you earn a significant amount, you could distribute some of that back to certain contributors if you wanted.
- andrewchambers 4y agoI think its more fair if you say your intentions from the start so nobody feels ripped off.
- freedomben 4y agoAs long as you keep it open on GitHub, and keep it installable for people, I don't think there's any issue. In fact, I think it's a great thing! If it makes money, it incentivizes you to put more time and effort into development, which in turn benefits the entire community of contributors. Again, as long as you don't remove it from GitHub or make installation outside of steam a pain in the ass, it's win-win for everyone.
- thro1 4y agoI flag this post, but to late - the game was already downloaded..
- throwaway378037 4y agoUh oh! Your mind has been replaced by conveyor belts
- deleted 4y ago[deleted]
- memorable 4y agoI have this on my phone and my computer and haven't played it in a very long time. Looks like I will need to give this game a second shot.
- Strilanc 4y agoI really like Mindustry. One place where Mindustry is clearly better than factorio is the feel of trying to build things quickly. It's very satisfying to lay something down fast. A stumble there is that the keyboard combinations are chorded but not overlap-free. So you hit like 1-3 for one thing and 3-1 for another, which means if you change your mind you can't abort a chord by starting another. Quite frustrating in the moment. Another "so close to greatness" problem is that the campaign doesn't allow you to trust your friends to run separate parts of the planet. You all have to be on the same map at the same time.
- Aeolun 4y ago> the campaign doesn't allow you to trust your friends to run separate parts of the planet I think this is more of a technical issue, not something the campaign is designed to prevent. Besides, what would be the fun in playing by yourself on separate maps?
- Strilanc 4y agoThere are often cases where some small thing needs to be dealt with in one map, like flip one switch, and it's hugely disruptive to have to drag everyone to get it done. I also disagree that it can't be fun to work together separately. One person working on getting thorium working while another works on plastanium and then they ship to each other sounds appealing to me.
- MauranKilom 4y agoLast we played, the "send from one base to another" building (I forgot the name) worked much faster when you were in the sending base instead of the receiving one. So when topping off resources before launching to an adjacent map, it would usually be most efficient for everyone to hop to the resource-sending base for a minute and then hop back to the (now fully-supplied) bridgehead, then finally launch to the new map. In this case it's more the game design that's questionable (why does stuff behave so differently based on whether or not we are in the map?), but there simply are occasions where you have to check or fix something real quick, and requiring everyone to more or less stand by in those situations is pretty dull.
- jackmott42 4y agoPeople who enjoy this may also love the Creeper World series of games: https://store.steampowered.com/bundle/1984/Knuckle_Cracker_Universal_Collection/ https://store.steampowered.com/bundle/1984/Knuckle_Cracker_U...
- culi 4y agoBeen playing the creeper world series since it was a wee little flash game. Underrated game. Tho, relevant to this thread, it's worth noting it's not open sourced afaik
- joshstrange 4y agoSame here and I was super sad when the newest version was released windows-only. One day I'll build a gaming VM or maybe get a steam deck so I can play it. I still go back and play through all of those games every year or so.
- silveira 4y agoFirst thing I thought when I saw the screenshots. I played a lot of Creeper World and I will at least play a bit of Mindustry.
- bfors 4y agoI find it very interesting that they link to the trello board for the project on the main site. I don't think I've seen that before.
- culi 4y agoBoth Mindustry and Freeciv made it to the frontpage of HN today so I feel it's necessary to share the OS Game Clones site in case people haven't yet looked through it: https://osgameclones.com/ https://osgameclones.com/
- falseprofit 4y agoSome of those listed are remakes of games which are still being developed and sold by their original independent developers (e.g. Baba Is You, Stardew Valley…). Is this acceptable?
- culi 4y agoThe "clone" label isn't always used by the developers and often times these projects are just heavily inspired The link between Veloreon and Cube World, for example, seems really shaky to me. I definitely wouldn't call it a "clone" but it definitely fills a niche Cube World left
- PostOnce 4y agoStardew Valley is itself either homage to or a ripoff of Harvest Moon, depending on your opinion. We all stand on the shoulders of giants, almost nothing is really new, we've all seen it somewhere before. Everything is inspired by, iterated on, or grown from something else. If clones weren't OK, we'd only have one company owning each genre of game. That'd be no fun at all.
- falseprofit 4y agoI see where you’re coming from, and I guess I’m still undecided on the issue. I’d have to re-examine in a specific case if such a rip-off were to be more popular.
- ClashTheBunny 4y agoAren't rules to a game considered facts, and therefore not copyrightable? The art, story, and names are trademark or copyright friendly.
- balentio 4y agoI guess it's neat there is a game, but I am burned out on "industrial building type of games". It was cool back in the Starcraft era, but since then it has been wearing thin for me.
- ubermonkey 4y agoI went through an obsessive period with this game on my iPad early in the pandemic. Eventually the game mode shifted away from the more tower-defense factory situation into something else I found less fun, and so I bailed.
- jewel 4y agoA few years ago we played this for a few weeks at the office over Christmas break when things were otherwise slow. We had maybe a dozen players, and played in Survival mode which I believe is infinite with difficulty ramping up. We split into four teams, with one providing power, one providing ammo, one building defenses, and the rest just running around trying to help out where we needed it the most. There was a ton of potential. I had to keep adjusting the difficulty as the match went on to keep us alive and then to finish us off when we were running out of time. I'd love a multiplayer coop game like this but with the potential to have fifty or a hundred players. Right now the office plays CS:GO once a week, with the settings changed to allow max players, but it still caps at thirty. CS:GO is hard for new employees to get in to so I'd love something where everyone has fun. We also did TF2 for a while, which was better because the newbies could be medics and still feel like they were contributing, but the hard-core player base loved the challenge of CS:GO.
- wahnfrieden 4y agoAs an aside, it's a wonder to read casual accounts of office work where teams will play with toys rather than be allowed to go home to their families or other interests
- seized 4y agoNot every office is 100% full of people with kids and a relationship.
- georgeecollins 4y agoI have a family and a great work life balance. Some of the fondest memories I have of team building at work is playing video games or doing activities like paint ball or volley ball. So go ahead and judge.
- wahnfrieden 4y agoNo judgment on you and I’m glad to hear it I was commenting on the owners, who restrict freedoms unnecessarily and with consequence even if many people are able to make a happy way through it
- joymonger 4y agoMindustry is a serious bargain at $6. I just got into the game, and while it does stand on its own, it scratched the Factorio itch while I was away from my computer, as it runs on mobile (android). The maps I've seen so far are unique and interesting. I like the tower defense campaign. To me, combat in Mindustry is better than in Factorio. Would totally recommend.
- unhammer 4y agoI don't really play games these days, but I was looking at non-bullshit games[0] one evening to see if there was something fun to put on my kids' tablets, and stumbled upon this. When I looked up from the screen because the dog was barking, five hours had passed. Caveat emptor. [0] https://nobsgames.stavros.io/ https://nobsgames.stavros.io/
- agentwiggles 4y agoThis is a great link, thanks! My kids also have tablets and I find myself constantly having to get rid of bullshit games.