3 ms·
From my PoV I find roguelikes to be a stronger form of roleplaying and immersion; the difference is in where the roleplaying occurs — in the play itself. I’ve n
by setr 3y ago
From my PoV I find roguelikes to be a stronger form of roleplaying and immersion; the difference is in where the roleplaying occurs — in the play itself. I’ve never found navigating limited narrative trees to be nearly as involved; you’re just going through someone else’s story.
The same occurs playing tabletop as well. When the DM comes out with his whole big narrative and players with complex backstories, versus a vague broadly defined setting that is forced to dynamically adapt to player actions, the latter always forges a stronger bond with the character being played.
Though the risk with the game in question is that NMS is/was exactly not a dynamically adapting setting; when they said random generation they meant it, and with no internal consistency between various systems you end up with… random shit happening for random reasons and no actionable or narrative control over any of it.
Dwarf fortress is really probably the ideal in terms of procgen producing not just serviceable RPG narratives, but actually interesting ones