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rossmckegney
searching PlanetScale…
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1.
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by
rossmckegney
13y ago
From my experience, Mozilla supports anyone who wants to move the web forward. They've been incredibly supportive of our team, and the open source engine that we're building at Verold. The ecosystem needs commercial vendors; what&
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by
rossmckegney
14y ago
See the tools in action - https://vimeo.com/59245029
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Verold Studio on Betakit - "the GitHub for CG artists"
(betakit.com)
1 points
by
rossmckegney
14y ago
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0 comments
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by
rossmckegney
14y ago
What you see in the public gallery are the personal models that artists have put on display for their portfolio. In the background is a robust set of tools that let you review and collaborate in realtime. Every project is a multi-user space
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by
rossmckegney
14y ago
When you upload a model, it gets dropped into a scene that can be viewed collaboratively by your team or your peers. Try visiting a project at the same time as someone else, and you'll see how that works. You can also click the Google+ butt
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by
rossmckegney
14y ago
We've focused on professional artists, and support all the main formats that they use. The difference in load time is because a lot of what's in our public gallery is from ZBrush, 3D-Coat, or Mudbox - high res sculpts that were not meant fo
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Verold Studio: A Realtime WebGL-based Collaborative 3D Editor in the Browser
(badassjs.com)
21 points
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rossmckegney
14y ago
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13 comments
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by
rossmckegney
14y ago
If you're having problems viewing the slides, visit http://get.webgl.org It's not what we designed it for, but turns out that our material editor in http://studio.verold.com is a really nice way to see and learn about render settings.
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by
rossmckegney
14y ago
Second the vote for Mixamo... awesome service, makes creating animation loops really fun and easy. We're reworking the animation system in Three.js, so soon you'll be able to make your animations in Mixamo, and deliver them on the web. You
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Prototype face tattoo in 3D before going under the needle... wouldn't you?
(studio.verold.com)
1 points
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rossmckegney
14y ago
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0 comments
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by
rossmckegney
14y ago
I tried to focus the post on some great examples of using native 3D on iOS, rather than the reasons why the tech hasn't picked up steam. But curious for insights. A large part of it is lack of pickup in iAds overall (our clients do their ad
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A year of WebGL on the iPad - so what?
(verold.com)
1 points
by
rossmckegney
14y ago
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1 comments
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Who says a code demo has to be dull? FBX to Three.js converter, Gangnam Style
(vimeo.com)
2 points
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rossmckegney
14y ago
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0 comments
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Create your own 3D worlds from NASA models
(verold.com)
3 points
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rossmckegney
14y ago
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0 comments
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by
rossmckegney
14y ago
This is trippy and awesome :)) Here's hoping we see a lot more interactive experiences soon! If anyone is inspired to try to build something of their own using Three.js, we're working on tools that will help. More here: http://verold.com/b
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Show off your 3D portfolio using Behance + Verold Studio
(verold.com)
1 points
by
rossmckegney
14y ago
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0 comments
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New Google+ Hangout App lets CG artists design review 3D content
(blog.verold.com)
5 points
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rossmckegney
14y ago
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0 comments
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by
rossmckegney
14y ago
In Safari, you have to enable Developer mode and then turn on WebGL. In iOS, WebGL is only available in iAds. WebGL is certainly a threat to Apple's marketplace, but it's also an essential component of HTML5. Hence my prediction that they w
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by
rossmckegney
14y ago
For example, check out this future bike live in 3D: http://studio.verold.com/projects/505cda001499740200000028/s...
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by
rossmckegney
14y ago
It's only a matter of time, Microsoft and Apple won't have a choice but to adopt WebGL. It's amazing what WebGL and Javascript can deliver, we've got models with hundreds of thousands of polys showing off really nicely on our site. If you l