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What you see in the public gallery are the personal models that artists have put on display for their portfolio. In the background is a robust set of tools that
by rossmckegney 14y ago
What you see in the public gallery are the personal models that artists have put on display for their portfolio. In the background is a robust set of tools that let you review and collaborate in realtime. Every project is a multi-user space, meaning that if more than one person comes in, they can see each other, snap to another user's camera, and see material and scene changes as they are made.
We've got several schools piloting the platform - as a way for instructors to come into a scene with students and give them realtime feedback on WIP. Our first game studio clients are coming on board, doing daily reviews of outsourced work. And with the API that we're releasing in the coming months, we'll use the same tools to let web designers review and discuss assets being sourced from artists for the 3D websites, apps, and games being built on our engine.
Read more:
http://verold.com/blog/2013/1/15/mr-doob-at-dotjs-threejs-needs-tools http://verold.com/blog/2013/1/15/mr-doob-at-dotjs-threejs-ne...
- mnicole 14y ago> and collaborate in realtime. I think this is what I'm getting hung up on, I assumed this meant that two or more people could be working simultaneously on the same project, rather than just looking at what one person is doing. I realize this is a brand new initiative and it is really impressive regardless, but I was wondering if that's a feature that will ever be available down the road?