3 ms·
The problem with most RPGs is that you end up specializing towards a certain goal, from the get-go, but it’s entirely unclear what items you’ll actually find do
by setr 3y ago
The problem with most RPGs is that you end up specializing towards a certain goal, from the get-go, but it’s entirely unclear what items you’ll actually find down the road to support it, and what consequences could potentially exist.
And of course unless the game is trivial difficulty-wise, you can always build yourself into a dead-end (though many rpgs are trivial to avoid this).
Ultimately though you usually have two classes of player — min/maxers and role players — and it’s generally pointless to argue solely towards one side or the other; they will inevitably conflict, and the game generally must find its balance between the two
- gnulinux 3y agoThis is why the only way to play RPG -- in my very very humble opinion -- is via permadeath. Each death tells you a unique story as to why you optimized your character poorly.
- setr 3y agoAgreed — Roguelikes, and AD&D, are the one true path towards good RPGs. The obsession with grand narratives and long-running unkillable parties corrupts the genre into all sorts of poor decisions in the name of role playing. Roleplay through play is the correct system — not through decision trees
- jowea 3y agoThat only sort of makes sense if the part of the game where you can die is the main one. Who would play an RPG that is 50% walking around, talking to people and appreciating the plot with permadeath, meaning you have to redo all this every time and 90% of players will never see the ending?
- m463 3y ago> you end up specializing towards a certain goal, from the get-go, So, the sneaky archer? (sorry, I remember reading a snarky guide to either oblivion or skyrim, where it said everyone always ends up a sneaky archer)
- blitzar 3y ago> you end up specializing towards a certain goal, from the get-go, but it’s entirely unclear what items you’ll actually find down the road to support it, and what consequences could potentially exist Sounds a bit like life.
- setr 3y agoConveniently the goal of most, if not all, video games of course — to simulate reality precisely as we commonly experience it.