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thenomad
searching PlanetScale…
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87 ms
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811.
▲
by
thenomad
13y ago
Speaking as a working filmmaker - yes, you have hit the nail on the head here (and it's a real pity your comment's currently at the bottom of the thread). Self-published novels are doing a bit better than the other media at matchi
812.
▲
by
thenomad
13y ago
Personally I'd say that your timeframe is very doable at least to a journeyman level of skill, given the 5 things are related. As for how to do it? I'd recommend starting a SaaS business. Pick something - something where you can g
813.
▲
by
thenomad
13y ago
MMA isn't a style per se - the intention is to allow martial artists from any style to compete within rules designed to allow reasonable safety. Currently the Muay Thai / BJJ combo is the most common and generally successful, but
814.
▲
by
thenomad
13y ago
Interesting - that's 100ms faster than the test sites I was using. Do you know what language he used to implement the base setup? I had a suspicion that implementing in Go might end up being faster than Python.
815.
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Brian Blessed, World of Warcraft, And One Possible Future Of Movie Analytics
(forbes.com)
2 points
by
thenomad
13y ago
|
0 comments
816.
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by
thenomad
13y ago
Londoners, and people in the UK as a whole, explicitly do not have a basic income as the term is commonly understood.
817.
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by
thenomad
13y ago
I actually benchmarked this a while ago. I use a lot of static pages that need to be absurdly fast. I can definitively say that unless Google App Engine has substantially changed in architecture over the last 12 months, it is definitely n
818.
▲
by
thenomad
13y ago
The "sick as a dog" problem rapidly diminishes with practice. I can cheerfully spend an hour in a high-movement VR environment now with no ill effects, and I don't use my Rift all that often. Also, even a bit of positional tr
819.
▲
by
thenomad
13y ago
Can you point me to the study (ies) you're talking about here? I'd be interested to look into this further, but would like to be sure we're both discussing the same thing.
820.
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by
thenomad
13y ago
I'd strongly disagree with your statement that psychoanalysis doesn't work, just from personal experience. In the aggregate it may not work for everyone (and there's the minor issue that saying "psychoanalysis" is a
821.
▲
by
thenomad
13y ago
I have in the past (as someone who publishes artistic projects on the Web) employed other people to collate and filter the feedback we've had. It's a lot easier to face an 80-comment thread where 20 comments are contentless abuse
822.
▲
by
thenomad
13y ago
My girlfriend just had a major operation on the NHS. The pre-op preparation was really impressive, the operation itself was astonishingly quick and well-performed (I was not expecting her to be conscious and talking 2 hours after having a n
823.
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by
thenomad
13y ago
Will do, thanks!
824.
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by
thenomad
13y ago
They look superb - thanks very much.
825.
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What's The Future For Virtual Reality Movies?
(antipope.org)
2 points
by
thenomad
13y ago
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0 comments
826.
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by
thenomad
13y ago
Very useful, thanks!
827.
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Ask HN: Best Data Visualisation Resources?
7 points
by
thenomad
13y ago
|
8 comments
828.
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by
thenomad
13y ago
I already have a small stockpile, but I might have to make it a larger one.
829.
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by
thenomad
13y ago
Just testing that site (thanks to maxucho for providing the example :) ). Interestingly, even if I hold my mouse button down for a second or two before releasing it, there's still a perceptible loading time of maybe 500ms - 1s. Not sur
830.
▲
by
thenomad
13y ago
The obvious places to start would be the Saxxy Awards for Source Filmmaker[1] and the sub-reddit for SFM[2]. Either of them have tons of good stuff. 1: http://www.sourcefilmmaker.com/saxxyawards/ 2: http://w
831.
▲
by
thenomad
13y ago
I agree, Source Film Maker is awesome! I did a roundup of tools for realtime 3D content creation on the same blog a week or so ago, and talked about it there. http://www.antipope.org/charlie/blog-static/2014/0
832.
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by
thenomad
13y ago
I've actually used RPGs to produce the skeleton of a film's story before - see http://www.bloodspell.com/ , which included a few RPG sessions in its script development. It works - particularly for avoiding "b
833.
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by
thenomad
13y ago
Have a look at this - https://vimeo.com/79098420 It's research aimed at "teaching" computer characters to walk ab initio - no mocap basis. And once they've learned to walk, they can also cope with object
834.
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by
thenomad
13y ago
Honestly - yeah, ignore that trailer. It was rushed. I think you'll actually find the full film a bit more compelling - http://www.deathknightlovestory.com/
835.
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Minecraft, The Sims, And The Future Of Filmmaking
(antipope.org)
62 points
by
thenomad
13y ago
|
17 comments
836.
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by
thenomad
13y ago
Thank you. That's a really inspiring story, and I expect it'll help and support more people besides the OP.
837.
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How I Stopped Worrying And Learned To Love Focus Groups
(antipope.org)
2 points
by
thenomad
13y ago
|
0 comments
838.
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by
thenomad
13y ago
I did a quick Google, but couldn't find any particularly useful sites. However, I shall keep looking.
839.
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by
thenomad
13y ago
I've not heard of these - is there a site with more info?
840.
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by
thenomad
13y ago
Yep. Several of my most successful films have come from explicitly attempting to imitate someone else's style. And I've never once had anyone accuse me of copying - indeed, I'm not sure anyone has ever realised that I was rif
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