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setr
searching PlanetScale…
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241.
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setr
3y ago
Even if it wasn’t overexposed, it’s not like it’d end up as a single transparent house superimposed on its absence… you’re just going to end up either layers and layers of transparent objects and render it unparsable. Over a thousand years,
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setr
3y ago
I mean... a normal view hits all of the same properties, and is literally querying the original table. Materialization is an entirely orthogonal concern as far as I can think of.
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setr
3y ago
Why materialize? A normal view is sufficient
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setr
3y ago
no issues on laptop.. maybe a difference in mobile behavior?
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setr
3y ago
But that’s resolvable under other standard frameworks, specifically those covering mental impairment. You can make drinking legal, while still making drunk driving or public nuisance punishable.
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setr
3y ago
It’s more like: if something has a tree structure, and the project scope is not 100% finalized, then more likely then not tree operations are going to eventually be requested. The cost savings from the hack is so low versus a standard tree
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setr
3y ago
Given the number of “personal wiki” applications that exist, and the conceptual viability of it (a Wikipedia-like maintained by a single person for solely their own usage — a wiki representing their own knowledge base — is perfectly sensibl
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setr
3y ago
An interlinked documentation system, usually with some form of backlinking
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setr
3y ago
Shouldn’t that be \u2621 ? On mobile so I can’t test it myself atm
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setr
3y ago
I don’t know if it’s really that interesting; reputation is just a fundamental currency required to facilitate trade when it can’t be guaranteed otherwise — there is in fact an honor amongst thieves. These arm-chair game theory arguments te
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setr
3y ago
With no reputation, you’re presumably less likely to have victims pay up. You want to build reputation so you can get consistent profit from these extortions.
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setr
3y ago
Coincidentally I came to the same conclusion for video games; you can generally assume that a game won’t be much good if the menu options have input/animation lag — my theory being that any game designer who actually liked playing thei
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setr
3y ago
Unless you’re in full apocalypse mode, every man for themselves, I’d expect for the most case people will learn from their neighbors quickly enough — as long as a survivable subset of the population knows what they’re doing What’s going to
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setr
3y ago
> If you actually need to delete a row that might be referred to, the best thing to do is not to do that, because you will need application level checks to make the reason why you cannot delete something visible in any case. 'Delete
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setr
3y ago
You’re still going to pay the cost of maintaining referential integrity — you’re just doing it on the app side. You can do it faster by being not-correct — eg you don’t need a lock if you ignore race conditions — but it’s not like the datab
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setr
3y ago
From my PoV I find roguelikes to be a stronger form of roleplaying and immersion; the difference is in where the roleplaying occurs — in the play itself. I’ve never found navigating limited narrative trees to be nearly as involved; you’re j
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setr
3y ago
> It seems odd to try to build an RPG in a procedural world. It’s hard to build an immersive world, when it wasn’t hand crafted to fit the story. The entire genre of roguelikes is a counterexample
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setr
3y ago
Which is why these comparisons should be errors, rather than producing gibberish results. Trinary logic stuffed into Boolean operations is just psychotic
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setr
3y ago
Nearly all of them, because any language designed in the last 30 years permits user defined libraries in trivial fashion, even amazingly letting you write those libraries in the same language you’ll use it. And even more incredibly, the lib
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setr
3y ago
I don’t think cobol is that difficult; the problem is that it runs on the mainframe, and that’s a whole different beast. Everything in the mainframe world is both expensive and vendor-supplied, so it’s difficult to learn outside the company
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setr
3y ago
Conveniently the goal of most, if not all, video games of course — to simulate reality precisely as we commonly experience it.
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setr
3y ago
Agreed — Roguelikes, and AD&D, are the one true path towards good RPGs. The obsession with grand narratives and long-running unkillable parties corrupts the genre into all sorts of poor decisions in the name of role playing. Roleplay th
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setr
3y ago
Make respecs costly or inconveniently placed. The goal is usually not to allow arbitrarily resets at any point in the game, but to allow you to optimize for what the game actually is in practice. It’s not at all rare to spec as a fire mage,
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setr
3y ago
The problem with most RPGs is that you end up specializing towards a certain goal, from the get-go, but it’s entirely unclear what items you’ll actually find down the road to support it, and what consequences could potentially exist. And
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setr
3y ago
It also depends on what your task queue is. I’d expect an IC to have a few tasks to work on with complete focus for hours at a time. Senior management however, having delegated properly, I’d expect to have a large set of tasks that require
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setr
3y ago
I don’t know, I only bother to finish projects for work. With personal projects, it always ends up following the 20/80 rule — 20% of the code produces 80% of the value. The remaining 80% of code is largely uninteresting busywork and ju
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setr
3y ago
If you’re maintaining a layer between construction and finalization (the query builder), then you’re not really in the string smashing group I was describing. The main thing I was trying to get at there is no one should make the mistake of
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setr
3y ago
> except for the fact that you're more familiar with that software and language, thus your 'doesn't X well'. That’s exactly not my point. My point is that, knowing SQL, knowing what RDBMS’s have and what they are, RDB
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setr
3y ago
That’s just born of either psychosis or naivety; but even when one does know SQL, there’s more to consider. RDBMS’s are awkward systems to work with, and SQL knowledge isn’t the issue moving business logic into schema/queries is usuall
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setr
3y ago
All of the PLSQL dialects are pretty much universally mediocre at best. They don’t (de-)compose well, they don’t version-control well, they don’t document well, they don’t debug well — they pretty much lack any of the learnings and tooling
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