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The "sick as a dog" problem rapidly diminishes with practice. I can cheerfully spend an hour in a high-movement VR environment now with no ill effects, and I do
by thenomad 13y ago
The "sick as a dog" problem rapidly diminishes with practice. I can cheerfully spend an hour in a high-movement VR environment now with no ill effects, and I don't use my Rift all that often.
Also, even a bit of positional tracking helps a whole lot. MineCrift (Minecraft in the Rift) becomes a lot easier to play once you've got a Razer Hydra enabled with positional tracking.
The trick is to use it frequently for short periods when you're first getting used to it.
- exDM69 13y ago> The "sick as a dog" problem rapidly diminishes with practice. I can cheerfully spend an hour in a high-movement VR environment now with no ill effects, and I don't use my Rift all that often. For some people, it takes strong guts to be willing to put through that practice that it requires. 10 minutes of Oculus Rift (dev prototype) will make me ill for hours. In addition to feeling like I'll to throw up, my eyes cant focus properly and I can't read text on a monitor afterwards. I'm not particularly motion sensitive. I'm sure practice would help but I'm not willing to go through several days of nausea in order to be able to play 3d games. I think that this is also the reason why Oculus isn't putting out their product quite yet. They need to get to a point where only a very small fraction get any kind of motion sickness. Otherwise they will be devastated by press reviews in mainstream consumer electronics reviews. Gamers might be less harsh about it. But if they get a "vomit helmet" reputation, that will be the end of it. That being said, I'm very eager to get to try the Crystal Cove prototype with translation motion tracking (the IR LED + camera thing) and improved resolution. I think that better matching the head movements with the virtual reality will reduce motion sickness. I very much hope that they will be able to roll out a better product but I will not touch the devkit again.