4 ms·
IMO the flow of editing and submitting changes is way more intuitive in perforce You have to remember at a game company it’s not just programmers using it, you
by slalomskiing 3y ago
IMO the flow of editing and submitting changes is way more intuitive in perforce
You have to remember at a game company it’s not just programmers using it, you have a ton of artists using it day to day too
The main benefit is that it handles really large files well, having a 1 TB repo is not uncommon
And also some file types in games make no sense to merge (for example 3D models)
Perforce lets the artist “lock” files while editing them so no one else can submit