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slalomskiing
searching PlanetScale…
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5 ms
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slalomskiing
3y ago
That actually makes a lot of sense
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Ask HN: Why does cynicism rule the internet?
9 points
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slalomskiing
3y ago
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13 comments
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slalomskiing
3y ago
It’s funny he says a lot of modern CS education is bad I did Computer Engineering rather than CS for undergrad and we covered like 80% of the topics in that list Had multiple courses in Verilog/OS and worked a lot with microcontrollers
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slalomskiing
3y ago
I’ve worked with a lot of different UI frameworks (both native and web) and ImGui is definitely my favourite It’s just so simple For example adding an input box for editing a float value is one line of code and the syncing is done by just p
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slalomskiing
3y ago
Google maps has offline maps where you can pre-download a region I use that all the time in areas with no cell service
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slalomskiing
3y ago
I never get these type of questions because it’s like, what are you trying to do? Just acquire skills for the sake of it?
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slalomskiing
3y ago
The latter is the actual concern in the here and now The former is science fiction
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slalomskiing
3y ago
I wonder since this runs at real time framerate if it would be possible for someone to composite a regular rasterized frame on top of something like this (with correct depth testing) to make a game For example a 3rd person game where the ch
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slalomskiing
3y ago
There literally already is a simpler solution for non-technical people, it’s called Perforce and tons of game studios use it But I’m sure you’re smarter than the whole industry so you probably know better
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slalomskiing
3y ago
Alignment between you and the AI is not what you need to worry about It’s about alignment between you and the company directing the AI
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slalomskiing
3y ago
Almost every big game studio uses Perforce
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slalomskiing
3y ago
> Add to that the necessity for less-technical people (artists, designers, VFX, audio, etc) to use it How is that solved with Git?
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slalomskiing
3y ago
It’s just a fun project why are you taking it so serious
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Ask HN: Can we do better than Git for version control?
173 points
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slalomskiing
3y ago
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298 comments
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slalomskiing
3y ago
IMO the flow of editing and submitting changes is way more intuitive in perforce You have to remember at a game company it’s not just programmers using it, you have a ton of artists using it day to day too The main benefit is that it handle
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slalomskiing
3y ago
Pretty sure I got roller coaster tycoon from one of those back in the day
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slalomskiing
3y ago
I don’t think that’s correct, the abstract page of the original paper mentions NeRFs https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/
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slalomskiing
3y ago
Can someone explain why there’s so much interest in these recently? How is it related to NeRFs? And how is it different/better than rendering triangles/voxels/SDF? Is it just ray-marching these 3D gaussian shapes? Why is a ga
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Ask HN: Why is it taken for granted that LLM models will keep improving?
49 points
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slalomskiing
3y ago
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64 comments
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slalomskiing
3y ago
That sounds impressive but does there exist a bad code review tool? Just thinking I’ve used probably 4-5 different ones and never had any issues
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slalomskiing
3y ago
It’s not uncommon I know someone who went from IC to manager back to IC at the same company. They stayed on the IC track and are now a principal If you want to stay at that company I would just tell them but offer to stay as manager and hel
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slalomskiing
3y ago
Sounds like an exercise in frustration
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slalomskiing
3y ago
If you’re on iOS Apple Arcade is basically this It’s like all high quality games with no ads/microtransactions Although the dumb thing is you can’t buy the games separately without subscribing I usually just get 1 month of it when trav
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slalomskiing
3y ago
I went through this and switched from web dev to being a graphics programmer at a game studio Personally I think LearnOpenGL is still the best tutorial series if you want to work on game rendering engines Just because it covers a ton of dif