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thenomad
searching PlanetScale…
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541.
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by
thenomad
11y ago
SEO, paid traffic affiliate marketing, infoproducts, SaaS, viral / social media-led stuff, paid blogging - those are the usual routes that spring to mind. Some cross over. Good places to start learning: "Four Hour Work Week",
542.
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by
thenomad
11y ago
Great point. The question is, really, whether you enjoy the actual process of making the game. And the best way to figure that out is to make a game.
543.
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by
thenomad
11y ago
An important line in the piece: "Of course, just because you presume intelligence doesn't mean that every decision made was smart." I'd rephrase as follows: it's unwise to assume stupidity on the part of your comp
544.
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3 Cost-Effective Computer Graphics Techniques for Even Indie Films
(raindance.org)
2 points
by
thenomad
11y ago
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0 comments
545.
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by
thenomad
11y ago
What you're suggesting is perfectly doable, apart from the "very quickly" bit. Making $5k a month shouldn't be too hard, but almost all of the ways to do it have ramp-up time. Becoming a specialised contractor, starting
546.
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by
thenomad
11y ago
"It's easier to keep the money you earn than to earn more" That's true in some cases and some circumstances, but not all. Apart from anything else, if there are things you want or need that cost more than you currently
547.
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by
thenomad
11y ago
Being bored. And I'm perfectly happy deferring that as long as possible. Currently my projects have a number of potential descriptors attached, but "boring" isn't one of them. (If you haven't read it, the last chapt
548.
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by
thenomad
11y ago
Phew. That's a market I wouldn't want to enter. I wish them the best of luck - and I love some of Autodesk's tools - but I don't immediately see why I'd choose this over Unity or Unreal. I hope they integrate the re
549.
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A Tool to Fight the Filter Bubble: Rando
(strangecompany.org)
2 points
by
thenomad
11y ago
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0 comments
550.
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by
thenomad
11y ago
Doesn't mean it's been done well, it's been done to the point it's usable to anyone other than the originator, or it's been done and subsequently published in a way that's available to the general public, thoug
551.
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by
thenomad
11y ago
"On top of that I suspect (but can't prove) that a faster site will lead to people viewing more pages on that same site simply because of the convenience." I'm reasonably sure that this theory is backed up by data. I d
552.
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by
thenomad
11y ago
It's a risk-reward scenario. When there wasn't as much content, the reward of finding a new blogger who would write about interesting things was worth the risk of reading boring tripe, because there weren't that many better o
553.
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by
thenomad
11y ago
This is a wonderful reinterpretation of the existing "facts" in Middle-Earth, and I'm very glad that it's trending on Hacker News some time after I used it in an RPG, to great effect. There are rather a lot of hidden
554.
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Ia, Ia, Google Fthagn
(antipope.org)
8 points
by
thenomad
11y ago
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0 comments
555.
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by
thenomad
11y ago
Facebook powered Metaverse? Given that Facebook owns the premiere Virtual Reality company right now, which employs one of the greatest 3D programmers living, who has explicitly stated that he'd like to create Stephenson's Metavers
556.
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by
thenomad
11y ago
"Many movies are made outside of Hollywood (so-called independent movies) with cheaper talent (sometimes working for free), but only rarely are they as financially successful as Hollywood movies." There are one or two individual
557.
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by
thenomad
11y ago
Having made films for quite some time, aiming to outdo Hollywood rather than work within it - there's a lot less bloat than it may initially appear, and they're better at this stuff than they look from the outside. Films are hugel
558.
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by
thenomad
11y ago
If you can find a way to monetise the enormous amount of new content that's being produced right now - in excess of 10,000 feature films a year - then you have the potential to make a vast amount of money. Discoverability and marketp
559.
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by
thenomad
11y ago
I may possibly be the best person in the world to comment on this particular statement. Given that: no, this isn't going to happen in the near future. "Films on demand" - some aspects of this are near-future plausible given e
560.
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by
thenomad
11y ago
Could always start out open and move to invite if the quality's too low or the quantity's too high. FYI, I'd certainly be interested in doing one if my projects / areas of expertise would be of interest. (tech-driven hac
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by
thenomad
11y ago
Yeah, I really don't care about 4k playback at this point. Do you keep the original source files if I need to access them, or just the recompressed files?
562.
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by
thenomad
11y ago
That sounds extremely interesting. Are you considering invite-only for these, or simply running them in the same way as Show HN?
563.
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thenomad
11y ago
I'd be really interested to learn more about the "mobile greenhouse where you can grow your own coffee beans. Do you have anything written up anywhere? Last time I looked into growing coffee the summary was pretty much "yeah,
564.
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by
thenomad
11y ago
"a mobile greenhouse where you can grow your own coffee beans" I'd be fascinated to learn more about the tech behind this. Last time I looked into growing your own coffee, the summary was "don't".
565.
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by
thenomad
11y ago
I just had a quick look as a videographer - looks interesting. Any idea if/when you'll be supporting 4k video? I could do with somewhere good to store my videos, but I'm mostly shooting in 4k these days...
566.
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Lessons Learned from My First Live-Action Short Film (After 18 Yrs of Animation)
(strangecompany.org)
2 points
by
thenomad
11y ago
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0 comments
567.
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by
thenomad
11y ago
Great post - and well-timed, too. I shall get on with writing my "Lessons Learned" post from my latest project now...
568.
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by
thenomad
11y ago
I saw this on /r/oculus - very cool. The global shutter is particularly impressive. What's the sensor(s) that you're using in the camera? I'm guessing that you've not developed it yourselves, although I could b
569.
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by
thenomad
11y ago
Yeah, I'm running an ad campaign on Reddit on Monday, and I was a bit surprised by the price increases. We'll see what the ROI ends up as.
570.
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Bye, Bye, Adobe
(medium.com)
5 points
by
thenomad
11y ago
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1 comments
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