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2021 will demand new kinds of video conferencing
- cblconfederate 6y agoThe answer is gaming
- ColinWright 6y agoNo. Just, no. Maybe "Gaming" suits some people, but not everyone.
- formerly_proven 6y agoUltra-charitable interpretation: Perhaps they meant to use gaming voice communications instead of video conferences, because those voice comms work pretty well and video is 99.8 % unnecessary anyway.
- mikewarot 6y ago<because those voice comms work pretty well and video is 99.8 % unnecessary anyway. <sarcasm> Imagine if there were a publicly available system that could switch connections directly between the end users, without the need for computers, or anything wireless? It could send uLaw companded audio in a 8,000 samples per second, to cover the 3 KHz bandwidth of human speech, with almost no latency. You could even hook circuits directly up to the end user equipment to avoid any need to share the audio channel. Because the bandwidth was dedicated on a switched channel, there would be no drop-outs or packet loss! What an amazing improvement over cellphones and Bluetooth that would be. </sarcasm>
- rahkiin 6y agogetmibo.com is also working on a more interactive conferencing system. It uses a combination of video calling and a 3d world to spatially separate participants and adds new content like games while keeping the value of seeing someones actual realtime face.
- ColinWright 6y agoWe used Gather.Town for a virtual conference, a substitute for an event I've been running every November since 2010. It went really well, capturing the unique aspect of my event quite well, and mostly "just working". I was particularly pleased at how it mostly "just worked" for people who aren't into gaming or similar environments. Not perfect, but it was pretty good, and people liked it. https://gather.town https://gather.town
- andrewem 6y agoI went to a social gathering of former co-workers using Gather.Town. Each person has an avatar which they walk around a 2-dimensional map. You see video (and audio) of everyone within a certain distance, and apparently if you’re in a “conference room” you see everyone in there. It did replicate the behavior of in-person parties where you groups would form, and people would join them or break off to find a new group. It was far better for the purpose than trying a Zoom call with 50 people, where there’s a single awkward conversation. Some of the user interface was confusing as a first-time user, but overall it was effective and people wanted to do it again.
- leprechaun1066 6y agoFriends and I used gather.town for a virtual New Year's Eve party since we were all in lockdown. It went really well.
- ghaff 6y agoI'm not sure what the point is. I'm sure not interested in any sort of VR teleconferencing and I don't really want Second Life 2.0 either. I do think easier sharing of sketches and the like might be interesting--although that tends to require some commonality of hardware and whiteboards don't necessarily scale down to iPad size very well. (Furthermore, just shared docs actually serve a lot of the functions we thought we needed whiteboards for pretty well.)
- pyronik19 6y ago"On top of standard-grade performance anxiety, the "big face" image that Zoom uses by default in its "speaker view" can trigger a "fight-or-flight" surge of adrenaline, writes Jeremy Bailenson, founding director of Stanford's Human Computer Interaction Lab." From the hyperlink in the article. This for me is the kicker. From the start to end of a zoom call I feel like I'm on a stage. When I am in an in-person meeting I feel like I am "hanging out". One drains me of my mental reserves, the other fills it up. Zoom just feels draining. They noted the fact you see yourself and there is real time self critique to the hissy sound and pixelation. After a year of it .. I'm close to done.
- ct0 6y agoI agree, seeing my self during a zoom call is similar to looking in the mirror at myself while in a meeting, i've never done it in person, and would be very odd to see someone do it during a meeting. Ive been trying out new approaches to tackling the "looking in the mirror" tendency I get while in a virtual call. So far, the simplest and most effective is just minimizing the zoom call all together and listening to everything. I've never needed to see myself during a meeting before, why do I need to now?
- superchink 6y agoInteresting! I have noticed this is a thing for me as well. I have found that by disabling the display of my own video, I feel much more relaxed. I highly recommend you give this a try.
- jborichevskiy 6y agoThis has worked for me, but when on a handheld device I'm paranoid of cutting half of my face off or keeping myself in a weird position. I wish it had a two-tone high-contrast filtered version of myself, that I could use merely for positioning. Might be a potential solve?
- chime 6y ago
- phailhaus 6y agoAll we need is better designers. Video chat apps today are extremely naive and try to get away with "what if we just dump everyone in the same room and hope it works". Zoom added "reactions", but for some reason decided to only show reactions on your own tile. Push-to-talk is barely supported. None of them have implemented the bare minimum feature of showing participants in the same order. None of them have support for dynamic breakout rooms. I swear, the best video chat experience I had was from The Go Game. At no point were you dumped into a massive shared room. Instead, people can join others at-will into small "rooms" of up to six people, which is much more manageable. Then you can implement whatever games you want and let people decide what they want to do. No need for next-gen hardware, no fancy "VR spaces", just a different interface paradigm that actually scales.
- ColinWright 6y agoGather.Town does all that, and more.
- phailhaus 6y agoMy team has had success with using Gather.Town as well! The only downside is that it is a little unwieldy, in that you have to be careful where you are positioned so that you don't accidentally lose contact. The "rules" of what constitutes a shared space and when you have to rely on proximity, are also a little unclear.
- tialaramex 6y agoThey're configurable. In our Xmas party house the entire kitchen is one broadcast domain, like the kitchen at a party. But in the local pub we built for Friday evenings we have "booths" and you must sit down in the booth to talk to people in that booth. By default it's just proximity, so like a real pub there were always two or three girls in the toilets having presumably a private chat. So you do need somebody technical to make the space work how you need, and if your users are all non-technical you probably only want one type of rule everywhere or it'll confuse them.
- 6y ago
- nvr219 6y agoPlease normalize video-off!
- mjevans 6y agoPlease normalize Remote First, fully asynchronous patterns and designs for work.
- Hamuko 6y agoIt's a pretty normal at our company but our employees are mostly Finnish. For those not familiar with the "Finnish bus stop": https://twitter.com/eeroramo/status/1238524451509145603 https://twitter.com/eeroramo/status/1238524451509145603
- rkangel 6y agoPlease normalize video-on! Different people like different things. Last year I had a team of ~8 people who hadn't worked together before working closely together. Cameras on most of the time helped us build relationships. I've just joined a different team now (who have been working together for 3 months already) and it's really hard to feel like I'm part of the group. What's your issue with video on?
- nvr219 6y agoMy apartment looks like shit
- urbandw311er 6y agoI’d like wireless webcam tech to evolve in the same way that we now have robust, ubiquitous protocols and hardware for wireless audio. It should be as easy to switch source to one of your wireless/Bluetooth webcams as it is to switch audio output to a Bluetooth speaker.
- wcarss 6y agoSuper agree that new modes of conferencing software are needed -- I see similar ideas, "drifting locational chats" come up a lot, but it's never seemed to 'fix' things in my experience. I'm personally an advocate for more asynchronous communication, for less video (I find video very tiring and time-consuming), and for more audio at work. I feel audio is the sweet spot of informal, low effort, and still more emotionally engaging than pure text. I believe this so much that I'm actually building a chat application, called heysync[1]. It's somewhere between slack and discord in terms of features, but intended to allow for asynchronous, conversational audio to fit directly into the way teams already chat. You speak, and it can play live to any teammate who's listening right then, but it also records the audio, and transcribes it inline with regular chat, so the message can be easily read or listened to in-context later, allowing for true asynchronous audio conversations without dedicated audio rooms. Of course, you can also just chat via text like you would with slack or IRC. There is an early info site up at https://heysync.chat/ https://heysync.chat/ if anyone's interested in this idea :)
- Mountain_Skies 6y agoThere seems to be a some correlation between those who advocate for open workspaces and those who demand everyone be on video instead of just audio.
- nanomonkey 6y agoI was contemplating async audio earlier today, and thought it would be nice to be able to attach audio responses directly to different team conversations. That way you can compose and conduct different discussions in a branching tree structure like manner, but still have the warmth of voice. Anyone who prefers text, could view a transcript or submit text.
- mojuba 6y agoYou can add all kinds of fancy stuff, you can improve the design and usability of the UI's but here's a big important problem waiting to be solved: audio quality and graceful degrading of the quality when needed. At the end of the day we want to be heard in the first place. Nothing is more irritating than someone's (or your own) poor connection that makes people ask each other to repeat, watch participants freeze, wait, waste time trying to reconnect etc. etc. Can it be solved? Degrade the quality, compress more but deliver the human speech as nicely as possible, on time. I feel not all options have been tried in this area yet.
- SulfurHexaFluri 6y agoThere has to be something these companies are doing wrong. When I use discord, even while on mobile data and walking around, the audio quality is flawless (or as good as the mic) Why is it that ms teams and the rest end up sounding worse than AM radio?
- mojuba 6y agoAudio is hard, then audio streaming adds anohter layer of complexity. Even a relatively trivial problem of audio feedback hasn't been solved in all software yet - occasionally you hear echoes in some of them (Skype, WhatsApp?), or otherwise the peer is interrupted when you speak making talking simultaneously imposslbe and the whole experience irritatingly poor. It all seems like a downgrade from the classical telephony where you didn't have those problems.
- cloogshicer 6y agoI'd just be happy with a video conferencing tool that doesn't slow down my computer to a crawl while screen sharing. I've looked around a lot and couldn't find anything that isn't a complete CPU hog.
- closeparen 6y agoI can ping many popular destinations on the internet in <4ms. Why does a cross town video call have perceptible latency?
- com2kid 6y agoOh its worse than that. Pick a popular video chat application, have you and someone else on the same wireless network both join the same chat, go into separate rooms to avoid crosstalk on the mics. Have one person talk, then realize there is a half a second lag. It doesn't help that many bluetooth headsets add up to 200ms of latency (!!) https://www.rtings.com/headphones/tests/connectivity/bluetooth https://www.rtings.com/headphones/tests/connectivity/bluetoo... We'd be better off using analog telephone lines and 900mhz wireless headsets from the 90s.
- closeparen 6y agoI wonder if there will ever be a chance to burn down this whole playback-oriented multimedia stack and build it back up for real time communication.
- toast0 6y agoIt's possible, but it's not likely to come from established players. And it's going to have to sacrifice visual quality or use a ton of bandwidth (or both). I don't know if video calling tends to multiplex audio and video, or send separate streams; multiplexing audio onto the video could help reduce audio delay though. Standard voip uses a packet rate of 50 pps for audio, which means at least 20 ms between sampling and sending. Reducing that would be nice.
- com2kid 6y ago> It's possible, but it's not likely to come from established players. And it's going to have to sacrifice visual quality or use a ton of bandwidth (or both). Switching to Peer to Peer for 1:1 or small group chats would be nice. Low latency requirements being part of the BT spec would also be nice[1]. OS's fixing their drivers and entire end to end audio stack, that'd also be nice. Get that end to end latency locally to less than the e2e latency of the network packets! [1] Qualcomm has a low latency version of apt-x which is actually low latency, and Apple does fine with Airpods connected to Mac hardware.
- anonunivgrad 6y agoEvery video conference must send streams to the SPLC, ADF, and FBI to make sure that no ideas or theories that might incite violence are being shared.
- nwotnagrom 6y agoIt seems like every single application had bits and pieces of what is needed but no one has still been able to offer the entire package. - Zoom definitely has mastered the ease of logging in whether you have the application or not as well as the ability to see multiple people, but obviously they have had their privacy issues. - Teams seems to have good screen sharing and chatting integrated as well as some other small features here and there, but if you dont have the application, it takes some time and the browser based isnt bad but could be better. - Google Meet- All sorts of improvements are needed... - Jitsi - Definitely has its positives but I have always had connection issues for whatever reason. Would love to see Apple do something more with Facetime...
- jefftk 6y agoThis is the sort of thing I've been thinking about in building Bucket Brigade (https://echo.jefftk.com https://echo.jefftk.com). It's video chat, but you can switch into a mode for singing. Each person is in a bucket, and you can hear the people in earlier buckets and be heard by the people in later buckets.
- ilaksh 6y agoUnfortunately I can't recall the names of the startups or the related sub-industry, but there are multiple categories of software that are in this area, and many startups. I found one called "onespace" in my search now but there are quite a lot of them. The creator of Nim was involved with one called "3dicc". The are multiple recent top-down localized audio ones.
- ilaksh 6y agoI have been thinking about this. you know how computer nerds have been using IRC, email, source control, github etc. to work online for decades? And you know how highly competitive e-gaming teams compete at things like Rainbow Six and other things without being in the same room? (Not for a tournament, but competitive enough to beat any casual team online). I feel like, yes there is lots of room for improvement, but part of this is actually being overblown. By people not willing to type in a Discord or who don't own a comfortable headset and know how to use it. Or people who have not learned how to use an online whiteboarding system or Google Docs etc.
- ilaksh 6y agoI am excited about the optical waveguide AR/VR systems getting cheaper and consumer-oriented because they are so lightweight. I actually personally find that VR is often more direct interaction than I want. Things like Spatial and VR Chat are mainly missing eye contact but that eye tracking is coming within a few years.
- prepend 6y agoI just want a client that auto connects me a set number of minutes before the meeting. And other “smart client” basic features. I have zoom meetings that prompt me for my name every time. I don’t want to create a zoom profile, I don’t want to login in. I just want it to remember my name, on the client. I think stuff like this will get ironed out now that folks are using it day in and day out. Although, it’s still funny how it hasn’t hit 100% yet. My org has been 100% teleworking since April and last week someone said “this is the first time I’ve done a Teams meeting.” I was so curious and wanted to figure out how she’s avoided any video calls (my org is 100% Teams) for so long.
- chapium 6y agoYou want webex. Its not auto, but it pops up with a countdown letting you know when it's possible to join a call, typically 5 minutes prior to the meeting. This fixes the problem of everyone joining in 2 minutes after their last outlook alert.
- baby 6y agoThere are huge potentials for disruption in the VC market. If Facebook would give free Oculus Quest to all its employees I think we would have VC in VR by now. The big problem is presence, and organic discussions in large groups. The grid view of Zoom et al. still sucks. There needs to be a 3D, or AR, or VR experience that allows us to move freely and talk more naturally to people in the room. Latency is always going to be an issue unfortunately, maybe the camera could be better at recognizing facial expression and body language to indicate when someone is about to speak, or wants to speak.
- giraffe333 6y agoI think VR could be really cool solution to some of the problems with video calls, but the headsets are just too heavy at this point. I have an oculus quest 1 and can't stand wearing it more than maybe 30 or 40 minutes, it just hurts my face. I've tried adding weight to the back, etc., but haven't found a good solution. I have a 20th percentile head size (a really big noggin) so maybe I'm in the minority that wouldn't like this... yet. Maybe some VC could help push to lighter tech. I haven't tried the Quest 2, but I hear it's lighter. Also have yet to try a Valve Index. At this point in my experience with video calls, I'm just happy when everybody's wearing headphones so they don't get their audio dropped when somebody talks over them.
- throwaway3699 6y agoValve Index is heavier but significantly has a better weight distribution. I'm able to use mine comfortably for up to three or four hours at a time.
- SurfingInVR 6y agoWe do have VC in VR.
- blyry 6y agoAnybody here use blue jeans? Or can explain why it feels so much better to me? Whatever they do for audio is magic. I spend half my day on teams and 4 to 5 hours a week in zoom, and both are totally exhausting. I bought my own blue jeans account and I push it on family/friends just because the audio ...makes sense to my brain. I /enjoy/ talking to people there. I even convinced my d&d group to switch from hangouts/meet/duo/allo/??? And they seem to agree, blue jeans+roll20 is great.
- ambicapter 6y agoProbably has to do with reduced latency.
- alibarber 6y agoYes! We used it extensively in my previous industry (film VFX) and it was fantastic. I moved somewhere that's all zoom and it honestly feels like a step back in time. BlueJeans is great, with a cisco web phone camera thing it was the pinnacle of VC in my opinion.
- blyry 6y agoI live 30ms away from my boss. What do I have to do to get low latency 4k (or 1080 since 4k cams are expensive) conferencing for one on ones? Serious question. This was a problem before wfh and now it's an even bigger issue for me. Id rather work somewhere for half the income where I have to mask up and deal with people if it means I can stop spending hours on terrible video calls every day.
- toast0 6y agoI don't know if there's a realistic way to get low latency video[1]. But the way to get low latency audio is to get as close to POTS as you can. All of the little delays here and there on modern internet audio paths add up. More so if you've got wifi on either side. [1] I mean, ISDN video calling is probably low latency, but good luck getting an ISDN line installed these days, and video quality was trash.
- rubatuga 6y agoYou can get extremely low latency audio with Mumble, feels like they're right there. I've used it for podcasting once.
- fulafel 6y agoGood question. I wonder what the basic delay of p2p WebRTC video is.
- rkangel 6y agoI've come to two conclusions about video conferences: I really like cameras on so I can see people's faces. It feels much more like seeing people in person and the fact that my new team doesn't do that is making it harder to feel part of a group. While I really like cameras on for calls, video quality isn't important (to me), but audio quality really is. Bad audio whether it's background noise, bad internet, echo etc. makes vc very tiring. The video could be 640x480 and 1 FPS and that would probably be fine - helps me know there's a real person on the other end of the call.
- wombatmobile 6y ago
- CivBase 6y agoThe UI for every video chat app I've ever used is complete garbage. As for why, my best guess is that there is no money in selling video chat apps directly to consumers. Instead, they sell to businesses, in which case things like having a quality end-user experience is not a very competitive feature.
- deleted 6y ago[deleted]
- ketamine__ 6y agoThe vaccine is being distributed. Why do we need more video conferencing apps?
- tehjoker 6y agoThere's a mutant strain in South Africa that could potentially be vaccine resistant. Let's hope either it isn't or that turnaround time for a modified vaccine is pretty fast. https://www.bloomberg.com/news/articles/2021-01-04/south-african-covid-strain-raises-growing-alarm-in-the-u-k https://www.bloomberg.com/news/articles/2021-01-04/south-afr...
- ketamine__ 6y agoOr maybe just let kids have an education anyway?
- ColinWright 6y agoOver the past year I've been invited to, and become involved with, several organisations that are not within commuting distance. Video conferencing allows this, but it's still not great. Better video conferencing makes it a better experience, and more conferencing apps gives more choice, and makes providers compete to get better. We don't need more video conferencing apps, but the end of the pandemic is mostly irrelevant.
- bzudo 6y agoBecause many people will remain WFH even after the vaccine rollout. Video conferencing will be essential to connect those that go into the office with those who don't, especially during mixed in person/remote meetings.
- dukeofdoom 6y agoSome of these things exist already. You can screen share and play online games with a class for example using kahoot.com
- Evidlo 6y agomeetfromhome.io has an interesting idea where you move a little character around a 2D room and are only connected to others you are standing near. It's built on Jitsi.
- ColinWright 6y agoGather.Town has the ability to move around an entire 2D world designed by the meeting conveners. Multiple rooms with inter-connections, and the teleport portals provide some interesting capabilities for a creative designer to exploit.
- karmelapple 6y ago> Other startups ... are trying to use VR to make digital gatherings more immersive, though doing so takes away one of the few benefits of virtual meetings — being able to easily multitask I used to multitask during meetings fairly frequently. I’m trying really hard to stop. If there’s the chance that someone can multitask at a meeting easily and very effectively, maybe they don’t need to be at the meeting?
- woutr_be 6y ago> If there’s the chance that someone can multitask at a meeting easily and very effectively, maybe they don’t need to be at the meeting? Speaking from personal experience, you often don’t have control over this. If I don’t attend meetings I get invited to, it’s seen as a lack of interest and being disrespectful. So I attend them to show my face, and then just do my regular work. And if I don’t, then people stop inviting me all together and assume I’m not on the project anymore. That leaves me with little choice. The whole thing about “leave meetings where you’re not needed”, only really works when you’re in a position of power.
- r00fus 6y agoIt’s not so much as “I can multitask therefore I don’t need to attend” but sometimes I’m there for 1-2 topics and it’s a status meeting where those may come up at any given point during the call but my involvement to other topics is limited and I can just passively monitor. This is lost successful when I have some rote task like filing TPS reports, replying to team slacks with confirmations and the like.
- bsenftner 6y agoSo hard to believe, or many it is totally likely this type of interactivity was lost in time: I was director of research at a dotcom era live video broadcaster named Rotor Communications. We were doing one to many live broadcasts with interactivity back in '99. Beyond chats independent of the video, there were interactive elements (surveys, choice selections) presented and their responses could be used by hosts, often the purpose of the shows. We had universities using it for online lectures back then, we had game shows and pop music talk shows on the general internet too. Then, of course the dotcom bust blew it all away. Why after all these years is something like this not in every teleconference application? Why can't one give an interactive power point presentation with questions the participants privately answer, tabulated on the fly for the speaker?
- ncr100 6y agoI was a dev at a live widget company called decentral tv, and we did this using Adobe Flex. We pivoted to live and prerecorded video with customizable presentations, and the occasional poll. This will return. We just need a "what is a client-host" / "what is a distributed server" + structured data standard for sharing the interaction part, like IDK torrent, and a way to describe dynamic groups / sets of apps which are relevant to a workflow or an experience. The level of interactivity, the cognitive / attention demands on a user also should be modeled. Asynchronous texting, or live chatting, or even most active: producing an experience moment-to-moment. IDK - it's possible and clearly this thread shows the interaction / synergy potential. To help keep us together.
- bredren 6y agoI agree with this article and have been working on a social product built around web conferencing and chat called WeeVee. It isn't quite ready for a show HN, but I do have an early access program if your interest is peaked. Here's a link: https://weevee.tv https://weevee.tv
- aorth 6y agoAh! I thought this was going to be about video and audio codecs. I was especially hoping to hear some advocacy for royalty free AV1! My only real qualm with video conferencing is the camera placement issue that makes it difficult to have eye contact with the remote side. I consciously try to look up at my camera so that it appears I'm looking directly at the other side, but that's a bit unnatural.
- gsich 6y agoAudio is enough. And that is solved.
- hpaavola 6y agoI would be happy if people would use good microphones (wireless earbuds tend to have the worst mics) and laptops would come with waaaaay better cameras.
- Mauricebranagh 6y agoAbsolutely - one of my colleges has an elderly laptop that has a pronounced hum which for long meetings is distracting. Having a real sound card like an entry level Focusrite 2i2 or Solo, a sub £100 condenser mic and decent headphones would make a lot of difference
- Mauricebranagh 6y agoA bit ho hum - the author is right that higher quality video and audio helps a lot. I have never understood the problem people have having video active - id describe my self as fairly introverted and have no problem with this, in fact I do between 4-6 hours a week streaming DnD
- ncr100 6y agoTo make desktop-work more collaborative, and fit different personalities / attitudes / work-modes, Multiuser desktop environment where everyone controls widgets, and there is one "host" user for a widget who can delegate. "Inverted Slack / Zoom / IDE" ... turned inside out so they support attaching multiple simultaneous editors, and attaching apps to each other to form ad-hoc "desktops". This has been done over the years, in different forms. And it is a lot of fun, speaking from personal experience. And the market need was not there, for a business to be built on this, or a standard, until perhaps now because we're forced to be separate for at least four more months. Video conversations for the talkative, in a mutable / auto-transcribed, resizable / mutable widget. Polls for those who just "need a decision", where additional "poll options" can be added by others. Text chats for asynchronous discussions. App-scoped shared copy-paste-buffers. Live people Directories showing which apps your colleagues are "in" now, groups of which can be collected into ad-hoc dynamic work-desktops, to focus on a task.
- KaiserPro 6y agoI have tried VR chat, which sounds like a massive fail on paper: o there is no video feed o You only have an avatar o You need to wear VR goggles However in practice it feels far more natural than "good" VC. The biggest reason is spacial audio. In VR VC its perfectly possible to turn to your neighbour and have a conversation without disturbing the rest of the meeting Even better, its possible to sustain a normal social speaking flow. There are no awkward pauses, just free flow of talking like you are in the room.
- bluetwo 6y agoThat's funny, I agree with a lot of the article because I've been experimenting with creating different types of video conferencing. I created: https://drinkingclass.com https://drinkingclass.com To host these experiments. For instance, if you want to chat with people around tables organized by pubs in the golden mile (from the movie The World's End), go to: https://drinkingclass.com/go/goldenmile.cfm https://drinkingclass.com/go/goldenmile.cfm If you want to watch random questions from jeopardy with others: https://drinkingclass.com/go/jeopardy.cfm https://drinkingclass.com/go/jeopardy.cfm I am looking for creative and interesting uses for video conferencing technologies. Also interested if you find any issues.
- ggm 6y agoAgile stand ups in the "pin the tail on the donkey" zoom will definitely happen. Even cabinet meetings
- kissgyorgy 6y agoOne thing I miss very much is some kind of spatial voice conference software with virtual characters. I have seen a videogame-like attempt, but nothing for real business or real events. I thinking something like a full 3D models of the people freely moving around in a virtual office or something. The current solutions where it shows everybody's face is not the best solution for bigger events or conferences, where you can go from conversation to conversation freely. It would be very minimal compared to a game, like one room or something, but the most added value would be to be present, more actively participate and not just listen somebody else talking.
- ColinWright 6y agoGather.Town provides avatars moving around in a 2D world that you can design, or you can clone from a library of templates. it's not full 3D characters walking around a space, but when we used it for a 48 hour weekend conference we found it a great balance between simplicity, usability, flexibility, and power. We could go from room to room, conversation to conversation.
- rkangel 6y agoI'm guessing that's what they mean with "I have seen a videogame-like attempt". I can see that a lot of companies wouldn't consider it stylistically appropriate.
- ColinWright 6y agoIt's possible to create much more "sophisticated" settings, although choices of avatars are still limited. I agree, I can see how some companies would dismiss it on those grounds. I'm glad I've never been involved with companies like that, because it feels like a good balance between system demands, usability, effectiveness, and ease of use. So far I've found attempts at full 3D "proper" environments cringe-making. Perhaps they'll improve, and my fear is that when someone gets the 3D environment glossy and slick, the suits will make people use that, even if the video and audio components are vile, simply because it "looks better". It will be interesting to see how all this plays out over the next 5 years.
- fxtentacle 6y agoNo. My experience with video conferencing is that it's mostly draining people's attention away, while being completely unnecessary. We switched from seeing each other's distorted, pixelated, and badly lit faces in a video conference back to plain old phone calls. Nobody missed the video, so problem solved. In my opinion, the writing was on the wall when mainstream media started having makeup tutorials for video conferencing: https://www.vogue.com/article/how-to-apply-makeup-for-zoom-video-calls https://www.vogue.com/article/how-to-apply-makeup-for-zoom-v... or when people started having legal battles about video avatars: https://www.theverge.com/2020/11/24/21591488/projekt-melody-twitch-ban-copyright-strike-digitrevx-vtuber https://www.theverge.com/2020/11/24/21591488/projekt-melody-... But also, the problem is by no means new. Here's a great quote from 1996: "And the videophonic stress was even worse if you were at all vain. I.e. if you worried at all about how you looked. As in to other people. Which all kidding aside who doesn’t." - David Foster Wallace, Infinite Jest Read his funny take on the rise and fall of video conferencing, and you'll be cured from the hype :)
- BlargMcLarg 6y agoSeconding this. So many people are adamant on video being a necessity or suitable substitute for in-person meetings, specifically the aspect of visually seeing people. Yet, I find most of the things people visually do in person to be fluff that can be done without. Meanwhile, video-conferencing either requires an expensive setup (not everyone here works in the US, let alone FAANG) to really start emulating "in-person", or it forces somebody to self-police themselves to a much larger degree sitting in front of a webcam with no video or audio privacy (I guess this at least emulates the open office disaster). And it still misses the forest for the trees. Additionally, trying to shoehorn fun into work rarely works. (Also, as far as I know, there is no way to stop looking at your own face in Teams besides turning off the cam. Looking at a mirror 24/7 isn't even close to reality).
- ivanhoe 6y agoI don't understand why people think of video conferencing as "video streaming yourself"? We almost always keep our cameras off during the meetings, but still video conference allows us to share the screen easily, which is immensely helpful (for IT people at least). Over a phone you can't copy&paste, you can't share screens, you can't draw on the screen, it's way more limiting
- fendy3002 6y agoThe problem with video conferencing isn't on software side, it's on hardware side
- habosa 6y agoHere's what I want: an always-on group audio chat app with: * A virtual 2D 'office' with positional audio * Super low latency (~10ms) * Minimal data/power/CPU usage This would simulate what it feels like to be in an open office (when they work well). I can hear interesting things going on around me but because the audio is in 3D space I can pretty much filter it without thinking. If I say "hey has anyone gotten this error before?" the context clues of my volume and position make it clear to others who I am talking to. I actually started building this last year but then the pandemic hit and I figured someone would beat me to it now that there's infinite VC money flowing into team chat. Still nothing!
- fumblebee 6y agoThe idea of an always-on group audio chat is absolutely revolting to me.
- reilly3000 6y agoIt seems just fine to millions of teens on Discord right now.
- moritonal 6y agohttps://gather.town/ https://gather.town/ is getting close.
- habosa 6y agoYeah they're the closest I've seen! I don't think they're taking themselves seriously enough.
- reilly3000 6y agoI feel like the problem needs different questions. 2021 will demand better modes of virtual collaboration. I'm putting my chips behind it. Imagine the lovechild of a spreadsheet and a persistent, distributed MMO Sandbox. We need to level up as a species in one area: collaboration. Humans are able to thrive due to our ability to collaborate flexibly, in large numbers, usually by way of shared myths[1]. Yet, we've seemed to hit a threshold to how well our species can solve large problems that transcend ideas like national borders and currencies. There is a well-known collaboration threshold in software engineering that gave us the 2 Pizza Team. I believe we can transcend that threshold by adopting a shared canvas for structured information and systems. Suppose my Fermi math is somewhat plausible when I say that the annual aggregate of all human food consumption is about 34 peta-calories and that we use 24 zettajoules of energy. What if we the people could collaborate to make that 50 pCal and 19 ZJ 5 years from now, while flattening the per capita distribution? Religion, privately-controlled social networks, and democrapitalism aren't likely to carry us there alone. Humans are good at using, creating, and distributing tools and that makes us highly adaptable. They are good at pooling resources to tackle large objectives. Here are components I believe are necessary to build an machine for transformative virtual collaboration: - Simple primitives that transcend literacy and align with human behavior and cognition [2] - Tactile consumption and manipulation of data and business logic across many surfaces [3] - Simultaneous replay of media and event data from disparate sources through a multitude of lenses [4] - Immutability + Time Travel for all data/transactions - Arbitrary auctions against time, resources, data access, and more - Ubiquitous simulation, modeling, and learning systems - Rapid, contextual, stake-driven agreement systems for contract formation and decision-making. - Zero-trust, edge-first privacy model - Containerized knowledge work - like each task you pull from your queue gets its own OCI container and X session with appropriate tools, files, keys, and roles. Pausable, snapshottable, sharable, replayable, work. - Sortable task queues that align with personally defined values, priorities, and constraints. - Personal Optimization aligned with Global Optimization - ... better looking video :P Such a system would work to remove friction related to misunderstanding, misinformation, and misalignment. It would empower and enliven individuals to do work that is truly meaningful and impactful where needed most. It would scale our ability as a team to sense, think, react, and observe. It puts humans and facts in a place of primacy, and allows for async work to... work. Thank you for coming to my TED Talk. I've been trying to unpack and realize this vision for the past 5 years. I've got mountains of notes and some meaningful progress on the data and compute infrastructure, business and growth models, some lenses, and an obscene amount of bunny trails into geometric UI paradigms (isomorphic hexagonal tiling, aperiodic tiling and armand bars, ZUIs, and inevitably ur patterns). I've also got a family, day job, and a needy old house. I want to make deeper progress, faster, and in collaboration with others, but I have no idea what the right venue is to pursue this work. Where are the people who are working on this sort of thing? I don't have much of a pedigree for academia, and I'm not in a position to take much personal financial risk. If you have any ideas please let me know. [1] https://fs.blog/2019/01/yuval-noah-harari-dominate-earth/ https://fs.blog/2019/01/yuval-noah-harari-dominate-earth/ [2] https://www.8ways.online/ https://www.8ways.online/ [3] https://worrydream.com https://worrydream.com [4] I define lenses as views, filters, renderers for any device, where the audio/visual output streams of a lens are a function of the data itself. Those could range from 2D rectangle screens to 3D worlds, AR/VR, watches, voice assistants, raymarching projectors, haptic holograms, auric interfaces, smart dresses, whatevs.
- zachpendleton 6y agoI'm a hard no on this. I work in education, where everything went from in-person to online in the course of a few weeks and everyone (expectedly) hated it. synchronous online destroyed the previous advantage of online (asynchronous) and hasn't found a way to provide any benefit over synchronous in-person. there is a clear opportunity for better video experience online but I expect that 2021 will be the year that everyone runs screaming for the classroom and office.
- ColinWright 6y agoIt will evolve. Video meetings are meetings, hence synchronous. Email and messages are asynchronous. Each have their uses, both are abused and misused, and over time, teams and groups start to evolve their work processes based around the capabilities that exist. The best managers guide that evolution, but recognise that different people work in different ways. But video conferencing/meetings is a capability to be used, and I look forward to seeing how it improves. Rejecting it out-of-hand simply because it's currently sub-optimal and badly used seems short-sighted.
- beowulfey 6y agoTwo things I really miss compared to meatspace for zoom (thinking both about social gatherings and meetings): 1) the ability to direct-channel voice call someone in the room. Can mute (or dim) the rest of the conversation that is happening, but allow for focused discussion aside. This would be a huge advantage over actual meetings where we must use furtive whispering. Obviously not great for small meetings (distraction maybe) but excellent for large ones and really excellent for social gatherings. 2) when using breakout rooms, the ability to still see what is happening in the other breakout rooms. Just like when we are separated in groups in a physical room and we can still peek over at what may be happening in a different group (in case we may want to bounce to a new conversation).
- Ali_Jiwani 6y agoThese are great ideas - we are building something similar in Rally.video
- nicbou 6y agoI'm interviewing for my first employee, and I just used voice calls. We've been in lockdown for a month. We're all a month or more from our last haircut. We live in the homes we had when it all started. We don't have control over that and it shouldn't affect my perception of candidates. Besides, it's a remote job. You don't need to look nice for it. You can work naked for all I care. It made me realise how superfluous pictures on resumes (Germany), LinkedIn profile photos and video calls are in a neutral hiring process. Even without them, the WhatsApp or Skype profile photo betrayed their looks.
- rawbot 6y agoI think teleconferencing needs more spatial flavoring. I have always thought that what virtual meetings lack is 3D awareness. Maybe do some 3D representation visually and audibly of each person sitting in a chair across a table.